TheGoldenRod Posted November 24, 2014 Share Posted November 24, 2014 Xaz, Â Â I just wanted to do a check. How is the learning process of animation with SOS? Link to comment
anon911 Posted November 25, 2014 Share Posted November 25, 2014  Zaz animations don't play for me. I went to coc zbftestzone and when I clicked on a device my character froze for a couple of seconds but then unfroze. Sexlab says the animations are registered. I've tried a new save but it did not help. I've tried cleaning my save with save game cleaner but still didn't get fix. I have all the latest version of sexlab, fnis, skse. The animations also don't work when used by other mods like Sanguine, Wolfclub, Prsion Overhaul. This sounds like you have a FNIS problem. Did FNIS tell you anything when you ran it? Did it report the correct version of ZAP?  That helped, before I used Mod Organizer, so now fnis recognizes it. But now when the animation starts it will play but my character will stand still with arms and legs out as if fnis hasn't been run and I can't move my character or camera. Then after a short while it will unfreeze and stop the animation. Link to comment
Srende Posted November 25, 2014 Share Posted November 25, 2014 I think I have figured out a way to provide leak effects , without using an armor slot . Watch the zap thread in the upcoming weeks . Will need some scripters to help me out though  Cheers   Anything happening with this? Link to comment
Veladarius Posted November 25, 2014 Share Posted November 25, 2014 Â Looks like worded my question badly, sorry. Â What do i have to do to get the Zaz items to be used alongside the DD items in the many different DD mods? Mostly just ask the modder to use the items. Some items, like the armbinder, require scripting to work the way it does (struggling out of it, specifically). ZAP items do not have this scripting, so they won't do the same. Â Gags function more or less identical across the mods, and should be easy to use directly from ZAP. Most mods would support this "out of the box". Â Most items from ZAP are very easy to use: just equip them on the player, and remove them when you're done. If you want modders to support ZAP items, ask them to do so, and send them my way. Â Â I am making some mods that add DD effects to existing items, the items from ZAP are probably next on my list to do. Since most items are the same type as those in DD it will be fairly easy to do. Link to comment
akbaa Posted November 25, 2014 Share Posted November 25, 2014 I asked a while back, but will animated shackles (i.e. leg irons) find their way into an update? With HDT that should be doable, right? Link to comment
Slaves of Tamriel Posted November 26, 2014 Share Posted November 26, 2014 As it's my first post in this thread, I'd like to start by showing my gratitude to the author for this fantastic mod. Along with the SexLab itself, I believe this mod to be the one which made the whole adult mods we know of even possible. So, thanks much for your effort, and please keep it up the great work  By the way, I have a question about the mod. What would be the recommended way to break away from a cyclic animation pose this mod provides?  I know there's an option using either zbfIdleHandsBound/Free or IdleForceDefaultStatus, however they make the character suddenly spring up and its very noticealble especially when breaking away from sitting or laying down animations.  Is there any other way which might provide more natural and smooth transition between animations? Link to comment
Statick16 Posted November 27, 2014 Share Posted November 27, 2014 is there a way besides using the console to obtain the items and furniture in this mod? Link to comment
chowtime217 Posted November 30, 2014 Share Posted November 30, 2014 (edited) So I'm having issues with my walk/run animations in Whiterun (and Whiterun only, nowhere else). My character's and all the NPC's walking and running animations have been reduced to sliding around with their hands tied behind their backs. Sometimes, one will slide laying down in what looks like the post-assault position of Sexlab Defeat. I'm very confused of what the source of the issue is although Im pretty sure it has something to do with ZAZ because it started after I installed Zaz 6.00 Main. It only happens when I walk or run forewards. It doesnt apply to sprinting, running/walking sideways, or running/walking forwards while looking sideways.  I cant unisntall ZAZ because then I just CTD.  I;m more than willing to send you my load order or any other info you may need.  So many thanks to you if you can help me with this issue!! Edited November 30, 2014 by chowtime217 Link to comment
