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AAF Nuka Ride: A Porn Studio Mod


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Posted
On 5/22/2022 at 2:14 PM, JB. said:

 

 

Yes to both. ?

 

But some fixes (such as moving Maxson to the Prydwen, or raiders disappearing from GNN) unfortunately require redoing the quests. They don't take effect just by updating. ?

Ah great thanks

Posted
2 hours ago, JB. said:

Yep, my bad. Try to have more than 30 caps, it seems that if you have exactly 30 the dialogue will not appear. ?

 

I guess this is still forgotten :)

 

P.S. Please think about an MCM option or something similar to make NR changes permanent - i.e. so that it is impossible to do the vanilla NW questline no matter what.

Posted (edited)
43 minutes ago, Operand said:

 

I guess this is still forgotten :)

 

P.S. Please think about an MCM option or something similar to make NR changes permanent - i.e. so that it is impossible to do the vanilla NW questline no matter what.

I swear I remembered your warning. The condition was fixed. But I redid the quest for version 4 and made the same mistake again.

 

I don't know what benefit there would be in that. It is a decision that the player will make, especially if the player wants to get revenge on the Overboss. You wouldn't believe how many people have asked me how to kill the OB, since in my mod it's invincible. I already won the DLC years ago and I'm not going to play it again; my character is still in her apartment waiting for Nuka Ride 5.

 

Edit: But at some point in Nuka Ride you will be able to kill the Overboss - or rather, let him die - and if you choose that route, Mags Black will come up as the new leader. I think at that point I am going to block the DLC, at least its main missions, forever.  By then I'll make sure the player gets everything they would usually get if they played the DLC. Perks, special weapons, etc.

 

 

Edited by JB.
Posted (edited)
13 hours ago, JB. said:

especially if the player wants to get revenge on the Overboss.

 

well, the issue is that - first, PC can do so at any time without vanilla campaign (unless all NR NPC are marked essential and not protected? I honestly don't remember) and - second - there is little to no satisfaction in doing so since OB and Co won't ever remember PC during the vanilla NW campaign. My motivation here is mostly for lore reason. The option of removing NR installations (studios, NPCs and all the established lore) just looks wrong to me. Plus there's also an issue of the impact PC's actions did outside NW - for quests like the mule and whatnot.

 

13 hours ago, JB. said:

Edit: But at some point in Nuka Ride you will be able to kill the Overboss - or rather, let him die - and if you choose that route

 

Ah.. I still have my hopes that you will heed my plea and implement some sort of a "SHE IS MINE" route for OB. I really like the idea of OB claiming PC as "his property" yet it cannot coexist with PC being "everyone's property". No alpha-male would ever share his girl with anyone. Thus I never opt for the option where OB "owns" PC as that bears no meaning (in my opinion) - considering who OB actually is.

 

Perhaps something like a final quest of the mod where OB says - nope, nobody touches her now, she's mine. Investors? There is Lucy for it now. Nisha's errands? Let Nisha send her slaves (besides the whole mule ordeal looks awkward after like.. 3rd run? like - come on, how dumb everyone in the DC guards need be to not connect the dots here especially since PC is famous) Mason? Tough luck, pal, but I'm the boss. There are plenty of other actresses now in the Golden Globes. Also F*CK Gage. The dude is a sicko. No way I'm letting my girl near him ever again. Filming? Okay, I got some spare hours in my schedule so she'll be always shooting with me. Bonus points if such a route will have OB doing "I want to claim PC's sister too and enjoy double the dose of PC!" - so both PC and the clone will be OB's property with all the consequences.

 

Obviously, PC must make a choice here knowing full well that her filming options will be limited and that some opportunities (like Nisha's quests) will be lost - but that's all the more appropriate - actions have consequences and decisions should have repercussions. Being OB's property would mean great protection (and perhaps some prospects for advancing in PC's position in NW for future NR updates) but at the cost of not being promiscuous anymore.

