DonQuiWho Posted June 13, 2022 Posted June 13, 2022 1 hour ago, Nymra said: well, the hair thing is a bit... messy in its implementation to be honest because it took me a good time to get it to work because... ah fuck it, scripts and programs do NOT have logic, they are stupid messed up garbage logic that one has to understand like some 2000 year old unoptimized language... (rant over :D) I need to rework the hair part one day to make it clearer on how it works. basically atm its like this: - if they shave your hair (naming is a bit off admitedly... its an artifact) you get one of the random "FORCED" hairstyles applied (if all of them are bald, you are guaranteed to be bald). - if you press "Action Key" outside of combat and without targeting an NPC the player will "fix his/her hairstyle" by randomly applying one of the "CUSTOM" (right side?) hairstyles. this is in place to allow you to set hairstyles that rapers would give your character in opposition to the ones that she likes to wear. Bonus: you can change your current hairstyle randomly between the 10 custom hair styles even when you were not raped before without the need to enter racemenu. (I even want to add "circlet" support, meaning you can have 1-2 slots of hair that will always be used when u are wearing a circlet with armor value (circlet helmet) to not have clipping (future plans). As for the bald thing: I have now finally a method of implementing real hair shaving but I just never got to it to be honest. But that will be an option seperate from hair change and block hair change as long as the regrowth period takes, which is planned to be rougly 20 ingame minutes for each stage (full regrowth after 1 real hour). BUt that is low priorityx. ok now I feel like I gave more info than asked for, hope you can make sense of it ^^ and regarding covid I feel really fine atm. Will see if it impacted my stamina max tuesday when I go for sparring training.... Glad to hear you're doing OK! As for the more incidental stuff ...?.... Firstly, thanks for the guide. Glad it works like that, as I really don't want my PC shave to be totally bald! I'll be more than happy to fill up the 'Forced' options with a variety of suutable alternatives, and also set the 'normal' MCM options list to all being the hairstyle currently in use, so that I can revert to that after the main defeat events are over and the PC has escaped Thanks for taking the time and trouble to provide support like this
Gudulba Posted June 13, 2022 Posted June 13, 2022 As I think has already been posted: FNIS Sexy Move seems to be disabled after a Naked Defeat scenario has ended. It's not even necessary to crawl around. Even when not actively doing anything during a scenario, Sexy Move is disabled. Manually turning off/on in the Sexy Move MCM enables it again. This happens with version 4.70 and 4.80 with hotfixes.
Nymra Posted June 13, 2022 Author Posted June 13, 2022 6 hours ago, Gudulba said: As I think has already been posted: FNIS Sexy Move seems to be disabled after a Naked Defeat scenario has ended. It's not even necessary to crawl around. Even when not actively doing anything during a scenario, Sexy Move is disabled. Manually turning off/on in the Sexy Move MCM enables it again. This happens with version 4.70 and 4.80 with hotfixes. no idea, sorry. I dont use Sexy Move. I m using these to make crawl work: FNIS_aa.SetAnimGroup(akactor, "_mt", mtbase , 0, modname,true) FNIS_aa.SetAnimGroup(akactor, "_mtx", mtxbase , 0, modname,true) FNIS_aa.SetAnimGroup(akactor, "_mtidle", mtidlebase , 0, modname,true) FNIS_aa.SetAnimGroup(akactor, "_mtturn", mtturnbase, 0, modname,true) FNIS_aa.SetAnimGroup(akactor, "_1hmatk", _1hmatk_Base, 0, modname,true) FNIS_aa.SetAnimGroup(akactor, "_1hmmt", _1hmmt_Base, 0, modname,true) and these to disable crawL: FNIS_aa.SetAnimGroup(akactor, "_mt", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_mtx", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_mtidle", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_mtturn", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_1hmatk", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_1hmmt", 0, 0, mn,true) FNIS_aa.SetAnimGroup(akactor, "_h2hatkpow", 0, 0, mn,true) feel free to go to the FNIS sexy move forum and see if somebody can come up with a solution that I can implement without needing a hard dependency and I will implement it, no problem. From looking at the Sexy Move code I could not find anything that I could use tho... From what I think DAR might be a more modern method of doing thi and it can be made compatible with Naked Defeat. Other than that: reloading a game should fix FNIS sexy move I think. Next version will bring a toggle for Crawl, that way you lose crawl but keep sexy move at least. 1
