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AAF Nuka Ride: A Porn Studio Mod


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Posted
7 minutes ago, woodrealmelf said:

just recently like yesterday converted from v1.10.984 to latest version 1.11.221

 

you were on 1.11.191, not 1.10.984.  and the reason you upgraded is because you were trying to use the latest AAF and it doesn't support 1.11.191 (nor 1.10.984).  i just said there is no good reason to stay on 1.11.191.

 

The fact that the garbage can is green, and your always crashing in rendering, is probably a big clue.  Maybe try blowing away your shader cache:

C:\Program Files (x86)\Steam\steamapps\shadercache\377160\

 

There is also an AMD-driver side cache (this may be available in your control panel):

C:\Users\<YourUsername>\AppData\Local\AMD\DxCache

 

No idea if this will help you.  But green can mean corrupt shader cache.  I have never had to do this.

 

Posted
3 minutes ago, murf36 said:

missing mesh/textures as a cause

yea man this is what ive been figuring out coz alot of my mods are mostly quest,simsettlement i havent built anything yet if the mod is there in modlist does it causes lag even tho u havent use the mod yet? PoS has a patch for nuka world i did not get that tho from my previous playthrought it sits on my modlist and i have it tested PoS along with CS no crash whatsoever coz i havent triggered the quest yet for both mods, tho ofc i dont know what im talking about this all only in my theory. but what i think really is that there is something going with texture in marsh land and desert area where u meet cassius tho i cant prove it, only this picture i took when i was using PRP

 

Screenshot 2026-07-27 103955.png

Posted
Just now, woodrealmelf said:

yea man this is what ive been figuring out coz alot of my mods are mostly quest,simsettlement i havent built anything yet if the mod is there in modlist does it causes lag even tho u havent use the mod yet? PoS has a patch for nuka world i did not get that tho from my previous playthrought it sits on my modlist and i have it tested PoS along with CS no crash whatsoever coz i havent triggered the quest yet for both mods, tho ofc i dont know what im talking about this all only in my theory. but what i think really is that there is something going with texture in marsh land and desert area where u meet cassius tho i cant prove it, only this picture i took when i was using PRP

 

Screenshot 2026-07-27 103955.png

I don't use PRP. A lot of users here have said it causes problems. So, I don't use it. I'm just barely a novice with a lot patience. But, the people on here are a Smithsonian of knowledge. So, heed their advice and you will definitely learn a lot.

Posted
30 minutes ago, dav42 said:

 

you were on 1.11.191, not 1.10.984.  and the reason you upgraded is because you were trying to use the latest AAF and it doesn't support 1.11.191 (nor 1.10.984).  i just said there is no good reason to stay on 1.11.191.

 

The fact that the garbage can is green, and your always crashing in rendering, is probably a big clue.  Maybe try blowing away your shader cache:

C:\Program Files (x86)\Steam\steamapps\shadercache\377160\

 

There is also an AMD-driver side cache (this may be available in your control panel):

C:\Users\<YourUsername>\AppData\Local\AMD\DxCache

 

No idea if this will help you.  But green can mean corrupt shader cache.  I have never had to do this.

 

User is running Loot Detector, which has some 47 bugs as per Nexus page, including lockups, freezing, CTDs and more

76 pages of comments (I only read the first three), the nicest thing said about it was they could tweak it to run correctly 99% of the time

Mod was originally posted in 2016 and updated in 2018, probably only works 99% for Old-Gen

Posted (edited)
47 minutes ago, woodrealmelf said:

yea man this is what ive been figuring out coz alot of my mods are mostly quest,simsettlement i havent built anything yet if the mod is there in modlist does it causes lag even tho u havent use the mod yet? PoS has a patch for nuka world i did not get that tho from my previous playthrought it sits on my modlist and i have it tested PoS along with CS no crash whatsoever coz i havent triggered the quest yet for both mods, tho ofc i dont know what im talking about this all only in my theory. but what i think really is that there is something going with texture in marsh land and desert area where u meet cassius tho i cant prove it, only this picture i took when i was using PRP

 

Screenshot 2026-07-27 103955.png

 

Where abouts is this precisely? I just tried running from Nuka World to the Hub camp and then from the Hub camp to the dunmore farm without issue

 

Your more recent crashes look to be VRAM overload (maybe try reducing settings to medium/low with beth.ini or manually) but the one that mentions the texture looks to be a navmesh crash from a npc trying to navigate around a corrupted texture (don't get how a file in a .bsa gets corrupted tbh) rather than the texture itself

 

NPC's causing CTD's from navmesh overload is fairly common in fallout 4, often when you have high charm so end up with 35/40 NPC's in a settlement you can see it even with a stupidly overspecced PC as the engine just can't cope which is where i think the advice to try keep settlers in settlements at around 20-25 and not to build up settlements that are really close together (kinda digressing here) comes from (i.e. avoid the settlement triangle of death)

