Nymra Posted February 8 Author Posted February 8 3 hours ago, Ygao said: Sorry to bother you, I’m having an issue where pressing Alt+K doesn’t open the Debug Wheel Menu as described in the guide. I’ve confirmed the mod is installed properly and I’m in-game, but the menu just won’t appear.Could you please help me figure out what might be causing this and how to fix it? Thanks!😠 does the Action Wheel appear? Shift+K? maybe you dont have this? https://www.nexusmods.com/skyrimspecialedition/mods/17561
Nymra Posted February 8 Author Posted February 8 3 hours ago, an zoug said: Sorry, this should be the right one. Papyrus.0.log 180.25 kB · 1 download  ok, I get enough of this, I will remove the Radius MCM Option, lol Please set Search Radius to 10000 in MCM. all NPC are too far away. Also install MFG Console Fix NG and all requirements.Â
Ygao Posted February 8 Posted February 8 1 hour ago, Nymra said:  does the Action Wheel appear? Shift+K? maybe you dont have this? https://www.nexusmods.com/skyrimspecialedition/mods/17561 Thanks so much for your help!  I do have UI Extensions installed, and while pressing Shift+K does register an input in the game, the Action Wheel still won’t show up on my screen.
Ygao Posted February 8 Posted February 8 1 hour ago, Nymra said:  does the Action Wheel appear? Shift+K? maybe you dont have this? https://www.nexusmods.com/skyrimspecialedition/mods/17561 sry,I just double-checked, and neither Shift+K nor Alt+K is responding at all — the game doesn’t react when I press either key.
Ygao Posted February 8 Posted February 8 Sorry to bother you again, but I’ve found the cause! I had remapped the original K key binding, and once I set it back to the default, the issue was completely resolved. Thanks again for your help earlier!😂 1
Vladel Posted February 8 Posted February 8 (edited) 16 hours ago, Nymra said:  I can not follow, so no idea what you mean. please post a log and maybe a screenshot. and does the thing get stuck? bug out? or what? Hello Nymra,  I have the following Naked defeat stuff installed alongside both ZAZs and Slate (actions are logged). Ran into a bandit camp (i have archeron installed but i used naked defeat surrender). The mod tells me that i will be fucked twice, the first scene works as expected. Before the second scene starts i am placed into a contraption and then the second scene starts while in i'm the contraption. At this point the mod still thinks i'm bound while this sex scene takes place. Next a 3rd scene starts while i'm still supposedly bound (actors are still gathering at this point)  Defeat suddenly ends and starts again. First i'm floating.  Then i'm in the floor and finally falling through the sky and thought i better abort but then i get this. I've also attached a log. Papyrus.0.log  Papyrus.0.log Edited February 8 by Vladel Minor edit
Nymra Posted February 8 Author Posted February 8 1 hour ago, Vladel said: Hello Nymra,  I have the following Naked defeat stuff installed alongside both ZAZs and Slate (actions are logged). Ran into a bandit camp (i have archeron installed but i used naked defeat surrender). The mod tells me that i will be fucked twice, the first scene works as expected. Before the second scene starts i am placed into a contraption and then the second scene starts while in i'm the contraption. At this point the mod still thinks i'm bound while this sex scene takes place.i'm still supposedly bound (actors are still gathering at this point)  the log is also large because you have error spam from outdated XPMSE scripts.  but in this case it seems to be a bug from Naked Defeat Side, since indeed it tries to start scenes when it shoudlnt. I could not reproduce this tho,, so I have to dig a bit deeper and I have no time today. Monday is better so I should be able to get to the reason for that and upload a fix.Â
Vladel Posted February 8 Posted February 8 3 hours ago, Nymra said:  the log is also large because you have error spam from outdated XPMSE scripts.  but in this case it seems to be a bug from Naked Defeat Side, since indeed it tries to start scenes when it shoudlnt. I could not reproduce this tho,, so I have to dig a bit deeper and I have no time today. Monday is better so I should be able to get to the reason for that and upload a fix. Yeah i noticed that. Thanks, i'm working on how to get rid of or manage them.
NLVE Posted February 8 Posted February 8 Halp. New game and it disappeared from MCM after working okay. Papyrus.3.log
Nymra Posted February 8 Author Posted February 8 (edited) 1 hour ago, NLVE said: Halp. New game and it disappeared from MCM after working okay. Papyrus.3.log 43.1 kB · 0 downloads  looks like a bad installation. never seen this before, so no clue how to fix it. Did you disable the ESP accidently? or have an older version overwrite it or sht? do you use a mod manager? and the answer is only YES if its Mod Organizer 2?  Edited February 8 by Nymra
Nymra Posted February 8 Author Posted February 8 5 hours ago, Vladel said: Yeah i noticed that. Thanks, i'm working on how to get rid of or manage them.  so, I m still at a loss here. nothing makes sense.  so please do this:  1. get rid of the XMPSE spam. From what I remember the only thing from XPMSE still required is the MESHES folder. especially the scripts folder should be gone. there are other mods that do that better these days.  2. try to get downed without surrender key, meaning start the defeat via Bleedout or Critical Hit and see if it plays out correctly then. I ll spend time more time with this tomorrow, maybe I find something. That part of the code was on my ToDo list anyway.Â
NLVE Posted February 9 Posted February 9 2 hours ago, Nymra said:  looks like a bad installation. never seen this before, so no clue how to fix it. Did you disable the ESP accidently? or have an older version overwrite it or sht? do you use a mod manager? and the answer is only YES if its Mod Organizer 2?  So re-download and re-install? I use MO2 and yea the esp was prolly turned off and on a couple times.
