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AAF Nuka Ride: A Porn Studio Mod


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Posted
23 minutes ago, Operand said:

Ummm.. I'd advice against that. In my humble opinion that's at best extremely annoying or sketchy at worst :)  Or maybe I have some flashbacks from ads running rampant during the pre-adblock Internet era.

 

Well, I take your word for it. It was just for a joke anyway. It's for the next mod, as it's a very hardcore mod I was going to put a warning on the FOMOD. As well as linking to the Disney Plus page in case you chose "I didn't buy Fallout to see violence, death, and destruction. Take me to a safe place."

 

Spoiler

Photo3.png.64be789a5eb6438c25edf20e5127ecdd.pngPhoto4.png.189fada2559e81e25239d681eaf0c2ed.png

 

Thanks for the holotapes/terminals! I don't know if I want to correct that. I'm thinking of disabling them all. And enable them if at some point you want to do the DLC. 

 

 

Posted (edited)
On 5/23/2022 at 7:48 PM, JB. said:

 

You don't have that animation available with UAP, that's why I made it myself for my mod. I just checked it and everything is fine. The pc should not be equipped with a strappon, but the two girls should. Notice it says: "FF_Activity", that's what basically equips girls with strapons.

 

 

    <action id="FF_activity"/>

 

	<animation id="Nuka-ThreesomeF01" frames="500">
		<actor gender="F" idleForm="1034">
		</actor>
		<actor gender ="F" idleForm="1035">
    			<action id="FF_activity"/>
			<morph id="Down" to="0.2"/>
			<morph id="Erection Down" to="0.2"/>
		</actor>
		<actor gender ="F" idleForm="1036">
    			<action id="FF_activity"/>
			<morph id="Down" to="0.2"/>
			<morph id="Erection Down" to="0.2"/>
		</actor>
	</animation>

	<animation id="Nuka-ThreesomeF02" frames="500">
		<actor gender="F" idleForm="1037">
		</actor>
		<actor gender ="F" idleForm="1038">
    			<action id="FF_activity"/>
			<morph id="Down" to="0.2"/>
			<morph id="Erection Down" to="0.2"/>
		</actor>
		<actor gender ="F" idleForm="1039">
    			<action id="FF_activity"/>
			<morph id="Down" to="0.2"/>
			<morph id="Erection Down" to="0.2"/>
		</actor>
	</animation>

 

Regarding my strap-on pb i asked around on aaf discord and UAP they proposed some solution but so far nothing worked. In the meanwhile, i tinkered with the xml files and i found that removing this line "stopEquipmentSet="removeEquipmentStrapon" from Vioxsis_Strap-ons_actionData.xml completely solve my problem but the strap-on stays equipped after the aaf scene?.

 

As a workaround, is there any way to remove the strap-on (using id or even body slot number (55)) from inventory at the end of aaf scene (synched with reequip_delay if possible)? 

With a papyrus script or just by editing aaf config?

Edited by lee3310
Posted

Personally I am treating this playthrough as Nuka World DLC cannon and intend to leave the DLC otherwise untouched this mod does a better job with the nuka world Dlc that the DLC ever did ("Hay guise, wanna be a raider with your character you've been saving everyone with?")

 

Not sure how that'll play out after beating this mod

 

As for how it fits into the rest of the game, since I haven't done any quests at all I intend to make the PC's new found skills of resilience and survive at all costs attitude into the wasteland and get her wrapped up in using her ability to gain wealth to rebuild the wasteland as a Minuteman.

 

Violate will be active (survive at all costs) and the organic way raiders pet sends you to corvega will be done as the PC's plan to infiltrate the lexington raiders to see if the are organized like Nuka World (finding they are not, she'll poison the boss, escape and come back with firepower to eliminate them once and for all knowing there will be no retaliations on Sanctuary)  Then she'll survive beating the game completely from the minutemen perspective possibly retiring back in Nuka World leaving Boston to it's own devices based off the foundation laid to them

 

Oh, and definitely Piper as the love interest ?

