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Posted

Im having a weird issue where no matter what, my character knocks the attacker down and escapes, and the bleed out just makes enemies neutral and they walk away... the QTE works but just no animations, even though i have all required files and all "OK" messages all the way down, so i have the animations... 

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.12.19 - 17.19.37.82.png

  • 2 weeks later...
Posted

Sorry if someone posted asking this but during the post struggle (QTE) when you can knock them off of you, I have two errors, seemingly the first one is that they just lay on the ground till you hit them, (This is probably caused by some other stupid mod) The second is when you don't resist or click to break free, you some how break free anyways without pressing something

I also have the same animations missing as the people above.

Also it seems like the creatures don't battle fuck at all.

Posted

Looking 

8 hours ago, KuroSushi said:

Sorry if someone posted asking this but during the post struggle (QTE) when you can knock them off of you, I have two errors, seemingly the first one is that they just lay on the ground till you hit them, (This is probably caused by some other stupid mod) The second is when you don't resist or click to break free, you some how break free anyways without pressing something

I also have the same animations missing as the people above.

Also it seems like the creatures don't battle fuck at all.

Looking at animation loader and sex lab itself I did notice that those animations were missing. does anyone have the exact animations  esps I need to download? I thought I did cause I do have Leito and Babo but maybe I don't have the right ones.

Posted (edited)

Really enjoyed this mod! I wish more mods incorporated this or its features, somehow, or took some queues from it.

I didn't seem to have any as many animation issues like the above posts, besides: sometimes the aggressor getting stuck on his back (but spinning to face me) after a successful escape; or, failing to restrain me when he took too much Damage-over-Time from something he or I had done (this seemed to be the reason for it, anyway - maybe it was something else). Occasionally, somehow, animations can seem to get "stuck" in a state where they should be playing, and think they're playing, but they're not. After some time, it tends to resolve itself, but it's still a little janky at times (and I have the console-popup setting enabled). Otherwise, the use of animations in this mod is a real treat, and I wish more mods did this!

Slightly rambly review // praise/glazing // pointing out some key things I liked/etc.:

Spoiler

It adds a nice amount of interactivity and agency to aggressor NPCs - compared to that of the typical lewd loops - who feel way more "actually in control/taking control" compared to other means/mods, which now feel a little boring in comparison. They've got some goals/desires/agenda - even if it just means "breed that bitch" - it can feel targeted and sought-out, at times. Like, it's really cool to be out fighting or exploring when random-unnamed-Khajiit, one of many bandits, or whomever happens upon me and tries to battle-fuck after getting some swings in (and the consequences thereof), which feel fitting in a gritty, rapey, fantasy setting.
(Although some more conditions/triggers would be nice, like having some hp/stamina/etc. threshold before the dude can just grapple you, kinda like SexLab Defeat - not just setting a random chance for aura. That would make it more believable for my higher-level character, to be whittled-down a bit before being grappled. For a lower level character, it makes sense that they could manhandle you so easily by chance.)

Regardless of what other mods add, they inevitably seem to tend to fall back on the standard SexLab loop - playing through whatever (relevant-tagged) animations that you have installed - before moving on to their next thing or just switching back to regular gameplay. Sometimes, they allow for the NPC to continue the activity or switch the animation to another random, relevant one (i.e. SLSO) if they're not ready for it to end. Or, you might have a queue of gentlemen (and ladies (or creatures)) lining-up for you. But it's still mostly the same animations and lewd loop.
(That's totally fine and understandable, don't get me wrong - there's a whole system there to handle the actual lewd - which other mods may or may not operate upon or integrate with - so, it makes sense to let it handle that, while you handle what-your-mod-does and handle getting to/from that lewd loop, or operating parallel to it (i.e. preggers mods).)
I'm not sure if anyone has considered it or tried to implement it, but, honestly, I'd love if aggressive-tagged actions could end up using something like this system instead of the normal SexLab animation loop...

This mod actually does something different with the lewd portion of the loop for a change, and uses the animations that it uses in ways that I don't really think I've seen in other mods, yet (or often). It doesn't simply stick to a particular animation and iterate through it from first-stage to last-stage or something. It blends several animations and their stages, moving between stages depending on the intended aggressiveness, current action/focus, and/or the progress of the aggressor (i.e. whether they've penetrated yet) throughout the mini-game. It switches up the animation when you successfully resist something during a round (or even seemingly just-because) - really making it feel like there's a little bit of back-and-forth, struggle, and manhandling going-on. And, it keeps it all relatively fresh, not lingering too long in one stage or another - automatically (at the whims of of the aggressor/defender).
Just...there was a LOT of thought and effort that went into the flow between the different animations and their stages, and I'm really impressed and entertained with it. It's so good, to me, that the typical, barely-interactive (advance stage, change animation..), cutscene-like, normal SexLab lewd loop - of watching of my character progress through the several stages of an animation (or switching it up manually because I've seen it too many times or it doesn't hit the mood) - is a little more lackluster, now. (I've also probably just played way too much of this, tbh.)

