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Naked Defeat AE/SE


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Posted (edited)

I have tried the new patch. My SE version is know detected even on an old save.

 

The timing after defeat is much better, no more endless waiting after defeat for the next step.

But only if the crawling timers a 0.

Even if the find a good place timer is 1 sec, the time is much higher.

The same is for the crawl away timer.

 

I have no scriptload, the sciptload tester is about 55-60 ms.

 

VirginMarie wrote that the papyrus engine is 10 times slower on se than on le.

Maybe you can divide the crawling timer by 10 for SE or something like that.

 

One bug i found is that defeat by mammoth isn't detected.

It says defeat by none #Error.

Edited by prometheusx
Posted (edited)
57 minutes ago, prometheusx said:

I have tried the new patch. My SE version is know detected even on an old save.

 

The timing after defeat is much better, no more endless waiting after defeat for the next step.

But only if the crawling timers a 0.

Even if the find a good place timer is 1 sec, the time is much higher.

The same is for the crawl away timer.

 

I have no scriptload, the sciptload tester is about 55-60 ms.

I dont believe stuff like that (and dont trust any "testers"). I only believe practical testing.
I had smooth games that still had stuff failing completly. 

make a minimal load order (minimal means really minimal) and test the timer there. 


in general a look into your papyrus log can still give stuff away. in the past ppl with bad timers often had... bad logs ^^
 

57 minutes ago, prometheusx said:

VirginMarie wrote that the papyrus engine is 10 times slower on se than on le.

Maybe you can divide the crawling timer by 10 for SE or something like that.

 

well, this is not how it works sadly ^^

nothing I can do from my side I m afraid. Some stuff just is fucked. I alrady implemented a real time check, nothing more I can think of. 

 

57 minutes ago, prometheusx said:

One bug i found is that defeat by mammoth isn't detected.

It says defeat by none #Error.

 

I think mammoths are not detected by the mod currently.
there are only like 2 animations for them no?

Edited by Nymra
Posted

Is the PC enter in a faction when Defeat work ? and if yes what is it ? I want to hack EVG conditionnal mod to restrain the "cover myself" when the PC is nude.

 

For that if the PC is in a faction when defeat come I can add this condition to aniamtion

 

NOT IsInFaction("Naked Defeat.esp" | number )

 

number of the faction, someting like "0x0001111"

Posted
1 hour ago, axel9fr said:

Is the PC enter in a faction when Defeat work ? and if yes what is it ? I want to hack EVG conditionnal mod to restrain the "cover myself" when the PC is nude.

 

For that if the PC is in a faction when defeat come I can add this condition to aniamtion

 

NOT IsInFaction("Naked Defeat.esp" | number )

 

number of the faction, someting like "0x0001111"

 

you can look in the ESP of Naked Defeat for "nade_DefeatFaction". 
the player is in this faction during the whole duration (primarily for DAR compatibility)

Posted
12 hours ago, Nymra said:

I think mammoths are not detected by the mod currently.

 

Okay, i thought they should be detected, because i can switch them on in the creatures list of the nd mcm...

Posted

I have see :

 

nade_defeatFaction
nade_WhippingFaction
nade_RaperFaction
nade_Whipper_00_Faction
nade_Whipper_01_Faction
nade_Whipper_02_Faction
nade_Whipper_03_Faction
nade_Whipper_04_Faction
nade_BusyRaper_Facion
nade_Defeat02Faction
nade_busyFaction
nade_Follower01Faction
nade_NakedGhostFaction
nade_HarmlessFaction

 

Can you explain the different faction please ? Some of them seem evident but not all.

Posted
2 hours ago, axel9fr said:

I have see :

 

nade_defeatFaction
nade_WhippingFaction
nade_RaperFaction
nade_Whipper_00_Faction
nade_Whipper_01_Faction
nade_Whipper_02_Faction
nade_Whipper_03_Faction
nade_Whipper_04_Faction
nade_BusyRaper_Facion
nade_Defeat02Faction
nade_busyFaction
nade_Follower01Faction
nade_NakedGhostFaction
nade_HarmlessFaction

 

Can you explain the different faction please ? Some of them seem evident but not all.

 

??
as I wrote above, you want this faction to detect if the player is in defeat scenario or not... 

 

nade_defeatFaction

 

Posted

It's for not breaking animation during the punishement scenary. I have some issus, the PC is in modesty animation instead of be suspended to a device. I think that it's come from evg idle animation mod. I need to add condition to the "modesty" animation for not run it during a punishement.

Posted
9 minutes ago, axel9fr said:

It's for not breaking animation during the punishement scenary. I have some issus, the PC is in modesty animation instead of be suspended to a device. I think that it's come from evg idle animation mod. I need to add condition to the "modesty" animation for not run it during a punishement.

 

yeah, thats a DAR based mod. I have this in the LE thread. Need to copy it to SE finally....

