Nymra Posted January 31 Author Posted January 31 11 minutes ago, renero2 said: Hello, i have a question, I would like to switch to naked defeat (now i have defeat baka edit) but is this mod compatible with babo dialogue? The question is other way round: are Babos mod compatible with anything? No I do not remember the details of Babos Dialogue, but I guess it will most likely invade Naked Defeats Scenarios. The only thing you can do is test it. Or ask for other users experiences. And afaik there is currently zero I can do from my side. Might be more recent Babo Dialogue Versions respect DHLP Suspend events, but I have no info about that.
Nymra Posted January 31 Author Posted January 31 Naked Defeat 6.43 -PATCH- Requires 6.40 FULL Needs to overwrite 6.40 and all other fixes and patches (they can be removed too) Install/Update Routine: Just Load your save and Play. Naked Loot (big update for weapons) - added Exclusions for Crafing items (Woodcutter axes etc. Also Fishing Poles) - fixed shields not beeing recognized by the scripts correctly - updated the weapons to work more reliably (hopefully fixing some logic errors and gaps) - improved force menu closing when a suitable item is found - rewrote the system which saves and loads the external JSON files. ---> previously the saved JSON profile names could be incorrectly loaded , this is now fixed ---> the JSON outfit and weapons files will always be valid for ALL your save games across all your load orders. ACHERON UPDATE - added a spell based fix to end the bleedout state from acheron before Naked Defeat starts (applies a healing spell via script) - added a "Global Acheron Bleedout fix" Option in MCM System of Naked Defeat ---> with this enabled (and aCheron installed), whenever you go into bleedout, the Healing Spell will be applied ---> this is supposed to fix the bleedout state even when you are not send to NakeD defeat from Acheron. Report back how it works. Local Slavery - added 2 new Tasks (Workbench and Forge) - fixed a bug with curfew ending at 0 am in some rare occasions (just to start again 3 secs later) - fixed "pretending to work" in an Inn did not work sometimes (no idle playing) - fixed some minor issues MCM option Healtboost Removed! Removed Health Boost (should have done that long ago, just forgot). It should not be necessary anymore. If you get killed by whipping please post in the board, I might be able to implement a different solution for that. BugFixes Also fixed a message spam issue when INFO Messages ON and Bodyhsaders OFF. Fixed some display / wrong messaging bugs 1
sikamikanico78 Posted January 31 Posted January 31 1 hour ago, Nymra said: works fine and works as intended are two different things. Apart from Sexlab sometimes just replacing the missing animations with whatever (--> not working as intended) the scenario should not start a sex scene. Since I dont see a log I can only asume that the Sex Scene that has this error is not starting, so you get 1 scene less (not as intended). This tries twice to restarte the scene which can lead to the spam. a log could help me help you figuring out which animations are missing (I should add that to the error message too I see) maybe reseting the animation registry on sexlab will fix this? and 1 more bug... when wipping begins in a furniture my character gets in ragdoll mode and when i leave the furniture its all emssed up and i have to reload
Nymra Posted January 31 Author Posted January 31 (edited) 7 minutes ago, sikamikanico78 said: maybe reseting the animation registry on sexlab will fix this? most likely not. a missing animation means, for example naked Defeat asks for a Pillory Tag and there is none. a registry reset will require you to reapply all SLATE Tags too, many forget, so it will only increase the chance of failure while fixing. in general, nothing at all. 7 minutes ago, sikamikanico78 said: and 1 more bug... when wipping begins in a furniture my character gets in ragdoll mode and when i leave the furniture its all emssed up and i have to reload need papyrus 0 log. naked defeat should prevent Ragdoll from its own scripts, so a third party mod seems to interfere. a log might shed some light on this. A log would help me making sure that in your setup there is no gap that causes a bug (I can see when Naked defeat makes u ragdoll, so I can see if its a bug in the log). also, you can try "unstuck player" on debug wheel when it happens. does that work? (not ideal i know, just a start) Edited January 31 by Nymra
renero2 Posted January 31 Posted January 31 1 hour ago, Nymra said: The question is other way round: are Babos mod compatible with anything? No I do not remember the details of Babos Dialogue, but I guess it will most likely invade Naked Defeats Scenarios. The only thing you can do is test it. Or ask for other users experiences. And afaik there is currently zero I can do from my side. Might be more recent Babo Dialogue Versions respect DHLP Suspend events, but I have no info about that. thanks
loonetrooper Posted January 31 Posted January 31 Still get the ''defeated by everybody (no race detected)'' message followed by ''Naked defeat aborted''. After that the fight just resumes and the process keeps repeating. Enemies in question are regular bandits. Did not have this problem prior to 6.4.
