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AAF Nuka Ride: A Porn Studio Mod


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Posted

So just stumbled over your mod and ... damn, that's like the kind of mod I had once dreamed about when FO4 came out. Always liked the sleazy Golden Globe Studios back in FO2...

 

Now I haven't played the mod myself (yet...) but watched the vids someone posted of his playthrough, to get an idea. And it looks quite ambitious and interesting. Now I just can't help myself and just through in some thoughts and ideas into the thread. Being a non-modder I have NO IDEA what is possible or way too much work etc, and of course I have no idea how much further of your time you'll want to invest. But anyway...

 

1. Porn-Shoots and Quests

 

So from what I gathered the porn-shoots seem to be in-between quests, and repeatable tasks, and new quests unlock new shootings?

 

What might be cool is to maybe focus a little more on the studio for a couple of quests? So far it seems the quests involved a lot of travelling around at first. Change of scenery, why not.

 

But maybe after the first couple of tasks the studio would have more employees? More girls hanging around, all with different characters and their own problems one might want to solve? A male actor with erection problems or stage fright that needs a special "therapy"? A haughty bitch that thinks she is better than the player char and tries to become the main star of the studio? A new girl that is still unsure what she got herself into, or some kind of naive farmer-daughter that is not the brightest tool in the shed....etc

 

Also maybe make some "special shootings" once in a while that are not just "talk to camera man, fuck, get payed" but that are more multi-stage? Like the scene starts, but then the male gets flaccid, he complains about the player char, he tries again, but in the end a stunt cock is needed to replace him, which loses the guy the job and later tries to get revenge...

 

Or a larger scene with multiple men where the corsican first tells you its just a threesome, but then more and more men one after the other come on stage and ...

 

Overall, simply more scenes and chars in the studio to interact  with, to make the place feel "alive", and bring some variety to it?

 

Maybe others around here feel similar nad have some good ideas for easy to implement content?

 

2. Beastiality

 

Now I do not mind at all its in, I actually was surprised of that content as many are a little hesitant to include such things. I think it fits perfectly into the scenario. However, I noticed watchign the vids the char can have a dialogue option at the beginning that goes like "no animals" - but after the dog-quests the Corsican does not need much to convince the PC to do it with a dog...

 

Came a cross a bit weird. While the wasteland surely have no rules against dogsex it might also be a little more convincing needed to have a "normal" girl do it dirty with a canine...so maybe more reluctance from the PC would fit better before such a scene, or a bit of haggling by the Corsican to make her do it, or even a little threat she HAS to do it if she want's to make it big in the business etc.

 

 

3. Outfits

 

Probably not doable - but I am not the biggest fan of most slutty outfits, especially being forced to wear high heels usually is a turn off - is there a way to customize such things maybe? No biggy though...

 

Once my FO4 runs again with all the requirements I will surely play the mod myself, and I will keep an eye on this...I hope you work on it for a while ?

 

Posted
On 8/22/2021 at 7:29 PM, Olmech said:

 

Yeah, I remember that but the problem with Flashy's stuff is it seems to be script heavy. Id really like to get away from RSE stuff to decrease the amount of scripts currently running. His Advanced Needs 2 is about the only thing I run of his anymore. The RSE 2 mod I finally just uninstalled just because I kept everything turned off save for Abduction. His stuff was groundbreaking back in the day. Did things nothing else would do. In a perfect world, he would have continued to flesh it out and all would be cherry cool. But ... he had to create distance between this world and the one he runs in now and I understand that.

 

I like SKK stuff and have used the mod you mention in the past, but found I didnt like it much for some reason I cant remember. May look at it again.

I remember that using that stuff i cant save my games after a while cause i got ctd, i had to reload, die and reload again to save a game.

Posted (edited)

Hi, on a New playthrough I've got an issue I didn't have the first time. In the scene with Nisha, After the dialogue and the piercing stuff I've got a message from sex them up " scene init" but the scene doesn't trigger.