 

DAR - Dynamic Animation Replacer                                                                                                                           

 

Problem:

- DAR will play its idles even when Naked Defeat is active. this can lead to funny visual behaviour at times

 

Solution:

- you have to add the following condition to all random idles:

 

    NOT IsInFaction("Naked Defeat.esp" | 0x000800)

 

Explanation:

- Naked Defeat adds the Player to a "DefeatFaction (0x000800) for the duration of its scenarios. This faction can be detected by DAR and then make DAR NOT run its idles

Posted

Oh that is interesting. I briefly used the modesty thing too but got tired of having to add 2 million exceptions. ? I ditched it before the move to ND fortunately.

Posted (edited)

I am i need of assistance when ever i get killed i dont go int oa bleedout state and just die, The mod still runs the scripts i jsut cant move or change the camera and end up t posing when the animations run. Surrendering works and idk whats causeing the conflict. And yes cursed loot's combat surrender option is turned off. Out of sheer curiosity i turned on cursed loot surrender feature and that makes it work as intended i am so beyond confused as to whats going on Rn.

Papyrus.3.log Loadorder.txt

Edited by alster523
Posted
4 hours ago, alster523 said:

I am i need of assistance when ever i get killed i dont go int oa bleedout state and just die, The mod still runs the scripts i jsut cant move or change the camera and end up t posing when the animations run. Surrendering works and idk whats causeing the conflict. And yes cursed loot's combat surrender option is turned off. Out of sheer curiosity i turned on cursed loot surrender feature and that makes it work as intended i am so beyond confused as to whats going on Rn.

Papyrus.3.log 537.75 kB · 0 downloads Loadorder.txt 15.81 kB · 0 downloads

 

dunno what you want from me, in the log there is no naked defeat starting or any combat happening.

 

I see you have Naked Dungeons installed also, did you turn off its "immortality" feature? 

Posted (edited)
6 hours ago, Nymra said:

 

I see you have Naked Dungeons installed also, did you turn off its "immortality" feature? 

I haden't even remembered to start naked dungeons's mcm at that point so yah it was definitely off.

Edited by alster523
Posted
1 minute ago, alster523 said:

I haden't even remembered to start naked dungeons's mcm at that point so yah it was definitely off.

 

well, my only guess is that another mod is interfering, since you already found that out by yourself. 
since I do not see what I can do for you from my side you can only double check your mod list (dont send me your Load Order, I have no time looking at such things) and, when MCM does not help, remove mods bit by bit and see if that helps. 
could also try to play around with the ESP load order (putting Naked Defeat last). 

Posted

Sorry it took so long, the issue should be somewhere at the end of the log, cause there is where I exited the game

 

After getting the prompt I was defeated it took several minites for things to happen, after that it took a very long time again

This only takes this long in the open world inside (a cave for example) everything works fine.

 

This is all I can tell, I'm clearly a user not a modder, I hope the logs can tell you more!

Papyrus.0.log

Posted
3 minutes ago, prologue1337 said:

Sorry it took so long, the issue should be somewhere at the end of the log, cause there is where I exited the game

 

After getting the prompt I was defeated it took several minites for things to happen, after that it took a very long time again

This only takes this long in the open world inside (a cave for example) everything works fine.

 

This is all I can tell, I'm clearly a user not a modder, I hope the logs can tell you more!

Papyrus.0.log 378.07 kB · 0 downloads

 

again, I wonder why ppl do not look into logs....

they are a very important tool to debug your load order.

 

it seems your MFGconsole version is wrong, missing or old or whatever, the log is full of errors and warning leading to that:

 

[06/16/2022 - 08:09:22PM] error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:
    [nade_ConfigQuest (260012C5)].nade_configquest_scr.SetExpression() - "nade_configquest_scr.psc" Line 9897
    [alias EssentialPlayer on quest nade_DefeatQuest (260B6940)].nade_playeralias_scr.PlayerMonitor() - "nade_playeralias_scr.psc" Line 1128
    [alias EssentialPlayer on quest nade_DefeatQuest (260B6940)].nade_playeralias_scr.OnPlayerLoadGame() - "nade_playeralias_scr.psc" Line 1087
[06/16/2022 - 08:09:22PM] warning: Assigning None to a non-object variable named "::temp638"
stack:
    [nade_ConfigQuest (260012C5)].nade_configquest_scr.SetExpression() - "nade_configquest_scr.psc" Line 9897
    [alias EssentialPlayer on quest nade_DefeatQuest (260B6940)].nade_playeralias_scr.PlayerMonitor() - "nade_playeralias_scr.psc" Line 1128
    [alias EssentialPlayer on quest nade_DefeatQuest (260B6940)].nade_playeralias_scr.OnPlayerLoadGame() - "nade_playeralias_scr.psc" Line 1087
[06/16/2022 - 08:09:22PM] error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:

 

its one of the dependencies for sexlab, so you should see to fix that first

Posted

Ahh, this is what you ment with stack dump

I checked the log, but I didnt't understand.

Thanks for the clarification I'll have a look and report if the problem still exist...

