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AAF Nuka Ride: A Porn Studio Mod


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Posted
13 hours ago, steelpanther24 said:

You should be in the outfit that Mason gives you.

just checked and i was wearing the outfit that Mason gave and they still weren't there. and this was all thats inside.

20220601061514_1.jpg

Posted
2 hours ago, Igildr said:

just checked and i was wearing the outfit that Mason gave and they still weren't there. and this was all thats inside.

20220601061514_1.jpg

Most people that have this problem did not finish the conversation with Mason and left before he gives you the white knitted top and the jean shorts.  If that conversation does not finish then this quest will not advance.  You can try and setstage past this, but if it a conflict with some other mod then it will most likely persist later on down the road.

Posted
2 hours ago, Splithorse said:

Most people that have this problem did not finish the conversation with Mason and left before he gives you the white knitted top and the jean shorts.

thank you i was missing the pants. didnt know i needed more cloths from him

Posted
22 hours ago, Operand said:

Hey man, do you know how I can select a random actor from a formlist? It seems simple but I can't find the key.

I have a formlist with 10 potential clients.

I want to select any of them to move it to a specific spot and be able to interact with the player.

This doesn't compile:

(MyList.GetAt(Utility.RandomInt(0, (MyList.GetSize() - 1))).MoveTo(MySpot)

Posted (edited)
4 hours ago, JB. said:

Hey man, do you know how I can select a random actor from a formlist? It seems simple but I can't find the key.

I have a formlist with 10 potential clients.

I want to select any of them to move it to a specific spot and be able to interact with the player.

This doesn't compile:

(MyList.GetAt(Utility.RandomInt(0, (MyList.GetSize() - 1))).MoveTo(MySpot)

 

I think you might need to cast the return value of GetAt as an actor or objectref.

When my code isn't compiling I sometimes find it helpful to break it up a bit.

 

int randIndice = Utility.RandomInt(0, (MyList.GetSize() - 1))
Actor randCustomer = MyList.GetAt(randIndice) as Actor
randCustomer.MoveTo(MySpot)

 

I don't have easy access to a compiler ATM to double check. But I think that should work.

Edited by kaxat
Posted (edited)
1 hour ago, kaxat said:

 

I think you might need to cast the return value of GetAt as an actor or objectref.

When my code isn't compiling I sometimes find it helpful to break it up a bit.

 

int randIndice = Utility.RandomInt(0, (MyList.GetSize() - 1))
Actor randCustomer = MyList.GetAt(randIndice) as Actor
randCustomer.MoveTo(MySpot)

 

I don't have easy access to a compiler ATM to double check. But I think that should work.

Thank you Khaxat!! 

 

The script compiled successfully.


I can even fix my next problem, which is to fill the selected random actor with an alias.

 

ClientAlias.ForceRefTo(randCustomer)

 

Edit: 

 

 

Well, it did compile, but it doesn't seem to work. I got this: 

 

Cannot call MoveTo() on a None object, aborting function call

 

I checked the formlist -is correctly filled with the npcs-, the property, etc., everything is correct. 

 

I'll see if there is another way. 

Edited by JB.
Posted (edited)
10 hours ago, JB. said:

Well, it did compile, but it doesn't seem to work. I got this: 

 

Cannot call MoveTo() on a None object, aborting function call

 

I checked the formlist -is correctly filled with the npcs-, the property, etc., everything is correct. 

 

I'll see if there is another way. 

 

By "filled" I do hope you mean it's filled with their references (ACHR records), not the "actor" ones (NPC_ records)?

The code above should in general work, your problem likely comes from this place:

 

Quote
Actor randCustomer = MyList.GetAt(randIndice) as Actor

 

in case the object cannot be casted to a designated type, None will be returned. So even if your FormList is not empty, if it's not filled with something convertible to the Actor type, you will see this issue.

 

Also, I recommend: logging, logging, more logging. It's your only reliable way to get to the truth in run-time. Log what is inside your form list, log what was the random index selected, log what came as a result of selecting an actor, etc.

Edited by Operand
Posted (edited)
4 hours ago, Operand said:

 

By "filled" I do hope you mean it's filled with their references (REFR records), not the "actor" ones (NPC_ records)?

 

Oh... well yeah, I have filled it with the base actors. I had no idea that I could fill the formlist with references. ?‍♂️

 

1.png.f816fedb25d58b8020621539739e8674.png

Edited by JB.
Posted (edited)
36 minutes ago, JB. said:

I had no idea that I could fill the formlist with references.

 

Not "could", but strictly "must" (for the purpose of your functionality). Consider the base NPC_ record as just a template. You can have as many Actor entries out of that template as you wish - so you need to specify which reference do you use precisely.

Edited by Operand
Posted

This is my 3rd playthrough of this mod.