 

Edit : it was because of removing tags in position data I think. Put in back make it works

Edited by bedellia
Posted (edited)

@JB.

 

On the second playthrough, I think I managed to break it:

 

  1.  Accepting the Overlord's invitation before doing the Motorcycle Scene seems to break the Motorcycle Scene.
  2.  You can skip The Corsican's requisites because they take quite a while to load. Generally, AAF scenes load within 3s or so, but your scenes take about 15s or so. You can advance to payment and skip the scene if you really want if you talk to The Corsican to get the job, then immediately talk to him again after accepting the job. Not sure how you fix this given what I know of AAF; I could be massively wrong.

 

For fixes, I suggest the following:

  1.  Tag the invitation to conversation with The Corsican after the motorcycle scene. (You can't talk to The Corsican unless you've completed the motorcycle scene.)
  2. Place conversation blocks in the questline, e.g.: You can't get future jobs from The Corsican until the AAF scene is complete and you've talked to him after.

 

I'm not sure they're bugs or undocumented features, but they really stand out. ?

 

Oh, and this is still one of the best RP mods for FO4 out there. ?

Edited by SkyAddiction
Posted
2 hours ago, SkyAddiction said:

@JB.

AAF scenes load within 3s or so, but your scenes take about 15s or so.

By the way, yes, in dialogs it is better not to move at all, otherwise the animations will be skipped. This appears to be the case since the quest ends before the animation starts. On the other hand, it’s better than in mod *AAF prostitution * - there, if the NPC started a dialogue, then he himself will not reset.

Posted
5 hours ago, SkyAddiction said:

 Tag the invitation to conversation with The Corsican after the motorcycle scene. (You can't talk to The Corsican unless you've completed the motorcycle scene.)

I'm sure Corsican tells you to meet Kells on the fourth floor and won't tell you anything else until you're done with his scene.

 

Oh, I'm reviewing the conditions. And this works fine if you did Nisha's mission first. If you do the Overboss mission first, then happens what you say . Thank you, I will put one more condition for the next update so that it does not happen again. 

 

 

And speaking of the Overboss, I'm already finishing his repeatable mission. At the end of the night you can invite an investor to your apartment, or everyone. And each one will give you a different gift. So at least it will be playable 4 times... and you can continue doing it infinitely for roleplay reasons.

 

 

 

Spoiler

Photo56.png.e40e967d82029b14e87fa1183137446c.pngPhoto54.png.baf04901f32021838b5279301c676954.pngPhoto61.png.03394504217903ab28d9621b2abd3304.png

 

I also tried  @kziitd's cum.nif and it looks awesome!! In this case I use the headband slot.

 

Spoiler

Photo58.png.103636a23c89d9eef24c8ceeadf126f4.pngPhoto60.png.614e4d96fd1ad2bbdf2989c166285e15.png

 

Posted (edited)

Protectron in Nuka World do not talk to me. I can't even kill it via attacking or console.

_NukaRide_ToCommonwealth is enabled and running.

The mod is the latest in load order.

All rquirements installed.

 

Load order:

Spoiler

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
HUDFramework.esm=1
Damage Threshold.esm=1
Skb-MinigunsRebirth.esl=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
Knockout Framework.esm=1
WorkshopFramework.esm=1
XDI.esm=1
AAF.esm=1
Bememoth Separated Cart.esl=1
AAFThemes.esl=1
SettlementMenuManager.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
RutahTattooPack_FO4.esp=1
Sporty Underwear.esp=1
CROSS_Cybernetics.esp=1
SigSauer127.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
MyCart_Biohazard.esp=1
M72GaussRifle.esp=1
AzarPonytailHairstyles.esp=1
CBBE.esp=1
bodyPartRebalance_byRamhat.esp=1
Tougher Vertibirds.esp=1
Z30_MDroid_HealthScaling-Player.esp=1
Z30_MDroid_HealthScaling-NPCs.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=0
LegendaryModificationMisc.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
Survivalist GoBags-Chem Station.esp=1
MYTWEAKS.esp=1
LIGA.esp=1
SalvageBeacons.esp=1
AEWS.esp=1
CompanionsGoHome_A.esp=1
Constructible_Reactor.esp=1
Fashionable Valentine.esp=1
AEWS_NukaWorldPatch.esp=1
QuazDiamondCityApartment.esp=1
Calamity Weathers.esp=1
Calamity Weathers - Far Harbor.esp=1
Calamity Weathers - Nuka World.esp=1
Calamity Weathers - Interiors.esp=1
Minutemenoverhaul.esp=1
BetterOpenSeason.esp=1
TurretStands.esp=1
Westtektacticaloptics.esp=1
ConcealedArmor.esp=1
NoAffinityCooldown.esp=1
OutfitSwitcher.esp=1
Non-Lethal Armory.esp=1
Kai - Covenant Wall Set.esp=1
Paintable Sapce Robot Parts.esp=1
ScrapDeadThings.esp=1
MOAR Turrets.esp=1
MOAR Turrets - Hard Mode.esp=1
STFU Turrets.esp=1
RecoillessRifle.esp=1
fastleveling2_5.esp=1
MoreProductiveScavengers.20junk0chance.esp=1
VeryRichMerchants.esp=1
ZombieWalkers.esp=1
XXL_Nukes.esp=1
XXL_Nukes_OPT No_AirRaidSiren.esp=1
127SMG.esp=1
GaussRifleMk2.esp=1
tumbajamba Advanced Engineering.esp=1
GaussRifleMk2 - tAE - AWKCR.esp=1
VaultTecEngineering.esp=1
WTTO - Colour Targeting HUD.esp=1
OutcastsAndRemnants.esp=1
ProjectValkyrie.esp=1
Depravity.esp=1
RSh-12.esp=1
Mk41GyrojetHMG.esp=1
MosesSubmarine.esp=1
Locksmith.esp=1
Gauss Non-explosive Rounds.esp=1
SandbagsF.esp=1
Stm_DiamondCityExpansion.esp=1
Stm_DiamondCityExpansion_x_LowerVolume.esp=1
The Eyes Of Beauty.esp=0
RSE_II_CSA.esp=0
Vadermania[AAF_anims].esp=1
FO4HHS_AAF.esp=1
CheatTerminal.esp=1
Atomic Lust.esp=1
FO4_AnimationsByLeito.esp=1
Mutated Lust.esp=1
Rufgt's Animations.esp=1
SavageCabbage_Animations.esp=1
AAF_GrayAnimations.esp=1
Zaz Particle Effects.esp=1
SuperMutantFreezeFix.esp=1
UAP Moans.esp=1
Deathclaw_nude.esp=1
ErectionFix_SilverPerv.esp=1
SMBehemoth Loincloth.esp=1
Behemoth No Cart.esp=1
Invisible Pip-boy in 3rd person.esp=1
Commonwealth Captives.esp=1
MTO DLCNukaWorld.esp=0
MTO Enemy Males.esp=0
WLBlackMaleRaidersNuka.esp=1
Nuka Ride.esp=1

 

I tried to disable BetterOpenSeason.esp, no effect.

 

 

Any way to froce that dialogue? I remember there was a command for this.

Edited by Blackicket
Posted
37 minutes ago, Blackicket said:

Protectron in Nuka World do not talk to me. I can't even kill it via attacking or console.

_NukaRide_ToCommonwealth is enabled and running.

The mod is the latest in load order.

All rquirements installed.