Rosvinar Posted June 13, 2022 Posted June 13, 2022 7 hours ago, Gudulba said: As I think has already been posted: FNIS Sexy Move seems to be disabled after a Naked Defeat scenario has ended. It's not even necessary to crawl around. Even when not actively doing anything during a scenario, Sexy Move is disabled. Manually turning off/on in the Sexy Move MCM enables it again. This happens with version 4.70 and 4.80 with hotfixes. Not sure if this helps but you could always move away from FNIS SM and try this: Conditional Armor Type Animations - https://www.nexusmods.com/skyrimspecialedition/mods/51507 you can directly set the walk run and sprint animations for each armour type. and it runs through DAR, its what I use along side ND and everything runs perfectly. you do need to fiddle around a bit with the folders though, but its literally just copying and pasting animations into the right folders. if you still want FNIS SM to allocate NPC move sets. you could always run these 2 setups along side each outer. and in the FNIS SM MCM just disable FNIS SM for the player reverting you back to the vanilla animations that have been changed via DAR and CATA. 2
Nymra Posted June 13, 2022 Author Posted June 13, 2022 <<<<<<<<<<<<<<<< VERSION 4.81 (Patch) >>>>>>>>>>>>>>> Update: - install 4.80 (FULL) if you dont have it already - install 4.81 (Patch) - remove all other Full, Patch or Hotfix (keep Extras) - run FNIS!!!! - start Skyrim and load game - disable Naked Defeat in the MCM - re-enable Naked Defeat in the MCM - save and reload Note: Includes all previous Hotfixes so you can delete them. Fixes: player monitor looping too fast under some conditions added additional check for bukkake masturbation scenes to end. the controls will also auto enable after 120 seconds just in case. fixed SE detection (or rather changed. please report back if it works now) duplicate animation event warning in FNIS (was harmless) Improved: placement of Followers 1 and 2 for Sex and Bondage follower scenes should be less likely to hover above the ground (changed from player height to followers heigth) Added: Male Player Support improved if the PC is male it will no longer equip the fucking belt or the ZAZ bondage items that are meant for females please report more stuff that is not compatible with males when you find some Added: Toggle for Crawl Animations (MCM/System) While feedback says that Crawl animations usually work, even when only running Nemesis (without FNIS) I added a toggle to disable crawl animation switch for ppl who still have problems. Added: Slider for Naked Hit Defeat Chance (MCM/Extras/Combat Stripping) when you use combat strip you can now set the chance of beeing defeated when hit on naked skin individualy. before, a naked hit just doubled the chance. this is meant for compatibility with naked playthroughs or personal preferences. If you do not know what to do with it I recommend to just set it to an equal value of your Defeat (on Strip) chance. Added: New SS++ Locations (hostile) Added 13 locations with hostile NPC (bandits, necors, forsworn) that you can be sold to via SS++ If a location is cleared already, Naked Defeat will spawn a group of bandits or necromancers depending on the location type. New Feature (from BETA): Naked Drowning Can be enabled in MCM/Extras When swimming in heavy armor on either Head, Body or Hands or when wearing anything at the feet slot you will drown rather quickly better undresse before jumping into water. Will later add a toggle that will: check Bikini Armor Keyword and then also LightArmor and Clothing might lead to drowning. I did not add the keyword because I did not patch my bikini armors yet? New Feature (from BETA): Naked Bathing When you have Bathing in Skyrim installed you can now play Naked Defeats nice customized bathing animations by pressing: Shift + ActionKey (K by default) will remove all dirt and cum and also blood splatters has no water detection (yet) has no soap (yet) but looks nice! is planned to later include bound washing (if I find suitable animations) 4
A2jaegar Posted June 13, 2022 Posted June 13, 2022 Alright I seem to be having a problem. So I lose the fight, I get captured, the sex scenes take place, my follower lydia also gets the schlong in her, everything works as it is supposed to, but then after the scene, when my follower lydia and I are released, lydia is still naked, she's still making expressions and moans, and wont equip her sword when we enter combat. on the other hand I am perfectly fine. my character doesnt make expressions and I can equip weapons and armor. It's like lydia is still stuck in a scene. Have I done something wrong?
