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AAF Nuka Ride: A Porn Studio Mod


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Posted

here is a list of mods that are necessary to upgrade (this list was created to version 191 but each of these mods has a version 121 as well) which might help those interested in upgrading.   

 

 

Posted
1 hour ago, JB. said:

It should work even without Hydra. It's just a script where the mod moves the player to sit on the toilet. 

 

But no matter how much I think about it, I'm not sure which mod could be causing this problem. It's a script I actually use quite often. You wouldn't happen to have some .ini files with adjusted numbers or something, would you? I can't think of anything else.

I discovered something by accident, when I was reinstalling EAP.

This might be the cause of some of the issues being reported.

 

The Fomod doesn't appear to be functioning.

In fact the only page that causes any changes to EAP's installation, is the final page, where you can choose to install changes to the skeleton and AAF Undressing options.

I ran the installer several times, and it installed EVERYTHING else.

All the plugins, CHAK, all the .hkx files, all the XMLs.

 

I was trying to figure out why CHAK kept getting installed no matter what, and also was trying to prevent any changes to the original Leito, Leito Staged Erection fix, and SavageCabbage pack.

The last three are core to keeping AAF Hardship & TSEX Hardship functioning as the authors intended.

 

In every install I made, no matter what choices I made, CHAK, Leito (& staged) and SavageCabbage were installed. Plugins, XMLs and .hkx files.

Along with all the changes EAP makes are included .ini files for most of the animation packs

I'd report this to Holylokki, but he tends to either fly off the handle, or give some "baffle 'em with bullsh&t" answer.

 

With the number of changes being made, I believe the choice of what changes should be left with the user, and they aren't.

 

Maybe this can clarify some of the issues happening . . .

 

Don't take my word for it, try a few installs (with different mod names of course) for yourself.

 

Posted
3 minutes ago, judge007 said:

I discovered something by accident, when I was reinstalling EAP.

This might be the cause of some of the issues being reported.

 

The Fomod doesn't appear to be functioning.

In fact the only page that causes any changes to EAP's installation, is the final page, where you can choose to install changes to the skeleton and AAF Undressing options.

I ran the installer several times, and it installed EVERYTHING else.

All the plugins, CHAK, all the .hkx files, all the XMLs.

 

I was trying to figure out why CHAK kept getting installed no matter what, and also was trying to prevent any changes to the original Leito, Leito Staged Erection fix, and SavageCabbage pack.

The last three are core to keeping AAF Hardship & TSEX Hardship functioning as the authors intended.

 

In every install I made, no matter what choices I made, CHAK, Leito (& staged) and SavageCabbage were installed. Plugins, XMLs and .hkx files.

Along with all the changes EAP makes are included .ini files for most of the animation packs

I'd report this to Holylokki, but he tends to either fly off the handle, or give some "baffle 'em with bullsh&t" answer.

 

With the number of changes being made, I believe the choice of what changes should be left with the user, and they aren't.

 

Maybe this can clarify some of the issues happening . . .

 

Don't take my word for it, try a few installs (with different mod names of course) for yourself.

 

Yeah, thanks to you I confirmed that EAP still installs the replacement files for the animations, even if you uncheck the boxes. These fomods are a hassle to make, but surely it will be a matter of fine-tuning it over time.

 

I made EAP compatible with Nuka Ride in my last update, so unless I missed some animation, it should now work fine. 

 

Posted
2 minutes ago, JB. said:

Yeah, thanks to you I confirmed that EAP still installs the replacement files for the animations, even if you uncheck the boxes. These fomods are a hassle to make, but surely it will be a matter of fine-tuning it over time.

 

I made EAP compatible with Nuka Ride in my last update, so unless I missed some animation, it should now work fine. 

 

Hopefully

 

I'm sure his hearts in the right place, but there is just too much encompassed in that mod.

Posted
2 hours ago, skrewball said:

 

I remember having this issue last year when I played the 6.9 update, but can't for the life of me remember how I fixed it. I haven't added or edited any .ini files since then, but I did update some mods like AAF to 1.7.2.2. I'm still on Old Gen.

 

Correction, the freeze happens when I click ok on the prompt, not when it first pops up. I never installed EAP yet, but do have UAP installed.

 

Would there happen to be a cheat or console command to apply the enema until I can figure out the issue?

Posted (edited)
57 minutes ago, judge007 said:

I discovered something by accident, when I was reinstalling EAP.

This might be the cause of some of the issues being reported.

 

The Fomod doesn't appear to be functioning.