Nymra Posted February 9 Author Posted February 9 (edited) 10 hours ago, NLVE said: So re-download and re-install? I use MO2 and yea the esp was prolly turned off and on a couple times.  just double check if the install is correctly and nothing overwrites it (no old version or patch) and if the ESP is enabled (and mot messed with... no ESLfication, no patch merge etc.) to me it looks in the log like either u are using the wrong ESP or its not enabled. But im not 100% sure since I ve never seen those errors before. Edited February 9 by Nymra
Talesien Posted February 9 Posted February 9 12 hours ago, Nymra said: do you use a mod manager? and the answer is only YES if its Mod Organizer 2? Having used Vortex for years and converted to MO2 a couple months ago, I honestly believe you need a reality check on that one. MO2 is superior to Vortex, yes, but ONLY due to the numerous extensions available for it. If you compare just the blank Mod Managers MO2 is no better than Vortex, they just suck and shine at different things, so depending on what is important to you one or the other might be better. MO2's DL Manager sucks so bad, it's unbelievable and almost made me go back to Vortex. Trying to start a DL while another is still in progress, oh no, you don't (ok you can, but only by tricking it and half the time it will get stuck if you do, heck about 10% of DL will get stuck forever anyway). Got more than a few hundred mods in your DL Folder (I had about 5k in there with Vortex no problem), everything that touches the Download folder becomes slow as molasses. Really I don't get it, how can a Mod Manager have such a terrible Downloader/download folder management. It boggles my mind. I had a much better user experience with the download folder on Vortex, keeping said folder on a spinning drive on my NAS compared to MO2 where I moved it to a very fast NVME just to see if that helps ... it did not. Only thing that helps is keeping the mod count in the DL folder low. It's a disgrace, really, it's an utter disgrace. If you want to (de)activate more than one mod, you better be really slow at clicking or mark them and enable using space. If you click to (de)activate 2+ mods to fast MO2 will crash without fail (gets worse if you LO is larger, at 3k mods it's a major PITA). The Virtual File system is both a boon and a curse (so is the Vortex way of staging folder and deploying, guess there is no ideal way) and the overwrite folder is one of those concepts that read good on paper but are far less appealing in practice. I'm also really missing the ability to mix and match which files from which mod wins a conflict (OTOH I don't miss those 50 mod cyclic rules errors that you can get in Vortex either). So I recommend you give Vortex a fair try one of those days or stop stating that MO2 is the best thing since sliced bread, because ... it isn't. It really isn't. What makes it amazing is the extensions, but that's not something MO2 deserves the credits for and it is only true for people who have use for them.  1
Nymra Posted February 9 Author Posted February 9 1 hour ago, Talesien said: Having used Vortex for years and converted to MO2 a couple months ago, I honestly believe you need a reality check on that one. MO2 is superior to Vortex, yes, but ONLY due to the numerous extensions available for it. If you compare just the blank Mod Managers MO2 is no better than Vortex, they just suck and shine at different things, so depending on what is important to you one or the other might be better. MO2's DL Manager sucks so bad, it's unbelievable and almost made me go back to Vortex. Trying to start a DL while another is still in progress, oh no, you don't (ok you can, but only by tricking it and half the time it will get stuck if you do, heck about 10% of DL will get stuck forever anyway). Got more than a few hundred mods in your DL Folder (I had about 5k in there with Vortex no problem), everything that touches the Download folder becomes slow as molasses. Really I don't get it, how can a Mod Manager have such a terrible Downloader/download folder management. It boggles my mind. I had a much better user experience with the download folder on Vortex, keeping said folder on a spinning drive on my NAS compared to MO2 where I moved it to a very fast NVME just to see if that helps ... it did not. Only thing that helps is keeping the mod count in the DL folder low. It's a disgrace, really, it's an utter disgrace. If you want to (de)activate more than one mod, you better be really slow at clicking or mark them and enable using space. If you click to (de)activate 2+ mods to fast MO2 will crash without fail (gets worse if you LO is larger, at 3k mods it's a major PITA). The Virtual File system is both a boon and a curse (so is the Vortex way of staging folder and deploying, guess there is no ideal way) and the overwrite folder is one of those concepts that read good on paper but are far less appealing in practice. I'm also really missing the ability to mix and match which files from which mod wins a conflict (OTOH I don't miss those 50 mod cyclic rules errors that you can get in Vortex either). So I recommend you give Vortex a fair try one of those days or stop stating that MO2 is the best thing since sliced bread, because ... it isn't. It really isn't. What makes it amazing is the extensions, but that's not something MO2 deserves the credits for and it is only true for people who have use for them.   hehehe, I know your stance on that and I basically agree. Over the years I just got the expression that most ppl with lots of problems installing mods are not using MO2 and I just developed some humour about it. I also have old bias about MO2 having better documentation and less issues/bugs, but that is from a time where I think Vortex was new and I just do not remember all the details.  Other than that, at least for me, MO2 never failed me and I never noticed the issues you describe. But that might also just be because of the different ways of using the stuff. For me, beeing a messy at times with files when I have better things to do, at least I have more control of whats happening and can always asume just a user error.  So, in the end, using a Mod Oranizer (any is better than none) is key here and should be recommended.Â