prologue1337 Posted June 13, 2022 Posted June 13, 2022 Fun mod, I start to like it better than Defeat! Really like the addon with the dirty hands and whip marks with the fade mod However getting knocked out in the open world takes ages for something to happen, can't find any line with "Dump" in the papyrus log, I can upload it later though. I have very few mods installed. Sometimes when defeat(bleedout) happens nothing happens at all, had to reload the save. Bandits doing heavy attacks knock me out after maybe 20 heavy blows, but trolls knock me out like 100% on each hit, the settings for this really doesn't matter much the results are the same. After getting knocked out the NPC knocking me out walks casually away to Narnia and comes back running when prompt says "you're fucked" lol, looks so odd but I laugh at it (but it also adds up time to action) And then probably not the mods fault but... a lot of times actions happens some wanderer comes by and attack the actors interacting with me, isn't there something we can do about that? Might have to do with this mod: https://www.nexusmods.com/skyrim/mods/73315/? Adds a lot more NPC's, enemies and alies... but vanilla has patrols too... in both cases this happens. Other SL mods I have installed are (hasn't run in issues with these mods and Naked Defeat, but it might be handy to know): Babo Dialogue Horrible Harrasment Approach Redux
Nymra Posted June 13, 2022 Author Posted June 13, 2022 1 hour ago, A2jaegar said: Alright I seem to be having a problem. So I lose the fight, I get captured, the sex scenes take place, my follower lydia also gets the schlong in her, everything works as it is supposed to, but then after the scene, when my follower lydia and I are released, lydia is still naked, she's still making expressions and moans, and wont equip her sword when we enter combat. on the other hand I am perfectly fine. my character doesnt make expressions and I can equip weapons and armor. It's like lydia is still stuck in a scene. Have I done something wrong? this can only happen when the mod is not ending correctly for some reason. Usual reason for malfunctions like this is stack dumps or too high papyrus load 1. make sure you have the latest version installed 2. upload a papyurs.log to fix your follower: disable mod in MCM. enable mod again. save and reload.
Nymra Posted June 13, 2022 Author Posted June 13, 2022 (edited) 32 minutes ago, prologue1337 said: Fun mod, I start to like it better than Defeat! Really like the addon with the dirty hands and whip marks with the fade mod However getting knocked out in the open world takes ages for something to happen, can't find any line with "Dump" in the papyrus log, I can upload it later though. I have very few mods installed. Sometimes when defeat(bleedout) happens nothing happens at all, had to reload the save. Bandits doing heavy attacks knock me out after maybe 20 heavy blows, but trolls knock me out like 100% on each hit, the settings for this really doesn't matter much the results are the same. After getting knocked out the NPC knocking me out walks casually away to Narnia and comes back running when prompt says "you're fucked" lol, looks so odd but I laugh at it (but it also adds up time to action) And then probably not the mods fault but... a lot of times actions happens some wanderer comes by and attack the actors interacting with me, isn't there something we can do about that? Might have to do with this mod: https://www.nexusmods.com/skyrim/mods/73315/? Adds a lot more NPC's, enemies and alies... but vanilla has patrols too... in both cases this happens. well... upload papyrus.log and describe what happened in your game. ideally one issue at a time... 32 minutes ago, prologue1337 said: Other SL mods I have installed are (hasn't run in issues with these mods and Naked Defeat, but it might be handy to know): Babo Dialogue Horrible Harrasment Approach Redux you have issues but say you did not run into issues? ^^ babo dialogue I think also has a defeat system in it and things can be messed up (no idea and no solution at this time). horrible harrassment and approach redux MIGHT trigger when Naked Defeat runs, because they misstake it for a public environment when there is no enemies because of the calm spell. I dont know if any of these mods respect active DHLP events (I guess not since no mod of Baka does it afaik...). no reason to use a civil rape mod alongside Naked defeat, ND has its own civil rape feature anyway ofc you could disable mods to see if other issues go away. Edited June 13, 2022 by Nymra
axel9fr Posted June 13, 2022 Posted June 13, 2022 I presume that Fill Her Up from Baka have trouble too with defeat ?