Nymra Posted January 31 Author Posted January 31 (edited) 3 minutes ago, loonetrooper said: Still get the ''defeated by everybody (no race detected)'' message followed by ''Naked defeat aborted''. After that the fight just resumes and the process keeps repeating. Enemies in question are regular bandits. Did not have this problem prior to 6.4. papyrus log (do you have scrabs papyrus script extender and power of three script extender (both a hard dependency) installed?) Edited January 31 by Nymra 1
loonetrooper Posted January 31 Posted January 31 2 hours ago, Nymra said: papyrus log (do you have scrabs papyrus script extender and power of three script extender (both a hard dependency) installed?) Got it, thanks!! 1
Nymra Posted January 31 Author Posted January 31 6 minutes ago, loonetrooper said: Got it, thanks!! just to explain, maybe for everybody: Naked Defeat was originally made for LE (Legendary Edition) which I used from 2016 to spring 2025. When I switched to AE not so long ago and then decoupled the LE and SE versions of Naked Defeat, a hole new range of new possibilties arose for me to optimize the scripts, work with more modern versions of mods (for example MFG FIx NG, Bathing in Skrim Renewed and some others) and also use stuff that was just outright faster than anything available before. In the past I used many Sexlab based functions to validate actors (see if they can be used by SL Scenes), to get their gender, their race etc. With new functions provided by Scrabs Script Extender and Power Of three Script extender (both, in short, offer new functionality like SKSE does), I am now, bit by bit, removing that old stuff and replace it with new, faster functions provided by them. In my game that saved a couple of seconds in crowded areas (cities, many enemies etc.). Scrabs Script extender also became a staple because it can calm enemies (stop combat) WAY faster and way more reliable than anything that was available before. I m still adjusting my scripts to allow that speed to show and rewrite critical parts of the mod which have to be fast. So before 6.40 there were old Sexlab Functions active, now there are Script extenders in place, so the missing hard dependencies just show in different ways now. Stuff like the new Local Slavery System would have been alot harder and more complicated to complete without those script extenders. 3
crococat Posted January 31 Posted January 31 Had read all sugestions, have all requirments, but still cannot defeat SLATE. Tryed 10+ times, even rebuilding all animation registry. Nothing helps. Had lost 2 days trying to make it work. I have SLALoader that run all. And when i register animations manually by packs all is ok exept NakedDefeat (with any SLATE configuration). But when SLAL do all by itself i have also SLSolutions errors about no animations match (but it plays another). May ND play another? Now ND seems to work good exept of sex scenes. When defeated by undead spawns 4 deathhounds or 3 skeletons and message: no animations for skeewers found. why? And i installed Acheron and ND patch. Acheron see ND in events, but ND dont see Acheron (last version seems to work with it). I have all Nymra animations, tryed all ways with no result, Please tell me where get old ND without slate requirment, as i remember it was good
Nymra Posted January 31 Author Posted January 31 (edited) 12 minutes ago, crococat said: Had read all sugestions, have all requirments, but still cannot defeat SLATE. Tryed 10+ times, even rebuilding all animation registry. Nothing helps. Had lost 2 days trying to make it work. I have SLALoader that run all. And when i register animations manually by packs all is ok exept NakedDefeat (with any SLATE configuration). But when SLAL do all by itself i have also SLSolutions errors about no animations match (but it plays another). May ND play another? Now ND seems to work good exept of sex scenes. When defeated by undead spawns 4 deathhounds or 3 skeletons and message: no animations for skeewers found. why? And i installed Acheron and ND patch. Acheron see ND in events, but ND dont see Acheron (last version seems to work with it). I have all Nymra animations, tryed all ways with no