After a short learning curve to understand the intent of the different actions along with the flow of it, the minigame is relatively simple and keeps the lewd front-and-center, rather than being too distracting/involved/annoying/etc. It could certainly be a little more complex if they wanted it to be. Some modifiers through some kinds of training, buffs, debuffs, gear, etc., to affect one's odds in the game would be neat.


Now-irrelevant request:

Spoiler

A request: While I really enjoyed the timings/pacing/agency of the aggressor throughout the minigame - especially the more "dominated" my PC became / the earlier it happened - I always felt that the aggressor could probably have tried to take more advantage of their control of the moment, edging just a little bit more/longer or perhaps going another round (or 2 or 3) with my PC after cumming the first time. I'd get into watching them really go at it, frequently switching between stages, messing with my character, etc., like they were truly dominating the PC and taking out their desires on her - but then that point of the "battle" would just always be over too quick. :c  ..typical. It would be super-cool if it were configurable that the aggressor could opt to go more than one round, etc. :3

I think there's supposed to be consequences that happen after the aggressor cums, particularly if there are onlookers.. but, either I don't have it configured correctly or it just doesn't happen for me. Although, I usually experience the mod from hostile randos that return to combat afterward rather than having the engagement initiate from some ruffian in a city. Judging by the mod description, there might be more of a difference, there (i.e. followed up with the group raping the PC, whereas you're just returned to combat when battle-fuck'd in combat - or passed-on to a defeat scenario if BP=0 ). More testing is needed! Although I'd generally like the idea of experiencing the follow-up/further rounds of the lewd punishment through the control of the aggressor presented via the minigame, rather than entering the standard SexLab loops.


Another hopeful wish: further expansion of the mini-game, involving multiple baddies at once! Bit more difficult to implement, I imagine, especially figuring out some animations to do the same thing with. Definitely would be harder for the victim.. c:  but I can totally picture it!

I'm sad to see that it seems the author hasn't posted in over a couple years, now. So it goes, in modding communities. :c Hope they're doing well, and that they maybe one day come back and continue innovating in this space!

EDIT:
- 
After further testing, suddenly aggressors seem totally capable of going multiple rounds - typically with the goal of pushing me to 0BP! (I guess I was just having bad luck with it? The only change is that I added "BattleFuck Nightcrawler" to my modlist and tested it out some.) I even got to see one aggressor in a combat-initiated battlefuck pass me on to another aggressor onlooker while staying in battlefuck mode! Although, animations got hung up partway. Seems that they went hostile for just an instant, at one point (and reanimated some corpses), and that threw some things off. The handover between pausing battlefuck with the first and continuing it with the next was VERY slow. So, it didn't occur without a few hitches. BUT IT WAS AWESOME. 
- (Not sure if it's worth noting, but the animation that was supposed to be playing was "Babo MatingPress 01" I believe. Nothing was playing, characters were standing still, and then eventually things seemed to work out...(but I forgot to verify if it was still playing the same animation or if it had changed, so I need to verify that BaboMatingPress01 is still working for me.. It still looked like a mating press, at least.))  
- Separately, I went into a tavern and slept to induce Nightcrawler's battlefuck shenanigans with an NPC, which then passed me on to onlookers once I hit 0BP - but in normal SexLab mode (so no battlefuck minigame, just normal rape lol).
- If you lose consciousness, that seems to stop any further happenings from playing out. Giving up during battlefuck sounds like it was intended to skip the minigame and go straight to consequences, but seems to just end abruptly for me - so, I avoid that option (I'd rather watch the battlefuck anyway!). Random to add, but just thought I would, here.

Edited by yiffles
Posted (edited)
On 9/30/2025 at 5:17 AM, Miss Sophia said:

Anyone had the issue of where you escape the attacker becomes perma paralyzed on the floor?


This happens to me occasionally, although I'm not sure why :c

 

On 8/7/2025 at 6:21 PM, RecentL said:

Basically whenever my pc gets "pushed down" I always immediately escape and i cant seem to fix it.


This hasn't happened to me. Maybe it's a missing animation trying to play? :c

 

On 4/29/2025 at 3:26 AM, effrenatus said:

Help pls? :(


I am also using SLSO (tested with and without patch, minigame seems to end even more abruptly without the patch), and it kinda seems like I have this happen too? I'd need to do more testing. I recall maybe ONE time where some lewd started happening after the end of the minigame (when the PC is defeated), but I can't tell if that was an actual handover to a defeat scenario/onlooker or if it was just another mod taking advantage of my character right when she became available. I've noticed that using "Accept Fate" abruptly ends the minigame and then nothing much happens afterward, so I stopped using that altogether (disappointed, I kinda just wanted to watch the aggressor do whatever he wants during the mini-game and then move on to the consequences 😔). I'm not sure if I've misconfigured it to where nothing will happen afterward or not, although I think different things are supposed to be possible post-minigame when battle fuck'd in combat vs. grabbed by an otherwise-neutral passerby and surrounded by onlookers. Since using this, I've kinda been focused more on the action during the mini-game. I'll have to try some things out and see what works and what doesn't.