Nymra Posted June 13, 2022 Author Posted June 13, 2022 (edited) 52 minutes ago, axel9fr said: I presume that Fill Her Up from Baka have trouble too with defeat ? it can trigger during scenes, sex and while in furnitures. I made a post in bakas thread but no response and no update, so I guess it will just be ignored I would make a patch but I cannot compile SE scripts. This is the source for the fixes needed. if anybody can compile for SE ill upload it. Its for 1.71 maybe the pex for LE works for SE too, no idea. If anybody wants to test sr_inflateQuest.psc sr_inflateQuest.pex NOTE: This will prevent Deflate ANIMATIONS to play during the Defeat Quest or when the PC is in a furniture (chair, bed or zap furniture) even outside Defeat. the deflation equip will still work (white stuff flowing out) and so on. just no anim play that can break stuff. Edited June 13, 2022 by Nymra
Derangers Posted June 13, 2022 Posted June 13, 2022 (edited) 4 hours ago, prologue1337 said: Babo Dialogue Horrible Harrasment Approach Redux I have been using these mods for a long time together with Naked Defeat and the only problem I noticed is related to the babodialogue. Due to the fact that the opponents have too much damage there and they knocked me down with one blow and at that moment I had a babodialogue and a Naked Defeat at the same time and it breaks both mods at once. I tried an option with the removal of armor instead of defeat in the Naked Defeat, but when the babodialogue removes the armor from you, the Naked Defeat is activated and everything breaks again. the only option that I have found for myself now is when I see the NPC from babodialogue, then I turn on the Remove Player Essential Flag and turn on the Essential - On bleedout in the Sexlab Defeat Baka Editionand then everything works fine (at least for me). (I hope I wrote it clearly)? Edited June 13, 2022 by Derangers
Nymra Posted June 13, 2022 Author Posted June 13, 2022 49 minutes ago, Derangers said: I have been using these mods for a long time together with Naked Defeat and the only problem I noticed is related to the babodialogue. Due to the fact that the opponents have too much damage there and they knocked me down with one blow and at that moment I had a babodialogue and a Naked Defeat at the same time and it breaks both mods at once. I tried an option with the removal of armor instead of defeat in the Naked Defeat, but when the babodialogue removes the armor from you, the Naked Defeat is activated and everything breaks again. the only option that I have found for myself now is when I see the NPC from babodialogue, then I turn on the Remove Player Essential Flag and turn on the Essential - On bleedout in the Sexlab Defeat Baka Editionand then everything works fine (at least for me). (I hope I wrote it clearly)? I m not sure if I can follow. you have babo dialogue AND babo defeat? I always suggest disabling NPC fucks PC in Defeat. Or will that break Babo Dialogue? In cases like that, well I m afraid since I do not expect any compatibility approach from baka I can only say: use either dialogue and baka defeat OR naked defeat. some mods are just not meant to work alongside each other. Sadly. A thing I could do is check if attacking NPC is from babo dialogue and do nothing in such cases. But when they do not fight alone (together with vanilla or other NPC) this might not work too... 2
crumppppp Posted June 13, 2022 Posted June 13, 2022 2 hours ago, Nymra said: it can trigger during scenes, sex and while in furnitures. I made a post in bakas thread but no response and no update, so I guess it will just be ignored I would make a patch but I cannot compile SE scripts. This is the source for the fixes needed. if anybody can compile for SE ill upload it. Its for 1.71 maybe the pex for LE works for SE too, no idea. If anybody wants to test sr_inflateQuest.psc 73.73 kB · 3 downloads sr_inflateQuest.pex 76.22 kB · 2 downloads NOTE: This will prevent Deflate ANIMATIONS to play during the Defeat Quest or when the PC is in a furniture (chair, bed or zap furniture) even outside Defeat. the deflation equip will still work (white stuff flowing out) and so on. just no anim play that can break stuff. Just did some testing on the newest version and I can confirm that the new bukkake fixes are working as intended. I no longer get my controls locked out, and it actually unlocks with almost zero delay. I also tried your inflate scripts using SE. It worked only one time (could be coincidence), but the next 5 tests failed, so it might need an SE conversion unless it's just my game being wonky again. Thanks for the continued work on this mod Nymra! I'm always excited for every new update!