result, Please tell me where get old ND without slate requirment, as i remember it was good you try it wrong. Why you do things that are explicitly mentioned not to? This is an advanced mod, it requires the user to understand the functionality of Sexlab, SLAL, SLATE and how to set it up correctly. Many mods do not require that, but those mods also do not offer what Naked Defeat has. 1. register all Animations you want in SLAL (make sure SLAL has completed. it can take MINUTES to complete (check console, check log, check the numbers of animations in Sexlab, see if it matches the "registered animations" that are projected by SLAL 2. THEN do the SLATE step guide from the Naked Defeat Description IN DETAIL without any creative stuff before, during or after that. also here, on some setups SLATE can take some time. Make sure your translations are CORRECT. Nothing in the guide asks for a SEXLAB registry rebuilding (it will only make things worse). 3. I do not support or condone the use of old versions just because. because you will still come back and ask for support. 4. skeevers, undead spawns etc. thingy: you are not new to naked defeat, so where is your papyrus0log? I cannot help you without 5. read the descriptions. NOWHERE is Slate as requirement. SLATE is only required for FOREPLAY and DEATH Scenarios. And it will increase the quality and number of animations you see during certrain scenarios (Yoke/Pillory etc.). You mix several things together which are not even remotely connected. Also Naked Defeat does NOT require my Nymra SLAL. you just wont see a gallow hanging scene then... Edited January 31 by Nymra
Guest Posted January 31 Posted January 31 On 1/25/2026 at 5:45 AM, Nymra said: Alot still use it. I use it with Sexlab Utility Plus. And its not laggy at all. the main issue I have with Sexlab is its limited customization, both via MCM and via API. the main issue with SLPP is its lack of backwards compatiblity with it seems all major Sexlab Mods. SexlabP+ should work in general. I put some checks in place to increase compatibility (VR/SLP+ Fix in MCM system) But since I m working ALOT with SLATE and custom added tags, the unecessary SBLB or whatever new thing they use will be in the way. But even then you will just lose Foreplay and Execution Feature. And have some less animations available for some of my furniture scenarios. All those require custom added Animation tags from my SLATE action log. Thanks! I wish you could somehow convert it to SexLab P+ anyway. P+ is the future of SexLab, not just a mere branch of it. Thanks and good luck!
crococat Posted January 31 Posted January 31 59 minutes ago, Nymra said: NOWHERE is Slate as requirement. SLATE is only required for FOREPLAY and DEATH Scenarios. And it will increase the quality and number of animations you see during certrain scenarios (Yoke/Pillory etc.). I had made all steps as told many times. No matter, if slate is only optional why no any sex? Defeated, place found, done with you, furniture, escape. Sorry, didnt posted logs long ago, will try to remember how to do this. Execuse me, drunked hard, had wrote post on emotions, forgot that it is game only Anyway i love you and your mod. Remember NakedDungeons, it was simple, now it is more complicated, but i will adapt somehow.
Nymra Posted January 31 Author Posted January 31 47 minutes ago, crococat said: I had made all steps as told many times. No matter, if slate is only optional why no any sex? Defeated, place found, done with you, furniture, escape. Sorry, didnt posted logs long ago, will try to remember how to do this. Execuse me, drunked hard, had wrote post on emotions, forgot that it is game only Anyway i love you and your mod. Remember NakedDungeons, it was simple, now it is more complicated, but i will adapt somehow. No worries. We have all been there. When u can upload a log with the skeleton issue and i have a look. It should not be caised by the slate issue.
hyperk2 Posted February 1 Posted February 1 New update for Naked Loot Weapons is excellent! Seems like everything is working perfectly. The added features of needing to match weapon types and being able to adjust the success rate are also great too. Cheers!