 

Load order:

  Hide contents

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
HUDFramework.esm=1
Damage Threshold.esm=1
Skb-MinigunsRebirth.esl=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
Knockout Framework.esm=1
WorkshopFramework.esm=1
XDI.esm=1
AAF.esm=1
Bememoth Separated Cart.esl=1
AAFThemes.esl=1
SettlementMenuManager.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
RutahTattooPack_FO4.esp=1
Sporty Underwear.esp=1
CROSS_Cybernetics.esp=1
SigSauer127.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
MyCart_Biohazard.esp=1
M72GaussRifle.esp=1
AzarPonytailHairstyles.esp=1
CBBE.esp=1
bodyPartRebalance_byRamhat.esp=1
Tougher Vertibirds.esp=1
Z30_MDroid_HealthScaling-Player.esp=1
Z30_MDroid_HealthScaling-NPCs.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=0
LegendaryModificationMisc.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
Survivalist GoBags-Chem Station.esp=1
MYTWEAKS.esp=1
LIGA.esp=1
SalvageBeacons.esp=1
AEWS.esp=1
CompanionsGoHome_A.esp=1
Constructible_Reactor.esp=1
Fashionable Valentine.esp=1
AEWS_NukaWorldPatch.esp=1
QuazDiamondCityApartment.esp=1
Calamity Weathers.esp=1
Calamity Weathers - Far Harbor.esp=1
Calamity Weathers - Nuka World.esp=1
Calamity Weathers - Interiors.esp=1
Minutemenoverhaul.esp=1
BetterOpenSeason.esp=1
TurretStands.esp=1
Westtektacticaloptics.esp=1
ConcealedArmor.esp=1
NoAffinityCooldown.esp=1
OutfitSwitcher.esp=1
Non-Lethal Armory.esp=1
Kai - Covenant Wall Set.esp=1
Paintable Sapce Robot Parts.esp=1
ScrapDeadThings.esp=1
MOAR Turrets.esp=1
MOAR Turrets - Hard Mode.esp=1
STFU Turrets.esp=1
RecoillessRifle.esp=1
fastleveling2_5.esp=1
MoreProductiveScavengers.20junk0chance.esp=1
VeryRichMerchants.esp=1
ZombieWalkers.esp=1
XXL_Nukes.esp=1
XXL_Nukes_OPT No_AirRaidSiren.esp=1
127SMG.esp=1
GaussRifleMk2.esp=1
tumbajamba Advanced Engineering.esp=1
GaussRifleMk2 - tAE - AWKCR.esp=1
VaultTecEngineering.esp=1
WTTO - Colour Targeting HUD.esp=1
OutcastsAndRemnants.esp=1
ProjectValkyrie.esp=1
Depravity.esp=1
RSh-12.esp=1
Mk41GyrojetHMG.esp=1
MosesSubmarine.esp=1
Locksmith.esp=1
Gauss Non-explosive Rounds.esp=1
SandbagsF.esp=1
Stm_DiamondCityExpansion.esp=1
Stm_DiamondCityExpansion_x_LowerVolume.esp=1
The Eyes Of Beauty.esp=0
RSE_II_CSA.esp=0
Vadermania[AAF_anims].esp=1
FO4HHS_AAF.esp=1
CheatTerminal.esp=1
Atomic Lust.esp=1
FO4_AnimationsByLeito.esp=1
Mutated Lust.esp=1
Rufgt's Animations.esp=1
SavageCabbage_Animations.esp=1
AAF_GrayAnimations.esp=1
Zaz Particle Effects.esp=1
SuperMutantFreezeFix.esp=1
UAP Moans.esp=1
Deathclaw_nude.esp=1
ErectionFix_SilverPerv.esp=1
SMBehemoth Loincloth.esp=1
Behemoth No Cart.esp=1
Invisible Pip-boy in 3rd person.esp=1
Commonwealth Captives.esp=1
MTO DLCNukaWorld.esp=0
MTO Enemy Males.esp=0
WLBlackMaleRaidersNuka.esp=1
Nuka Ride.esp=1

 

I tried to disable BetterOpenSeason.esp, no effect.

 

 

Any way to froce that dialogue? I remember there was a command like this.

Hmm, I don't know how to force dialogue. For that protectron to offer you travel back to the Commonwealth you do not need any special conditions.

 

I have two ideas:

 

1-Save in front of him. Exit the game and reload the save.

 

2-Save in front of him. Disable some .esp that could be editing the behavior of the robots. And reload the save just to check if the conflict is gone.