 

And to not get carried away - it's not much "love" on OB's part as it is a sense of male pride and dominance. He obviously cares for PC - but not much as a lover - there's part of that but mainly it's willingness to make sure PC belongs to him (this is also why option with clone would make sense). Maybe it's even some parental connection - for instance, my PC is very young, something like barely 18 - younger than Ramona.

Edited by Operand
Posted
33 minutes ago, Operand said:

come on, how dumb everyone in the DC guards need be to not connect the dots here especially since PC is famous)

I like to think that, canonically, you only do the mule favor for Nisha once - it's the bare minimum to proceed with the story. The rest is in case you want the scooter and a perfect excuse to try all the variants it offers.

 

37 minutes ago, Operand said:

 there is little to no satisfaction in doing so since OB and Co won't ever remember PC during the vanilla NW campaign. My motivation here is mostly for lore reason. the option of removing NR installations (studios, NPCs and all the established lore) is just looks wrong to me. Plus there's also an issue of the impact PC's actions did outside NW - for quests like the mule and whatnot.

Think of it as a patch until I get to the point where I can finally close the story naturally. I had to do this. I don't know how long I'll be back on this and I wanted to give the option for everyone to continue their game, at the cost of the whole mod ending up closing. The entire mod stops and all protected characters become unprotected. 

 

 

I like your suggestion and think I'll go that route at some point. Now that I understand the mechanics around followers, I think I could also make the OB a follower... that prohibits you from equipping weapons and armor. 

Posted (edited)
2 hours ago, JB. said:

I like to think that, canonically, you only do the mule favor for Nisha once - it's the bare minimum to proceed with the story. The rest is in case you want the scooter and a perfect excuse to try all the variants it offers.

 

Think of it as a patch until I get to the point where I can finally close the story naturally. I had to do this. I don't know how long I'll be back on this and I wanted to give the option for everyone to continue their game, at the cost of the whole mod ending up closing. The entire mod stops and all protected characters become unprotected. 

 

 

I like your suggestion and think I'll go that route at some point. Now that I understand the mechanics around followers, I think I could also make the OB a follower... that prohibits you from equipping weapons and armor. 

i like the mule quest it gives you a reason to visit D.C and pole dance. Hop you will add other places like Goodneighbor, and also a goule actress :)

Edited by lee3310
Posted (edited)

I've dropped 4 hours into this mod so far with a new player and it's incredibly well done. Getting ready to jump back in after a long work day.

 

I appreciate that the dialogue is way more realistic compared to the usual juvenile stuff we sometimes get with quest mods. Playing this makes me want to watch Boogie Nights over and over.

 

The story is engaging and funny sometimes in ways that is actually funny. The progression of the main characters attitude is logical and I especially like how some of the characters are friendly and endearing to the PC instead of how other mods just behave as if she's a dirty whore all the time. The mod even dives into the psyche of the way some horrible people think about others.

Anyone reading this and wants to give it a try, this is top shelf. I only recommend starting out of the gate with a fresh character and have the mod "raiders pet" active so you can be unarmed without an issue (Though Nuka Ride does a great job of playing without any need for combat)

Also recommend disabling "Boston FPS fix AIO" as it causes flickering with Nuka Ride meshes (some say to put Nuka Ride lower in order but disabling worked best for me)

I have had a few CTD's  loading into an area while a scripted event was happening (ex: Diamond market during the guy accusing his bro of being a synth during the drug mule quest) Not sure if it was a clash or not but leaving after the event and coming back during the day fixed it)

Also one generic operator in the Parlour congratulated me on killing the Overboss using her default dialogue when that even never took place yet (as it would break the mod if I had)

 

The above were minor gripes and a testament to the mod that I could CTD a bunch of times and still want to play it.

 

Anyways. Excellent work 10/10

Edited by Boondockroberts
Posted (edited)
2 hours ago, Boondockroberts said:

... have the mod "raiders pet" active so you can be unarmed without an issue ...

