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AAF Nuka Ride: A Porn Studio Mod


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Posted

@Tentacus This new update does not affect your translation. With the esp translator I can grab all your changes and replace them to any version of Nuka Ride. So no worries.

Posted (edited)
1 hour ago, JBpy said:

@Tentacus Hey, do you know where I can change the movement of the door?

Unfortunately I don't. Cell stuff is a real weak spot for me and other than in my test cell (and messing around in New Vegas years ago) I've hardly messed with doors.  This is exactly the kind of general question that's good to bring up in the CK help threads here or at the nexus.

 

Worse comes to worst, you can find a teleport door in world that behaves how you want and then find that form in the CK and then replace the GG door with a copy of that door linked to your landing spot.

 

14 minutes ago, JBpy said:

@Tentacus This new update does not affect your translation. With the esp translator I can grab all your changes and replace them to any version of Nuka Ride. So no worries.

 

Okay, good to know.

 

4 quests down. The audition had A LOT. :)  My brain is going to melt, but I'm pleased with it... at least in XEdit. We'll see how it reads in game.

Edited by Tentacus
Posted
3 minutes ago, Tentacus said:

4 quests down. The audition had A LOT. :)  My brain is going to melt, but I'm pleased with it... at least in XEdit. We'll see how it reads in game.

I remember making grammar and style corrections to friends on several occasions. Just telling you that if you hate me is a perfectly natural feeling. ?

Posted
10 minutes ago, JBpy said:

I remember making grammar and style corrections to friends on several occasions. Just telling you that if you hate me is a perfectly natural feeling. ?

Hey man. I wouldn't be doing this if I didn't love your writing to begin with. But yeah jeezus it's like one of my mods... and you don't even have random superfluous dialogue like I do...  and there is still so much! Some day I'm gonna make a mod where nobody talks... lol.

Posted (edited)

Instructions for changing "Mrs. White" (I didn't like that scenic name and decided to replace it):

 

  • Install JP
  • Open the esp plugin in FO4Edit
  • Right-click on the esp root record and do "Apply script"
  • Select "JP Export" from the list and hit "ok".
  • If everything is correct - it will prompt with the string, leave the field blank and confirm
  • Wait till it's done. Go to your FO4Edit installation, for instance: ..\Steam\steamapps\common\Fallout 4\Data\Tools\FO4Edit (yours might differ if you installed it somewhere else)
  • In the folder there you will find the Nuka Ride.esp.json file. Open it, it's just a text file
  • Now in the text editor of your choice just replace "Mrs. White" to whatever you like
  • Save the file, return to your FO4Edit. Right-click the root esp entry again and do "Apply Script"
  • Now select "JP Import" in the list and hit "ok"
  • If everything is correct - it will prompt with the string, leave the field blank and confirm
  • Wait till it's done. If everything worked well - you will get all the records in the plugin fixed to the new string
  • Save the esp, exit FO4Edit, you are done

 

 

The thing above will obviously work for any strings replacements (and a lot more since you will have the full esp structure translated into JSON format). I also use JP to replace some of the curse-words or to introduce PC name into the dialogue records as that makes it much more immersive to my taste. I wrote the article on some other good usages for JP, if you're interested.

 

Recommendation for the text editor: Notepad++ (it's free and will provide with the basic structure for the JSON), I personally also use the JSON Viewer plugin there which allows to format JSON and validate for errors - handy after any edits to see if the structure is still valid.

Edited by Operand
Posted
1 hour ago, JBpy said:

@Tentacus This new update does not affect your translation. With the esp translator I can grab all your changes and replace them to any version of Nuka Ride. So no worries.

The problem is that now i have to restart my game so i can play Nuka Ride new version again!!! ?

Posted
14 hours ago, SkyAddiction said:

The only "problem" I had was reading through the bodyslide issues, and concluding the necessity of pointing meshes to their parent file in another mod just in case, and that may not even have been necessary.

 

It wasn't necessary for me at least. I installed the HN66 deps which provide the textures used by the included outfit meshes, but disabled the plugins provided with them. That was sufficient for BodySlide to find the textures when building the outfits, and they show up fine for me in-game as well.

Posted
9 hours ago, polska said:

its probably AAF (god i hate it with its 5million requirements)

 

Contrary to popular belief, AAF doesn't really have many requirements at all. It requires the base game and F4SE (same as a lot of other mods). The various things people want to DO with AAF does of course require additional mods (animation packs, themes) and maybe add-ons (voice replacements, cumshot overlays, facial expressions). The way mod authors have built up an ecosystem of connected mods around AAF is not AAFs fault, and is actually a testament to how well AAF itself is designed to abstract and generalize animation playing in Fallout 4.

