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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

hi J.B i just tested my clone as a companion for few hours and i noticed some minor bugs but they need to be confirmed because it could be a mod conflict.

1st, i can't use stimpacks on her when she enters bleeding state (survival)

Second, she makes male grunts and groan when in combat (she sounds exactly like "Nate"). 

Third, i gave her a baseball bat and sometimes when i unequip my weapon she glitches and keep hers or stay in combat state holding an invisible weapon... 

Last, she stays too far behind as a follower (follow distance is set to far).

Edited by lee3310
Posted
1 hour ago, lee3310 said:

hi J.B i just tested my clone as a companion for few hours and i noticed some minor bugs but they need to be confirmed because it could be a mod conflict.

1st, i can't use stimpacks on her when she enters bleeding state (survival)

Second, she makes male grunts and groan when in combat (she sounds exactly like "Nate"). 

Third, i gave her a baseball bat and sometimes when i unequip my weapon she glitches and keep hers or stay in combat state holding an invisible weapon... 

Last, she stays too far behind as a follower (follow distance is set to far).

 

Oh, she must have a keyword for that. I put it on and see that it works.

 

1.png.0259da2457babc3242b8cf47834b7e90.png

 

The voice thing can't be fixed with the creation kit... but surprisingly, I was able to fix it with Fo4Edit! Check it out to see how it goes. I can't get her to grunt and stuff. 

 

Nuka Ride.esp

 

Posted

This is best fallout 4 mod ever.

DLC-like gameplay and 12/10 content.

Almost perfect. I change body slots in fo4edit every time and make some changes in OS, but it is my personal wish.

Posted

So the one issue I had for an entire massively modded (407 activated plugins) Nuka Ride playthorugh is that I can't dismiss my sister as a companion.  No matter where I try she says "Hell Yeah" and keeps following me.  I'm sure there is a console command to get rid of her, so I went back a bunch of pages, but haven't found it yet.  I'll keep looking, but if anyone has it right off-hand it would be appreciated.

Posted
15 hours ago, JB. said:

 

Oh, she must have a keyword for that. I put it on and see that it works.

 

1.png.0259da2457babc3242b8cf47834b7e90.png

 

The voice thing can't be fixed with the creation kit... but surprisingly, I was able to fix it with Fo4Edit! Check it out to see how it goes. I can't get her to grunt and stuff. 

 

Nuka Ride.esp 5.33 MB · 8 downloads

 

Thx J.B you fixed the most important bug on the list, now i can heal my clone but the male sound is still in effect you can hear it when Crystal (sugarbomb for me :) ) get hit 

Posted (edited)

Im stuck at the gunner mission. When the PC must respond to the gunner with "Yes Sir" nothing happening , the conversation menu just instantly reappears no matter what I choose...

Spoiler

image.png.74f9f026b31d2386073463bbf9ea4ea9.png

 

Edited by Perelik
Posted
19 minutes ago, lee3310 said:

Thx J.B you fixed the most important bug on the list, now i can heal my clone but the male sound is still in effect you can hear it when Crystal (sugarbomb for me :) ) get hit 

You have that mod that puts voices on my Nuka Ride characters? I read that the clone has male voices by mistake.

Posted (edited)

@Perelik

 

I really don't know. There are no specific conditions in that dialog. But it should send you to stage 180. Use the guide on the main page to see the specific command to advance to the stage.

Edited by JB.
Posted (edited)
2 hours ago, RileyAP said:

So the one issue I had for an entire massively modded (407 activated plugins) Nuka Ride playthorugh is that I can't dismiss my sister as a companion.  No matter where I try she says "Hell Yeah" and keeps following me.  I'm sure there is a console command to get rid of her, so I went back a bunch of pages, but haven't found it yet.  I'll keep looking, but if anyone has it right off-hand it would be appreciated.

Do you have "Unlimited companion framework" or any mod that alters the vanilla companion mechanism?

the only console cmd I'm aware of is 

cf "actor.SetCompanion" True True

cf "actor.SetComanion" False False

 

Edited by lee3310
Posted (edited)

 

 

59 minutes ago, JB. said:

You have that mod that puts voices on my Nuka Ride characters? I read that the clone has male voices by mistake.