 

(Curie goes with an institute character, Cait with BOS that starts as a Nuka raider  and R4-04 with my Railroad)

 

Yep, that's how I play fallout/elder scrolls games. Every character has a different story, path and combat style (Institute is all about science, chems and lasers, Bos is power armor and big guns, minutemen is auto rifles and railroad is sneak one shot one kill

Posted

after talking with Thompson and trying to warn Billy and music in "killing me softly"  I get kidnaped by by poodle but he just shoots me and when trying to warn them again while he is chasing me they just keep saying its a nice day not reacting to the man trying to kill me

Posted
6 hours ago, beatsmanymeats said:

after talking with Thompson and trying to warn Billy and music in "killing me softly"  I get kidnaped by by poodle but he just shoots me and when trying to warn them again while he is chasing me they just keep saying its a nice day not reacting to the man trying to kill me

Poodle shouldn't attack you since he's in a friendly faction; he should start a dialogue. If he attacks you it is because there is another mod interfering with the factions. In fact, proof of this is that Music and Billy do not react to his attacks, it is precisely because Poodle is in a friendly faction.

8 hours ago, lee3310 said:

Regarding my strap-on pb i asked around on aaf discord and UAP they proposed some solution but so far nothing worked. In the meanwhile, i tinkered with the xml files and i found that removing this line "stopEquipmentSet="removeEquipmentStrapon" from Vioxsis_Strap-ons_actionData.xml completely solve my problem but the strap-on stays equipped after the aaf scene?.

 

As a workaround, is there any way to remove the strap-on (using id or even body slot number (55)) from inventory at the end of aaf scene (synched with reequip_delay if possible)? 

With a papyrus script or just by editing aaf config?

Why don't you reinstall AAF and try with the default settings?  You probably have some setting somewhere messing with the animations. or in any case you have a mod that is just messing with that. 

Posted (edited)
3 hours ago, JB. said:

Poodle shouldn't attack you since he's in a friendly faction; he should start a dialogue. If he attacks you it is because there is another mod interfering with the factions. In fact, proof of this is that Music and Billy do not react to his attacks, it is precisely because Poodle is in a friendly faction.

Why don't you reinstall AAF and try with the default settings?  You probably have some setting somewhere messing with the animations. or in any case you have a mod that is just messing with that. 

I already reinstalled aaf, strap-on 5.0 UAP... it's a really weird bug, it even resets the actor inventory like (recycleactor cmd) when it happens.

 

This glitch aside, the strap-on get equipped/unequipped at each and every stage so you can see it blinking during transition right?, so by only removing it at the end of the whole scene, all FF animations become smoother.

Edited by lee3310
Posted
On 5/24/2022 at 3:13 PM, JB. said:

You wouldn't believe how many people have asked me how to kill the OB, since in my mod it's invincible. I already won the DLC years ago and I'm not going to play it again; my character is still in her apartment waiting for Nuka Ride 5.

 

Edit: But at some point in Nuka Ride you will be able to kill the Overboss - or rather, let him die - and if you choose that route, Mags Black will come up as the new leader. I think at that point I am going to block the DLC, at least its main missions, forever.  By then I'll make sure the player gets everything they would usually get if they played the DLC. Perks, special weapons, etc.

 

 

 

I was one of the ones at the outset who requested that we get all the perks from the main DLC. Or be allowed to continue its story. By the time you did the Cito mission I no longer wanted to continue the main story. I love how you doled out some of the special items while making it into a new world. I never mentioned how much I loved this aspect. So thanks!

 

As always I look forward to your future work. Both Nuka Ride and otherwise.

Posted
17 hours ago, wolnir412 said:

any new mod patches for male content i.e. gay

 

Not currently.   The current load list for the mod is substantial right now, and has gone through quite a bit of testing, like almost a year of testing (look at the size of this thread for instance).   Unfortunately, it won't be as easy as swapping out the skins, so it would almost be an entirely new mod.    However, the good news is that there are a few excellent modders out there who do gay content and might get around to making  a patch.   

 

Also, this question has been asked several months ago.   I tried to find it but couldn't but I think I captured the gist of the response back then.   I will edit this post if I find the relevant entry.

Posted
54 minutes ago, Killerneo99 said:

I would like to try this mod out but Im a bit confused on what I am missing. Vortex is telling me I need CWSS redux.esp and I do not have this file?