In fact the only page that causes any changes to EAP's installation, is the final page, where you can choose to install changes to the skeleton and AAF Undressing options.

I ran the installer several times, and it installed EVERYTHING else.

All the plugins, CHAK, all the .hkx files, all the XMLs.

 

I was trying to figure out why CHAK kept getting installed no matter what, and also was trying to prevent any changes to the original Leito, Leito Staged Erection fix, and SavageCabbage pack.

The last three are core to keeping AAF Hardship & TSEX Hardship functioning as the authors intended.

 

In every install I made, no matter what choices I made, CHAK, Leito (& staged) and SavageCabbage were installed. Plugins, XMLs and .hkx files.

Along with all the changes EAP makes are included .ini files for most of the animation packs

I'd report this to Holylokki, but he tends to either fly off the handle, or give some "baffle 'em with bullsh&t" answer.

 

With the number of changes being made, I believe the choice of what changes should be left with the user, and they aren't.

 

Maybe this can clarify some of the issues happening . . .

 

Don't take my word for it, try a few installs (with different mod names of course) for yourself.

 

 

 

On 7/18/2026 at 7:41 PM, pinky6225 said:

 

Yeah it looks to be how the FOMOD has been made, if the pack isnt there its unticked, if its present its required so you can't untick

 

Only way i think your going to get around it is to install CHAK after running the EAP FOMOD, Amending the FOMOD so its optional if the .esp is present or having CHAK load after EAP (that works for me in Vortex, dunno how you'd do that in MO tho)

 

Think i'm suffering from deja vu

 

The EAP author Holylokki has prolly had the problem before where users tick stuff they don't have or forget to tick stuff they do have so he's tried to idiot proof the FOMOD by having it set to required if the .esp is present or untickable if its not but yeah that causes issues if you kinda know what your doing :)

 

 

Edited by pinky6225
Posted
15 minutes ago, pinky6225 said:

 

 

 

Think i'm suffering from deja vu

 

The EAP author Holylokki has prolly had the problem before where users tick stuff they don't have or forget to tick stuff they do have so he's tried to idiot proof the FOMOD by having it set to required if the .esp is present or untickable if its not but yeah that causes issues if you kinda know what your doing :)

 

 

The thing is NR doesn't need these patches at all and I've said my piece about anim patches before I know the author's are trying to add more to the game but it takes some commitment after you release a mod to offer support ,if I see a mod I look at the support page and I see a lot of questions and no answers I usually skip it 

I'm playing NR7 from the beginning again and so far I've had one black screen fadeout lock that I just reloaded a save and continued on my merry way no anim probs ,no toilet probs just smooth sailing  and if people follow JB's recommendations they will too

Posted
1 hour ago, skrewball said:

 

Correction, the freeze happens when I click ok on the prompt, not when it first pops up. I never installed EAP yet, but do have UAP installed.

 

Would there happen to be a cheat or console command to apply the enema until I can figure out the issue?

Reverting AAF back to version 1.1.1b2 and the freeze using the toilet went away. Strange.

Posted
2 minutes ago, skrewball said:

Reverting AAF back to version 1.1.1b2 and the freeze using the toilet went away. Strange.

 

Which Surprised Pikachu is best? : r/pokemon

Posted
2 hours ago, JB. said:

I made EAP compatible with Nuka Ride in my last update, so unless I missed some animation, it should now work fine.

EAP won't become mandatory for Nuka Ride, right? I really don't want to install it.

Posted
34 minutes ago, Plite said:

EAP won't become mandatory for Nuka Ride, right? I really don't want to install it.

No, it's not necessary, but I understand that some people might want it in case they have other mods besides NR. 

 

 

Posted
10 minutes ago, JB. said:

No, it's not necessary, but I understand that some people might want it in case they have other mods besides NR. 

 

 

We all have other mods beside NR JB it's just most of us aren't silly enough to have them all lumped in to the one load order 😉 

Posted

FINALLY everything is working now thank you so much everyone even the animation on furniture hohoho now gonna test if still crashing without PRP, updated to latest version and upgraded some stuffs as suggested

Posted

@JB. looky I found a cool page for Fusion Girl, just skimming through many of those links for outfits also have CBBE versions, most stuffs is CBBE as Fusion Girl was not released for a couple years I think after Caliente CBBE? I have forgotten a lot of game history so meh could be wrong.

 

 

Posted

@JB. light spoilers here..........