 Voiced Nuka ride ? which mod ? can you send me a link please, i wanna try it even if it's male voices hhh 

Edited by lee3310
Posted
1 hour ago, Perelik said:

Im stuck at the gunner mission. When the PC must respond to the gunner with "Yes Sir" nothing happening , the conversation menu just instantly reappears no matter what I choose...

  Reveal hidden contents

image.png.74f9f026b31d2386073463bbf9ea4ea9.png

 

 

56 minutes ago, JB. said:

I really don't know. There are no specific conditions in that dialog. But it should send you to stage 180. Use the guide on the main page to see the specific command to advance to the stage.

 

Posted

@JB. 

Spoiler

i'm doing the chip morse mission of the golden globes and for some reason everytime i talk to him he only gives me the vanilla dialogue, and if i did get him to go to the bathroom, he just dissapears along the way. how do i fix this? or what is the cause of this? thank you

 

Posted (edited)
20 hours ago, lee3310 said:

hi J.B i just tested my clone as a companion for few hours and i noticed some minor bugs but they need to be confirmed because it could be a mod conflict.

1st, i can't use stimpacks on her when she enters bleeding state (survival)

Second, she makes male grunts and groan when in combat (she sounds exactly like "Nate"). 

Third, i gave her a baseball bat and sometimes when i unequip my weapon she glitches and keep hers or stay in combat state holding an invisible weapon... 

Last, she stays too far behind as a follower (follow distance is set to far).

 

While this is an .. unfortunate bug, it leads to an interesting idea - what if there was an option for created clone to be male (I guess this needs an MCM switch for that which works only prior to completing the quest). Wink ;)  @JB. A load of content to add of course, but probably could add an interesting variety within the bounds of already established mod lore and character. So I say - that's a (relatively) cheap win.

 

P.S. If using AFT and managing a companion, it's an unfortunate consequence of that mod - it will reset the gender flag of a managed actor resulting in females being technically considered males (they will have their ActorBase gender flag = 0)

Edited by Operand
Posted
3 hours ago, JB. said:

@Perelik

 

I really don't know. There are no specific conditions in that dialog. But it should send you to stage 180. Use the guide on the main page to see the specific command to advance to the stage.

Hey I think I found the problem , Captain Wes is not spawned there. Can you give me ID of the npc from NUKA RIDE, all other NPCs start with 50... for me , and when I search for theyr name with help"name" 4 like Gage ID 5000cfb9 .... but when I try help "Captain Wes" there is no ID for him withc starts with 50 I have couple summoned all of these but ... they are not valid for the mod, and I dont know how to search for his ID

Posted
3 hours ago, lee3310 said:

Voiced Nuka ride ? which mod ? can you send me a link please, i wanna try it even if it's male voices hhh

Most work really nice, the one that is jarring is the clone as it's a real deep male voice still.

 

3 hours ago, lee3310 said:

Do you have "Unlimited companion framework" or any mod that alters the vanilla companion mechanism?

Nope, I stripped all those out of my load order back when they were causing issues in NR 3.x testing, as I'm not a big fan of playing with companions.

 

3 hours ago, lee3310 said:

cf "actor.SetCompanion" True True

cf "actor.SetComanion" False False

Tried those, but I seem to remember NR command that I could use that someone(probably @JB.) had posted in here a long time ago, I just can't find it.

Posted (edited)

@RileyAP Try this. 

 

5500 [Function] Sister is no longer a follower      SetStage _NukaRide_Sister 5500

 

 

guide

Edited by JB.
Posted (edited)
22 minutes ago, Perelik said:

Hey I think I found the problem , Captain Wes is not spawned there. Can you give me ID of the npc from NUKA RIDE, all other NPCs start with 50... for me , and when I search for theyr name with help"name" 4 like Gage ID 5000cfb9 .... but when I try help "Captain Wes" there is no ID for him withc starts with 50 I have couple summoned all of these but ... they are not valid for the mod, and I dont know how to search for his ID

Oh, that's because Captain Wes is dead in your game. Are you playing in a new game? I don't remember his ID - you'll find it on the fallout wiki - but basically it will work like this:

 

Load a save where "The Special Girls" has not started yet
revive Wes
Recycle him
Then proceed to play the mod and starts The Special Girls (it is started by Charlotte).

