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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
8 hours ago, JBpy said:

These are from GameHolik ( (GH) in Bodyslide ). There are no more traces of his profile on Nexus, Loverslab or Discord because he unsubscribed more than three years ago. I did not find a way to contact him, but I did find an explanation of his situation here. (One post below you will see the links to all his work).

 

I'm going to put it on the main page as well.

 

Technically it would be easier to continue using HN66 assets because I have his permission, and in fact maybe I'll change it later because you can see HN66's rings in the first person - not GH's. But I have a soft spot for GH jewelry.


 

Thanks.

If you want to see gh rings in 1st person you only need to add the nif file path to the firts person female record (the rings don't have 34/35 record, so it will use the same nif for firts and third person without problem) I have in fact already add It for my in my save as I suspect, it works without problem

 

Edit:just remember, for the rings show in firts person you also need firts person vanilla race. Loos menu, that I suspect everyone use, edit the firts person female records to only the armor slots show in firts person. For original vanilla slots show (Ie armor plus unmanned race records) you need either edit patch looks menu yourself or use a mod that do it (a lot of mods, do it, because this was a stupid decision on looks menu devolopment) 

Edited by kharneth1
Posted
26 minutes ago, ecobotstar said:


lol I have the mod too, it's probably the most difficult/annoying mod to install, but it's really made Diamond City much much better, and also eats a lotta frame rates.

 

Agreed, I mostly installed it to have a lot more customer variety with Hardship, but when I've tried switching back to vanilla Diamond City it just seems... vacant.

Posted (edited)
On 7/24/2021 at 12:22 AM, vaultbait said:
On 7/23/2021 at 10:26 PM, vaultbait said:

Yeah, SKK Combat Stalkers periodically spawns random enemies to hunt you down. Maybe there's a no-DLC version which would avoid including any NW factions, I'll have to check. Also someone (I forget who) mentioned having manually altered that mod to limit the hostiles to a very limited set of races/factions so worst case I can likely do that too.

 

Argh, according to the comment at the very end of this article, it looks like I may need to perform surgery on its Papyrus scripts since the aliases are filled dynamically in order to avoid having a hard dependency on the DLCs. That's more than I have time for just now, but maybe sometime over the weekend I'll see what's really involved in recompiling those. ?

 

Edit: Double argh, I just noticed the archive also doesn't include script sources. The posts page for it on Nexus refers to SKK50 moving future mod releases to a Discord site, so maybe script source code is distributed there as well? Will try to find out.

Edited Saturday at 12:28 AM by vaultbait

 

After some RTFM and the assistance of the helpful folks on the SKK Mods Discord, it turns out the workaround is to do this at the console first thing when starting my playthrough:

 

set SKK_CSUseDLCActors to 0
cqf SKK_CS "SKK_CSMainScript.SpawnCleanup"

 

That will have the effect of excluding any DLC actors (so NukaWorld and Far Harbor faction hostiles) as combat stalkers.

Edited by vaultbait
Posted
1 hour ago, steelpanther24 said:

 

I do have Diamond City expanded (even put a commercial in my radio mod for the Red Seat and Grand Junktion and the voice actors nailed it!) so that might be causing the issue since it does  do alot of editing of DC.  

 

Also, I am working on a script and getting a female voice  to do a commercial for Golden Globes

"You are beautiful, and you know it, but how long does beauty last in the Commonwealth?  What if I told you there is a way to be remembered for your looks forever......well...  for  longer than the glowing sea will be glowing, would you be interested?  Of course you would, and I will even pay you for that interest.  All you have to do is stand there look pretty and  act natural when the time comes.   Come find the Golden Globe's talent manager in Nuka World, bring your mom, bring your friend, bring your mom's friend! ............<in a lower voice> we pay double for group scenes"

 

or something like that.. that was the first draft...

 

Also if I can figure out how to call flags, once the player does the first scene, i was going to add this ad as well:

 

"You have been across the commonwealth...you have been across the capital wastelands....hell you may have even seen Shady Sands and New Reno, but you need to see Golden Globes  latest talent taking on the vicious raider dog.   Believe me, once you see how she handles this pup, you will be begging to see her do it again ...and again  and again..and maybe even to you!   Get a copy today of the "Sexy Slattern of Sanctuary saves snarling stray"  soon!"   or something like that

 

?? Oh man that would be great!!! Your idea can help to make this a permanent mod, it has a lot of potential to be a really big deal, it already is onw of the best mods ive' seen, small, yeah but it can be a real game changer.