 

There is at least one situation where Raider pet was actually "conflicting" in that matter:

 

Spoiler

When Nuka Ride sends you to abernathy farm you should have one weapon in your inventory, otherwise the raider pet quest can be started by a Raider NPC which is not supposed to do that in that situation (it happened to me and i immediatly loaded an older save because this will most likely break things as your not being able to run around freely for a while and scripted events are going to happen. I assume that this will also likely happen on later quests of Nuka Ride if you go w/o any weapon. Just take a switchblade or something like that.

 

Edited by Heinz01
Posted
8 hours ago, JB. said:

I like your suggestion and think I'll go that route at some point. Now that I understand the mechanics around followers, I think I could also make the OB a follower... that prohibits you from equipping weapons and armor.

 

Alright, now I'm waiting for it.

Posted (edited)
12 hours ago, Operand said:

 

well, the issue is that - first, PC can do so at any time without vanilla campaign (unless all NR NPC are marked essential and not protected? I honestly don't remember) and - second - there is little to no satisfaction in doing so since OB and Co won't ever remember PC during the vanilla NW campaign. My motivation here is mostly for lore reason. The option of removing NR installations (studios, NPCs and all the established lore) just looks wrong to me. Plus there's also an issue of the impact PC's actions did outside NW - for quests like the mule and whatnot.

 

 

Ah.. I still have my hopes that you will heed my plea and implement some sort of a "SHE IS MINE" route for OB. I really like the idea of OB claiming PC as "his property" yet it cannot coexist with PC being "everyone's property". No alpha-male would ever share his girl with anyone. Thus I never opt for the option where OB "owns" PC as that bears no meaning (in my opinion) - considering who OB actually is.

 

Perhaps something like a final quest of the mod where OB says - nope, nobody touches her now, she's mine. Investors? There is Lucy for it now. Nisha's errands? Let Nisha send her slaves (besides the whole mule ordeal looks awkward after like.. 3rd run? like - come on, how dumb everyone in the DC guards need be to not connect the dots here especially since PC is famous) Mason? Tough luck, pal, but I'm the boss. There are plenty of other actresses now in the Golden Globes. Also F*CK Gage. The dude is a sicko. No way I'm letting my girl near him ever again. Filming? Okay, I got some spare hours in my schedule so she'll be always shooting with me. Bonus points if such a route will have OB doing "I want to claim PC's sister too and enjoy double the dose of PC!" - so both PC and the clone will be OB's property with all the consequences.

 

Obviously, PC must make a choice here knowing full well that her filming options will be limited and that some opportunities (like Nisha's quests) will be lost - but that's all the more appropriate - actions have consequences and decisions should have repercussions. Being OB's property would mean great protection (and perhaps some prospects for advancing in PC's position in NW for future NR updates) but at the cost of not being promiscuous anymore.

 

And to not get carried away - it's not much "love" on OB's part as it is a sense of male pride and dominance. He obviously cares for PC - but not much as a lover - there's part of that but mainly it's willingness to make sure PC belongs to him (this is also why option with clone would make sense). Maybe it's even some parental connection - for instance, my PC is very young, something like barely 18 - younger than Ramona.

 

12 hours ago, JB. said:

I like to think that, canonically, you only do the mule favor for Nisha once - it's the bare minimum to proceed with the story. The rest is in case you want the scooter and a perfect excuse to try all the variants it offers.

 

Think of it as a patch until I get to the point where I can finally close the story naturally. I had to do this. I don't know how long I'll be back on this and I wanted to give the option for everyone to continue their game, at the cost of the whole mod ending up closing. The entire mod stops and all protected characters become unprotected. 

 

 

I like your suggestion and think I'll go that route at some point. Now that I understand the mechanics around followers, I think I could also make the OB a follower... that prohibits you from equipping weapons and armor. 