Nymra Posted June 14, 2022 Author Posted June 14, 2022 1 hour ago, Derangers said: I have been using these mods for a long time together with Naked Defeat and the only problem I noticed is related to the babodialogue. Due to the fact that the opponents have too much damage there and they knocked me down with one blow and at that moment I had a babodialogue and a Naked Defeat at the same time and it breaks both mods at once. I tried an option with the removal of armor instead of defeat in the Naked Defeat, but when the babodialogue removes the armor from you, the Naked Defeat is activated and everything breaks again. the only option that I have found for myself now is when I see the NPC from babodialogue, then I turn on the Remove Player Essential Flag and turn on the Essential - On bleedout in the Sexlab Defeat Baka Editionand then everything works fine (at least for me). (I hope I wrote it clearly)? another thing: how exactly is babo dialogue working? when you are defeated by a babo dialogue NPC Baka Defeat HAS to start to make it work? In that case it also means NPC fucks PC has to remain actiavted in Baka Defeat all the time?
Derangers Posted June 14, 2022 Posted June 14, 2022 7 hours ago, Nymra said: I m not sure if I can follow. you have babo dialogue AND babo defeat? I always suggest disabling NPC fucks PC in Defeat. Or will that break Babo Dialogue? In cases like that, well I m afraid since I do not expect any compatibility approach from baka I can only say: use either dialogue and baka defeat OR naked defeat. some mods are just not meant to work alongside each other. Sadly. A thing I could do is check if attacking NPC is from babo dialogue and do nothing in such cases. But when they do not fight alone (together with vanilla or other NPC) this might not work too... 5 hours ago, Nymra said: another thing: how exactly is babo dialogue working? when you are defeated by a babo dialogue NPC Baka Defeat HAS to start to make it work? In that case it also means NPC fucks PC has to remain actiavted in Baka Defeat all the time? I recorded a video to make it easier for me to answer questions and show what I'm talking about. Yes No, it won't break Babo Dialogue, it starts the scene layer itself, and I use babo defeat, because my Babo Dialogue function doesn't always work, so I use babo defeat as a guarantee that it will work. Babo Dialogue NPCs basically always spawn in places where there are no other NPCs nearby (but if mods like Extended Encounters are installed, then yes, problems may arise) What I like about Babo Dialogue is that in most cases the question can be solved without defeat, it is only necessary to answer differently in dialogues with NPCs What exactly can be a problem is if Naked Defeat has the Public Punishment function enabled, the problem is that if you walk at night, Babo Dialogue will spawn an NPC that can grab you and start a mini-game and if you lose the mini-game, the SL scene begins and how can you understand if Public Punishment works during the mini-game then it will break both the mini-game and the SL scene, but it's easy to fix just by not turning on this function or turning off this invet from Babo Dialogue. It works like this. I showed the current mod launch scene, then Babo Dialogue with Naked Defeat does not intersect. 1215632746_Babodialognakeddefeat.mp4 Papyrus.0.log
A2jaegar Posted June 14, 2022 Posted June 14, 2022 (edited) 14 hours ago, Nymra said: this can only happen when the mod is not ending correctly for some reason. Usual reason for malfunctions like this is stack dumps or too high papyrus load 1. make sure you have the latest version installed 2. upload a papyurs.log to fix your follower: disable mod in MCM. enable mod again. save and reload. here's the LOG file. I tried disabling the mod, re-enabling, saving and reloading that save but lydia is still messed up. I tried un-installing the mod by first disabling the mod, saving my game, exiting the game, uninstalling/(unticking naked defeat, naked defeat patch, and extras in MO2 list) and then I tried to load my save but it said save is corrupted. So that was a no-go. One thing I noticed during this process was that when I initially disabled the mod, it said that it's has disabled and it's "cleaning up" somethings, but even after waiting for 2-3 mins I never got a msg on the top left that it has finished cleaning up. Another thing is that even after I tell lydia to go home and stop following me, naked defeat is still assigning her as follower 1 in mcm. I also tried to manually remove her as follower from naked defeat mcm by drawing my weapon, aiming at her and pressing K twice. (first it added lydia as a ND follower, then second time it removed her as ND follower, but in MCM she is still follower 1, even tho she isn't following me, but seems to be stuck in secens from previous defeats) Any advice would really be appreciated. Papyrus.0.log Edited June 14, 2022 by A2jaegar
prologue1337 Posted June 14, 2022 Posted June 14, 2022 14 hours ago, Nymra said: well... upload papyrus.log and describe what happened in your game. ideally one issue at a time... Oops forgot to add the logs yesterday, will add them later, sorry 15 hours ago, Nymra said: you have issues but say you did not run into issues? ^^ My English was pretty terrible :'D The combination of these mods doesn't seem to be a problem combined, maybe the logs will tell us more though, I'll try to share them this evening.