Posted
2 hours ago, vaultbait said:

 

Contrary to popular belief, AAF doesn't really have many requirements at all. It requires the base game and F4SE (same as a lot of other mods). The various things people want to DO with AAF does of course require additional mods (animation packs, themes) and maybe add-ons (voice replacements, cumshot overlays, facial expressions). The way mod authors have built up an ecosystem of connected mods around AAF is not AAFs fault, and is actually a testament to how well AAF itself is designed to abstract and generalize animation playing in Fallout 4.

 

It's a hook, lots of things hang off the hook.

Posted
On 7/23/2021 at 4:11 PM, JBpy said:

Oh! I know why that happened. Mason also has a 12 hour timer (like Corsican), but it is not necessary for him to have it. I will correct it but it does not seem so critical because, right now, Corsican and Mason share the same timer in your savegame and you should no longer have problems the next times you want to visit him.

 

Hi, JBpy. It's not the end of the world, but I just wanted to let you know the closure quest where Mr. Corsican lets you visit Mason does not repeat. Mr. Corsican does say you should visit him, and that dialogue with him happens, but it does not start an actual quest, and Mason never repeats the beer and sandwich request. I've tried it across several days, often going off and passing several game days between attempts, and it never repeats.

 

I'd wanted to see how the quest plays out selecting different dialogue answers, but I can't make it repeat. I also even tried redoing all of Corsican's quests before trying the Mason quest again, but it doesn't repeat the quest.

 

Again, the problem is not with Corsican recognizing 12 hours passed or recognizing that it should be repeatable. The problem is with actually initiating a quest that Mason can recognize. I'd waited to report this in case somebody else brought it up, but as nobody else reported it I figured I'd mention this.

 

You'd mentioned you were planning to make a tweak to this quest anyway, so I just figured I'd let you know. Thanks.

Posted (edited)
18 minutes ago, Karna5 said:

 

I just tried it and it works the second time. Did you notice your pipboy? "Visit Mason" should be in the Miscellaneous section. 

 

Write on the console: 

 

sqv _NukaRide_VisitingMason

 

Should say

 

Stage:05

Enabled?: Yes

State: Running

Edited by JBpy
Posted (edited)

Just thought I'd give this mod a try and ran into a problem in v2.07 as Charon is stuck in the pickup so you can't talk to it. I then tried v2.06 and that works perfectly. Tested both versions twice and have put screenshots below

 

Spoiler

v2.06

ScreenShot28.jpg.59f511f2509b370598fc6c1c199fd9f4.jpg

 

v2.07

 

ScreenShot29.jpg.cc40ebcc5618437889c55b7ca8236e14.jpg

 

 

 

 

Edited by Slorm
Posted
2 minutes ago, Slorm said:

Just thought I'd give this mod a try and ran into a problem in v2.07 as Charon is stuck in the pickup so you can't talk to it. I then tried v2.06 and that works perfectly. Tested both versions twice and have put screenshots below

 

  Hide contents

v2.06

ScreenShot28.jpg.59f511f2509b370598fc6c1c199fd9f4.jpg

 

v2.07

 

ScreenShot29.jpg.cc40ebcc5618437889c55b7ca8236e14.jpg

 

 

 

 

Shit. Adjust one thing and another breaks down. An emergency update is coming. Thanks.

Posted
33 minutes ago, JBpy said:

I just tried it and it works the second time. Did you notice your pipboy? "Visit Mason" should be in the Miscellaneous section. 

 

Write on the console: 

 

sqv _NukaRide_VisitingMason

 

Should say

 

Stage:05

Enabled?: Yes

State: Running

 

I always check the pipboy because the first time I took the quest I got that, but every other time I don't get it in the  pipboy. I also check SQT, and it doesn't show up there either. I'll log in now and do the console command you mention then report what is there :)

Posted (edited)
48 minutes ago, JBpy said:

I just tried it and it works the second time. Did you notice your pipboy? "Visit Mason" should be in the Miscellaneous section. 