Edit: Well, as mentioned in my above post, suddenly it just seemed to work! The only thing I changed was adding battlefuck nightcrawler mod. :c Non-combat battlefuck resulted in onlookers carrying-out normal SexLab rapey-ness, while combat battlefuck actually involved (an attempt at) passing me from one to another mid-battlefuck! I really don't think I changed anything else. I just made sure to not hit 0 BP before the first battlefucker came, so he would either go another round or pass me on. If exiting battlefuck and wanting to see consequences, don't pass out! Don't use the "accept fate" either, I don't think that works as intended. But, the system may just be very slow/script-heavy.
 

On 8/8/2025 at 3:54 PM, XCOMfighter said:

Does anyone know where to get the BakaFactory animations? The link says it no longer exists...


I seem to be using the latest v6.50 just fine. If stuff has been missing, I haven't really noticed it - other than a couple of (possibly unrelated) bugs mentioned above.
As someone mentioned above, just make sure to run FNIS/other of course, and then in-game be sure to register the animations via SLAL (MCM).
I don't know if it matters that I also have some things like "Open Animation Replacer," other animation packs, and the usual tweaks and fixed mods most folks will tend to have installed. I've got a pretty messy set of mods and load order tbh. There's a lot that shouldn't work. 😅
 

Edited by yiffles
Posted
On 12/19/2025 at 6:21 PM, Fug1988 said:

Im having a weird issue where no matter what, my character knocks the attacker down and escapes, and the bleed out just makes enemies neutral and they walk away... the QTE works but just no animations, even though i have all required files and all "OK" messages all the way down, so i have the animations... 

I occasionally notice some weirdness where enemies go neutral and walk away, usually the "letting you go free on the spot afterward" result - not sure if that's intended for it (i.e. the're friendly for some time so you can scamper away or something). Other NPCs have been hostile post-BF.

Occasionally the attacker will seem to immediately get knocked-down for me, but I usually chalk it up to some amount of DoT being applied enough past the point that they try to grab me. I'm not sure if it's supposed to have happened when it did, or not, for me. But this is usually rare for me, not every single time. It definitely seems to be trying to start the process. My first thought would be animations too. I'd assume you've done FNIS/etc. and re-registered the animations in SLAL in MCM (make sure you can see them in there and that they're all "checked"/enabled, too)? :c  Other than that, I'm unsure. I have Open Animation Replacer, among a few other mods that may or may not touch animations (along with other animation packs), but I don't really think that helps, and I can't think of what else I would have done differently in my case. 

 

On 1/2/2026 at 7:27 AM, KuroSushi said:

Sorry if someone posted asking this but during the post struggle (QTE) when you can knock them off of you, I have two errors, seemingly the first one is that they just lay on the ground till you hit them, (This is probably caused by some other stupid mod) The second is when you don't resist or click to break free, you some how break free anyways without pressing something
I also have the same animations missing as the people above.
Also it seems like the creatures don't battle fuck at all.


I don't know if creatures are supposed to battle fuck, that might be something to do with the onlooker effect and consequences afterward? I'm not sure, but I haven't seen them act yet in my case.
I'll have the case where they get stuck on the ground after I successfully escape, too. It's more occasional though, maybe the result like 1/4 of the time for me. Sometimes I break free I think due to DoT effects from something, but I'm not sure. There are a few times where I have broken free without having done anything, too, I think. I'm not sure what causes it though, just acknowledging it happens to me too. :c
Which animations appear to be missing? I don't think I've been missing animations, although I haven't been entirely bug-free in my experience. I'm using latest v6.50 of BakaFactory SLAL Pack from the subscribestar, not the listed version. As well, I believe I have the others installed. Which ones aren't showing up? What do you expect to find, and where, in the MCM?

  • 4 weeks later...
Posted
On 2/3/2026 at 8:50 PM, jubbabubba said:

Hi! Where can I find the SLSO patch? The link above goes to the SLSO page but there isn't a patch for BF  in the available downloads.

Patch is here,in dl section!

Posted

I really like most of the animations, but I think it's safe to say the mod was made for a PC without followers cause they keep interrupting the scenes and enemies who were interrupted keep planking on the ground afterwards

  • 1 month later...
Posted

I still get the mod dissapearing sometimes from my MCM while setting up settings for a new character. No my pc isn't struggling.

  • 1 month later...
Posted

I installed this mod but doesn't seen to work properly in my case. Only the first time defeat the battle rape happen, then after that nothing happen. All enemy stop becoming hostile and when I initiate the second attack, they just kill my PC straight away. No after battle consequence happen at all.

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