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Naked Defeat AE/SE


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Posted
23 minutes ago, crococat said:

Dont know solution of your problem, also have False in MCM, but in game all is pretty good.

Try to clean and restart Sexlab in game and clear animation registry in SLAL before registering animations, rebuild and run SLATE.

I think that this maybe had helped me with SLATE registration. But not sure

 

so did you manage to get the SLATE registration in Naked Defeat to show TRUE? 

 

if your papyrus logs are still messy (check how many errors... there can still be bad mods) the SLAL and also SLATE registration can take forever or even bug out. 

If the MCM shows FALSE, it did not work. That is for sure. 

Posted
Just now, Nymra said:

 

so did you manage to get the SLATE registration in Naked Defeat to show TRUE? 

No, still False.

I had tryed on new game only with nesessary esms, ND, SLAL, SLATE, SLUtility, UD(as it must start together with DD), and other needed as RaceMenu, SkyUI.

I had in logs that SLATE had made work, but still false in ND, reenable, reload no result.

So i lost hope, install all other 1000 mods and start playing. After some time checking logs i found many errors with sexlab furniture.

So i cleaned SL, cleaned SLAL registry, reinstalled all animations, rewrote registry and run SLATE Nymra then Osmel.

Had lost errors about furniture (as i hope) and play futher. I had ND small chance in Acheron (as i wanted to test other defeats instead)

And after suddenly succesfull ND event launched it alone to test and miracle had happened - all is ok in more than 10 scenes by hit or zero health or by Acheron.

Public punishments are working fine too, but there were no animations errors anytime.

I think that my Sexlab was problem, understand that for years not cleaned while installed and deleted many SLAL packs

And i had all AnimObjects.esps merged, now release them separately while solving furniture errors, maybe there was some bad thing

Dont know why in ND MCM i have SLATE and Acheron false as they work good now.

Posted

Okay, another thing that's probably user error, but I have been sweeping for the entire time it took to shower and pet the cats, and I am still not making progress after the first time.
In the very first area I swept, I got a notif that it was clean there, but every time I have tried sweeping elsewhere it just seems to not update.
I have made sure to let this go on for an ungodly amount of time, but idk if there are strange hidden variables to it or if something's actually broken

Posted (edited)
1 hour ago, pingbi146 said:

Okay, another thing that's probably user error, but I have been sweeping for the entire time it took to shower and pet the cats, and I am still not making progress after the first time.
In the very first area I swept, I got a notif that it was clean there, but every time I have tried sweeping elsewhere it just seems to not update.
I have made sure to let this go on for an ungodly amount of time, but idk if there are strange hidden variables to it or if something's actually broken

 

you need to sweep until the message appears (this area is clean) then you have to move on and sweep on another spot. I think its 2-3 metres distance minimum distance to the last spot cleaned. 
Also note, that ALL spots you clean are saved, so you need to really sweep the whole street. Only when you finish the job the swept spots "reset" for the next time you take that task. 
I see that I check the task next time I play too.

EDIT: it takes between I think 10-15 secs max to clean a spot (random timer). So sweeping longer is not changing things, you maybe just missed the message. 

you do NOT stop sweeping automatically. 

 

EDIT2: 
tested sweeping and it seems to all work as intended. 

Edited by Nymra
Posted (edited)

The first sweep gives me the message, but it never appears again, I left my character sweeping for 20 minutes in another spot just in case it was another hidden timer, but got nothing, even went to a different building [I had both sweep inn and sweep castle] 
I "Solved" it by just accepting that sweep jobs are auto fails lol

I have notification log, and did check it, but only ever got the prompt on the very first sweep

I kept the papy in case it matters

Edited by pingbi146
Additions
Posted (edited)
38 minutes ago, pingbi146 said:

The first sweep gives me the message, but it never appears again, I left my character sweeping for 20 minutes in another spot just in case it was another hidden timer, but got nothing, even went to a different building [I had both sweep inn and sweep castle] 
I "Solved" it by just accepting that sweep jobs are auto fails lol

 

there is no hidden extra timer. just the one as I said. When the "Spot is clean appears" an invisibile marker is placed and then measured how far away you are from it. 

 

If you have both sweep inn and sweep castle at the same time (or not?) that is kind of bugged because that should not be possible (you should always ever have only one "Work" Job and one "Sex Job" and most of the time one "Daily rule". Please do "Reset Slave Tasks" in the Action Wheel (or Debug Wheel, cant remember right now) and try again. 

 

I will test sweep inn and sweep castle, maybe there is a bug there. I had the impression you had sweep streets and tested that. 