I'm the kind of player that wanna take revenge and take the seat of the overboss, showing you're not just a dumb whore and like you say to your sis, just played a role. I do in my current playthrough, and I just imagine all the raiders in Nuka world know that if they referred of your actress past, they just take a bullet between the eyes ( as the character says several times, you know how to use weapons even if nobody thinks you're serious ) . I think ( my own opinion ) you might let this possibility as it opens a lot of possible playthrough behind your mod :)

Edited by bedellia
Posted
1 hour ago, bedellia said:

I'm the kind of player that wanna take revenge and take the seat of the overboss,

 

Taking revenge is one thing. Taking OB's place?

 

Here I'd like to quote Isabela from DA2 - "Once you've let them do you, they will never respect you ever again" (she was a captain of a ship and refers to the crew here). Maybe it's just me but I'd never imagine savages like them NW raiders to accept PC as their OB after a half of them did her and another half saw her in AV. It just wouldn't work IRL. PC would need then to wipe out all the NW raiders and get new ones aboard and make sure no one of them sees her movies (which would be pretty much an impossible task)

 

Well, maybe I think too much "IRL" here. so I respect your position and if I recall, this route is also planned for the mod.

 

 

Posted
1 hour ago, Operand said:

 

Taking revenge is one thing. Taking OB's place?

 

Here I'd like to quote Isabela from DA2 - "Once you've let them do you, they will never respect you ever again" (she was a captain of a ship and refers to the crew here). Maybe it's just me but I'd never imagine savages like them NW raiders to accept PC as their OB after a half of them did her and another half saw her in AV. It just wouldn't work IRL. PC would need then to wipe out all the NW raiders and get new ones aboard and make sure no one of them sees her movies (which would be pretty much an impossible task)

 

Well, maybe I think too much "IRL" here. so I respect your position and if I recall, this route is also planned for the mod.

 

 

 

I suppose it would depend on how you view the PC.  In my case, she is "lost" when first coming out of the vault, does a few dangerous missions, then gets  a chance to learn more about the raiders that may have taken her child.   Events over take her leading her through NR, putting through a series of events that would break normal people but not my PC, she grows tough and while she does some of the stuff voluntarily (my PC tends to get more dominant as NR goes on.)  

 

While you do have precedence for what you are saying (Isabella DA2),  another Bioware game takes a different tack with Aria T'Loak who was "just another dancer" who took over Omega.   While the game doesn't state it clearly, I always took part of the suggestion that she, at first, seduced key people then took power.    I would say that no one on Omega would disrespect her even with her sordid past.  

 

The great thing is that we are talking about our own ideas on what drives our respective PCs, with NR filling a huge gap (imo) in reasoning as to why my PC would even consider leading most of Nuka World alive.   While some in Nuka world treat her bad, there is still a number of people who respect her, while in Diamond City, she is looked down upon.   Of course, I have "added" a bit to the settings of the AAF Violate, where the raiders are just as likely to accost her as DC and GN.   Only the MM and RR are her "safe" partners (and institute but .. I have yet to side with the Empire)

Posted
22 minutes ago, steelpanther24 said:

Aria T'Loak who was "just another dancer" who took over Omega. 

 

Oh nope :) This is a very unfair comparison. Aria simply .. outlived her past. She was a dancer and a harlot in her youth - true, but by asari standards between their youth and their mature / late years it's half a millennia worth of time. Not many races live even a fifth of that time. So whatever and whoever with she was involved are now relics of a bygone era long forgotten through the sands of time. Father time effectively did this for Aria:

 

2 hours ago, Operand said:

PC would need then to wipe out all the NW raiders and get new ones aboard and make sure no one of them sees her movies

 

besides Aria did indeed cleared Omega - completely ... multiple times. So yeah, she had that past, but there's only one participant of those events currently alive: herself.

 

Anyways, I'm not against the revenge+overtake route - it just wouldn't be my cup of tea as it doesn't align with how I view it IRL. My opinion doesn't make it a bad idea (it's the same while currently I don't opt for PC being OB's property)

Posted
2 hours ago, Operand said:

Well, maybe I think too much "IRL" here. so I respect your position and if I recall, this route is also planned for the mod.