prologue1337 Posted June 14, 2022 Posted June 14, 2022 12 hours ago, Derangers said: Due to the fact that the opponents have too much damage there and they knocked me down with one blow and at that moment I had a babodialogue and a Naked Defeat at the same time and it breaks both mods at once. I tried an option with the removal of armor instead of defeat in the Naked Defeat, but when the babodialogue removes the armor from you, the Naked Defeat is activated and everything breaks again. Ohh I haven't had this happening once, maybe my settings are way different... But I will keep and eye out if I run in this issue as well.
Nymra Posted June 14, 2022 Author Posted June 14, 2022 (edited) 3 hours ago, A2jaegar said: here's the LOG file. I tried disabling the mod, re-enabling, saving and reloading that save but lydia is still messed up. I tried un-installing the mod by first disabling the mod, saving my game, exiting the game, uninstalling/(unticking naked defeat, naked defeat patch, and extras in MO2 list) and then I tried to load my save but it said save is corrupted. So that was a no-go. One thing I noticed during this process was that when I initially disabled the mod, it said that it's has disabled and it's "cleaning up" somethings, but even after waiting for 2-3 mins I never got a msg on the top left that it has finished cleaning up. Another thing is that even after I tell lydia to go home and stop following me, naked defeat is still assigning her as follower 1 in mcm. I also tried to manually remove her as follower from naked defeat mcm by drawing my weapon, aiming at her and pressing K twice. (first it added lydia as a ND follower, then second time it removed her as ND follower, but in MCM she is still follower 1, even tho she isn't following me, but seems to be stuck in secens from previous defeats) Any advice would really be appreciated. Papyrus.0.log 335 kB · 1 download I really have no idea what you did there and you do not provide any usefull information. in the log there is no Naked Defeat scenario happening, so what am I looking at? there are alot of these tho: Warning: Could not find type nade_followeridlequest_01_qf_scr in the type table in save and these: [06/14/2022 - 11:26:20AM] Warning: Unable to get type nade_captivescene_sf_scr referenced by the save game. Objects of this type will not be loaded. [06/14/2022 - 11:26:20AM] Cannot open store for class "nade_configquest_scr", missing file? I have no idea where those come from, never seen them before. so I again wonder if you ppl even bother to look at the logs yourself? 1. make sure you have latest version installed correctly, you ignored my question - I WILL NOT SUPPORT OLD VERSIONS! 2. if lydia still messed up do this: - open save in resaver/save cleaner - got to active scripts - search for nade_ - termiante mnually active scripts that are from nade_FollowerIdleQuest_01 - check the other scripts, without Defeat running there should only be one active script from naked defeat (PlayerMonitor) (report back when there are more active scripts). save the save and reload it in game see if it works. play... report back when NPCs still malfunction. Edited June 14, 2022 by Nymra 1
Derangers Posted June 14, 2022 Posted June 14, 2022 (edited) 30 minutes ago, prologue1337 said: Ohh I haven't had this happening once, maybe my settings are way different... But I will keep and eye out if I run in this issue as well. I had such a problem on older versions, so maybe it's gone, I didn't check the time was not particularly. Edited June 14, 2022 by Derangers 1
Nymra Posted June 14, 2022 Author Posted June 14, 2022 4 hours ago, Derangers said: I recorded a video to make it easier for me to answer questions and show what I'm talking about. Yes No, it won't break Babo Dialogue, it starts the scene layer itself, and I use babo defeat, because my Babo Dialogue function doesn't always work, so I use babo defeat as a guarantee that it will work. Babo Dialogue NPCs basically always spawn in places where there are no other NPCs nearby (but if mods like Extended Encounters are installed, then yes, problems may arise) What I like about Babo Dialogue is that in most cases the question can be solved without defeat, it is only necessary to answer differently in dialogues with NPCs What exactly can be a problem is if Naked Defeat has the Public Punishment function enabled, the problem is that if you walk at night, Babo Dialogue will spawn an NPC that can grab you and start a mini-game and if you lose the mini-game, the SL scene begins and how can you understand if Public Punishment works during the mini-game then it will break both the mini-game and the SL scene, but it's easy to fix just by not turning on this function or turning off this invet from Babo Dialogue. It works like this. I showed the current mod launch scene, then Babo Dialogue with Naked Defeat does not intersect. 