 

Edited by Nymra
Posted
3 hours ago, pingbi146 said:

The first sweep gives me the message, but it never appears again, I left my character sweeping for 20 minutes in another spot just in case it was another hidden timer, but got nothing, even went to a different building [I had both sweep inn and sweep castle] 
I "Solved" it by just accepting that sweep jobs are auto fails lol

I have notification log, and did check it, but only ever got the prompt on the very first sweep

I kept the papy in case it matters

 

I can confirm something is off with the Castle Sweep Task. Bughunting now :)

Posted

Not sure what changed with the new version, but now when I get downed,, my character falls to her knee before ND activates and allows me to pick a spot as normal. However, when I gain control to crawl to a spot, my character is stuck floating over the ground unable to move in any direction. 90% of the time, the unstuck debug action works but It breaks immersion. The other 10% of the time, it doesn't work at all. I have ND in the same spot in my load order as before (near the bottom) and I am on a relatively fresh save before updating. Previously I was running the last version.

Posted (edited)
53 minutes ago, blubaruwrx said:

Not sure what changed with the new version, but now when I get downed,, my character falls to her knee before ND activates and allows me to pick a spot as normal. However, when I gain control to crawl to a spot, my character is stuck floating over the ground unable to move in any direction. 90% of the time, the unstuck debug action works but It breaks immersion. The other 10% of the time, it doesn't work at all. I have ND in the same spot in my load order as before (near the bottom) and I am on a relatively fresh save before updating. Previously I was running the last version.

 

hmm, I do not recall any changes in that regard.

do you have a screenshot for me of the "floating"? 

 

a log could also help. 

 

do you use "Naked Running"?
you can check if in your inventory you find an item that is 100000 weight or so and remove it. just to see if that fixes the issue. 

because it MIGHT be an issue with the movement speed getting to low (console player.getav speedmult) for you to check. 

 

PS:
do you use Acheron?

Edited by Nymra
Posted

6.44 - PATCH -

 

Requires 6.40 FULL 

Install/Update Routine:
Just Load your save and Play. 

UPDATE FOR LOCAL SLAVERY:
if you are enslaved and have a Sweep Task, please use "Reset Slave Tasks" in Action Wheel after updating


Ragdoll
- FIXED: Ragdoll applied by Naked Defeat should now be correctly disabled when the MCM option is toggled OFF
---> note that debug options (Unstuck Player) still use Ragdoll, same for Naked Tripping. 


Local Slavery
- fixed a bug that prevented some Benefits (slave gold reduction) and Punishments (Slave gold increase) from beeing applied 
----> for example when whoring yourself out at the Inn during Curfew. when you satisfy the seduced you get a reduced freedom money amount
- fixed a bug with Sweeping Inn or Sweeping Castle not working after the first swiping 
- added more motivational whipping to sweep tasks


Fast Travel
- added a Slider for Fast Travel Gold Cost Customization

Acheron
- Global Acheron fix did not work and is removed again
- Heal Spell when sent to Naked Defeat is still applied 

This change did not make it yet

Naked Defeat 6-44 - PATCH -- (AE + SE).7z

Posted

Just got a stable modlist going and have been loving the mod so far.  One issue persists, though.  At some point, whenever I equip anything at all I get the message "this stuff is wasted and won't fit" or "this stuff fits quite nicely" and it is immediately destroyed.  Any idea how to fix that?  I would hate to play without it but so far a full disable is the only fix I found.  

Posted
3 minutes ago, Eddie Cent said:

Just got a stable modlist going and have been loving the mod so far.  One issue persists, though.  At some point, whenever I equip anything at all I get the message "this stuff is wasted and won't fit" or "this stuff fits quite nicely" and it is immediately destroyed.  Any idea how to fix that?  I would hate to play without it but so far a full disable is the only fix I found.  

Disregard, it was Naked Loot.  I am a dumb dumb idiot brain.  

Posted

Upgraded to 6.44 (thanks so much for including source!), re applied my changes and everything seems to be working for me through Acheron using my bridge and not using the heal you implemented. 

 

Had an interesting interaction to share.  I am testing vsu degradation with meshes from dynamic outfit stripping and had your "whip the clothes" scene shred the top off my armor before unequipping it. No glitches and it fit the scene. My next project may be to make that work on purpose. 

Posted

Hello.
SLATE was set to TRUE in 6.40, but after applying patches 6.43 and 6.44, it suddenly reverted to FALSE.
Looking at the file, the tags appear to have been added properly, so I think it's a display bug.

That aside, I'm experiencing two issues.

 

[1]
When I add tags to SexlabCustomTags in MCM, an error occurs if there are no tags, and the game won't proceed.
Am I using it incorrectly?
I added the following tags:
Tags 1: Furniture (found in NymraSLAL)
Tags 2: XCross (Billy, etc.)
Tags 3: GALLOWS (Billy, etc.)
Tags 4: BDSM (found in BaboSLAL)

By the way, when I try to reset it to the default with the R key, it doesn't seem to work.
Was the default "Aggressive"?

 

[2]
My nipples got huge again when I was tied to furniture.
I remember I should have batch processed the ZAZ-style rope equipment with BodySlide,
but what was the cause of this?
I'm using a 3BA body.

