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AAF Nuka Ride: A Porn Studio Mod


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Posted
4 hours ago, JB. said:

Hey, thank you very much. I'm going to think what you say, but space is very limited and investors will take advantage of many corners according to their tastes. One will use furnitures like bed, bathroom, sofa, another will use Torture Devices, etc, etc.

 

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Right now I'm testing the TD and SC animations. I have problems with the cross (AAF does not recognize the cross) and the pillory (I cannot close the pillory), but the others are fine. 

 

 

 

 

You know, don't be fooled by persuasion to add something * well, very necessary *. Attempts to please everyone and add as much as possible always end in failure. Do you have a thoughtful arrangement of furniture in your apartment? Well, don't give a damn about this workshop. You will then be shown that something is not working well.

Posted
21 hours ago, JB. said:

No idea, buddy. But it is my first mod of this style and I doubt that it comes close to any of those you say.

All Good mate, Just posing the question. I take it you didn't alter the Transit centre in any way? (I only ask as I am having pre-combine dramas and wanna rule out your mod). Also is there any particular robot to interact with to progress? I was wandering around and overhead a couple of raiders complaining about the "new overboss"

Posted
23 hours ago, JB. said:

Hey, thank you very much. I'm going to think what you say, but space is very limited and investors will take advantage of many corners according to their tastes. One will use furnitures like bed, bathroom, sofa, another will use Torture Devices, etc, etc.

 

  Reveal hidden contents

1043747063_Fallout42021-08-3123-44-05-07.png.015aa22da732f52cb9d4144a44855c1d.pngPhoto67.png.eae78ed42a13686424e30b6e6b82c22a.pngPhoto70.png.801590a4691f11608f92dff59d909f77.png

Photo69.png.071e818c577a472337ae00c9848182df.png

 

 

Right now I'm testing the TD and SC animations. I have problems with the cross (AAF does not recognize the cross) and the pillory (I cannot close the pillory), but the others are fine. 

 

 

 

 

Oh i do like the sound of that!

Posted

I spent 30 mins read all solution about "cant talk to Protectron and Shank", i put Nuka Ride mod to the last order. But when i load game, still can't talk... don't know what to do? Help me!!

Posted
On 9/3/2021 at 11:01 AM, JB. said:

The best thing would be to use Outfit Studio to replace the original clothes with something to your liking.

 

The mod recognizes the clothes because they have a Keyword: "_NR_PinkWhoreOutfit".

Does this mean that I can go into FO_Edit and add the “_NR_PinkWhoreOutfit” keyword to any clothing or armor that I’d like the mod to recognize?

Posted
2 hours ago, Number24 said:

Does this mean that I can go into FO_Edit and add the “_NR_PinkWhoreOutfit” keyword to any clothing or armor that I’d like the mod to recognize?

As long as you pull the keyword directly from NR (which would make NR a master to your clothing mod), then yes.

Posted
5 hours ago, steelpanther24 said:

You are getting far along in this mod, which speaks to the greatness of it, but it is also begging for a version release summary.     I decided to restart a new game after finishing the quest and have been keeping up with this forum, so I was looking forward to trying out the new stuff being discussed.  However, the version that seems to be the "latest" is still from July.     So, are you using a version numbering scheme with your updates?

 

Example:

Nuka Ride 2.X0 = Where X is the version control number and in this position, the version changes to sub missions or a new sub mission (sex with X is now repeatable)

 

Nuka Ride 2.11 = Where X is the version control number and in this position, the version changes minor things like new porn posters (Love the ones you are using and kudos to the person who built them)

 

Nuka Ride 3.0 = New version that requires (or strongly recommends) a new play through. 

 

Of course, this is just a suggestion, as I like standardization of  game files, allowing me to choose the right new version for me.      However, I will take new content in any manner you wish to present it, as this is a mod that should have been included.    This mod now makes me disinclined to go on a killing spree the moment I get out of the gauntlet, as it adds a new level of seediness that would justify Nuka World being left in the hands of the Raiders .

 

 

It's almost like you're trying to adapt Semantic Versioning to mod development.

Posted
2 hours ago, vaultbait said:

 

It's almost like you're trying to adapt Semantic Versioning to mod development.

 

Well...  yes....... but if I said "Hey lets adopt ISO 900", then someone would say we need to make sure a black belt Sigma Six needs to  verify all posts, and that the IG needs to sign off on it along with consideration for publication into IEEE for appropriate mods"  this place would start looking too much like work.

Posted
On 9/5/2021 at 7:46 PM, steelpanther24 said:

 

Well...  yes....... but if I said "Hey lets adopt ISO 900", then someone would say we need to make sure a black belt Sigma Six needs to  verify all posts, and that the IG needs to sign off on it along with consideration for publication into IEEE for appropriate mods"  this place would start looking too much like work.

Oh, that interests me a lot. I'll keep it in mind.

 

I was just hanging around for a bit to say that I had a very serious eye health problem (vertigo) and will be away for a while. I hope to come back soon. I saw that Leito posted new animations and, ugh, it's a reason to stabilize my health and recover soon. ?

Posted
19 minutes ago, JB. said:

I was just hanging around for a bit to say that I had a very serious eye health problem (vertigo) and will be away for a while.

 

Ugh, not fun.  I hope you feel better soon!