 

What you could try to see if this is the cause is load this save, get to just before you crash, use tcai on the console to turn off AI processing and they will all stand still and stop trying to navigate so wouldn't cause a navmesh issue

Edited by pinky6225
Posted
5 minutes ago, pinky6225 said:

Where abouts is this precisely?

this just beside the car where the protectron is kaiser

 

6 minutes ago, pinky6225 said:

Your more recent crashes look to be VRAM overload (maybe try reducing settings to medium/low with beth.ini or manually) but the one that mentions the texture looks to be a navmesh crash from a npc trying to navigate around a corrupted texture (don't get how a file in a .bsa gets corrupted tbh) rather than the texture itself

im running the game on low setting 1280x720 and all best performance from the launcher all are mostly at low

image.png.69f12c6d5bb7ed779479a6db0c0679fd.png

10 minutes ago, pinky6225 said:

NPC's causing CTD's from navmesh overload is fairly common in fallout 4, often when you have high charm so end up with 35/40 NPC's in a settlement you can see it even with a stupidly overspecced PC as the engine just can't cope which is where i think the advice to try keep settlers in settlements at around 20-25 and not to build up settlements that are really close together (kinda digressing here)

yes last time i had 30 in starlight drive in, but in my new playthrough i havent started yet i plan once i get the nuka world red rocket

 

12 minutes ago, pinky6225 said:

What you could try to see if this is the cause is load this save, get to just before you crash, use tcai on the console to turn off AI processing and they will all stand still and stop trying to navigate so wouldn't cause a navmesh issue

so far im currently on the quest where im going to DC for posting posters i cant proceed crashing to get near kaiser tho i will try tcai

Posted
29 minutes ago, judge007 said:

User is running Loot Detector, which has some 47 bugs as per Nexus page, including lockups, freezing, CTDs and more

76 pages of comments (I only read the first three), the nicest thing said about it was they could tweak it to run correctly 99% of the time

Mod was originally posted in 2016 and updated in 2018, probably only works 99% for Old-Gen

 

That's probably it, yeah 41 bugs holy crap.  I am guessing it is applying a shader for that, it must be a in-game shader, that's why the can is green and the purple on the ground.  All of the crashes from this person are rendering pipeline crashes, who knows why maybe it's lighting changes or weather changes that interact with this shader.

Posted
4 minutes ago, dav42 said:

That's probably it, yeah 41 bugs holy crap.  I am guessing it is applying a shader for that, it must be a in-game shader, that's why the can is green and the purple on the ground.  All of the crashes from this person are rendering pipeline crashes, who knows why maybe it's lighting changes or weather changes that interact with this shader.

but i made 2 test trials one with only NR+hard requirements and the other with NR+soft requirements without the other mods added

Posted
1 minute ago, woodrealmelf said:

but i made 2 test trials one with only NR+hard requirements and the other with NR+soft requirements without the other mods added

made  a seperate profile for each one and un tick everything else not included on page 1 or does it stay in game even tho?

Posted

@JB.You talking about Gage and Overboss takings weapons/slutty clothes reminded me that I never actually got any items removed during Hot Blooded on my two play throughs of the quest. I didn't really think about it at the time. But I definitely remember showing Grampa V's bitch wife how accurately named 'The Problem Solver' is the first time and smacking her upside her bitch head with a rocket powered bat in the second. XD

Posted
37 minutes ago, woodrealmelf said:

but i made 2 test trials one with only NR+hard requirements and the other with NR+soft requirements without the other mods added

 

only you would know how you managed mods & game folder and what cruft is left behind.  what i can tell you is that i have zero crashes with NR on AE, but I don't use AMD.  whether it's AMD specific or not, who knows, other than it's always related to the rendering pipeline.  would updating GPU drivers help, who knows 🤷‍♂️.

 

it's apparent from your crash logs your running OBS studio, perhaps that's a factor, 🤷‍♂️.  the beauty of googling for the problem now is your going to get AI in the way, is it right or a hallucination, 🤷‍♂️.

 

it could be a hundred different INI settings, preferences, GPU settings, GPU limits (i.e. VRAM), aging hardware (2018 GPU), etc.  unfortunately the way bethesda writes games assumes nothing ever fails, so you will never get a useful error.  everything else is pure speculation and trial & error, some crash locations are pretty well known and you can go through a checklist to pinpoint it.  why it fails in some circumstances versus the others, hard to say.

Posted
4 hours ago, JB. said:

 I mentioned earlier that I plan to branch out some quests, such as the cabin and the meeting with Cassius, but I'm not going to change the story. 

 

I got to thinking about the cabin scene, specifically the scene with the wife, and it, along with that post about not having weapons reminded me of something you mentioned for CS...