I have two finale and in none of them are you OB. For that you can do the DLC.

 

At some point the OB will be mortally wounded and you will have the opportunity to decide his fate without anyone knowing.

 

Ending 1 - OB lives and you end up as his Overbitch -here I can implement your ideas about exclusivity-.

 

Ending 2 - Mags takes over as leader with the death of the OB. I had planned that the leader would be Bradberton and Sierra would be his Overbitch, but due to technical limitations I am not going to do it. Bradberton is not a normal NPC and I must cut his dialogues, not use hello topics because the subtitles stay forever on the screen, and the dialogues do not respect the estimated reading time. 

Posted (edited)
26 minutes ago, Operand said:

 

Oh nope :) This is a very unfair comparison. Aria simply .. outlived her past. She was a dancer and a harlot in her youth - true, but by asari standards between their youth and their mature / late years it's half a millennia worth of time. Not many races live even a fifth of that time. So whatever and whoever with she was involved are now relics of a bygone era long forgotten through the sands of time. Father time effectively did this for Aria:

 

 

besides Aria did indeed cleared Omega - completely ... multiple times. So yeah, she had that past, but there's only one participant of those events currently alive: herself.

 

Anyways, I'm not against the revenge+overtake route - it just wouldn't be my cup of tea as it doesn't align with how I view it IRL. My opinion doesn't make it a bad idea (it's the same while currently I don't opt for PC being OB's property)

 

 

My point is that this mod fits into anyone who wants to "wake up the dark side" of their PC.   @JB. hit a home run on this mod, with his writing style.    Before, when my PC went to Nuka World, I would keep the raiders alive long enough to sell all the junk I was collecting around Nuka world, clearing everything then opt to shoot everyone (after maxing out Gage's loyalty) because none of them had any personality other than paper villains.    Now, I begin to lean more toward the operators, have sympathy for Mason, still hate Nisha and find Gage to be duplicitous in his (future) dealings with the PC.    

 

Again, this very conversation happens rarely for free mods, but happens often for this one.   The mark of a well done for profit DLC (like Far Harbor).

 

one more non FO4 related edit:

WRT Aria, there is that saying, you can outlive the Salarian, but you can't outlive their bookkeeping.   That Krogan and Asari are present on Omega suggests that there are at two long lived races that could be as old as Aria at Omega.   Also... I am of the camp that Aria is in her Matriarch stage but super early, as evidence by her unmottled head, unlike every other Matriarch, so she isn't super old for the Asari.  Of course, maybe she has cosmetic surgery done, but still she could not outlive her past unless she was the only one.    As for her clearing out Omega, yes, that could happen, but she would still need the help of more than the Batarians and Vorcha. 

Edited by steelpanther24
Posted
13 hours ago, Boondockroberts said:

I've dropped 4 hours into this mod so far with a new player and it's incredibly well done. Getting ready to jump back in after a long work day.

 

I appreciate that the dialogue is way more realistic compared to the usual juvenile stuff we sometimes get with quest mods. Playing this makes me want to watch Boogie Nights over and over.

 

The story is engaging and funny sometimes in ways that is actually funny. The progression of the main characters attitude is logical and I especially like how some of the characters are friendly and endearing to the PC instead of how other mods just behave as if she's a dirty whore all the time. The mod even dives into the psyche of the way some horrible people think about others.

Anyone reading this and wants to give it a try, this is top shelf. I only recommend starting out of the gate with a fresh character and have the mod "raiders pet" active so you can be unarmed without an issue (Though Nuka Ride does a great job of playing without any need for combat)

Also recommend disabling "Boston FPS fix AIO" as it causes flickering with Nuka Ride meshes (some say to put Nuka Ride lower in order but disabling worked best for me)

I have had a few CTD's  loading into an area while a scripted event was happening (ex: Diamond market during the guy accusing his bro of being a synth during the drug mule quest) Not sure if it was a clash or not but leaving after the event and coming back during the day fixed it)

Also one generic operator in the Parlour congratulated me on killing the Overboss using her default dialogue when that even never took place yet (as it would break the mod if I had)

 

The above were minor gripes and a testament to the mod that I could CTD a bunch of times and still want to play it.