Nymra Posted February 1 Author Posted February 1 (edited) 1 hour ago, hyperk2 said: New update for Naked Loot Weapons is excellent! Seems like everything is working perfectly. The added features of needing to match weapon types and being able to adjust the success rate are also great too. Cheers! that is so nice to hear! I also wanted to implement a "Homogenize Ammo" Feature, auto transforming arrows into a desired type, but I have too little experience in archery in Skyrim and want to change that first, for ideas. So I am open for suggestions... Edited February 1 by Nymra
crococat Posted February 1 Posted February 1 14 hours ago, Nymra said: No worries. We have all been there. When u can upload a log with the skeleton issue and i have a look. It should not be caised by the slate issue. So i get some logs. Two are from public punishment events - there sexlab is working ok. But on start of punishments armbinder or yoke are equipped and when at the end send to furniture - endless restoring position as it cannot be entering in heavy bondage. Maybe equipped items must be deleted before furniture event. In second log i remove yoke by UD debug menu but couldnot be in furniture more than few seconds - falling and crawling all times. And after both punishments somehow i was left in sexlab active condition. Third log is right after punishments surrendering by K. Defeated by sprigans, but they died, no spawns this time. Had dog with me and recieve error about no animations for dogs. Then i was blindfolded and drugged somewere, but appears at same place with no futher actions. Had enabled all features (beta, spawns, dark, slavery and so on) Defeated by K error no animations Papyrus.0.log Public punishment 2 full removed yoke myself but still furniture errors Papyrus.0.log Public punishment 1 stoped on restoring furniture Papyrus.0.log
Talesien Posted February 1 Posted February 1 1 hour ago, crococat said: So i get some logs. Two are from public punishment events - there sexlab is working ok. But on start of punishments armbinder or yoke are equipped and when at the end send to furniture - endless restoring position as it cannot be entering in heavy bondage. Maybe equipped items must be deleted before furniture event. In second log i remove yoke by UD debug menu but couldnot be in furniture more than few seconds - falling and crawling all times. And after both punishments somehow i was left in sexlab active condition. Third log is right after punishments surrendering by K. Defeated by sprigans, but they died, no spawns this time. Had dog with me and recieve error about no animations for dogs. Then i was blindfolded and drugged somewere, but appears at same place with no futher actions. Had enabled all features (beta, spawns, dark, slavery and so on) Defeated by K error no animations Papyrus.0.log 6.08 MB · 0 downloads Public punishment 2 full removed yoke myself but still furniture errors Papyrus.0.log 12.05 MB · 0 downloads Public punishment 1 stoped on restoring furniture Papyrus.0.log 64.09 MB · 0 downloads Your LO is decidedly unhealthy, it's a wonder nothing else misbehaves (or more likely you just didn't notice yet), for one you have tons of errors (you really should find the mod the script DGDspGnrCtrScr belongs to and get rid of it). The real problem is, you get stack dumps in all of your logs, loads of them. Given that, nothing that uses papyrus scripts can be relied on to work as intended. You need to find the source and fix it (keep in mind, the mods mentioned, i.e. the ones getting their stack dumped are likely the victims, not the source).
crococat Posted February 1 Posted February 1 3 hours ago, Talesien said: DGDspGnrCtrScr Found it. Will try delete unnecesary mods and start new game. Thanks.