Edited by JB.
Posted (edited)
1 hour ago, Operand said:

 

While this is an .. unfortunate bug, it leads to an interesting idea - what if there was an option for created clone to be male (I guess this needs an MCM switch for that which works only prior to completing the quest). Wink ;)  @JB. A load of content to add of course, but probably could add an interesting variety within the bounds of already established mod lore and character. So I say - that's a (relatively) cheap win.

 

P.S. If using AFT and managing a companion, it's an unfortunate consequence of that mod - it will reset the gender flag of a managed actor resulting in females being technically considered males (they will have their ActorBase gender flag = 0)

I have "Unlimited companion framework" but never used it on any one but it could be that.

And if you ask me, i would like an option with no clone at all? cause you know... i feel kind of threatened by an immortal nerver aging version of me. She could replace me at any time and my character will end up in one of Nisha cages. 

Edited by lee3310
Posted
On 5/27/2022 at 6:43 AM, vaultbait said:

 

If you can remember an example of a mod doing that, it's trivial to open up the mod and view the FOMOD configuration with a text editor to reverse-engineer how they made it work.

I can remember seeing that in FOMOD installations but my friend you are assuming I can remember which ones... Been modding Skyrim since I could and every other game I play pretty much... I *could* look through them all individually but i think @JB. Would find an answer before then and I'd be something like 75 years old looking through my mod archives... 

Posted (edited)
9 hours ago, RileyAP said:

 

Tried those, but I seem to remember NR command that I could use that someone(probably @JB.) had posted in here a long time ago, I just can't find it.

Yeah, I am replicating it now.

 

Ok, I even corrected a mistake of mine. The "Wait" package was not configured correctly. Now the clone stays to dance for five secs while she waits for you. (The "I'm the Overbitch" dance). 

 

 

 

493004114_Capturadepantalla2022-05-3002_33_14.png.392cf77d1a63aeec88d80032ea645576.png

 

 

Please download the latest version of MEGA. (Uploaded just today: 05/30/2022)

 

 

I will never make a follower again in my life.

 

 

*Proceeds to make the Overboss a misogynistic follower*

 

 

Edited by JB.
Posted
10 hours ago, lee3310 said:

i feel kind of threatened by an immortal nerver aging version of me. She could replace me at any time and my character will end up in one of Nisha cages. 

 

Well.. glad I'm not the only one having these thoughts.

 

Spoiler

  

On 4/15/2022 at 3:02 PM, Operand said:

At the same token, specifically because the previous point worked, it led me to some .. unpleasant lore-wise inner thoughts. Before discovery of the clone, PC was enjoying her "unique" position (thanks to unique PC body mod) of being a bombshell actress. Now though - it was no longer the case which led to the following thinking: with the PC clone available, who would actually want to have PC around? Unique body was just a trigger of thought, it's irrelevant in the general lore context, it's an overall discovery that the clone is just a superior version of the PC - clone doesn't need to drink or eat (why though? in-lore synths need that), clone will not age (in-lore synth property), clone will not get fat or out of shape (in-lore synth property), clone will always do as she's told (programmed that way), so.. I just fail to see why anyone would still want PC around? Neither Corsican or Charlotte nor Overboss or Mason would choose PC over clone for any reason as far as the narrative goes atm. So it would make the PC really.. afraid of what's to come. Especially if PC is not a smart one and it's just a defenseless submissive girl fully dependent on her bosses. All PC had to offer before was her beauty and looks (at least as far as the lore of this mod goes) and now there's another girl who has the exact appearance and has to offer a lot more on top of it.

 

 

Posted (edited)
3 hours ago, JB. said:

Please download the latest version of MEGA. (Uploaded just today: 05/30/2022)

Grabbing now, will test to see if I can get rid of her as a follower, with you know not "getting rid" of her. :)

 

Edit - Just FYI the Mega Link is not working, unless of course you are uploading the new version and that's why it's not showing.

Edited by RileyAP
Posted
3 hours ago, RileyAP said:

Grabbing now, will test to see if I can get rid of her as a follower, with you know not "getting rid" of her. :)

 

Edit - Just FYI the Mega Link is not working, unless of course you are uploading the new version and that's why it's not showing.

Oh crap... I deleted the wrong folder and the link went to hell. New link now available.

Posted
2 hours ago, JB. said:

Oh crap... I deleted the wrong folder and the link went to hell. New link now available.

Grabbed the new one and was able to dismiss her right away, no issues!!

 

Now to try and figure out FPER, WDF & ROF.......

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