I'm not sure what's going on but it is extremely unstable this time. I am constantly getting random crashes when I initiate dialogue with various NPCs (Overboss, Corsican, Mags).
The only thing that's different this time is that I'm using F4z Ro D-oh - Silent Voice so I can skip through dialogue I have already seen and get to the new content.

I'm not sure if F4z Ro D-oh has anything to with the crashes, my other suspicion is one of the recent updates to Sex Attributes, I cannot think of anything else that has changed since last playthrough (besides a couple updates to this mod as well). I am also playing in Survival this time, while previous runs were on normal difficulty.

 

I've seen some reports of similar crashes earlier in the month, so I thought I'd report my issues in case it is of any help towards troubleshooting.
Let me know if there's anything else I can look for to provide (Buffout/papyrus logs, etc...)

 

Posted (edited)
6 minutes ago, Chupacabra Gonzales said:

This is my 3rd playthrough of this mod.

I'm not sure what's going on but it is extremely unstable this time. I am constantly getting random crashes when I initiate dialogue with various NPCs (Overboss, Corsican, Mags).
The only thing that's different this time is that I'm using F4z Ro D-oh - Silent Voice so I can skip through dialogue I have already seen and get to the new content.

I'm not sure if F4z Ro D-oh has anything to with the crashes, my other suspicion is one of the recent updates to Sex Attributes, I cannot think of anything else that has changed since last playthrough (besides a couple updates to this mod as well). I am also playing in Survival this time, while previous runs were on normal difficulty.

 

I've seen some reports of similar crashes earlier in the month, so I thought I'd report my issues in case it is of any help towards troubleshooting.
Let me know if there's anything else I can look for to provide (Buffout/papyrus logs, etc...)

 

 

The cause is F4z Ro Doh without a doubt, but follow these steps and you will be able to use it.

 

1- Install F4z RoDoh.
2- Install the Fix made by ssjhdl123 (very important). Put and replace it in Data\F4SE\Plugins
3- Then delete my "Nuka Ride - Voices_en.ba2" file as it's redundant by having F4z Ro. You'll find it in the Data folder.

 

 

Edited by JB.
Posted (edited)
10 minutes ago, Chupacabra Gonzales said:

This is my 3rd playthrough of this mod.

I'm not sure what's going on but it is extremely unstable this time. I am constantly getting random crashes when I initiate dialogue with various NPCs (Overboss, Corsican, Mags).
The only thing that's different this time is that I'm using F4z Ro D-oh - Silent Voice so I can skip through dialogue I have already seen and get to the new content.

I'm not sure if F4z Ro D-oh has anything to with the crashes, my other suspicion is one of the recent updates to Sex Attributes, I cannot think of anything else that has changed since last playthrough (besides a couple updates to this mod as well). I am also playing in Survival this time, while previous runs were on normal difficulty.

 

I've seen some reports of similar crashes earlier in the month, so I thought I'd report my issues in case it is of any help towards troubleshooting.
Let me know if there's anything else I can look for to provide (Buffout/papyrus logs, etc...)

 

 

I did four playthroughs of version 4+ of this mod (and maybe 3 or 4 of previous versions as well) all with the F4z Ro D-oh installed and working fine. So your instability issues aren't caused by F4z Ro D-oh. This said, that doesn't mean there aren't other mods competing with Nuka Ride's scripts.


Your issues could be related to anything from other mods' debuffs to other mods such trying to trigger dialogues at the same time.

 

Try methodically disabling any mods which might be conflicting with Nuka Ride. Most mods (such as sexual harassment) easily let you disable them with a hotkey while you're doing Nuka Ride stuff and re-enable when you're in the clear.

 

Also if you have Magno Cum Gaudio or the like, reset it in MCM to make sure it's not competing with Nuka Ride.

 

 

P.S. I just caught what JB said above me while I was typing, but honestly I've done 7 playthroughs of NR with F4z Ro D-oh installed and had no issues with it. The problems were always something else for me.

 

P.P.S. I also didn't use any non-JB patches or scripts or files.

 

Edited by Karna5
Posted (edited)
3 minutes ago, Karna5 said:

F4z Ro D-oh installed and working fine.

The problem with that mod is that many times it skips lines that the player says. Luckily there is already a fix.

Edited by JB.
Posted
5 minutes ago, JB. said:

 

The cause is F4z Ro Doh without a doubt, but follow these steps and you will be able to use it.

 

1- Install F4z RoDoh.
2- Install the Fix made by ssjhdl123 (very important). Put and replace it in Data\F4SE\Plugins
3- Then delete my "Nuka Ride - Voices_en.ba2" file as it's redundant by having F4z Ro. You'll find it in the Data folder.

 

 

Thank you for the quick reply.

I reinstalled F4zRoDoh and the fix and also performed the 3rd step that you suggested. I'll give it another go and see if it works.