Spoiler

you know how in CS eventually you will get the boyfriend and he is going to give you a knife that Declan can't notice? 

 

Maybe for people who are like, totally going wild there at the end with the wife, or just adding variety to choices their Noritas make, could we keep the knife grandma gave us when we go there?  I actually admittedly haven't played any Noritas who would want to kill her (all of the ones I've caught up are the kind of girl to choose diplomacy and especially with a woman - even a really obnoxious woman who enslaved her and probably does deserve to die) so I'm not sure if it already spawns anything for you to use if you fight her, or if you have to face off with hand-vs-weapon combat, but that would be probably a lore friendly way to let the player keep a weapon if they choose to go the murder route.  Or, maybe since you'd have to remove anything with a weapons tag, maybe your sister got a secret knife from Maxson just in case and your sister gives it to you?  

 

Frankly, I think murder should be difficult especially if you choose to fight someone when you're in a mostly defenseless situation (if it were real life I probably wouldn't dare, because it just sounds like a dumb idea to go out of this world for a silly purpose of revenge) and the way it is now for that scene is perfect in my opinion and needs zero changes.  But, if those with bloodlust absolutely want to kill off this woman, that could be an easy way to let them have that moment

Spoiler

I kinda do love the idea of some more options for the cabin as far as with Grandpa are concerned.  I could see my super diva sugar baby Jewel outright refusing to put the pill in her mouth if she could have, simply on the basis of "drugs are bad, m'kay" 😂 girl won't even ask for a calmex from Daddy XD though she did all the other dirty stuffs with him even if she racks up those diva points like a pro! 

 

There could also be more....whiny comments on going to the mansion with Cassius, similar to how there are all those complaints about carrying heavy items for training and such, even if it still leads to the same outcome.   There's the I don't want to but I've done lots I didn't want to option, but maybe a 3rd option like...no, I don't want to but it can't be worse than carrying crates of beer or putting up posters XD I so seldom choose the whiny options for dialogue but every time I do, I laugh so hard as if it's the first time I heard it 

 

Posted
8 minutes ago, zonder4213 said:

@JB.You talking about Gage and Overboss takings weapons/slutty clothes reminded me that I never actually got any items removed during Hot Blooded on my two play throughs of the quest. I didn't really think about it at the time. But I definitely remember showing Grampa V's bitch wife how accurately named 'The Problem Solver' is the first time and smacking her upside her bitch head with a rocket powered bat in the second. XD

That's strange, in theory you should have arrived without sexy clothes, weapons, or ammunition. Nothing was removed? I can't think how that could have happened, unless another mod removed keywords, which I doubt exists.

Posted
2 hours ago, woodrealmelf said:

T_T

I've given up too, man. I go back and forth through that area often, well, who doesn't? It's a pretty busy area. But you're the only one reporting it. I'm even starting to think your graphics card doesn't like my precombines, I don't know. I fed your last CTD to an AI and it told me to remove your  Vulkan dll

 

  • VRAM exhaustion due to high-resolution textures or ENB/ReShade overlays.
  • Shader/material corruption in the marsh water texture (MarshScumLit.bgsm).
  • Driver conflict — the log shows both amdvlk64.dll (Vulkan driver) and d3d11.dll (DirectX). Fallout 4 only uses DirectX, so Vulkan hooks may be interfering.
  • INI/patch setting overload — you have bMemoryManager, bSmallBlockAllocator, and bInteriorNavCutMultiThreading enabled. These can sometimes conflict with GPU resource handling.
Posted (edited)
2 hours ago, savantladylilith said:

 

I got to thinking about the cabin scene, specifically the scene with the wife, and it, along with that post about not having weapons reminded me of something you mentioned for CS...

  Hide contents

you know how in CS eventually you will get the boyfriend and he is going to give you a knife that Declan can't notice? 

 

Maybe for people who are like, totally going wild there at the end with the wife, or just adding variety to choices their Noritas make, could we keep the knife grandma gave us when we go there?  I actually admittedly haven't played any Noritas who would want to kill her (all of the ones I've caught up are the kind of girl to choose diplomacy and especially with a woman - even a really obnoxious woman who enslaved her and probably does deserve to die) so I'm not sure if it already spawns anything for you to use if you fight her, or if you have to face off with hand-vs-weapon combat, but that would be probably a lore friendly way to let the player keep a weapon if they choose to go the murder route.  Or, maybe since you'd have to remove anything with a weapons tag, maybe your sister got a secret knife from Maxson just in case and your sister gives it to you?  