Spoiler

Is that anim with the buttplug new I don't remember it I thought was like the drug mule one it's really good 👍

And I really like the first few encounters with the Overboss it sets the scenes of him having a few layers to his personality and not some asylum escapee looking to maim and kill like a one dimensional psychopath

I've played though a few time and I still get a kick out of it  

 

Posted

During Norita's path, for the quest "Hot Blooded", my SKK Global Stash aid item Despawns from my inventory.  I've respawned it multiple times and it is continually disappearing from inventory the moment I close my Pip Tablet.

 

Is this Nuka Ride story mod intentionally doing this?  If so... I humbly request and beg the author to please don't do this. 

I have essential things in that stash, like back up weapons which I could use to blow the wife's head off, take her slave collar control, free myself and my doppelganger, so that Gauge can take us home.   

About the enslavement part... being enslaved with an explosive collar and threatened with my character's life is a complete U-Turn from the entire story so far, which is built upon consent.  Norita has consented to everything so far, she has a choice.  Even the Overboss asks for Norita's consent before punishing her.   Experiencing something like NC content ala: Commonwealth Slaver in this story is upsetting, shocking and jarring, much like the shock collar Norita finds herself trapped in.  This is not consent.  This is enslavement.  The wife even says so.   This is not okay.  I don't say this from a standpoint of prudishness, rather mindset. 

I've played CS expansion, and it's very dark and requires a completely different mindset to enjoy, plus Nora killed them all in the end for their evil, so... unless we have the option to eliminate this rich old mob boss and his wife at the end this is not going to be enjoyable for me within the context of the greater story, sorry.  😞
 

Posted (edited)
1 hour ago, LeianaLove said:

During Norita's path, for the quest "Hot Blooded", my SKK Global Stash aid item Despawns from my inventory.  I've respawned it multiple times and it is continually disappearing from inventory the moment I close my Pip Tablet.

 

Is this Nuka Ride story mod intentionally doing this?  If so... I humbly request and beg the author to please don't do this. 

I have essential things in that stash, like back up weapons which I could use to blow the wife's head off, take her slave collar control, free myself and my doppelganger, so that Gauge can take us home.   

About the enslavement part... being enslaved with an explosive collar and threatened with my character's life is a complete U-Turn from the entire story so far, which is built upon consent.  Norita has consented to everything so far, she has a choice.  Even the Overboss asks for Norita's consent before punishing her.   Experiencing something like NC content ala: Commonwealth Slaver in this story is upsetting, shocking and jarring, much like the shock collar Norita finds herself trapped in.  This is not consent.  This is enslavement.  The wife even says so.   This is not okay.  I don't say this from a standpoint of prudishness, rather mindset. 

I've played CS expansion, and it's very dark and requires a completely different mindset to enjoy, plus Nora killed them all in the end for their evil, so... unless we have the option to eliminate this rich old mob boss and his wife at the end this is not going to be enjoyable for me within the context of the greater story, sorry.  😞
 

Don't you get asked to play along by Gramps? that quest was a hoot I dig Vittori? he's a cool guy,it's funny my wife said spit on her again

And don't let the door slam on your arse on the way out

Edited by Hoobu
Posted (edited)

↑ I'm staying out of this one 

 

After finishing NR7 I Wanted to just sit and chill in the pool like Larsen was doing (I haven't tried the sit anywhere mod on this but I'd imagine it would look kind weird) 

@JB.In the future can we invite the girls (or more) to chill at the pool/jacuzzi and hangout, pillow party, birthday party type of stuff. 

 

 

 

Edited by 4nln415
Posted

It seems like I didn't install the textures for my bunny suit. Where can I find the source for the texture pack?

image.thumb.png.a98a7f0235224f419d7fa13de450f55b.png

 

 

BTW I'm really enjoying the story content of this mod :)) Experiencing all these different encounters so far has been pretty cool!

 

image.thumb.png.c221bc9470654a149cbebf88a2e655e8.png
 

Posted
7 minutes ago, nyanyami2017 said:

It seems like I didn't install the textures for my bunny suit. Where can I find the source for the texture pack?

image.thumb.png.a98a7f0235224f419d7fa13de450f55b.png

 

 

BTW I'm really enjoying the story content of this mod :)) Experiencing all these different encounters so far has been pretty cool!

 

image.thumb.png.c221bc9470654a149cbebf88a2e655e8.png
 

I don't remember which just double check you have them all on the first page,interesting body shape BTW

Posted
10 minutes ago, woodrealmelf said:

That's a good load order ,someone else can look at your crash log because they get technical and I'd just put it through Ai,the only thing even though I wouldn't expect it to cause your crash mcgFemaleWalk-Granny-ru.esp,....mcgFemaleWalk-Granny-eng.esp just chose one

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