Ensom Posted February 2 Posted February 2 (edited) Hey sorry It took so long to respond regarding the last issue I posted about (Mouth opening too wide in defeat) The mcm option you added fixed that issue. thanks btw! Got a few other issues regarding whipping and crawling though. First off I can't seem to get the crawling animation to work at all. Slow down and everything else works fine its just not using the animation for whatever reason. maybe an OAR incompatibility? I really dont know whats causing it honestly. Now about whipping. I have my settings for whipping chance set to 100% however it almost never happens despite there being plenty of potential whippers around. (sometimes it gives me the message no potential whippers found) In escape game the only thing that seems to happen when trying to escape furniture is the shocking/magic affect punishment. Whipping never happens despite the setting set to 50%. I've had them change furniture and add rape tattoos however It's been really hard to test whipping as I can't seem to get the whipping scene consistently but the few times i have gotten it 1: Whip marks don't seem to appear however this is probably user error I have been unable to resolve due to my inconsistency of whipping events issue. 2: I'm using ADXP-MCO For Honor moveset and this seems to bug the whipper as they seem to just stand there or bug out trying to attack. Occasionally they will get into a rhythm and land a few hits but its very uncommon. I know this is a known issue and I've been looking into ways of fixing this by excluding whips in OAR menu. I haven't gotten around to it quite yet though I'll come back with results when or if i manage to fix it. A quick request if it's possible it would be helpful to have a debug feature to start a whipping scene. The way i've been trying to debug is just going to a bandit camp and pressing the action key to start a full NADE scenario this takes a lot of time however and often due to my issue results in no whipping scene just fucked, bound then escape. I attached a papyrus log and a crash log i got at the end of my test session. (game crashed after pressing Left Shift/Sprint while in nade crawl away(or in my case walk away) escape stage Papyrus.0.log crash-2026-02-02-06-34-09.log Edited February 2 by Ensom
Nymra Posted February 2 Author Posted February 2 3 hours ago, Ensom said: Hey sorry It took so long to respond regarding the last issue I posted about (Mouth opening too wide in defeat) The mcm option you added fixed that issue. thanks btw! Got a few other issues regarding whipping and crawling though. First off I can't seem to get the crawling animation to work at all. Slow down and everything else works fine its just not using the animation for whatever reason. maybe an OAR incompatibility? I really dont know whats causing it honestly. Crawling is simple, it works via OAR. So if its not, something is having a higher priority (an idle replacer or sth?) If you have the crawling Extra animations (they are required), it should do. Maybe double check your OAR stuff, I cannot help you there much, I hate the OAR UI and barely work with it. 3 hours ago, Ensom said: Now about whipping. I have my settings for whipping chance set to 100% however it almost never happens despite there being plenty of potential whippers around. (sometimes it gives me the message no potential whippers found) In escape game the only thing that seems to happen when trying to escape furniture is the shocking/magic affect punishment. Whipping never happens despite the setting set to 50%. I've had them change furniture and add rape tattoos however It's been really hard to test whipping as I can't seem to get the whipping scene consistently but the few times i have gotten it Most of this is just Random, meaning Skyrim RNG just gets to you. 50 thingy of whipping during escape does not mean you have a 50% chance of it happening whenever you struggle. It just a thing building up in the back and the 50% is only relevant when a more severe punishment is in order. I have renamed it to "weights" now for the next update, but well... With 100% whipping chance you will always be whipped ONCE directly after tied to the furniture and in the log it seems those scenes started both times correctly. 3 hours ago, Ensom said: p marks don't seem to appear however this is probably user error I have been unable to resolve due to my inconsistency of whipping events issue. I did not touch the marks for a long time. I put it on the list, but no guarantees. ppl did not like the tattoo and I neverh ad time making a better one. I m not using them myself currently and just enjoy the random cane decals from the whip. 3 hours ago, Ensom said: 2: I'm using ADXP-MCO For Honor moveset and this seems to bug the whipper as they seem to just stand there or bug out trying to attack. Occasionally they will get into a rhythm and land a few hits but its very uncommon. I know this is a known issue and I've been looking into ways of fixing this by excluding whips in OAR menu. I haven't gotten around to it quite yet though I'll come back with results when or if i manage to fix it. No idae, I do not know that. I replaced many Attack Animations in my game but whipping still works. Due to the nature of skyrim, I still sometimes get "bad whippers" who repeat a stupid attack animation all the time that just looks bad. So I guess with different attack anim sets this can be more or less of a problem but really nothing I can do from my side currently. Feel free to update me tho, if you find a good setting I can put it in the FAQ. 3 hours ago, Ensom said: A quick request if it's possible it would be helpful to have a debug feature to start a whipping scene. The way i've been trying to debug is just going to a bandit camp and pressing the action key to start a full NADE scenario this takes a lot of time however and often due to my issue results in no whipping scene just fucked, bound then escape. that is how I test it myself lol I just skip through the scenes or set "Chain Rape Chance to 0" to move faster towards capture. Also, if youz wear enough clothes with 100% whip chance in latest version you should ALWAYS see the whip Stripping scene. (I suggest having at least 2-3 main slots covered with clothes (body, shoes, hands i.e.) 3 hours ago, Ensom said: I attached a papyrus log and a crash log i got at the end of my test session. (game crashed after pressing Left Shift/Sprint while in nade crawl away(or in my case walk away) escape stage one crash is no crash. if that crash happens ALL The time, then its an issue.