  

Write on the console: 

 

sqv _NukaRide_VisitingMason

 

Should say

 

Stage:05

Enabled?: Yes

State: Running

 

Hi, JBpy. Just to recap, my character did complete this once (did the beer and sandwich), and Corsica says he's telling her to visit Mason, but I don't get the quest in the pip-boy. Doing your sqv _NukaRide_VisitingMason console command returns the following:

 

 


Quest:

Script state = ""

No auto properties

Variables:

    No variables

No papyrus scripts attached

- 4 Aliases for quest '_NukaRide_VisitingMason' (2800D20B) -

REF 'MasonAlias'-> NONE

REF 'CookingStation'-> NONE

REF 'Beer'-> NONE

REF 'Bed'-> NONE

--- Quest state -----------

Enabled? No

State: Stopped

Current stage:  100

Priority:  15
 

 

As I mentioned, Corsica gave sent me to Mason several times after I did the quest once, but it never shows up in Pip-Boy, and Mason never recognizes I've been sent to see him again. :)

 

Edit: I'm not sure if it's relevant, but I still get charged by the robot to go back to the mainland even though I did the sandwitch and beer with Mason once :)

 

Edited by Karna5
Posted (edited)
7 minutes ago, Karna5 said:

 

Hi, JBpy. Just to recap, my character did complete this once (did the beer and sandwich), and Corsica says he's telling her to visit Mason, but I don't get the quest in the pip-boy. Doing your sqv _NukaRide_VisitingMason console command returns the following:

 

 

  Hide contents



--- Quest state -----------

Enabled? No

State: Stopped

Current stage:  100

Priority:  15
 

 

 

 

As I mentioned, Corsica gave sent me to Mason several times after I did the quest once, but it never shows up in Pip-Boy, and Mason never recognizes I've been sent to see him again. :)

 

 

That data is fine. It means that you finished doing the mini mission.

 

Let's do it manually.

 

Write this:

 

SetStage _NukaRide_VisitingMason 5

 

This does Corsican, maybe not now because of a corrupt script?. Maybe if you download the latest version could help (the scritps are packed now to avoid download corruption).

Edited by JBpy
Posted (edited)
10 minutes ago, JBpy said:

 

That data is fine. It means that you finished doing the mini mission.

 

Let's do it manually.

 

Write this:

 

SetStage _NukaRide_VisitingMason 5

 

(This does Corsican, maybe not now because of a corrupt script?)

 

I just tried that. It didn't add the quest to the Pip-boy and didn't get Mason to recognize the visit, so I did the passtime 12 command and returne to Corsican. He told me to go see Mason again and said the "Go!" command, but nothing showed up in Pip-boy.

 

Does this mean this character is now broken for continuation of this mod? :)

 

Edit: Forgive me for not mentioning, I did download the latest version and did today's tests with latest version (and previous days' tests with previous version). I always update this mod every time you release an update :)

 

Edited by Karna5
Posted (edited)
3 minutes ago, Karna5 said:

 

I just tried that. It didn't add the quest to the Pip-boy and didn't get Mason to recognize the visit, so I did the passtime 12 command and returne to Corsican. He told me to go see Mason again and said the "Go!" command, but nothing showed up in Pip-boy.

 

Does this mean this character is now broken for continuation of this mod? :)

 

No. Can you load a save before I added this mini mission? That will do the job.

Edited by JBpy
Posted
1 minute ago, JBpy said:

No. Can you load a save before I added this mini mission? That will do the job.

 

Thanks, but a previous save doesn't exist. The quest was done 30 or 40 levels ago and several game days ago, and she's already cycled through her two saves she ever uses.

 

I'll contemplate whether to retire this character and start a new one or just have her retire from the stage :) I love your mod, but there's no going back for this character :)  And that's okay because it was fun :)

Posted (edited)
6 minutes ago, Karna5 said:

 

Thanks, but a previous save doesn't exist. The quest was done 30 or 40 levels ago and several game days ago, and she's already cycled through her two saves she ever uses.

 

I'll contemplate whether to retire this character and start a new one or just have her retire from the stage :) I love your mod, but there's no going back for this character :)  And that's okay because it was fun :)

Sorry Karna. It's the risk of mods from newbies like me. I think it could have happened because, if I remember correctly, you played from version 2.0.0 to 2.06 in the same save and maybe some internal changes may hinder the save. ?

 

BTW, I've been working a bit on the next update today. But there is a very long way to upload it. However, I have learned a lot along the way and I hope to have something more stable than this first installment.