 

cwss is an optional mod (your apartment will have a functioning cwss bathroom if you have that mod). there should be a page in the installation window asking you if you want cwss support, just deny it if you dont use cwss.

Posted (edited)

Finally completed it! (Well in so far as one can at the moment)

I have to say there were very few bugs, aside from having exactly 30 caps, which I mentioned in a previous post and a bit in

Spoiler

Dry Rock Gulch where the quest marker doesn't update or say to follow Music (thought this was a bug before deciding to see how it played out)

 This mod is surprisingly bug free for me, I think some of the dialog could use a look at for with spell check but I had fun and I was impressed with how far along this mod came since I last played it.. I forget when. Excited to see where things go from here!

Oh real quick edit about the Overbitch armor, I didn't see if this was mentioned anywhere else but may want to put a note in with suggested mods saying that with Fusion Girl one of the required mods (according to Nexus) called; 'True Wasteland Body' isn't needed. So I had the Fusion Girl Conversion and Overqueen 2k.

Edited by L9veless
Posted
4 hours ago, Killerneo99 said:

I would like to try this mod out but Im a bit confused on what I am missing. Vortex is telling me I need CWSS redux.esp and I do not have this file?

 

 

CWSS is a harder to find these days but if you google search you'll find a link to the creator's dropbox with the file if you want to add the mod to your order (and it's a damn good mod)

 

 

Posted (edited)

Pumped probably 18 hours into Nuka Ride and nearing the end, I am sure. (like to point out I have been playing completely blind not even reading the mission layout you have on the description and it's been a smooth experience)

 

I wouldn't change much but I do have two immersive suggestions.

 

1: an option for caps payouts to happen organically. Like as your fame increases it gets better (except drug mule as you're incognito) and make the player MCM option to increase it by percentage. A no name dancing in the bar gets a meh payday but a superstar is getting paid

 

2: a slight dialogue change with an important NPC during the excursion to Bunker Hill. I would have him not swear at all by using words like "defecate" instead of "shit" Due to his scientific and educated background.

 

neither are a necessity, mod is great either way but just a slight immersion tweak that I though of

Edited by Boondockroberts
Posted
On 5/25/2022 at 5:12 PM, JB. said:

 

Well, I take your word for it. It was just for a joke anyway. It's for the next mod, as it's a very hardcore mod I was going to put a warning on the FOMOD. As well as linking to the Disney Plus page in case you chose "I didn't buy Fallout to see violence, death, and destruction. Take me to a safe place."

 

  Reveal hidden contents

Photo3.png.64be789a5eb6438c25edf20e5127ecdd.pngPhoto4.png.189fada2559e81e25239d681eaf0c2ed.png

 

Thanks for the holotapes/terminals! I don't know if I want to correct that. I'm thinking of disabling them all. And enable them if at some point you want to do the DLC. 

 

 

I'm pretty sure you could put functional links in the description of each option and just tag it something like "These options do nothing themselves, instead review the description and find links there". I've seen a lot of FOMODS that throw links for add-ons and patches in the description section. Not sure how as I haven't made one myself. Excited for your next mod as NR is freaking amazing and SL was a ton of fun on Oldrim so if it's anything like it I'd be down. Too bad FO4 is more limited on things like DD though.... 

 

Speaking of which, what am i missing to get the nail color to show up in my current game? Using CBBE bodyslide, do I just need to cook the hands for something again in bodyslide?

Posted
26 minutes ago, nokturnihs said:

I'm pretty sure you could put functional links in the description of each option and just tag it something like "These options do nothing themselves, instead review the description and find links there". I've seen a lot of FOMODS that throw links for add-ons and patches in the description section. Not sure how as I haven't made one myself. Excited for your next mod as NR is freaking amazing and SL was a ton of fun on Oldrim so if it's anything like it I'd be down. Too bad FO4 is more limited on things like DD though.... 

 

Speaking of which, what am i missing to get the nail color to show up in my current game? Using CBBE bodyslide, do I just need to cook the hands for something again in bodyslide?

I use the CBBE body and I didn't have any problem with choosing a nail color.  I didn't have to use bodyslide to get the nails....at least not that I know of...I just do the batch build using a modified curvy body.

Posted
8 hours ago, nokturnihs said:

I've seen a lot of FOMODS that throw links for add-ons and patches in the description section. Not sure how as I haven't made one myself.

