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Posted (edited)

Easily one of the best mods.

 

Only one problem, not sure if it's my setup or what, but when in bleedout state, nothing happens(aggressors walk off and stand) for maybe 2mins, after that game goes on and actions can be taken.

No problems when hit by enemies with pink aura, no time delays, actions can be taken right away.

 

 

EDIT:

So when in bleedout state and waiting forever for actions/animation to appear(after aggressor says "i'll teach you" and stands doing nothing), if I press tilde key, I see that scripts start to flow and animation/action starts right away, super nice, but wtf... :)

If ~ is not pressed, wait is very long then.

 

EDIT EDIT: Tilde key did not worked/helped later in other place when testing...

Edited by Artful Dodger
Posted
15 minutes ago, hackdot said:

so when i look at the mod in game all is good but Animations, it says error which one am i suppose to download?

babi.png

You need to install "Babo H 2021.04.09 SE.7z".

Don't forget to run FNIS and register animations with SLAL.

Posted
1 hour ago, ch4os14 said:

are you going to make this compatible with mods like fertility mode?

I'm not using that mod. What aspects are incompatible?

 

1 hour ago, coms77 said:

Any way to make this work in VR?

I think ConsoleUtil does not support VR, so it will not work with VR.

Posted
4 hours ago, Suzutsuki said:

I'm not using that mod. What aspects are incompatible?

 

 

when an npc orgasms my player will not get pregnant through your mod(i dont code so i dont know what causes the mods to intereact). in my normal play through i use defeat, when the npc orgasms there is a chance my player will get pregnant through mods like fertility mode, or a mod like fill her up where there is cum inflation. Awesome mod and idea, would be a for sure playthrough mod for me if it worked with mods like fill her up and fertility mod.

Posted

One question:

Does this mod stop working if I don't have creature animations installed? I don't like to use creatures AND they aren't supported with Nemesis, so I don't install creature packs. Will this give me an Error in the MCM?

Posted
4 hours ago, ch4os14 said:

when an npc orgasms my player will not get pregnant through your mod(i dont code so i dont know what causes the mods to intereact). in my normal play through i use defeat, when the npc orgasms there is a chance my player will get pregnant through mods like fertility mode, or a mod like fill her up where there is cum inflation. Awesome mod and idea, would be a for sure playthrough mod for me if it worked with mods like fill her up and fertility mod.

I read the source of Fertility Mode.

Fertility Mode does not handle the "SexLabOrgasm" event. Therefore, orgasms of male NPCs is ignored.

I made a patch to fix this.

FertilityMode_SexLabOrgasm_patch.7z

Posted
5 hours ago, LostDremoraDream said:

One question:

Does this mod stop working if I don't have creature animations installed? I don't like to use creatures AND they aren't supported with Nemesis, so I don't install creature packs. Will this give me an Error in the MCM?

I think it will work even if you disable Creature animation.

Posted

I've got an issue - I had the mod working great a week ago. I had an issue and had to wipe my saves that was unrelated to skyrim, so I start a new playthrough with the exact same mods, just with a few updates, like updating this mod from the version right before female aggressors was added, and now it doesn't work - enemies don't receive the rapist aura, nor do I get force greeted. Technically, it says this mod isn't compatible with defeat, but I had it working with defeat's bleedout functions all disabled, just using the surrender. Anyone have any ideas? 

Posted (edited)

So i have 

Babo H 2021.04.09 SE.7z

Slal animation pack

 

both installed and ran fnis

i still get a error when i check the battlefuck mcm animation to see if it works (yes i made sure to enable them in game)

i assume that what causes me to go black screen (like im wearing a blind fold) and teleported to some giant camp 

Edited by hackdot
Posted (edited)
33 minutes ago, hackdot said:

So i have 

Babo H 2021.04.09 SE.7z

Slal animation pack

 

both installed and ran fnis

i still get a error when i check the battlefuck mcm animation to see if it works

i assume that what causes me to go black screen (like im wearing a blind fold) and teleported to some giant camp 



Piggybacking off of this too, I checked and still have errors.

Edited by LostDremoraDream
Posted (edited)

PC automaticly escape scene....But only when uses furniture..hm..What can be couse of that...I tryed everything,cant find the solution...Any tips?

 

 

Edit:Fixed,problem was Furniture mod...

Edited by iguitakg
Posted
17 hours ago, hackdot said:

So i have 

Babo H 2021.04.09 SE.7z

Slal animation pack

 

both installed and ran fnis

i still get a error when i check the battlefuck mcm animation to see if it works

i assume that what causes me to go black screen (like im wearing a blind fold) and teleported to some giant camp 

Yeah I have the same problem. I also get error at the animation check at the mcm. I tried to install the mod and the animations again. Still get this error. Don't really know what is wrong.

Posted

Question: How do you recover Max BP? My max BP seems to stay reduced from encounter to encounter, never going back above 25. Mind you I'm on a slightly older version, the one from the 14th and am updating today.

Posted

so decided to try this mod out and so far love the whole QTE stuff as it gives a much more skill based escape option than defeats 'mash the left and right triggers as fast as you can' I have had plenty of experience with Defeat, alternate death, cursed loot and other mods that took care of post battle defeats, but this one definitely excites me with the idea of mid battle defeats and I look forward very much to how it develops.