 

Spoiler

1234062865_Capturadepantalla2021-07-2519_45_08.png.71f366d2864bfc9aa4887cc0d6990c7b.png

 

Edited by JBpy
Posted
Just now, JBpy said:

Sorry Karna. It's the risk of mods from newbies like me. I think it could have happened because, if I remember correctly, you played from version 2.0.0 to 2.06 in the same save and maybe some internal changes may hinder the save. ?

 

BTW, I've been working a bit on the next update today. But there is a very long way to upload it. However, I have learned a lot along the way and I hope to have something stronger than this first installment.

 

  Reveal hidden contents

1234062865_Capturadepantalla2021-07-2519_45_08.png.71f366d2864bfc9aa4887cc0d6990c7b.png

 

 

No worries, honestly my friend :) You gave two of my characters a lot of fun. I'll start a third one someday when you do the next major release. You did a fantastic, phenomenal job and amazing writing with this. I honor thee :) No pain no worry. All is well. Thanks :)

 

Agradezco muchisimo lo que haciste y lo que compartiste. Lo que haciste es maravillosa :)

 

(Pardon my spelling as I haven't lived in Argentina since 1967, jaja, and rarely get to use the Castellano the last 50 years even though it was my first language)

Posted (edited)
7 minutes ago, Karna5 said:

 

No worries, honestly my friend :) You gave two of my characters a lot of fun. I'll start a third one someday when you do the next major release. You did a fantastic, phenomenal job and amazing writing with this. I honor thee :) No pain no worry. All is well. Thanks :)

 

Agradezco muchisimo lo que haciste y lo que compartiste. Lo que haciste es maravillosa :)

 

(Pardon my spelling as I haven't lived in Argentina since 1967, jaja, and rarely get to use the Castellano the last 50 years even though it was my first language)

 

A last shot is always worth it:

 

ResetQuest _NukaRide_VisitingMason

 

Then

 

SetStage _NukaRide_VisitingMason 05

 

Either way, I thank you for all your support and reports, amigo. ?

Edited by JBpy
Posted
35 minutes ago, JBpy said:

 

A last shot is always worth it:

 

ResetQuest _NukaRide_VisitingMason

 

Then

 

SetStage _NukaRide_VisitingMason 05

 

Either way, I thank you for all your support and reports, amigo. ?

 

Sorry it took so long to try this. I tried it, and it didn't work, so I tried it several ways to see if it would work, and it didn't.

 

Not a big deal. I've decided to start a new character :) Muchisimas gracias, amigo :) Todo esta bien :)

Posted

It is nice to see a new quest mod. Got some problems but played through the end of the mod. Can't wait for the next update.

I've got a similar problem that ecobotstar, UE00 suffered.
My first save was after the removal of the mayor, by Depravity(Thuggy's) mod. Quest was bugged, no free ride and not starting quest.
So I tried to do it again with older save just before kick the mayor out. Almost no problem with Motorcycle quest. There's not much difference between these two saves except that mayor has been kicked out.
So, judging by these, I think that the state of the mayor is the cause of this bug. If I guessed it right, adding a step that checking the mayor's state and bypassing stage will be the solution. But I barely know about modding and script, so I'm not so sure about it. 

Without this one, it was very smooth and cool. Please keep this up. Cheers.

As I'm not a native english speaker, what I wrote may not be good to understand. Sorry for that.

Posted (edited)

Man this blows :( I tried uninstalled the mod, made a clean save and then installed the mod again with the newest update, start the quest again and got to the same point I got stuck last time, which is the bike quest that won't start AND IT STILL WON"T START ? SetStage _NukaRide_TheBike 10 (or 100) won't do anything, every other quest starts correctly via commands except TheBike, I disabled all my .esp mods and just leave the required ones but that still won't help, so It has to be the save file itself I think, would try making a new character just to try it out and see if it work but even if it did, I don't really want to start a new character yet. So at this point is there a way to skip this quest entirely but doesn't mess the mod up? I'm very invested into the mod's great story at this point lol 

Also, the robot is a little difficult to get to lol

Spoiler

Photo745.png.98835049621d7d8a50a3778682ec7d02.png


Everything before the bike quest works.
 

Spoiler

 

enb2021_7_26_09_28_37.png.3a92cd85b429cac56220ba9dd3d7a0bf.png


enb2021_7_26_09_33_18.png.1a6d929e8e071f3a7ecfc06d685ab30f.png


Photo746.png.8451dd1eede3a574659bb196d8636569.png

 


 

Edited by ecobotstar

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