I have Diamond city history "the Bleechers", and DCE, and i had no problem with NR, may be cause i placed NR in the bottom of the loading list.

Posted

Мне кажется, что попытка угодить буквально всем только ухудшает работу мод.Если у игроков установлены моды, которые конфликтуют с порно студией, то это их проблема, а не автора.На мой взгляд, версия 2.06 была самой стабильной

Posted (edited)
1 hour ago, salveri74 said:

Мне кажется, что попытка угодить буквально всем только ухудшает работу мод.Если у игроков установлены моды, которые конфликтуют с порно студией, то это их проблема, а не автора.На мой взгляд, версия 2.06 была самой стабильной

The changes are very superficial. They should not affect other players.

 

2.0.6 I forgot a condition when you win the main quest. The robot who drives the PickUp continues to charge you if you want to travel.

 

In 2.0.7 I forced Mason to fuck on his throne, I think it is very important that it was not random.

 

2.0.8 will help me on future drug delivery missions. I will no longer have to edit cells.

 

By 2.0.9 I hope to have corrected a scene with Apollo and the voices "on brake". I'm on the lookout for another major bug to try to fix.

 

2.1 would be the version with corrected texts of Tentacus. Final version I hope. As for now I have no plans to adapt my mod to other mods out there. It is in this version that I am going to add the strings for whoever wants to start translating the dialogs into the languages they want.

 

 

 

 

Edited by JBpy
Posted

I'm having an issue that Shank won't talk to me. I have completed the first video and I'm covered in Tattoos. I have listened to the Nuka World radio station (getting the quest) but I had not visited Nuka World before being sent by the Sanctuary Protecteron. I have made the round trip to the Commonwealth a few times. Any ideas?

 

@Tentacus Can you recommend a good guide or video for editing dialog with FO4Edit? I can't seem to find anything useful searching the net.

Posted
2 minutes ago, bucpar said:

I'm having an issue that Shank won't talk to me. I have completed the first video and I'm covered in Tattoos. I have listened to the Nuka World radio station (getting the quest) but I had not visited Nuka World before being sent by the Sanctuary Protecteron. I have made the round trip to the Commonwealth a few times. Any ideas?

 

@Tentacus Can you recommend a good guide or video for editing dialog with FO4Edit? I can't seem to find anything useful searching the net.

If you already made the video, returned to the Commonwealth, and finally returned to Nuka World, type this on the console 

 

sqv _NukaRide_ToCommonwealth

 

Should throw stage 100

 

If it doesn't, write: SetStage _NukaRide_ToCommonwealth 100.

It's the Stage that Shank needs to talk to you.

Posted

@vjnmrf I made a correction, could you try it and tell me if it work for you? I forced the dog and character to go to a point near the doghouse before starting AAF + prevent furniture.

 

Apollo Scenes.7z

 

Spoiler

1693010841_Capturadepantalla2021-07-2823_25_24.png.cf1e3e0486d239771f0dabe656f833cf.png

1814971442_Capturadepantalla2021-07-2900_02_58.png.d08d440a5b71f172206edcc0322cd506.png

 

Posted (edited)
3 hours ago, JBpy said:

If you already made the video, returned to the Commonwealth, and finally returned to Nuka World, type this on the console 

 

sqv _NukaRide_ToCommonwealth

 

Should throw stage 100

 

If it doesn't, write: SetStage _NukaRide_ToCommonwealth 100.

It's the Stage that Shank needs to talk to you.

Neither one worked but I think another mod has bugged Shank. He and the trader are always just standing in the same spot and kinda twerky like an animation is about to start. I'll try an earlier save, let you know.

 

EDIT: I loaded an earlier save and it worked. Something bugged Shank (I don't think it was Nuka Ride).