Posted
10 minutes ago, Blackicket said:

Sadly no effect :c

Tried even disable everything that isn't in requirements

Could the save be corrupted? You could try loading a save before you've reached Nuka World (with all those esp disabled).

Posted
13 hours ago, JB. said:

I'm sure Corsican tells you to meet Kells on the fourth floor and won't tell you anything else until you're done with his scene.

 

Oh, I'm reviewing the conditions. And this works fine if you did Nisha's mission first. If you do the Overboss mission first, then happens what you say . Thank you, I will put one more condition for the next update so that it does not happen again. 

 

 

And speaking of the Overboss, I'm already finishing his repeatable mission. At the end of the night you can invite an investor to your apartment, or everyone. And each one will give you a different gift. So at least it will be playable 4 times... and you can continue doing it infinitely for roleplay reasons.

 

 

 

  Hide contents

Photo56.png.e40e967d82029b14e87fa1183137446c.pngPhoto54.png.baf04901f32021838b5279301c676954.pngPhoto61.png.03394504217903ab28d9621b2abd3304.png

 

I also tried  @kziitd's cum.nif and it looks awesome!! In this case I use the headband slot.

 

  Hide contents

Photo58.png.103636a23c89d9eef24c8ceeadf126f4.pngPhoto60.png.614e4d96fd1ad2bbdf2989c166285e15.png

 

Genial, en que versión es esto? lo estás probando para la siguiente?
 

Posted (edited)
9 hours ago, JB. said:

Could the save be corrupted? You could try loading a save before you've reached Nuka World (with all those esp disabled).

Tried this. No effect.

Edited by Blackicket
Posted
7 hours ago, gamaramdi-mx said:

Genial, en que versión es esto? lo estás probando para la siguiente?
 

Tentacus está trabajando sobre la versión 2.0.9. 

 

Mientras tanto yo estoy haciendo lo que sería la versión 3.0. Una vez que yo la termine, la inyectaré en la versión de Tentacus. 

 

Lo que no sé es quién terminará primero, probablemente él ?

Posted
2 hours ago, Blackicket said:

Tried this. No effect.

Sorry. If the protectron is not responding, it is because there is definitely a mod blocking its behavior, but I can't tell you which one.

Posted

Masons repeatable quest isn't working for me. 

 

Something happened to where I had finished the version before 2.0.9 but when I updated, mason lost the mason character ID because he often says the line 

 

"What I would do to put you in a corner, but mason said we have to protect you"

 

But he does say the "bring that ass over here pornstar" line but if I try to talk to him nothing happens.

 

Is is all after if course having talked to coursican

 

Posted
27 minutes ago, EJequalsFallout said:

Something happened to where I had finished the version before 2.0.9 but when I updated, mason lost the mason character ID because he often says the line 

That is a silly mistake on my part. These dialogues are said by those in the Pack faction ... and Mason is one of them hehe. It is easy to fix.

 

 

Corsican gives you Mason's repeatable mission every 12 hours. Did you talk to Corsican first? 

 

And you must also wear any of the NR outfits.

Posted (edited)
3 hours ago, JB. said:

That is a silly mistake on my part. These dialogues are said by those in the Pack faction ... and Mason is one of them hehe. It is easy to fix.

 

 

Corsican gives you Mason's repeatable mission every 12 hours. Did you talk to Corsican first? 

 

And you must also wear any of the NR outfits.

I have talked to Corsican and he says like "go" so I leave and talk to mason but nothing happens. No dialogue choices or anything. He just says his normal lines from Nukaride 

 

 

I noticed that maybe it's RSE abductions that might be conflicting? Or possible hardship?

 

Edited by EJequalsFallout
Posted (edited)
2 hours ago, EJequalsFallout said:

I have talked to Corsican and he says like "go" so I leave and talk to mason but nothing happens. No dialogue choices or anything. He just says his normal lines from Nukaride 

 

 

I noticed that maybe it's RSE abductions that might be conflicting? Or possible hardship?