Posted
1 hour ago, JB. said:

Oh, that interests me a lot. I'll keep it in mind.

 

I was just hanging around for a bit to say that I had a very serious eye health problem (vertigo) and will be away for a while. I hope to come back soon. I saw that Leito posted new animations and, ugh, it's a reason to stabilize my health and recover soon. ?


Yes, please take care of yourself first!

Posted
1 hour ago, JB. said:

I was just hanging around for a bit to say that I had a very serious eye health problem (vertigo) and will be away for a while. I hope to come back soon. I saw that Leito posted new animations and, ugh, it's a reason to stabilize my health and recover soon. ?

It can be a nice distraction. Hope you get better soon.

Posted

This mod was great to play through. I didn't really have many issues for such a detailed and scripted mod. Thanks for your hard work and hope you fell better.

Posted
On 9/5/2021 at 1:41 PM, Zeno22 said:

I spent 30 mins read all solution about "cant talk to Protectron and Shank", i put Nuka Ride mod to the last order. But when i load game, still can't talk... don't know what to do? Help me!!

You aren't alone, I had no dialogue from nukaworld protectron. JB. gave some command line to skip it and the rest of the mod worked for me, the mod was cool, but i put it aside so i could play the mod properly should i found a fix later. I did spent much more than 30 mins installing/uninstalling and reading guides and mods description. It was worth the time for me, on a old install i had much to update, but it didn't fix the protectron. I am hoping that the next update solve the issue by a lucky change even if the cause isn't identified.

 

Please, let us know if you find a fix. Good luck.

Posted (edited)
9 minutes ago, steelpanther24 said:

 You have to go back to the commonwealth.  Talk to the Nuka Cola protectron next to the truck and agree to be on film.   If you pay the 500, there is no film and no reason for Shank to know you.

 

Sooo I need 300 caps somehow? Well shite.

Edited by Cornoholio
Posted

Hi @JB..  I'm on my second playthrough of your mod.  It's a really awesome idea and I loved it the first time.  On my second go around, I'm doing more of a 'head-canon' roleplay as a futa and less of a "go places and shoot stuff" run.  In other words, my character needs motivation of some sort to do things, instead of just doing them because I know what needs to come next.  So she went to Nuka World because she met some weird Protectron who told her about a place called Nuka World.  She walked around for awhile, turned some tricks, got bored, and tried to go home.  Turns out she had to have sex with a dog to do that, but she didn't have 500 caps, y'know?  So after shooting the movie, she got a ride home from another Protectron.  And...... nothing.  Which brings me to my point.  I haven't seen any in-game indication that I need to return to Nuka World for any reason.  My character has no motivation to go back.  I think it would be a neat addition to the mod if our characters got word that our movie was a hit and there's a huge audience for more work if we want to go back and make more films.  That's just one idea out of potentially hundreds of reasons that would give a character an in-game reason to go back to Nuka World after the first visit.  Just something I've been thinking about on this play through.  

 

(I also realize that as a futa using this mod I'll have a different problem.  This mod forces AAF to recognize female bodied characters as male when the futa is in effect.  Meaning I got an Init 4 scene error when i tried to fuck the dog, and I'll probably have more problems with the scenes actually playing once I go back.   It would be cool if you could integrate compatibility for this mod into a future update.)   In the meantime, this is an awesome idea for a mod and it has a lot of potential for growth.  I'm looking forward to seeing where it goes.

 

Posted
On 9/8/2021 at 7:57 AM, JB. said:

say that I had a very serious eye health problem (vertigo) and will be away for a while

you take care of you 1st.

Posted
4 minutes ago, steelpanther24 said:

While JB recuperates, has anyone else experienced all of the tats being applied after the very first encounter?   The protectron at Nuka World applied "one"  and I had all of them applied.   I know how to get rid of them, but I thought it was just a bug as I was using an earlier version, but now I think it may be a setting error or....is it supposed to do that.

 

I can go into body slide and "fix" it, but I want to know if it is supposed to be all the tats or just one or two?

 

It's going back awhile, but from memory it happens if you go with the dog rather than just doing the movie

Posted
34 minutes ago, evilhippo said:

Question: how can the tongue piercing eventually be removed?

 

The tongue piercing can just be unequipped, no?  It's the facial piercings that are "unremovable".  In practice, you can drop them without unequipping if you want them gone.

 

Posted
51 minutes ago, spicydoritos said:

 

The tongue piercing can just be unequipped, no?  It's the facial piercings that are "unremovable".  In practice, you can drop them without unequipping if you want them gone.

 

No, the tongue piercing gives a [You cannot unequip this item] message when you try.

Posted
3 hours ago, steelpanther24 said:

While JB recuperates, has anyone else experienced all of the tats being applied after the very first encounter?   The protectron at Nuka World applied "one"  and I had all of them applied.   I know how to get rid of them, but I thought it was just a bug as I was using an earlier version, but now I think it may be a setting error or....is it supposed to do that.

 

I can go into body slide and "fix" it, but I want to know if it is supposed to be all the tats or just one or two?ScreenShot0.png.79bbe005fea1127341a541e540e471ab.png

 

 

 

From what I can tell, the mod just pulls a random image ("tat")  from the Captive Tattoos mod to apply to your character.  One of those tats is a full body all tattoos option.  Looks like you just got "lucky" on the random selection.

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