Edited by bucpar
Posted
4 hours ago, JBpy said:

@vjnmrf I made a correction, could you try it and tell me if it work for you? I forced the dog and character to go to a point near the doghouse before starting AAF + prevent furniture.

 

Apollo Scenes.7z 196.76 kB · 6 downloads

 

  Reveal hidden contents

1693010841_Capturadepantalla2021-07-2823_25_24.png.cf1e3e0486d239771f0dabe656f833cf.png

1814971442_Capturadepantalla2021-07-2900_02_58.png.d08d440a5b71f172206edcc0322cd506.png

 

Yes, there is no teleportation now, but the scene on all fours begins in an arbitrary place where Apollo wanders.
And one more thing - remove forced greetings (better everywhere), unnecessary dialogs are constantly launched.

Posted
7 hours ago, bucpar said:

I'm having an issue that Shank won't talk to me. I have completed the first video and I'm covered in Tattoos. I have listened to the Nuka World radio station (getting the quest) but I had not visited Nuka World before being sent by the Sanctuary Protecteron. I have made the round trip to the Commonwealth a few times. Any ideas?

 

@Tentacus Can you recommend a good guide or video for editing dialog with FO4Edit? I can't seem to find anything useful searching the net.

 

If you aren't already familiar with FO4 Edit you might want to try learning the app that JB recommended https://www.nexusmods.com/skyrimspecialedition/mods/921?tab=description For me it was easier to just use FO4Edit because I am familiar.

 

Anyway a quick and dirty explanation. Load FO4Edit. If you are using MO2 or (gag) Vortex (I assume I don't use that shit) You'll need to run it through the manager. If you don't know how to set that up look up a video. I assume Gamerpoet has one.

 

Once that is set up. You will start FO4Edit and see a list of esps. Selelect "Deselect all" and then select just your esp. (Obvs you must be on a profile with the esp you want to edit active active)

Click and expand the esp.

Then you will see a list of the formtypes in the esp appear in the left pane.

Then you want to click and expand "Quests"

Now you will see the topics and subtopics.

To edit find one and click on it. Then in the right pane scroll down until you find a line called "Response text" gingerly click on this until you get a cursor and edit it, (Or select edit from the R click menu) You will get a warning first time you do)

Untitled-1.jpg.70b3dd49c86061a813b11575930ec628.jpg

 

If you need to understand the flow of the conversation it is much easier to do so editing in the CK, but this carries risks when editing other people's esp's especially if they use topic fragment scripts which will attempt and often fail to recompile when you save the topic DESTROYING the source code when they do. 

 

Once you've made your edits, the only way to save is, click the x to close FO4Edit and leave the check by your esp selected and hit ok.

 

Sounds scary but it's pretty easy and editing other modders dialogue for personal use is generally how most modders start. Just start small until you get the hang of it.

Posted

OH SHIT, I can't seem to find the Piercings in Bodyslide???

 

Thankfully 2.08 had them in the default shape and they are in the group in bodyslide (just no osp, nif, or osd).

 

Attached is the piercings for Bodyslide data...

 

 

Now to go back to lurking ?

Piercings Bodyslide Bits.rar

Posted
4 hours ago, vjnmrf said:

Yes, there is no teleportation now, but the scene on all fours begins in an arbitrary place where Apollo wanders.
And one more thing - remove forced greetings (better everywhere), unnecessary dialogs are constantly launched.

Ok, it's done.

 

Greetings do not have force greetings. But I checked the "Requires player activation" box now so there should be no interference anymore.

 

Apollo Scenes and No Greetings V2.7z

 

 

Now the rings can be seen in the first person thanks to Kharnet.

 

1916637204_Fallout42021-07-2900-32-18-40.png.5d65561ce6443715396383f150214606.png

 

Posted
55 minutes ago, BringtheNoise said:

OH SHIT, I can't seem to find the Piercings in Bodyslide???

 

Thankfully 2.08 had them in the default shape and they are in the group in bodyslide (just no osp, nif, or osd).

 

Attached is the piercings for Bodyslide data...

 

 

Now to go back to lurking ?

Piercings Bodyslide Bits.rar 1.09 MB · 3 downloads

Thanks. I still don't use those, so I didn't make them bodyslides.