 

If you can remember an example of a mod doing that, it's trivial to open up the mod and view the FOMOD configuration with a text editor to reverse-engineer how they made it work.

Posted (edited)

I've missed tons of discussion here but I was playing through again with some other content mods, the one that does anything with NW is Nuka World Plus that kicks in after the vanilla "Open Season" quest allowing you to retake NW with the faction of your choice MM, BOS, RR or Institute depending on who you;re allied with.  No conflicts so far, because Open Season hasn't kicked off of course, but just as a funny I"m doing the Safari mission and Minutemen randomly appeared patrolling the Safari adventure area, but not right up front.  I figured maybe they would fight if they ran into each other and wanted to see what happened.  So I go through the questline until dancing and when it pulls all the pack members in for the show, the Minutemen came in too, watched, then went back to patrolling.

 

No Issues so far, but just thought everyone might get a chuckle.

Safari.jpg

Edited by RileyAP
Posted
21 hours ago, zjzc said:

cwss is an optional mod (your apartment will have a functioning cwss bathroom if you have that mod). there should be a page in the installation window asking you if you want cwss support, just deny it if you dont use cwss.

Thanks for the Insite because I ended up uninstalling a one my mods plus reinstalling this then it worked

 

Posted

Not sure why, but game crashes when going through the dialog with Bradberton and Sierra in the bunker.
It also don't seem consistent at where in the dialog it "breaks" so to say, skipping dialog is also bit odd sometimes as well.
It seem to "fast forward" the dialog if skipped then crash after a skip or 2.
Up to this point I have had 0 issues with this mod and none have been added after so not sure what is causing it tbh...
Is there any way this dialog can be skipped to proceed?

Posted
17 hours ago, RileyAP said:

I've missed tons of discussion here but I was playing through again with some other content mods, the one that does anything with NW is Nuka World Plus that kicks in after the vanilla "Open Season" quest allowing you to retake NW with the faction of your choice MM, BOS, RR or Institute depending on who you;re allied with.  No conflicts so far, because Open Season hasn't kicked off of course, but just as a funny I"m doing the Safari mission and Minutemen randomly appeared patrolling the Safari adventure area, but not right up front.  I figured maybe they would fight if they ran into each other and wanted to see what happened.  So I go through the questline until dancing and when it pulls all the pack members in for the show, the Minutemen came in too, watched, then went back to patrolling.

 

No Issues so far, but just thought everyone might get a chuckle.

Safari.jpg

 

See. your dancing bringing peace to the wasteland.   Doing God's work, child!

Posted
12 hours ago, Shimba said:

Not sure why, but game crashes when going through the dialog with Bradberton and Sierra in the bunker.
It also don't seem consistent at where in the dialog it "breaks" so to say, skipping dialog is also bit odd sometimes as well.
It seem to "fast forward" the dialog if skipped then crash after a skip or 2.
Up to this point I have had 0 issues with this mod and none have been added after so not sure what is causing it tbh...
Is there any way this dialog can be skipped to proceed?

If you got to that point I don't think you have F4z Roh Do installed, CTD would have been much sooner. Send me a buffout log and we'll try to see the possible culprit.

 

On 5/26/2022 at 10:42 PM, L9veless said:

Finally completed it! (Well in so far as one can at the moment)

I have to say there were very few bugs, aside from having exactly 30 caps, which I mentioned in a previous post and a bit in

  Reveal hidden contents

Dry Rock Gulch where the quest marker doesn't update or say to follow Music (thought this was a bug before deciding to see how it played out)

 This mod is surprisingly bug free for me, I think some of the dialog could use a look at for with spell check but I had fun and I was impressed with how far along this mod came since I last played it.. I forget when. Excited to see where things go from here!
 

Thank you. As you may have noticed I am not an English speaker so broken English is part of the mod until someone wants to do the proofreading work, which is very heavy lifting.

Posted
7 hours ago, Boondockroberts said:

A monkey island duel

 

I'm dead.

 

Forget my 10/10 score on this mod, this one goes to 11

Thanks man. I've had to read a lot of insults/comebacks on reddit to fill in the gaps during the fight. Like this one. ?

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