 

I already found the problem. It's the beer! As the beer was taken, it no longer appears and the quest does not start because it cannot be found. I see there is a simple solution for that. I will try to correct it today and upload an update.

Edited by JB.
Posted (edited)

@EJequalsFallout

 

It was easy to fix the script... but unfortunately the fix only works on a save before your first visit to Mason ? (the repeatable one, not the audition one).

 

 

 

Hotfix for Mason repeatable quest: 

 

 

Nuka Ride 2.09 HotFix.7z

 

Edited by JB.
Posted
On 8/26/2021 at 1:09 AM, Blackicket said:

Sadly no effect :c

Tried even disable everything that isn't in requirements

Try fast travel on location with protectron. 

Posted (edited)

Hi,

Love the idea of your mod, have tried to play it couple times and have ended up with quest disconnects, by which i mean without warning the quest i was on at the time stopped working, and it happen twice on different quests, 1st i dont recall i think it was in the studio but the second one happened with the overboss in the flag pole quest, got to have sex with one of his "guests" and then no one else would engage with my pc. My guess is that MCG was pulling some strings in the back ground, like Mason randomly masturbating in the middle of my pc"s audition all before any sex started. I took MCG out but dont really have time to start another test run of this mod at this time, i will test it without MCG this coming monday and report my findings.

 

Thnx for the Mod!

 

P.S. i have my setup exactly as in the Guide by Saya.

Edited by Mistress Jade
Posted (edited)

The dancing animations dont play for me? I got all the requirements, and nothing happens

 

Edit: No animations from this mod work. No sex, dance, etc. I tested AAF and animations play fine. Did I forget something? Is this not compatible with

 

 

found some errors:

 

This 1 is from the NukaWorld DLC:

[08/28/2021 - 12:55:02AM] error:  (06029CF9): the animation graph (DLC04MonoRailControls01) cannot currently process event "StartOff01".
stack:
	[ (06029CF9)].dlc04:dlc04_monorailcontrolsscript.PlayAnimation() - "<native>" Line ?
	[ (06029CF9)].dlc04:dlc04_monorailcontrolsscript.Off.OnBeginState() - "<unknown file>" Line ?
	[ (06029CF9)].dlc04:dlc04_monorailcontrolsscript.GotoState() - "<unknown file>" Line ?
	[ (06029CF9)].dlc04:dlc04_monorailcontrolsscript.SetOff() - "<unknown file>" Line ?
	[ (06009A3B)].dlc04:dlc04_monorailscript.Ready.UpdateMonorailState() - "<unknown file>" Line ?
	[ (0602AB67)].DLC04:DLC04_MonorailUpdaterScript.OnCellLoad() - "<unknown file>" Line ?
[08/28/2021 - 12:55:02AM] error:  (0600C6F8): is considered loaded, but does not have an animation graph manager.
stack:
	[ (0600C6F8)].ObjectReference.PlayAnimation() - "<native>" Line ?
	[ (0600C6F2)].elevatormasterscript.ElevatorSetupFunction() - "<unknown file>" Line ?
	[ (0600C6F2)].elevatormasterscript.OnCellLoad() - "<unknown file>" Line ?

 

 

This 1 is from the dog animation. Weirdly enough, the dog animation actually starts AAF, but nothing plays. No other animation started AAF

[08/28/2021 - 12:56:08AM] ==========================keyCode:87 shift:False
[08/28/2021 - 12:56:49AM] [RaiderPet] OnAnimationStart event
[08/28/2021 - 12:56:50AM] error: Cannot play a None idle on an actor
stack:
	[ (FF003263)].Actor.PlayIdle() - "<native>" Line ?
	[AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.startMultipleIdles() - "<unknown file>" Line ?
	[AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.initAnimation() - "<unknown file>" Line ?