Posted (edited)

So what do you have to do to get the pornstar outfit?

 

And where can you go to get the tongue and facial piercings removed?

 

Where does the over boss go after the party in the Grill, will he call on the player at a later date?

 

 

Edited by BringtheNoise
Posted

Once every few years a work of art is created, In FONV is was Magno the porstar mod, the Skyrim LE got Thief and a few years later we get Nuka Ride.  Outstanding mods will live on in our minds for many years, and JBpy this mod is the best quest mod I have played in Fallout 4. Congratulations on creatinfg a classic and thank you for all the hard work you have put in and also all updates and fixes. It is really appreciated.

Posted (edited)
6 hours ago, JBpy said:

Thanks. I still don't use those, so I didn't make them bodyslides.

Hola, 

Estoy jugando la versión nueva, ya sabes cazando fallas, no hay movimiento de labios en los dialogos,

Saludos!

Photo58.png

Edited by Gamaramdi
Posted
1 hour ago, Gamaramdi said:

Hola, 

Estoy jugando la versión nueva, ya sabes cazando fallas, no hay movimiento de labios en los dialogos,

Saludos!

Photo58.png

Ya lo tengo solucionado crack. Borré archivos de voces de animales y NPC que yo no uso, pero aparentemente no debo borrarlos porque pasa eso que dices XD 

 

Ya tengo lista la versión 2.0.9, solo estoy esperando algún bug más y lo subo mañana.

 

Oye, te puedo pasar luego la versión que estoy trabajando? Cuando la termine, claro. La tengo en un 80% ahora mismo. 

Posted
6 hours ago, BringtheNoise said:

 

 

Where does the over boss go after the party in the Grill, will he call on the player at a later date?

 

 

If all goes well, that will be included in a new version with new quests.

Posted
18 minutes ago, JBpy said:

Ya lo tengo solucionado crack. Borré archivos de voces de animales y NPC que yo no uso, pero aparentemente no debo borrarlos porque pasa eso que dices XD 

 

Ya tengo lista la versión 2.0.9, solo estoy esperando algún bug más y lo subo mañana.

 

Oye, te puedo pasar luego la versión que estoy trabajando? Cuando la termine, claro. La tengo en un 80% ahora mismo. 

Claro, lo voy empezando, así que si me mandas los archivos anticipados voy allanando el caminito.

Posted
10 hours ago, Tentacus said:

 

If you aren't already familiar with FO4 Edit you might want to try learning the app that JB recommended https://www.nexusmods.com/skyrimspecialedition/mods/921?tab=description For me it was easier to just use FO4Edit because I am familiar.

 

Anyway a quick and dirty explanation. Load FO4Edit. If you are using MO2 or (gag) Vortex (I assume I don't use that shit) You'll need to run it through the manager. If you don't know how to set that up look up a video. I assume Gamerpoet has one.

 

Once that is set up. You will start FO4Edit and see a list of esps. Selelect "Deselect all" and then select just your esp. (Obvs you must be on a profile with the esp you want to edit active active)

Click and expand the esp.

Then you will see a list of the formtypes in the esp appear in the left pane.

Then you want to click and expand "Quests"

Now you will see the topics and subtopics.

To edit find one and click on it. Then in the right pane scroll down until you find a line called "Response text" gingerly click on this until you get a cursor and edit it, (Or select edit from the R click menu) You will get a warning first time you do)

Untitled-1.jpg.70b3dd49c86061a813b11575930ec628.jpg

 

If you need to understand the flow of the conversation it is much easier to do so editing in the CK, but this carries risks when editing other people's esp's especially if they use topic fragment scripts which will attempt and often fail to recompile when you save the topic DESTROYING the source code when they do. 

 

Once you've made your edits, the only way to save is, click the x to close FO4Edit and leave the check by your esp selected and hit ok.

 

Sounds scary but it's pretty easy and editing other modders dialogue for personal use is generally how most modders start. Just start small until you get the hang of it.

Firstly, I really appreciate the more personal response, I was just looking for a link.

 

I have FO4Edit already set up through MO2. I want to get familiar with XEdit before tackling CK. I will follow your steps tonight and test it out. Again, Thank you for the advice.