Posted
17 hours ago, Nymra said:

 

hmm, I do not recall any changes in that regard.

do you have a screenshot for me of the "floating"? 

 

a log could also help. 

 

do you use "Naked Running"?
you can check if in your inventory you find an item that is 100000 weight or so and remove it. just to see if that fixes the issue. 

because it MIGHT be an issue with the movement speed getting to low (console player.getav speedmult) for you to check. 

 

PS:
do you use Acheron?

Acheron is not installed. I do not use naked running. I will grab a log and screenshot when it happens again.  It seems like a physics issue. 

Posted
On 2/5/2026 at 8:54 AM, Nymra said:

 

Check your console for the current Speedmult (in console shhould be: "player.GetAV speedmult" to check if the speed is actually applied. 
because if you have other mods that change that value, it can mean both conflict and set the value back and forth. 


Naked Defeat calculates and applies the Speed all 3 seconds to be not that taxing but still accurate enough. so other mods or methods might just outpace that. 

 

Feel free to update me when the issue persists

EDIT:
For the Speedmult Slider in Naked Defeat MCM to work you need to enable "Naked Running" too btw. 


Huh. Very odd.  

So I have naked running on, and the speed slider at 80 on load (previous settings)
run the check command, it shows 94. 

I adjust it, set it at 60 in the mcm, still shows 94. 

manually set it to 80 with setAV, it goes to 74. 

Maybe I have something else messing with it...But then again when I had cardio SE (different save) it took it over no problem. Anything else I can check? anything that might show up in logs? I saw a few naked defeat messages, but nothing that looked relevant, but if it is, i saw

 

Unable to bind script nade_followeridlequest_01_qf_scr
Unable to bind script nade_allegiancequest_qf_scr
Unable to bind script nade_whipquest_02
Unable to bind script nade_whipquest_01
 
(all ending in) because their base types do not match



Might be relevant, might not, the quests don't lead me to believe they are. if you want me to check anything let me know. The feature would be a big plus, I haven't used default Skyrim movement speed in ages and I forgot how fast the player is. Bandits could never catch me.

Posted

With this current version and the last few I've tried, the first scene goes off fine with no issues and then all hell breaks loose. The mod then seems to try and fire the second scene with whipping and a contraption like it's trying to do everything at once with no pacing inbetween. 

Posted

I have no idea if this is a real issue or a false positive, but I get this error in FNIS


Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues

Posted
2 hours ago, Vladel said:

With this current version and the last few I've tried, the first scene goes off fine with no issues and then all hell breaks loose. The mod then seems to try and fire the second scene with whipping and a contraption like it's trying to do everything at once with no pacing inbetween. 

 

I can not follow, so no idea what you mean. please post a log and maybe a screenshot.
and does the thing get stuck? bug out? or what?

Posted
3 hours ago, thor3222 said:


Huh. Very odd.  

So I have naked running on, and the speed slider at 80 on load (previous settings)
run the check command, it shows 94. 

I adjust it, set it at 60 in the mcm, still shows 94. 

manually set it to 80 with setAV, it goes to 74. 

Maybe I have something else messing with it...But then again when I had cardio SE (different save) it took it over no problem. Anything else I can check? anything that might show up in logs? I saw a few naked defeat messages, but nothing that looked relevant, but if it is, i saw

 

 

what does "it took over no problem" mean? 

 

Only idea I have at the moment is that there is still a mod or mods that also mess with the values. 
i ll add some debug lines in a fix tomorrow for you to test, maybe that sheds some light on this. 

 

only thing you could do is try on a save where no other speed changing mod was ever active (and also double check that none are still there).

Cant say its not a bug, but the numbers I use are all based on 5 so currently I dont even have an idea how it could set to 94 internally. 

 

Posted
27 minutes ago, Nymra said:

 

 

what does "it took over no problem" mean? 

 

Only idea I have at the moment is that there is still a mod or mods that also mess with the values. 
i ll add some debug lines in a fix tomorrow for you to test, maybe that sheds some light on this. 

 

only thing you could do is try on a save where no other speed changing mod was ever active (and also double check that none are still there).

Cant say its not a bug, but the numbers I use are all based on 5 so currently I dont even have an idea how it could set to 94 internally. 

 


Well I mean when i had cardio se, it auto set some levels for the movements speed, and it seemed to work. But on a completely new save, cardio se never being on the save at all (which was the mod that was handling my move speed) its the same behavior I described. its like its not doing anything. 

but if you put something in with debugging I'd be happy to test it and report back!

Posted

Sorry to bother you,
I’m having an issue where pressing Alt+K doesn’t open the Debug Wheel Menu as described in the guide. I’ve confirmed the mod is installed properly and I’m in-game, but the menu just won’t appear.Could you please help me figure out what might be causing this and how to fix it?

Thanks!😭

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