 

Anyways. Excellent work 10/10

Thank you for your kind comment. I'm glad people appreciate the details. I think a lot of erotic mods today end up corrupting the idea of what an adult mod can be. I recently came across a streamer complaining that there is too much dialogue and too little sex on Nuka Ride. Man... adult mods =/= mods for horny guys.

Posted (edited)
59 minutes ago, JB. said:

OB lives and you end up as his Overbitch -here I can implement your ideas about exclusivity-.

 

Well, this is an unexpected and a very nice surprise. It actually provides for a solid motivation for OB to become attached to PC enough to make her exclusively his property. It's like two pieces of puzzle coming together, I like it.

 

59 minutes ago, JB. said:

Ending 2 - Mags takes over as leader with the death of the OB.

 

Mags, not Mason? I guess either one works. Asking because with Mason the option "still being OB's girl" would remain on a table - it could be cool for those who just hate current OB but like the idea for PC  being an "important girl in NW"

 

57 minutes ago, steelpanther24 said:

Before, when my PC went to Nuka World, I would keep the raiders alive long enough to sell all the junk I was collecting around Nuka world, clearing everything then opt to shoot everyone (after maxing out Gage's loyalty) because none of them had any personality other than paper villains.

 

Not to be harsh on @JB. but there are still plenty of in-lore reasons to absolutely hate NW raiders - just listen to some holotapes at the Disciples' Lair and it would make your blood chill. The vanilla NW characters are mostly plain because Beth didn't care to create enough quests with them - but their motivation, lore and character traits could be still discovered to a solid extent by following the leads like - notes, holotapes and other evidence. You can watch Oxhorn's videos on yt if you want to understand their lore (but major warning: you'll never perceive raiders the same ever again and you'll likely hate them after that - as well you should :) ).

 

A conscience and kind PC can never stand those raiders out of her own will. Just consider one thing (which is absolutely great btw): video-games yet do not transmit smells. Because that alone would make it unbearable to be more than several minutes in places like Pack's Lair - or - far worse - Disciples' Lair. The stench of rotten corpses on those pikes would make it absolutely brutal to come anywhere near. The diseases and insects would make it a literal hell too.

 

_________________________________________

 

Btw, while I'm at it - maybe to indeed make it possible for a PC to come to like the raiders - two things would happen in NR mod:

 

- Clean the environments (corpses, trash etc) up. This is to address the issue I mentioned above regarding the places where raiders reside (even the worst of cannibalistic tribes in Africa don't do what those raiders do). Currently I'm using "cleaner NW" mod but it mostly removes trash and some clutter, I always have to remove corpses myself

 

- Change the vanilla raiders lore. Change those horrible backstories of Mags (who committed matricide and patricide)  or Nisha and Disciples (I probably shouldn't comment on what they did - not everyone has a stomach for that stuff). And .. pack too :) Those  make food of their slaves. How: clean up the evidence of them doing so, clean up some dialogues, remove stuff like terminal entries or holotapes. Change (in-lore references) the way raiders overtook NW - say, they were clearing it up from monsters and then traders came looking for protection and their current arrangement was a "fair deal" (as much as it can be fair in a post-apocalypse)

Edited by Operand
Posted
47 minutes ago, JB. said:

Bradberton is not a normal NPC

 "Bradberton and Sierra" i love this premise ?and Bradberton can transfer his mind into a Synth with the help of a certain "Suger Daddy" you know... food for thoughts.

 

And by creating a new npc with only Bradberton face (easily done with CK) you circumvent most of the complications   

Posted (edited)
4 hours ago, Operand said:

 

Taking revenge is one thing. Taking OB's place?

