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5 minutes ago, Olmech said:

I do hope a workshop for the apartment is in the works. I can add one with other mods but its kind of clunky, I really do hope you add more content to this mod as it has sooo much potential.  As the porn star becomes famous, it would be cool to have celebrity stalkers kind of like the menacing Raiders from Hardship. But if you did something like that, make it so celebrity stalkers could be anyone...not just Raiders.

 

One of the RSE mods (I forget which of the elements modules it was eventually refactored into, if it ever was) had obsessed stalkers who would follow you and eventually try to jump you in a dark alley or rape you in your sleep.

 

Currently, I use SKK Combat Stalkers which is quite good for what it is, but only really does hostiles (to whom I mostly just surrender with Violate anyway). This can also present a functional incompatibility with NR in its default configuration, if it spawns NW raider faction stalkers, and the only available workaround is to disable DLC actors via a pair of console commands.

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1 hour ago, Olmech said:

I do hope a workshop for the apartment is in the works.

While I liked that idea, is increasingly discarded. If I intend to meet with investors/Overboss/any NPC in the apartment, I must know what furniture is for certain scenes and what parts are free to walk.

 

 

Photo40.png.cb327aac2a232ff7a3f2dc98cb6c9a95.png

Edited by JB.
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On 8/21/2021 at 10:12 AM, naaitsab said:

 

It's luckily quite easy to soft-depend on RH and equip a collar or check for a collar. And of course other things like get the code, change the code, remove, activate (shock/explode), activate tamper protection etc

If you want I can DM you some scripts to do so and explain how to use them.

That would be great, I would really appreciate it. ?

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1 hour ago, JB. said:

While I liked that idea, is increasingly discarded. If I intend to meet with investors/Overboss/any NPC in the apartment, I must know what furniture is for certain scenes and what parts are free to walk.

 

I can see from the pic that you are kitting the flat out very nicely. Thats all I really wanted and to outfit it with CWSS amenities for Advanced Needs and Wash Out That Cum stuff.

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3 hours ago, vaultbait said:

 

One of the RSE mods (I forget which of the elements modules it was eventually refactored into, if it ever was) had obsessed stalkers who would follow you and eventually try to jump you in a dark alley or rape you in your sleep.

 

Yeah, I remember that but the problem with Flashy's stuff is it seems to be script heavy. Id really like to get away from RSE stuff to decrease the amount of scripts currently running. His Advanced Needs 2 is about the only thing I run of his anymore. The RSE 2 mod I finally just uninstalled just because I kept everything turned off save for Abduction. His stuff was groundbreaking back in the day. Did things nothing else would do. In a perfect world, he would have continued to flesh it out and all would be cherry cool. But ... he had to create distance between this world and the one he runs in now and I understand that.

 

I like SKK stuff and have used the mod you mention in the past, but found I didnt like it much for some reason I cant remember. May look at it again.

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2 hours ago, MilkManTheGreat said:

Hello there new to this side of modding FO4 really loved the idea of your mod and tried it out but i cant get the animations to work. Some help from someone would be appreciated

 

There could be a LOT of things going wrong on that department. Lets go through with it:

1)Have you followed the newest guide to the LETTER(the process must be done as described since it is not a simple matter like Skyrim Sexlab framework).

2))What are you using for AAF  in the last phase of installation: for example Ultimate AAF Patch(have in mind that this needs to go last during the installation) 

3)There is quite a few mods that will fuck up the installation of AAF since they are no longer supported.

4)I know I might sound condescending but have you used loot(also what mod manager are you using).

Go to the AAF part of F4 forum for advices for this. Be sure to copy/paste your list of mods....and may you play F4 in all its adult glory soon. :D 

Edited by wHOaMiEH
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14 hours ago, Olmech said:

 

Yeah, I remember that but the problem with Flashy's stuff is it seems to be script heavy. Id really like to get away from RSE stuff to decrease the amount of scripts currently running. His Advanced Needs 2 is about the only thing I run of his anymore. The RSE 2 mod I finally just uninstalled just because I kept everything turned off save for Abduction. His stuff was groundbreaking back in the day. Did things nothing else would do. In a perfect world, he would have continued to flesh it out and all would be cherry cool. But ... he had to create distance between this world and the one he runs in now and I understand that.

 

I like SKK stuff and have used the mod you mention in the past, but found I didnt like it much for some reason I cant remember. May look at it again.

 

Absolutely agree, I wasn't necessarily suggesting you should use those mods, rather than they provide some interesting prior art in this area from which ideas could be lifted to create a similar feature. I think what Flashy did (the concept not the implementation) would actually be a good fit for a pornstar stalker.