Posted

Update, I found a fix for the "mfgconsolefunc" related error and it helped a lot, for anyone else having this problem try installing:

https://www.nexusmods.com/skyrimspecialedition/mods/11669

 

Its going way faster now however at the end of punishment there is still a very long waiting gap, but I don't know what exactly is going on.. maybe you can help

 

I narrowed down the error log to only the errors and stacks during that long waiting period:

[06/16/2022 - 09:10:15PM] error: Cannot call SetAngle() on a None object, aborting function call
stack:
	[nade_CalmQuest (260B7967)].nade_calmquest_qf_scr.Vehicle() - "nade_calmquest_qf_scr.psc" Line 5885
	[nade_CalmQuest (260B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 1638

[06/16/2022 - 09:13:55PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
	[nade_CaptiveQuest (26172C7D)].nade_captivequest_qf_scr.OnKeyDown() - "nade_captivequest_qf_scr.psc" Line 356
[06/16/2022 - 09:13:55PM] error: Cannot call Delete() on a None object, aborting function call
stack:
	[nade_CaptiveQuest (26172C7D)].nade_captivequest_qf_scr.OnKeyDown() - "nade_captivequest_qf_scr.psc" Line 357
[06/16/2022 - 09:13:55PM] NAKED DEFEAT: captivequest stage 1000 (END)
[06/16/2022 - 09:13:55PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
	[nade_CaptiveQuest (26172C7D)].nade_captivequest_qf_scr.OnKeyDown() - "nade_captivequest_qf_scr.psc" Line 356
[06/16/2022 - 09:13:55PM] error: Cannot call Delete() on a None object, aborting function call
stack:
	[nade_CaptiveQuest (26172C7D)].nade_captivequest_qf_scr.OnKeyDown() - "nade_captivequest_qf_scr.psc" Line 357

Full log in the detachment.

Papyrus.0.log

Posted

Just curious what this mod does exactly, mainly because while I have it loaded, it does not show up in the MCM. Is it supposed to show up there for us to customize, or does it just autorun. Does it only work once entering a dungeon? Does it only work against the player, or can the player take down and dominate a NPC? Read the description, but that seemed to say what features it has vs other similar mods. I thought I understood it, but maybe it just isn't loading correctly in my mod list, also a possibility. 

Posted

Continuing to really enjoy the reliability of this mod!

 

I'm using the CBBE 3BA body.  The breast binding ropes, awesome as they are, are clipping on either side.  Also, it looks like there's a body attached to these that is not 3BA as my 3BA piercings come away from the body when the ropes are equipped. 

 

Trying to figure out how to convert these but I'm not sure where they're coming from?  Are they Devious Devices?  Any idea what they are named?

 

Thanks again for your excellent mod!

Posted (edited)
4 minutes ago, Dez65 said:

Continuing to really enjoy the reliability of this mod!

 

I'm using the CBBE 3BA body.  The breast binding ropes, awesome as they are, are clipping on either side.  Also, it looks like there's a body attached to these that is not 3BA as my 3BA piercings come away from the body when the ropes are equipped. 

 

Trying to figure out how to convert these but I'm not sure where they're coming from?  Are they Devious Devices?  Any idea what they are named?

 

Thanks again for your excellent mod!


Hope this helps, the bindings are likely From ZAZ. The reason there clipping is because there built for the original CBP body Shape and physics and are not Setup for 3BA.
 

Im not well up on this myself Nymra likely has a better understanding but currently I personally do not believe there is a 3BA versions of these.

 

to make it clear though this is a ZaZ problem and completely unrelated to Naked defeat.

Edited by Rosvinar
Posted
6 hours ago, kael828 said:

Just curious what this mod does exactly, mainly because while I have it loaded, it does not show up in the MCM. Is it supposed to show up there for us to customize, or does it just autorun. Does it only work once entering a dungeon? Does it only work against the player, or can the player take down and dominate a NPC? Read the description, but that seemed to say what features it has vs other similar mods. I thought I understood it, but maybe it just isn't loading correctly in my mod list, also a possibility. 


if this mod doesnt come up in MCM then unfortunately it isn't installed correctly. I can help by saying that it shows on Both LE and SE, but I'm just a random user trying to help out. As a result I cannot comment on AE if that is what your using.

Posted
17 minutes ago, Dez65 said:

Trying to figure out how to convert these but I'm not sure where they're coming from?  Are they Devious Devices?  Any idea what they are named?

Found them in BS - they're called BreastRopeExtreme01 and 02.  They come with a Baseshape as I surmised.  I have converted other clothing before but that generally requires removing the original body and replacing it with 3BA.  When I do that here though, the constriction from the ropes is not longer present.  Any clues how to convert these and retain the constriction?

Posted
15 minutes ago, Rosvinar said:

to make it clear though this is a ZaZ problem and completely unrelated to Naked defeat.

I definitely understand that!  We posted at the same time.  I'm hopeful Nymra  will have some insight into converting these for 3BA, but I'll search elsewhere for any hints.  Someone must have run into this before!

 

Thanks again for your quick post!

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