 

Here I'd like to quote Isabela from DA2 - "Once you've let them do you, they will never respect you ever again" (she was a captain of a ship and refers to the crew here). Maybe it's just me but I'd never imagine savages like them NW raiders to accept PC as their OB after a half of them did her and another half saw her in AV. It just wouldn't work IRL. PC would need then to wipe out all the NW raiders and get new ones aboard and make sure no one of them sees her movies (which would be pretty much an impossible task)

 

Well, maybe I think too much "IRL" here. so I respect your position and if I recall, this route is also planned for the mod.

 

 

Yeah but there is one thing in the NW DLC about Gage's convention, you kill the overboss, you are the OB (Nisha first meeting I think ). So yeah, I think it's lore friendly ( maybe not Irl friendly but we are not living in the world of fallout ) that, even if they don't respect you ( at least at the beginning, when you make them rich and give them territory in NW and Commonwealth, it's another story ) because of your past they have to shut up in front of you.( yeah I would like to shoot the first who says "hello little mule" )

 

And for the raider thing, my pc after being raped, abducted drug addict, alcohol addict, prostitute ( to get rid of a shock collar ) raped again, porn actress, with all the bad treatments, is totally insane at the end of NR, and has become a raider like the others.

My opinion ?

Edited by bedellia
Posted
22 minutes ago, bedellia said:

Yeah but there is one thing in the NW DLC about Gage's convention, you kill the overboss, you are the OB (Nisha first meeting I think ).

 

True, with one "but": the whole arrangement works on the premise Colter failed as the OB and in NR mod he's a very successful leader who holds the gangs strong. Therefore there is no need for Gage to come up with the plan to overthrow OB, there will be no arrangement and there will be no automatic "whoever killed OB is the new OB" thing. Come to think of it - now that you mentioned it, it makes even less sense for the vanilla NW campaign because how in the world OB changed from a successful leader to a sorry hated wimp in just one day? Seems unreasonable..

 

Btw: the traces of Gage's betrayal can still be found on the terminals even with NR mod, @JB. :) You might want to fix that.

Posted
2 hours ago, Operand said:

 

True, with one "but": the whole arrangement works on the premise Colter failed as the OB and in NR mod he's a very successful leader who holds the gangs strong. Therefore there is no need for Gage to come up with the plan to overthrow OB, there will be no arrangement and there will be no automatic "whoever killed OB is the new OB" thing. Come to think of it - now that you mentioned it, it makes even less sense for the vanilla NW campaign because how in the world OB changed from a successful leader to a sorry hated wimp in just one day? Seems unreasonable..

 

Btw: the traces of Gage's betrayal can still be found on the terminals even with NR mod, @JB. :) You might want to fix that.

You're right :) but even if you are the OB, there's still challenger ( Amoral Combat ) so , does it mean that the arrangement still works ?

Posted (edited)
48 minutes ago, bedellia said:

so , does it mean that the arrangement still works ?

 

No, that just means you've found another plot hole - good one spotting that. But there are plenty others. Like I mentioned earlier - terminal entries, some NPC calling PC "a boss" in some rare dialogues (for instance if PC doesn't respond for a long time NPC will ask if everything is alright or why is she silent - calling her "boss" in some cases), I believe there are also still some notes or holotapes pointing out to vanilla NW campaign. That kind of stuff.

 

But if we don't nitpick and assume the plot of the NR as canonical for NW in case of this mod being present - then yes, OB is a successful gang leader, everyone's happy with him, he funds NW through investments, he has ties with BoS, he owns a booming AV studio, he's badass enough to put entire Andrew Station's gang into dirt a-la Terminator.. and the list goes on. He's certainly not a sore loser luring a bunch of petty wastelanders into shabby traps for some jollies.

Edited by Operand
Posted
3 hours ago, Operand said:

Btw: the traces of Gage's betrayal can still be found on the terminals even with NR mod, @JB. :) You might want to fix that.

Of course. But where can I find that? I've googled and you seem to be referring to Nisha's holotapes?