 

 

4 minutes ago, Karna5 said:

 

I did four playthroughs of version 4+ of this mod (and maybe 3 or 4 of previous versions as well) all with the F4z Ro D-oh installed and working fine. So your instability issues aren't caused by F4z Ro D-oh. This said, that doesn't mean there aren't other mods competing with Nuka Ride's scripts.


Your issues could be related to anything from other mods' debuffs to other mods such trying to trigger dialogues at the same time.

 

Try methodically disabling any mods which might be conflicting with Nuka Ride. Most mods (such as sexual harassment) easily let you disable them with a hotkey while you're doing Nuka Ride stuff and re-enable when you're in the clear.

 

Also if you have Magno Cum Gaudio or the like, reset it in MCM to make sure it's not competing with Nuka Ride.

 

 

P.S. I just caught what JB said above me while I was typing, but honestly I've done 7 playthroughs of NR with F4z Ro D-oh installed and had no issues with it. The problems were always something else for me.

 


I already disabled Sexual Harrassment and Boston Devious Helper as those were the mods that would usually interfere with dialogue and just prolong things unnecessarily.

Posted

Hello,

 

I have a problem that Special Girls quest will not start. After first part of Sister quest, next step says to check in with Charlotte. I talk to her and she mentions Gage want's to see me but, nothing else happens and no more dialogue available. I check the quest stage and 110 for movies2 quest shows done. 

 

I remember I had same issue the first time I played this mod with an older version (running with newest version now). I eventually got it to work last time, and met Gage to start the quest but, I don't remember how I got it to work.

 

Anyone have any ideas?

Posted
10 minutes ago, KyLeeKu said:

Anyone have any ideas?

 

Write SQV _NukaRide_Girls and show me. 

 

The only reason it can't start is because it's not populating the aliases. Or, what is the same, you killed some GNN gunners that the mod uses and therefore cannot proceed.

Posted
39 minutes ago, JB. said:

 

Write SQV _NukaRide_Girls and show me. 

 

The only reason it can't start is because it's not populating the aliases. Or, what is the same, you killed some GNN gunners that the mod uses and therefore cannot proceed.

Thanks for quick response. I know at least Captain Wes was dead and I did resurrect him. So, maybe other essentials dead too then.

 

Sorry. I do not know how to export info from the console screen so, attaching pictures from the SQV command.

f3.PNG

f2e.PNG

f1.PNG

Posted (edited)
17 minutes ago, KyLeeKu said:

Thanks for quick response. I know at least Captain Wes was dead and I did resurrect him. So, maybe other essentials dead too then.

 

Sorry. I do not know how to export info from the console screen so, attaching pictures from the SQV command.

f3.PNG

f2e.PNG

f1.PNG

 

 

Yeah, there are more gunners who must be alive but you killed them. Here is a guide written by Karna for those who for some reason play this mod with a clearly rambo-like character.?

 

Load a save before talking to Charlotte, and follow this guide.

 

 

Edited by JB.
Posted
13 hours ago, JB. said:

 

 

Yeah, there are more gunners who must be alive but you killed them. Here is a guide written by Karna for those who for some reason play this mod with a clearly rambo-like character.?

 

Load a save before talking to Charlotte, and follow this guide.

 

 

Thank you. Don't know how I missed that, when searching if someone else had same issue.

Posted

If anyone is having issues with quests not starting, it may be due to sorting tags on the quest names. I’m running M8r98a4f2's Complex Item Sorter and by default it includes tags applied to the quest name so they show a cool icon in front of the quest. However, somehow these tags stopped a couple Nuka Ride quests from firing as well as some quests in SS2. When I removed the tags from the quest names they fired off perfectly.  

Posted

Hey so I had to reinstall my Fallout 4, I am 99% sure I have all the required and soft requried mods installed and active, but when i load up the game, Nuka Ride apears in the MCM and just says "Missing plugin: Nuka Ride ESP" and I have no idea what is causing it, I tried redownloading the mod, reinstalling, everything I can think of but nothing seems to work, I would really like some help if possible... 

Posted
7 minutes ago, Bimbunny said:

Hey so I had to reinstall my Fallout 4, I am 99% sure I have all the required and soft requried mods installed and active, but when i load up the game, Nuka Ride apears in the MCM and just says "Missing plugin: Nuka Ride ESP" and I have no idea what is causing it, I tried redownloading the mod, reinstalling, everything I can think of but nothing seems to work, I would really like some help if possible... 

This happens because the plugin is not active. Surely you should activate it in your mod organizer.

 

If you have Vortex, go to "PLugins" and choose "Sort Plugins" after installing the mod.

Posted
2 hours ago, JB. said:

This happens because the plugin is not active. Surely you should activate it in your mod organizer.

 

If you have Vortex, go to "PLugins" and choose "Sort Plugins" after installing the mod.

 Oh yes I did activate it, that is the reason im so confused by it not working

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