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4 hours ago, wHOaMiEH said:
7 hours ago, MilkManTheGreat said:

i cant get the animations to work. Some help from someone would be appreciated

 

Go to the AAF part of F4 forum for advices for this. Be sure to copy/paste your list of mods....and may you play F4 in all its adult glory soon. :D 

 

Better still, you'll get much faster and more targeted assistance on the AAF Discord (see the big note at the top of the fucking manual).

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So just stumbled over your mod and ... damn, that's like the kind of mod I had once dreamed about when FO4 came out. Always liked the sleazy Golden Globe Studios back in FO2...

 

Now I haven't played the mod myself (yet...) but watched the vids someone posted of his playthrough, to get an idea. And it looks quite ambitious and interesting. Now I just can't help myself and just through in some thoughts and ideas into the thread. Being a non-modder I have NO IDEA what is possible or way too much work etc, and of course I have no idea how much further of your time you'll want to invest. But anyway...

 

1. Porn-Shoots and Quests

 

So from what I gathered the porn-shoots seem to be in-between quests, and repeatable tasks, and new quests unlock new shootings?

 

What might be cool is to maybe focus a little more on the studio for a couple of quests? So far it seems the quests involved a lot of travelling around at first. Change of scenery, why not.

 

But maybe after the first couple of tasks the studio would have more employees? More girls hanging around, all with different characters and their own problems one might want to solve? A male actor with erection problems or stage fright that needs a special "therapy"? A haughty bitch that thinks she is better than the player char and tries to become the main star of the studio? A new girl that is still unsure what she got herself into, or some kind of naive farmer-daughter that is not the brightest tool in the shed....etc

 

Also maybe make some "special shootings" once in a while that are not just "talk to camera man, fuck, get payed" but that are more multi-stage? Like the scene starts, but then the male gets flaccid, he complains about the player char, he tries again, but in the end a stunt cock is needed to replace him, which loses the guy the job and later tries to get revenge...

 

Or a larger scene with multiple men where the corsican first tells you its just a threesome, but then more and more men one after the other come on stage and ...

 

Overall, simply more scenes and chars in the studio to interact  with, to make the place feel "alive", and bring some variety to it?

 

Maybe others around here feel similar nad have some good ideas for easy to implement content?

 

2. Beastiality

 

Now I do not mind at all its in, I actually was surprised of that content as many are a little hesitant to include such things. I think it fits perfectly into the scenario. However, I noticed watchign the vids the char can have a dialogue option at the beginning that goes like "no animals" - but after the dog-quests the Corsican does not need much to convince the PC to do it with a dog...

 

Came a cross a bit weird. While the wasteland surely have no rules against dogsex it might also be a little more convincing needed to have a "normal" girl do it dirty with a canine...so maybe more reluctance from the PC would fit better before such a scene, or a bit of haggling by the Corsican to make her do it, or even a little threat she HAS to do it if she want's to make it big in the business etc.

 

 

3. Outfits

 

Probably not doable - but I am not the biggest fan of most slutty outfits, especially being forced to wear high heels usually is a turn off - is there a way to customize such things maybe? No biggy though...

 

Once my FO4 runs again with all the requirements I will surely play the mod myself, and I will keep an eye on this...I hope you work on it for a while ?

 

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On 8/22/2021 at 7:29 PM, Olmech said:

 

Yeah, I remember that but the problem with Flashy's stuff is it seems to be script heavy. Id really like to get away from RSE stuff to decrease the amount of scripts currently running. His Advanced Needs 2 is about the only thing I run of his anymore. The RSE 2 mod I finally just uninstalled just because I kept everything turned off save for Abduction. His stuff was groundbreaking back in the day. Did things nothing else would do. In a perfect world, he would have continued to flesh it out and all would be cherry cool. But ... he had to create distance between this world and the one he runs in now and I understand that.

 

I like SKK stuff and have used the mod you mention in the past, but found I didnt like it much for some reason I cant remember. May look at it again.

I remember that using that stuff i cant save my games after a while cause i got ctd, i had to reload, die and reload again to save a game.

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Hi, on a New playthrough I've got an issue I didn't have the first time. In the scene with Nisha, After the dialogue and the piercing stuff I've got a message from sex them up " scene init" but the scene doesn't trigger.

 

Edit : it was because of removing tags in position data I think. Put in back make it works

Edited by bedellia
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@JB.