1215632746_Babodialognakeddefeat.mp4 Papyrus.0.log 182.39 kB · 0 downloads hmm, I dont think I can follow here... the way you use "Remove Essential Flag" is not supposed to be used like that... I wont go any further into this matter because basically... well. it is not solveable. when you manually switch between mods, so be it, but I will not try to make SL Defeat NPC fucks PC to work next to Naked Defeat with its bleedout defeat active. Its just not possible. What I might add tho is a fast switch for both Public Rape (you can already turn it off and on by pressing action key while crouching, I might add something similar for combat defeat), but that is most I can do. regarding babo dialogue scenes: Naked Defeat is listening for DHLP suspend events, but if babo does not send them to protect the scenes.... well... nothing I can do. 1
Derangers Posted June 14, 2022 Posted June 14, 2022 7 minutes ago, Nymra said: hmm, I dont think I can follow here... the way you use "Remove Essential Flag" is not supposed to be used like that... I wont go any further into this matter because basically... well. it is not solveable. when you manually switch between mods, so be it, but I will not try to make SL Defeat NPC fucks PC to work next to Naked Defeat with its bleedout defeat active. Its just not possible. What I might add tho is a fast switch for both Public Rape (you can already turn it off and on by pressing action key while crouching, I might add something similar for combat defeat), but that is most I can do. regarding babo dialogue scenes: Naked Defeat is listening for DHLP suspend events, but if babo does not send them to protect the scenes.... well... nothing I can do. I understand, and I didn't ask to solve this problem, I just said that these mods can work together only sometimes you have to compromise, and without compromises in Skyrim sometimes it's not easy.
Nymra Posted June 14, 2022 Author Posted June 14, 2022 Just now, Derangers said: I understand, and I didn't ask to solve this problem, I just said that these mods can work together only sometimes you have to compromise, and without compromises in Skyrim sometimes it's not easy. yeah, just talking in general because ppl might think that this is something that can be worked on. i also hope ppl do not start to do the same, because essential player is used in a wrong way in your video (its true effect will only happen after save and reload) and then can lead to unwanted behaviour). also I do not consider the need for manual switching stuff in MCM as "working together". if two mods work together the user should not be forced to interupt gameplay to make adjustments at all. That is what I mean. 1
Derangers Posted June 14, 2022 Posted June 14, 2022 (edited) 19 minutes ago, Nymra said: yeah, just talking in general because ppl might think that this is something that can be worked on. i also hope ppl do not start to do the same, because essential player is used in a wrong way in your video (its true effect will only happen after save and reload) and then can lead to unwanted behaviour). also I do not consider the need for manual switching stuff in MCM as "working together". if two mods work together the user should not be forced to interupt gameplay to make adjustments at all. That is what I mean. Yes, I myself do not like to climb into MCM once again but this is my problem that I do not want to delete any of these mods, because I like them both. And I have not found any problems with using these mods except for those that I described, although I have been playing with them for a year. Edited June 14, 2022 by Derangers 1
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