 

 

BTW does anyone know of any FOMOD in whose options there are links to websites? I would like to see how it is done. For example, if someone chooses an option X, the fomod redirects them to a website. 

Posted
1 hour ago, Operand said:

 

No, that just means you've found another plot hole - good one spotting that. But there are plenty others. Like I mentioned earlier - terminal entries, some NPC calling PC "a boss" in some rare dialogues (for instance if PC doesn't respond for a long time NPC will ask if everything is alright or why is she silent - calling her "boss" in some cases), I believe there are also still some notes or holotapes pointing out to vanilla NW campaign. That kind of stuff.

 

But if we don't nitpick and assume the plot of the NR as canonical for NW in case of this mod being present - then yes, OB is a successful gang leader, everyone's happy with him, he funds NW through investments, he has ties with BoS, he owns a booming AV studio, he's badass enough to put entire Andrew Station's gang into dirt a-la Terminator.. and the list goes on. He's certainly not a sore loser luring a bunch of petty wastelanders into shabby traps for some jollies.

 

Key point, NR is more Fallout universe than FO4.  I am surprised no one has made a YT video about it.

Posted (edited)
1 hour ago, JB. said:

Of course. But where can I find that? I've googled and you seem to be referring to Nisha's holotapes?

 

Terminals, not holotapes.

 

0304EA2A ; the one where they argue with Gage and then Gage sets OB for a trap
0304EA28 ; the one where OB is just a dumb@ss

 

- my recommendation here would be to replace these (and the one I list below) with some sort of NR-related lore. You know, OB about Ramona and PC, Nisha about her drug and maybe OB, Mason about PC and the Studio, etc.

 

How to find:

1. Open FO4Edit, chose Nuka World DLC

2. Go to TERM section

3. Sort by name or editor id (whichever suits the purpose better)

4. Focus on "Colter's <anything>"

 

Repeat for other things if you wish - like notes and holotapes. You'd of course need to know how they are called in-game.

 

If you want to change raider's lore - like those horrible Disciples things, then you can fix their terminals too:
 

Spoiler

 

; Disciples:
0304E41B
0304E41D
0304E41E
0304E41F
0304E419
0304E97D
0304F573
0304E420
; Operators:
0304DF8B
0304D54F
; Pack:
030503B9
; Gauntlet (probably okay to skip these)
0304CB48
0304CB4C
0304CB4F
0302E1AB

 

 

Holotapes (which I found after a quick look):
 

Spoiler

 

; Disciples
03043BC8
03043BC9
03043BCA
0304E97E
; Operators
030489B6
030489B5
030489B7
; Pack
0304A517
0304A518
0304A519

 

 

Notes (which I found after a quick look):

Spoiler
; Disciples (probably ok to skip):
0304E97C
0304E97B
; Gage (incriminating the betrayal, likely needs fixing):
0304AA33
0304AA34
0304AA35
; Pack (probably okay to skip):
0304A51A
0304A51B
0304A51C
0304A51D
0304A51E
0304A51F
0304A520
0304A521
0304A522
; Other grim stuff:
03046DCF
03046DD1
03046DD3

 

 

As for the blood, gore, corpses, chopped heads, trash and other mess raiders have - I can only hope there will be at least an installation option (FOMOD?) for NR to get rid of those. Because even after fixing the notes/holotapes/whatnot with such environments the picture paints itself. My PC would faint after just glancing over that once.

 

Also it might make sense to remove the Gauntlet altogether (seal the entrances and remove any evidence of its existence). Because in NR-lore it cannot exist at all.

 

  

1 hour ago, JB. said:

BTW does anyone know of any FOMOD in whose options there are links to websites? I would like to see how it is done. For example, if someone chooses an option X, the fomod redirects them to a website. 

 

Ummm.. I'd advice against that. In my humble opinion that's at best extremely annoying or sketchy at worst :)  Or maybe I have some flashbacks from ads running rampant during the pre-adblock Internet era.

Edited by Operand

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