That being said there are some downsides I have found so far and I do hope are things being worked on for future releases:

- enemies instant healing: they heal completely right after hitting you when they are in glow mode. Granted I managed to use this with a boss bandit to kite them around a table, damaging them till they were near dead then letting them catch me, breaking free and repeat, but I initially hated that fight when they got a few lucky blows in (see double glow further down) and it was becoming annoying. A toggle on this or a slider on how much they recover would be nice.

- ranged attackers: saw an archer glow and was like "heh funny, but tha-" get hit and in instant grapple from far away, I am talking them up on a castle wall me on the ground floor in a sniping match. while that is some funny teleportation play there I feel this needs a toggle at the very least or a quick time event option to dodge the 'teleport' before the getting out of the grapple.

- blocking: the is pretty much zero point in blocking as it does nothing to stop grapples, i even started forgoing blocking in favor of ice spells to slow them. the reason I say pretty much zero is bashing them with a shield does stun them, but even then if they are mid swing, grapple. so maybe adding in a percentage chance to block a grapple with a shield? or maybe a short QTE to see if they can bypass your shield?

- double glow: with the instant healing I mentioned before you have to play a game of keep away with the opponent, strike when not glowing, run when glowing (and pray if they have a ranged user) which is doable with the set time of the glow that can be adjusted, but there needs to be a minimum time before the next glow, too many times I have had an opponent finish a glow as another started. All this needs is either to make it so when glowing they have a % chance to grapple instead of guaranteed, that would make me want the glow to last longer and make it a risk and reward scenario to go on the offensive, or perhaps just a slider to make sure there is a guaranteed grace period, like 2-5 seconds with randomness dashed in.

- group difficulty: I get it, new mod, working to improve it. this one isnt so much a downside and more an idea for future updates, have a scanner to detect qualified enemies in the area and increase the QTE difficulty as they join in, so instead of 1 assaulter, have it so there is an option of 2 or 3. make it so the QTE increases in difficulty the more there are that take part. 

Again loving the direction the mod is going in and the work put in to it! know I only share this as I want to see it grow and feel the best way I can help is with some constructive feedback ^^ None of these downsides are enough to stop me using the mod, just things I can see that could use improving to make it all that bit better ^^

Posted
On 8/2/2021 at 6:39 AM, Yuni said:

Question: How do you recover Max BP? My max BP seems to stay reduced from encounter to encounter, never going back above 25. Mind you I'm on a slightly older version, the one from the 14th and am updating today.

MaxBP will be recovered after 6 hours of sleep in a safe place such as the player's home or inn.

Posted

"All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes."

 

Does this mean that the commands referenced in the description don't do anything, or that they don't do much? Basically, what I'd like to know is if the PC can successfully resist groping/insertion/etc if current BP is high enough. And if so, would inputting the respective command only increase the chances of successfully guarding? How much? Is it worth bothering with? Obviously I'm here for the defeat scenes, but I'd like to maybe break free of the restraints once in a while. Currently struggling with that since I've not managed it a single time yet.

Posted (edited)
On 7/29/2021 at 10:12 PM, Artful Dodger said:

Easily one of the best mods.

 

Only one problem, not sure if it's my setup or what, but when in bleedout state, nothing happens(aggressors walk off and stand) for maybe 2mins, after that game goes on and actions can be taken.

No problems when hit by enemies with pink aura, no time delays, actions can be taken right away.

 

 

EDIT:

So when in bleedout state and waiting forever for actions/animation to appear(after aggressor says "i'll teach you" and stands doing nothing), if I press tilde key, I see that scripts start to flow and animation/action starts right away, super nice, but wtf... :)

If ~ is not pressed, wait is very long then.

I can confirm this is a problem. I choose not to use the aura, just the combat defeat feature, when my character gets defeated the enemy says I`ll teach you and just walks away, nothing happens at all....

 

Edit: I tried the tilde key, it did not help. My character is permanently stuck in bleedout state and enemies just return to cook stuff by the fire or just walking around talking. In this current form it is gamebreaking.

 

can this be fixed please?

Edited by Midnightbug
Posted
57 minutes ago, Midnightbug said:

I can confirm this is a problem. I choose not to use the aura, just the combat defeat feature, when my character gets defeated the enemy says I`ll teach you and just walks away, nothing happens at all....

 

Edit: I tried the tilde key, it did not help. My character is permanently stuck in bleedout state and enemies just return to cook stuff by the fire or just walking around talking. In this current form it is gamebreaking.

 

can this be fixed please?

 

Hello I have the same problem,

 

However this problem only occurs for me with human attackers. I am then stuck in bleedout as described up.

 

If the attacker is a creature the bleedout scenario works correct in other words the rape starts

 

 

Posted
1 hour ago, Midnightbug said:

I can confirm this is a problem. I choose not to use the aura, just the combat defeat feature, when my character gets defeated the enemy says I`ll teach you and just walks away, nothing happens at all....

 

Edit: I tried the tilde key, it did not help. My character is permanently stuck in bleedout state and enemies just return to cook stuff by the fire or just walking around talking. In this current form it is gamebreaking.

 

can this be fixed please?

Tilde helped me, but I tested just with bandit near embershard mine I think, worked 5 times out of 5, if I was not pressing key, nothing happened.

But later saw this did not worked for example in greymoor fort, so yes, it's strange and gamebreaking...

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