Airock Posted November 30, 2014 Share Posted November 30, 2014 So I'm having issues with my walk/run animations in Whiterun (and Whiterun only, nowhere else). My character's and all the NPC's walking and running animations have been reduced to sliding around with their hands tied behind their backs. Sometimes, one will slide laying down in what looks like the post-assault position of Sexlab Defeat. I'm very confused of what the source of the issue is although Im pretty sure it has something to do with ZAZ because it started after I installed Zaz 6.00 Main. It only happens when I walk or run forewards. It doesnt apply to sprinting, running/walking sideways, or running/walking forwards while looking sideways.  I cant unisntall ZAZ because then I just CTD.  I;m more than willing to send you my load order or any other info you may need.  So many thanks to you if you can help me with this issue!!  You know I could probably help you if it was the whole world,...but I can't think of one reason why only whiterun is affected.  Unless the cell is refusing to refresh from a improper install (meaning an accidental overwrite of walk/run forward animations.  I'd check in your animation folder first!  if you see in your mesh>actor>character>animation folder if you see any walk and run forwards then just delete them.  Check folders inside the animation folder too (female folder for ex.) looking for and deleting all walk/run forward animations.  if you find any and deleted them,..try booting up skyrim and see if everything is ok   Its ok to delete them all because they the game will default to the skyrim Mesh.bsa and run vanilla walk/run forwards,..so no worries Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 Small request, could you please update the version number in the startpost to 6.01? i thought i had the newest version, when i checked but turns out i didnt and wolfclub didnt work with 6.00 for me  Will fix!  Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 Xaz, Â Â I just wanted to do a check. How is the learning process of animation with SOS? I think that was ZaZ focusing on SOS compatibility. I haven't heard from him for some time. Think I'll mail him and see what's happening. Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014   Zaz animations don't play for me. I went to coc zbftestzone and when I clicked on a device my character froze for a couple of seconds but then unfroze. Sexlab says the animations are registered. I've tried a new save but it did not help. I've tried cleaning my save with save game cleaner but still didn't get fix. I have all the latest version of sexlab, fnis, skse. The animations also don't work when used by other mods like Sanguine, Wolfclub, Prsion Overhaul. This sounds like you have a FNIS problem. Did FNIS tell you anything when you ran it? Did it report the correct version of ZAP?  That helped, before I used Mod Organizer, so now fnis recognizes it. But now when the animation starts it will play but my character will stand still with arms and legs out as if fnis hasn't been run and I can't move my character or camera. Then after a short while it will unfreeze and stop the animation. I don't use MO myself, but I guess one possible problem is that generated files (like FNIS will do) are not properly stored in a way that the game can access when it's running. I can't really help you debug this, but my guess is that something is wrong with your setup in that way.  Try playing animations manually, and see if that works. If it doesn't then it's something with your setup. "player.sae zbfWriOffset01" should play a bound animation on your character. Does that work? Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 Â Â Looks like worded my question badly, sorry. Â What do i have to do to get the Zaz items to be used alongside the DD items in the many different DD mods? Mostly just ask the modder to use the items. Some items, like the armbinder, require scripting to work the way it does (struggling out of it, specifically). ZAP items do not have this scripting, so they won't do the same. Â Gags function more or less identical across the mods, and should be easy to use directly from ZAP. Most mods would support this "out of the box". Â Most items from ZAP are very easy to use: just equip them on the player, and remove them when you're done. If you want modders to support ZAP items, ask them to do so, and send them my way. Â Â I am making some mods that add DD effects to existing items, the items from ZAP are probably next on my list to do. Since most items are the same type as those in DD it will be fairly easy to do. Â I think that this was done for SD+ already. Not sure what happened there, but it may be worth checking out. Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 I asked a while back, but will animated shackles (i.e. leg irons) find their way into an update? With HDT that should be doable, right? I'd like to do things like that, but I won't promise anything until I find the time to start learning HDT. Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 As it's my first post in this thread, I'd like to start by showing my gratitude to the author for this fantastic mod. Along with the SexLab itself, I believe this mod to be the one which made the whole adult mods we know of even possible. So, thanks much for your effort, and please keep it up the great work  By the way, I have a question about the mod. What would be the recommended way to break away from a cyclic animation pose this mod provides?  I know there's an option using either zbfIdleHandsBound/Free or IdleForceDefaultStatus, however they make the character suddenly spring up and its very noticealble especially when breaking away from sitting or laying down animations.  Is there any other way which might provide more natural and smooth transition between animations? I haven't thought much about this, but I think that the best way is to find a pose that looks similar to where you start from, but that is "free".  For instance, if you're starting from a hogtied position, then just having a pose of someone lying down may be a good transition point. Link to comment
xaz Posted November 30, 2014 Share Posted November 30, 2014 So I'm having issues with my walk/run animations in Whiterun (and Whiterun only, nowhere else). My character's and all the NPC's walking and running animations have been reduced to sliding around with their hands tied behind their backs. Sometimes, one will slide laying down in what looks like the post-assault position of Sexlab Defeat. I'm very confused of what the source of the issue is although Im pretty sure it has something to do with ZAZ because it started after I installed Zaz 6.00 Main. It only happens when I walk or run forewards. It doesnt apply to sprinting, running/walking sideways, or running/walking forwards while looking sideways.  I cant unisntall ZAZ because then I just CTD.  I;m more than willing to send you my load order or any other info you may need.  So many thanks to you if you can help me with this issue!! This sounds like you're forgetting to run FNIS. Try that and see if it helps, if not uninstall ZAP and re-run FNIS after that.  Uninstalling means removing _all_ the files that you extracted from the zip archives, including all previous versions. Unchecking the mod is not enough. Link to comment
chowtime217 Posted November 30, 2014 Share Posted November 30, 2014 Thank you xaz and Arrok! You guys really came through for me. I deleted the walk/run animations in my animations folder and then re-ran FNIS and everyone was normal again. Â Once again, thanks for helping me out! Link to comment
Slaves of Tamriel Posted November 30, 2014 Share Posted November 30, 2014  I haven't thought much about this, but I think that the best way is to find a pose that looks similar to where you start from, but that is "free". For instance, if you're starting from a hogtied position, then just having a pose of someone lying down may be a good transition point.  I just wish there could be a standard exit animation which doesn't look too unnatural with ZaZAPCxxx poses.  Thanks! Link to comment
blindmankind Posted December 1, 2014 Share Posted December 1, 2014 i got a problem with the new version  when i want load a savegame, my game jus crash i saw this in fnis, maybe that is my problem? the old 6.00 works fine  me thanks for help Link to comment
Morferous Posted December 1, 2014 Share Posted December 1, 2014 The "new version" is merely a patch. You will need the version 6.00 as well and load the patch after it. Link to comment
blindmankind Posted December 1, 2014 Share Posted December 1, 2014 thank you, i test it later Link to comment
Feng Posted December 2, 2014 Share Posted December 2, 2014 For some reason I don't get textures for:  zbf Ankle Iron zbf Gag Ball zbf Gag Ring zbf Wrist Iron  Everything else has textures just fine. Link to comment
Morferous Posted December 2, 2014 Share Posted December 2, 2014 For some reason I don't get textures for:  zbf Ankle Iron zbf Gag Ball zbf Gag Ring zbf Wrist Iron  Everything else has textures just fine.  Are you using SD+? If so, then the next release of it should fix this problem. Link to comment
Feng Posted December 2, 2014 Share Posted December 2, 2014 Ah I see. Thanks. I'll wait for that release then. Link to comment
bigglebojiggle Posted December 2, 2014 Share Posted December 2, 2014 I wanted to play around with the player idles for screen shots and somethings have no texture ( I do have the texture pack installed and active), for example the spit roast, my character is just spinning in the air, did I miss something? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now