 

 

Going to try and disable a bunch of mods

 

 

Tried disabling mods, tried a new save. Nothing fixes it. The animations from this mod are broken for some reason:

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
AAF.esm
AAFThemes.esl
XDI.esm
ArmorKeywords.esm
TortureDevices.esm
FusionGirl.esp
Scopes.esp
dD-Enhanced Blood Basic.esp
LooksMenu.esp
The Eyes Of Beauty.esp
LongerPowerLines3x.esp
KSHairdos.esp
PhotoLight.esp
PIP-Pad.esp
LooksMenu Customization Compendium.esp
HiPolyFaces.esp
PIP-Pad_LMCC.esp
Faster Terminal Displays (20x).esp
CombinedArmsNV.esp
Vioxsis_Strap-Ons.esp
RealHandcuffs.esp
AAF_BadEnd_Animations.esp
AAF_GrayAnimations.esp
Farelle_Animations.esp
AAF_CreaturePack02DLC.esp
Mutated Lust.esp
TatsAfterRape.esp
RealHandcuffs_DD_Compatibility.esp
InoueKinkyKollars.esp
SlaveTattoos.esp
NAC.esp
NAC-FH.esp
NAC-NW.esp
RAW INPUT.esp
Molotov Removal.esp
SexyOutfit.esp
Clothes Pack 3 by DonEb14n.esp
ApalLeotard.esp
RU556.esp
FusionGirlLooksMenu.esp
EnhancedLightsandFX.esp
Pip-Boy Flashlight.esp
PIP-Pad_Pip-BoyFlashlight.esp
HN66Fo4_EasyGirl_BS.esp
RealHDFace Tex.esp
HN66Fo4_TRS.esp
Nuka Ride.esp

 

 

FINAL EDIT:

 

SOLVED

Leaving this here so others who ran into this problem can solve it too. All I did was install a bunch of other animation packs I didn't want to install. So Creature-pack, Leito, and SavageCabbages. After that, problems all fixed.

Edited by asdt123123
Posted

Not sure if this issue has been resolved....

 

I found a workaround for the The Motorcycle quest not starting, due to the conflict with Depravity.

 

In my playthrough, I chose to humiliate the Mayor by locking him in the stockade, so he is just disabled and replace with a clone.

 

Assuming you didn't kill him, all you need to do is enable him before speaking to Mr. Corsican.

 

prid 00002F09

Enable

 

Once the quest is done, just disable him.

 

I tried it on multiple saves, it works every time for me.

 

 

 

@JB.

 

I have a suggestion for you. I am currently playing as a male character, and what I did to make the mod work for me was convert most the male characters that have AAF scenes to female. I also used the Femmeboi mod to create a few bodies for these characters, so male voices etc... wouldn't be an issue. It seems to be working very well so far.

 

Here are a couple screen shots. Transgender Mason, and a male Corsican outfit with jeans. That's Strong to the right.ScreenShot8.png.06ea8e31d716cddeb5e394f722e28f4a.pngScreenShot9.png.66e058a1427f0312178b955e2834fb8e.png

Posted
On 8/28/2021 at 7:42 PM, Draconatis said:

 

 

@JB.

 

I have a suggestion for you. I am currently playing as a male character, and what I did to make the mod work for me was convert most the male characters that have AAF scenes to female. I also used the Femmeboi mod to create a few bodies for these characters, so male voices etc... wouldn't be an issue. It seems to be working very well so far.

 

Here are a couple screen shots. Transgender Mason, and a male Corsican outfit with jeans. That's Strong to the right.

 

That's great. Let me know if you want to share your file for those who want to play like you.

Posted

Does anyone recommend a mod that allows me to add decoration to the apartment? In the apartment you can now invite investors, so your room should really look like a place not so much for your rest, but for VIP entertainment.

 

Vanilla assets are kinde meh... 

 

 

 

Spoiler

Photo62.png.ca1ead46322e0ab6d680fdcdceb2d4c8.png

Photo63.png.3ebacd3826d10c04f2353d074c57f06f.png

Photo64.png.49afbaa1accb452aa927566c1c4fe19a.png

 

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