Posted

Maybe ... I have an interesting comment.

 

Since arena activity at the robbers is a form of entertainment .... what if the chicks were also worked on a bit "without weapons" for some fun? There are plenty of places ... that are "boarded up" and therefore suitable for inserting such a new area.

 

When the boss fights .... why does your slut (or you) go to see it and celebrate its victory success?

 

The role of the slut of every boss ... might be a little confusing ... since everyone wants to share the "meat" for themselves and doesn't like the pleasure "too many times." It causes tensions and more ... which can make some events, stories interesting ... So it may be that even a subordinate wants or wants the taste of the fruit ...!?

 

Since the ritual murder that executes the boss must be carried out by all means ... Well, there is an event triggering solution like in the case of "ProjectValkyrie". If you want you can do it and if you don't you can then skip it then another event will take its place .... It can be anything with a plentiful imagination like the disciples catch it and ... or the herd ... put it naked in a bear cage .... hahaha ....

 

* and I would really watch an attack on Diamond City ... which happens because of some event and despite the deaths of many robbers, he executes the project ...! or! I'll fail and you'll have the task of solving the thing ... (50/50%) with some interesting and twisted action. And this reason could even be a nice car ...

 

 

---------------------------------

Talán... lenne egy érdekes megjegyzésem. 

 

Mivel az aréna tevékenység a rablóknál egy szórakozási mód.... mi volna hogyha a csajokat is megdolgoztatnák kicsit "fegyverek nélkül" némi szórakoztatásért? Van rengeteg olyan hely... ami "bedeszkázott" és ezért alkalmas egy ilyen új terület beillesztésére. 

 

Amikor a főnök harcol.... a lotyója (vagy is te) miért nem megy el megnézni és a győzelmi sikerét ünnepelni? 

 

A minden főnök lotyója szerep... talán kissé zavarokat generálhat... mivel mindenki magának akarja a "húst" és az élvezetet se szereti "túlságosan sokszor" megosztani. Ez feszültségeket és egyebet is okoz... ami érdekessé tehet néhány eseményt, történetet... Így előfordulhat, hogy még egy beosztott is szeretné illetve akarja a gyümölcs ízét...!?

 

Mivel mindenképpen el kell végezni a főnököt kivégző rituális gyilkosságot... Nos, van olyan esemény kiváltási lehetőség megoldás mint a "ProjectValkyrie" esetében. Ha akarod megteheted és ha nem akkor kihagyhatod aztán egy másik esemény lép a helyébe.... Ez bármi lehet bőséges fantáziával megbütykölve mint például a tanítványok elkapják és ... vagy a falka ... beteszi pucéron egy medve ketrecbe .... hahaha....

 

* és tényleg megnéznék egy Gyémántváros elleni rajtaütést... ami valami esemény miatt történik és a sok rabló halála ellenére azért véghezviszi a tervezetet... !avagy! elbukjak és neked jut a dolog megoldásának a feladata... (50/50%) néhány érdekes és csavaros akciómenettel. És ez az ok akár egy szép autó is lehetne... 

Posted

Hey @JBpy I finally finished rewriting the movies quest (Good lord lol) Now I'm onto the Bike which is mercifully shorter. I have run into a little bit of a logic issue with the dialogue though.

 

Whenever people reference the Nukaworld Ad they always mention the dance. What if you chose the hardcore option? It seems like there should be alternative dialogue for that. Or am I missing something?

 

One of my past characters (Tishy the dog slut) was raised by raiders and made to do "dog shows" when she was older so she'd happily have volunteered for the Hardcore :)  I'm thinking of reviving her for a Nukaride playthrough.

 

20190729183412_1.jpg.3896e34debe47d599aee7cfecf2bac9b.jpg

Posted
1 hour ago, Tentacus said:

Whenever people reference the Nukaworld Ad they always mention the dance. What if you chose the hardcore option? It seems like there should be alternative dialogue for that. Or am I missing something?

I should have clarified that the canon is that you danced. Right now the mod doesn't know if you danced or played with the dog. It only knows that you did one of the two, so there is no way to make different dialogues.

 

But I could try to make a more neutral dialogue. That can be said whether you have done the dance or have played with the dog.

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