 

Frankly, I think murder should be difficult especially if you choose to fight someone when you're in a mostly defenseless situation (if it were real life I probably wouldn't dare, because it just sounds like a dumb idea to go out of this world for a silly purpose of revenge) and the way it is now for that scene is perfect in my opinion and needs zero changes.  But, if those with bloodlust absolutely want to kill off this woman, that could be an easy way to let them have that moment

  Hide contents

I kinda do love the idea of some more options for the cabin as far as with Grandpa are concerned.  I could see my super diva sugar baby Jewel outright refusing to put the pill in her mouth if she could have, simply on the basis of "drugs are bad, m'kay" 😂 girl won't even ask for a calmex from Daddy XD though she did all the other dirty stuffs with him even if she racks up those diva points like a pro! 

 

There could also be more....whiny comments on going to the mansion with Cassius, similar to how there are all those complaints about carrying heavy items for training and such, even if it still leads to the same outcome.   There's the I don't want to but I've done lots I didn't want to option, but maybe a 3rd option like...no, I don't want to but it can't be worse than carrying crates of beer or putting up posters XD I so seldom choose the whiny options for dialogue but every time I do, I laugh so hard as if it's the first time I heard it 

 

 

The knife thing sounds great! OK, If you have it in your inventory, Gage won't take it from you. "Gage strips you of your weapons, but you manage to keep Grandma's Knife hidden."

 

What I want to do in the cabin is:

 

1- I've thought about refusing the first kiss (when the sister goes to get the pills) , but it's just one kiss, and I still think Norita is there with the firm intention of saving Kali. So I don't see her refusing that.

2- Reject the diplomas (the double blowjob). This could be done easy. 

3- I'm still debating whether we should refuse to give Vittorio the pill. You see, in the future Norita should have that option with other men (giving them Blue Mentacs with a kiss). I suppose I'll keep that option hidden from those who refused to give him the pills in the cabin. 

 

 

If all goes well, I'll upload a new update this Saturday with a new branch for "I Thought I Saw You on a TV Show." Now you can delegate the escort job to Isabella, but that doesn't mean Norite will be free of problems. 😜 After that I'll focus on Vittorio's cabin and Cassius reunion. 

 

 

 

 

Edited by JB.
Posted
26 minutes ago, JB. said:

 

The knife thing sounds great! OK, If you have it in your inventory, Gage won't take it from you. "Gage strips you of your weapons, but you manage to keep Grandma's Knife hidden."

 

What I want to do in the cabin is:

 

1- I've thought about refusing the first kiss (when the sister goes to get the pills) , but it's just one kiss, and I still think Norita is there with the firm intention of saving Kali. So I don't see her refusing that.

2- Reject the diplomas (the double blowjob). This could be done easy. 

3- I'm still debating whether we should refuse to give Vittorio the pill. You see, in the future Norita should have that option with other men (giving them Blue Mentacs with a kiss). I suppose I'll keep that option hidden from those who refused to give him the pills in the cabin. 

 

 

If all goes well, I'll upload a new update this Saturday with a new branch for "I Thought I Saw You on a TV Show." Now you can delegate the escort job to Isabella, but that doesn't mean Norite will be free of problems. 😜 After that I'll focus on Vittorio's cabin and Cassius reunion. 

 

 

 

 

I love the variety these changes could add.  I feel like I really need to catch my poor Bubbles up to everything.  I think she just filmed Mirelurk King and still hasn't made it to DC but shed be the fun one I could play around with having Isabella do the escort job for her for sure XD always trying to take an easy way out while usually ending up with more work is definitely her thing, poor dear 😅She even let Kells ride in the truck because she didn't feel like arguing about it (despite the fact that all she has to do is say he's staying behind and he won't fight it) and ended up with so much more work for herself

 

If you wanted to change that first kiss scene maybe you could have her refuse to kiss him but suggest warming things up by dancing instead? He may initially complain but would definitely get that "different experience" he talks about if you are a stubborn diva the whole time, that way it's not an outright refusal, but could be seen as a nervous young woman who needs to take things slow?  I don't think I really have any Noritas yet who would have refused it especially not with Kali in danger, but I could definitely see some people who make those super shy/innocent ones finding even kissing a man she doesn't know as a lot or something.  

 

Oh please if you do allow rejecting the diploma for there to be slight sister-teasing where your sister is now the smart one because she has a diploma and you do not XD I don't know why but the idea of the "perfect bimbo" getting to rightfully say she's, at least on paper, smarter than you just gives me such a chuckle

Posted
29 minutes ago, packprof said:

What do I need to enable Peach to get an erection?  I am running old gen with AAF 1.1.1.  Animations play ok.

Thanks

Update your AAF. 

 

Honestly, I'm starting to think that by compiling with the latest version, I'm forcing everyone to update. And I don't remember it being like that.😵‍💫

Posted
27 minutes ago, JB. said:

Update your AAF. 

 

Honestly, I'm starting to think that by compiling with the latest version, I'm forcing everyone to update. And I don't remember it being like that.😵‍💫

I'll try it but I downgraded to stop invisible bug...kinda sucks.  Wish AAF team would fix it.

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