 

On the second playthrough, I think I managed to break it:

 

  1.  Accepting the Overlord's invitation before doing the Motorcycle Scene seems to break the Motorcycle Scene.
  2.  You can skip The Corsican's requisites because they take quite a while to load. Generally, AAF scenes load within 3s or so, but your scenes take about 15s or so. You can advance to payment and skip the scene if you really want if you talk to The Corsican to get the job, then immediately talk to him again after accepting the job. Not sure how you fix this given what I know of AAF; I could be massively wrong.

 

For fixes, I suggest the following:

  1.  Tag the invitation to conversation with The Corsican after the motorcycle scene. (You can't talk to The Corsican unless you've completed the motorcycle scene.)
  2. Place conversation blocks in the questline, e.g.: You can't get future jobs from The Corsican until the AAF scene is complete and you've talked to him after.

 

I'm not sure they're bugs or undocumented features, but they really stand out. ?

 

Oh, and this is still one of the best RP mods for FO4 out there. ?

Edited by SkyAddiction
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2 hours ago, SkyAddiction said:

@JB.

AAF scenes load within 3s or so, but your scenes take about 15s or so.

By the way, yes, in dialogs it is better not to move at all, otherwise the animations will be skipped. This appears to be the case since the quest ends before the animation starts. On the other hand, it’s better than in mod *AAF prostitution * - there, if the NPC started a dialogue, then he himself will not reset.

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5 hours ago, SkyAddiction said:

 Tag the invitation to conversation with The Corsican after the motorcycle scene. (You can't talk to The Corsican unless you've completed the motorcycle scene.)

I'm sure Corsican tells you to meet Kells on the fourth floor and won't tell you anything else until you're done with his scene.

 

Oh, I'm reviewing the conditions. And this works fine if you did Nisha's mission first. If you do the Overboss mission first, then happens what you say . Thank you, I will put one more condition for the next update so that it does not happen again. 

 

 

And speaking of the Overboss, I'm already finishing his repeatable mission. At the end of the night you can invite an investor to your apartment, or everyone. And each one will give you a different gift. So at least it will be playable 4 times... and you can continue doing it infinitely for roleplay reasons.

 

 

 

Spoiler

Photo56.png.e40e967d82029b14e87fa1183137446c.pngPhoto54.png.baf04901f32021838b5279301c676954.pngPhoto61.png.03394504217903ab28d9621b2abd3304.png

 

I also tried  @kziitd's cum.nif and it looks awesome!! In this case I use the headband slot.

 

Spoiler

Photo58.png.103636a23c89d9eef24c8ceeadf126f4.pngPhoto60.png.614e4d96fd1ad2bbdf2989c166285e15.png

 

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Protectron in Nuka World do not talk to me. I can't even kill it via attacking or console.

_NukaRide_ToCommonwealth is enabled and running.

The mod is the latest in load order.

All rquirements installed.

 

Load order:

Spoiler

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
HUDFramework.esm=1
Damage Threshold.esm=1
Skb-MinigunsRebirth.esl=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
Knockout Framework.esm=1
WorkshopFramework.esm=1
XDI.esm=1
AAF.esm=1
Bememoth Separated Cart.esl=1
AAFThemes.esl=1
SettlementMenuManager.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
RutahTattooPack_FO4.esp=1
Sporty Underwear.esp=1
CROSS_Cybernetics.esp=1
SigSauer127.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
MyCart_Biohazard.esp=1
M72GaussRifle.esp=1
AzarPonytailHairstyles.esp=1
CBBE.esp=1
bodyPartRebalance_byRamhat.esp=1
Tougher Vertibirds.esp=1
Z30_MDroid_HealthScaling-Player.esp=1
Z30_MDroid_HealthScaling-NPCs.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=0
LegendaryModificationMisc.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
Survivalist GoBags-Chem Station.esp=1
MYTWEAKS.esp=1
LIGA.esp=1
SalvageBeacons.esp=1
AEWS.esp=1
CompanionsGoHome_A.esp=1
Constructible_Reactor.esp=1
Fashionable Valentine.esp=1
AEWS_NukaWorldPatch.esp=1
QuazDiamondCityApartment.esp=1
Calamity Weathers.esp=1
Calamity Weathers - Far Harbor.esp=1
Calamity Weathers - Nuka World.esp=1
Calamity Weathers - Interiors.esp=1
Minutemenoverhaul.esp=1
BetterOpenSeason.esp=1
TurretStands.esp=1
Westtektacticaloptics.esp=1
ConcealedArmor.esp=1
NoAffinityCooldown.esp=1
OutfitSwitcher.esp=1
Non-Lethal Armory.esp=1
Kai - Covenant Wall Set.esp=1
Paintable Sapce Robot Parts.esp=1
ScrapDeadThings.esp=1
MOAR Turrets.esp=1
MOAR Turrets - Hard Mode.esp=1
STFU Turrets.esp=1
RecoillessRifle.esp=1
fastleveling2_5.esp=1
MoreProductiveScavengers.20junk0chance.esp=1
VeryRichMerchants.esp=1
ZombieWalkers.esp=1
XXL_Nukes.esp=1
XXL_Nukes_OPT No_AirRaidSiren.esp=1
127SMG.esp=1
GaussRifleMk2.esp=1
tumbajamba Advanced Engineering.esp=1
GaussRifleMk2 - tAE - AWKCR.esp=1
VaultTecEngineering.esp=1
WTTO - Colour Targeting HUD.esp=1
OutcastsAndRemnants.esp=1
ProjectValkyrie.esp=1
Depravity.esp=1
RSh-12.esp=1
Mk41GyrojetHMG.esp=1
MosesSubmarine.esp=1
Locksmith.esp=1
Gauss Non-explosive Rounds.esp=1
SandbagsF.esp=1
Stm_DiamondCityExpansion.esp=1
Stm_DiamondCityExpansion_x_LowerVolume.esp=1
The Eyes Of Beauty.esp=0
RSE_II_CSA.esp=0
Vadermania[AAF_anims].esp=1
FO4HHS_AAF.esp=1
CheatTerminal.esp=1
Atomic Lust.esp=1
FO4_AnimationsByLeito.esp=1
Mutated Lust.esp=1
Rufgt's Animations.esp=1
SavageCabbage_Animations.esp=1
AAF_GrayAnimations.esp=1
Zaz Particle Effects.esp=1
SuperMutantFreezeFix.esp=1
UAP Moans.esp=1
Deathclaw_nude.esp=1
ErectionFix_SilverPerv.esp=1
SMBehemoth Loincloth.esp=1
Behemoth No Cart.esp=1
Invisible Pip-boy in 3rd person.esp=1
Commonwealth Captives.esp=1
MTO DLCNukaWorld.esp=0
MTO Enemy Males.esp=0
WLBlackMaleRaidersNuka.esp=1
Nuka Ride.esp=1

 

I tried to disable BetterOpenSeason.esp, no effect.

 

 

Any way to froce that dialogue? I remember there was a command for this.

Edited by Blackicket
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37 minutes ago, Blackicket said:

Protectron in Nuka World do not talk to me. I can't even kill it via attacking or console.

_NukaRide_ToCommonwealth is enabled and running.

The mod is the latest in load order.

All rquirements installed.

 

Load order:

  Hide contents

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
HUDFramework.esm=1
Damage Threshold.esm=1
Skb-MinigunsRebirth.esl=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
Knockout Framework.esm=1
WorkshopFramework.esm=1
XDI.esm=1
AAF.esm=1
Bememoth Separated Cart.esl=1
AAFThemes.esl=1
SettlementMenuManager.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
RutahTattooPack_FO4.esp=1
Sporty Underwear.esp=1
CROSS_Cybernetics.esp=1
SigSauer127.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
MyCart_Biohazard.esp=1
M72GaussRifle.esp=1
AzarPonytailHairstyles.esp=1
CBBE.esp=1
bodyPartRebalance_byRamhat.esp=1
Tougher Vertibirds.esp=1
Z30_MDroid_HealthScaling-Player.esp=1
Z30_MDroid_HealthScaling-NPCs.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=0
LegendaryModificationMisc.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
Survivalist GoBags-Chem Station.esp=1
MYTWEAKS.esp=1
LIGA.esp=1
SalvageBeacons.esp=1
AEWS.esp=1
CompanionsGoHome_A.esp=1
Constructible_Reactor.esp=1
Fashionable Valentine.esp=1
AEWS_NukaWorldPatch.esp=1
QuazDiamondCityApartment.esp=1
Calamity Weathers.esp=1
Calamity Weathers - Far Harbor.esp=1
Calamity Weathers - Nuka World.esp=1
Calamity Weathers - Interiors.esp=1
Minutemenoverhaul.esp=1
BetterOpenSeason.esp=1
TurretStands.esp=1
Westtektacticaloptics.esp=1
ConcealedArmor.esp=1
NoAffinityCooldown.esp=1
OutfitSwitcher.esp=1
Non-Lethal Armory.esp=1
Kai - Covenant Wall Set.esp=1
Paintable Sapce Robot Parts.esp=1
ScrapDeadThings.esp=1
MOAR Turrets.esp=1
MOAR Turrets - Hard Mode.esp=1
STFU Turrets.esp=1
RecoillessRifle.esp=1
fastleveling2_5.esp=1
MoreProductiveScavengers.20junk0chance.esp=1
VeryRichMerchants.esp=1
ZombieWalkers.esp=1
XXL_Nukes.esp=1
XXL_Nukes_OPT No_AirRaidSiren.esp=1
127SMG.esp=1
GaussRifleMk2.esp=1
tumbajamba Advanced Engineering.esp=1
GaussRifleMk2 - tAE - AWKCR.esp=1
VaultTecEngineering.esp=1
WTTO - Colour Targeting HUD.esp=1
OutcastsAndRemnants.esp=1
ProjectValkyrie.esp=1
Depravity.esp=1
RSh-12.esp=1
Mk41GyrojetHMG.esp=1
MosesSubmarine.esp=1
Locksmith.esp=1
Gauss Non-explosive Rounds.esp=1
SandbagsF.esp=1
Stm_DiamondCityExpansion.esp=1
Stm_DiamondCityExpansion_x_LowerVolume.esp=1
The Eyes Of Beauty.esp=0
RSE_II_CSA.esp=0
Vadermania[AAF_anims].esp=1
FO4HHS_AAF.esp=1
CheatTerminal.esp=1
Atomic Lust.esp=1
FO4_AnimationsByLeito.esp=1
Mutated Lust.esp=1
Rufgt's Animations.esp=1
SavageCabbage_Animations.esp=1
AAF_GrayAnimations.esp=1
Zaz Particle Effects.esp=1
SuperMutantFreezeFix.esp=1
UAP Moans.esp=1
Deathclaw_nude.esp=1
ErectionFix_SilverPerv.esp=1
SMBehemoth Loincloth.esp=1
Behemoth No Cart.esp=1
Invisible Pip-boy in 3rd person.esp=1
Commonwealth Captives.esp=1
MTO DLCNukaWorld.esp=0
MTO Enemy Males.esp=0
WLBlackMaleRaidersNuka.esp=1
Nuka Ride.esp=1

 

I tried to disable BetterOpenSeason.esp, no effect.

 

 

Any way to froce that dialogue? I remember there was a command like this.

Hmm, I don't know how to force dialogue. For that protectron to offer you travel back to the Commonwealth you do not need any special conditions.

 

I have two ideas:

 

1-Save in front of him. Exit the game and reload the save.

 

2-Save in front of him. Disable some .esp that could be editing the behavior of the robots. And reload the save just to check if the conflict is gone.

Link to comment
10 minutes ago, Blackicket said:

Sadly no effect :c

Tried even disable everything that isn't in requirements

Could the save be corrupted? You could try loading a save before you've reached Nuka World (with all those esp disabled).

Link to comment
13 hours ago, JB. said:

I'm sure Corsican tells you to meet Kells on the fourth floor and won't tell you anything else until you're done with his scene.

 

Oh, I'm reviewing the conditions. And this works fine if you did Nisha's mission first. If you do the Overboss mission first, then happens what you say . Thank you, I will put one more condition for the next update so that it does not happen again. 

 

 

And speaking of the Overboss, I'm already finishing his repeatable mission. At the end of the night you can invite an investor to your apartment, or everyone. And each one will give you a different gift. So at least it will be playable 4 times... and you can continue doing it infinitely for roleplay reasons.

 

 

 

  Hide contents

Photo56.png.e40e967d82029b14e87fa1183137446c.pngPhoto54.png.baf04901f32021838b5279301c676954.pngPhoto61.png.03394504217903ab28d9621b2abd3304.png

 

I also tried  @kziitd's cum.nif and it looks awesome!! In this case I use the headband slot.

 

  Hide contents

Photo58.png.103636a23c89d9eef24c8ceeadf126f4.pngPhoto60.png.614e4d96fd1ad2bbdf2989c166285e15.png

 

Genial, en que versión es esto? lo estás probando para la siguiente?
 

Link to comment
7 hours ago, gamaramdi-mx said:

Genial, en que versión es esto? lo estás probando para la siguiente?
 

Tentacus está trabajando sobre la versión 2.0.9. 

 

Mientras tanto yo estoy haciendo lo que sería la versión 3.0. Una vez que yo la termine, la inyectaré en la versión de Tentacus. 

 

Lo que no sé es quién terminará primero, probablemente él ?

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