Nymra Posted February 2 Author Posted February 2 14 hours ago, crococat said: Found it. Will try delete unnecesary mods and start new game. Thanks. what Talesien said. Other than that: the logs you provided are not possible to work with due to the error spam. And it is MOST likely that SLATE (and in this case maybe even SLAL) never really finish registering all their entries. Meaning you could maybe wait for hours and it will still not be finished (had that once an age ago on LE). Check your logs EVERY time you crash or end your game, I even check it multiple times with alt+Tab during testing sessions, its like watching the matrix code hehe. if you sitll have that much spam/dumps/errors you need to solve ALL of them first before even starting attempting to make a serious play.
Ensom Posted February 2 Posted February 2 (edited) I was unaware that you had to have something equipped for whipping to have a 100% chance to start. Weird that that's a requirement I guess it comes down to the old Naked dungeons thing or just skyrim being weird? I've tested again with the armor thing and it seems to work fine now but I found that when Struggling in furniture it can never seem to find a whipper. Also for whatever reason the whipper is always female I've yet to get a scene where they're male. (there's plenty of male npcs around for it to pick from though) Papyrus.0.log Edited February 2 by Ensom
Nymra Posted February 2 Author Posted February 2 (edited) 19 minutes ago, Ensom said: I was unaware that you had to have something equipped for whipping to have a 100% chance to start. Weird that that's a requirement I guess it comes down to the old Naked dungeons thing or just skyrim being weird? Please read what I write.... I m getting tired of trying to help just for ppl to only read half of the info (and seemingly NONE of the changelogs) you asked for a way to test whipping fast, I provided one. Whatever you interpreted into it is wrong. And what does Naked Dungeons have to do with it? thats the weirdest thing I ve read so far. (it is a new (and extra) Whip Stripping Scene at the beginning of the Scenario, it will NOT START when you are already naked (wearing too little armor -> naked), because why would you strip a naked person? ^^) - so its conditions are D100 check against your % Whipping chance + check for a minimum amount of clothes worn. Whipping will see some updates regarding the whipper selection. It was worse before, but I m also not 100% there yet. At this point there will be no changes so just take the whipping occurencey as they are. As soon as the whipper selection is as reliable as I want it to be there will also be a "more whipping" slider option that generally increases whipping occuring by alot. Edited February 2 by Nymra
Serverscrying Posted February 2 Posted February 2 Hey boss I'm back with bugs 🤭 Remember when I mentioned whipping scenes and how I get no whipmarks? Spoiler So as it turns out the "victim" role during a whipping scene gets confused onto a different participant. Every single time when I had a whipping scene I saw the dialogue " got tatooed" and I assumed it was just a bug with displaying my character's name but as it turns out it was some random NPC every time. This time it got called onto a named NPC and there he is, with whipmarks and even a scuffed tattoo that he received from Rape Tats. Another thing which you won't be happy about is the Acheron fix in 6.43. I have the option for global fix selected but the bleedout did not stop, I was beaten by giants, then got tied up in a devious straightjacket, then got tied to a furniture (which was bugged and kept resetting) so I had to reload save. Another time during the scene from above screenshots it was also bugged but since there was no furniture I just let it play out, in the end I got knocked out and then transported to a different location still in the bleedout state. Spoiler As usual jumping is possible but as soon as I land she goes down to the floor into the bleedout state. Character unstuck and ragdoll console commands don't help. I'll try to redownload the separate fix 04 that you posted earlier and try to let it overwrite patch 6.43
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