TheSupremeMaster1996 Posted February 9 Posted February 9 Hello, i started crashing during the animations (I think it is related to the new patch but I'm not sure as I am still tweaking the list). based on the log it seems to be something connected to OAR. I'm using SexLab P+, but I've got a lot of mods so I'm not sure how to get to the bottom of it if it's not a known issue/incompatibility. Also, do you have a dedicated Discord where having support might be easier? crash-2026-02-09-16-53-25.log
Nymra Posted February 9 Author Posted February 9 (edited) 5 minutes ago, TheSupremeMaster1996 said: Hello, i started crashing during the animations (I think it is related to the new patch but I'm not sure as I am still tweaking the list). based on the log it seems to be something connected to OAR. I'm using SexLab P+, but I've got a lot of mods so I'm not sure how to get to the bottom of it if it's not a known issue/incompatibility.  No idea sorry. The Crash log is not mentioning anything that I can work with and the info provided is not sufficient. Which animations? Sex during Naked Defeat? Where is the papyrus log then? ^^  5 minutes ago, TheSupremeMaster1996 said:  Also, do you have a dedicated Discord where having support might be easier? crash-2026-02-09-16-53-25.log 2.57 MB · 0 downloads  This is the easy way for me to give support. Easier for me would be if detailed infos and the correct log would be provided without me having to ask each time ^^ Edited February 9 by Nymra
Vladel Posted February 9 Posted February 9 19 hours ago, Nymra said:  so, I m still at a loss here. nothing makes sense.  so please do this:  1. get rid of the XMPSE spam. From what I remember the only thing from XPMSE still required is the MESHES folder. especially the scripts folder should be gone. there are other mods that do that better these days.  2. try to get downed without surrender key, meaning start the defeat via Bleedout or Critical Hit and see if it plays out correctly then. I ll spend time more time with this tomorrow, maybe I find something. That part of the code was on my ToDo list anyway.  Ok used the limited XPSME, got rid of the spam and tried again. Firstly i turned off Archeron to go with ND directly. I did three, the first only had one sex scene so didn't yield the right results, the second i forgot to turn back on bleedout so had to surrender and finally the 3rd was a bleedout. Had much the same thing.  Log attached. Papyrus.0.log
FrankerG Posted February 9 Posted February 9 It seems that the most recent patch didn't correct the ragdoll toggle. A ragdoll occurs on defeat regardless of the setting, as well as the Naked Defeat red text notification, "Ragdoll Start."
Nymra Posted February 9 Author Posted February 9 19 minutes ago, FrankerG said: It seems that the most recent patch didn't correct the ragdoll toggle. A ragdoll occurs on defeat regardless of the setting, as well as the Naked Defeat red text notification, "Ragdoll Start."  Ragdoll can occur also from other sources, mods that give special abilities to enemies and creatures, combat mods etc.. Ragdoll Start is only a note for Naked Defeat registering a Ragdoll event, not that it was started by the Mod. I ll have another look if a ragdoll slipped my attention.Â
Nymra Posted February 9 Author Posted February 9 (edited) 52 minutes ago, FrankerG said: It seems that the most recent patch didn't correct the ragdoll toggle. A ragdoll occurs on defeat regardless of the setting, as well as the Naked Defeat red text notification, "Ragdoll Start." Â ah, got it. it was part of the bleedout get back up function and slipped my attention should be also disabled now with the next patch (very soon) Edited February 9 by Nymra 1
Nymra Posted February 10 Author Posted February 10 NAKED DEFEAT 6.45 PATCH Requires 6.40 FULL (you can remove all other patches) Install/Update Routine: Just Load your save and Play. Ragdoll - FIXED: Ragdoll still beeing applied on Bleedout even when "Ragdoll" on Page 2 in MCM was OFF @FrankerG Local Slavery - fixed a bug that allowed escaping even when the MCM Option was OFF ---> Note: I will soon remove the Escape Option (for now). Its a bit complicated to keep track and I want to make content before adding more complexity. - added Quicksilver Mine as Task - added "Gagged" as Daily Rule ChainRape (multiple Sex Scenes) - added more failsaves to prevent sex scenes to loop endlessly. @Vladel ----> I could not reproduce the issue, so I had to make some blind guesses. please report back if the issue is still there with this patch (I also added new debug lines to check the log in that case) Naked Running - added "Debug Tracing" for you to see what is going on behind the scenes. check papyrus log for: "SpeedMult Maintenance" and "SetAVTo" @thor3222 Naked Defeat 6-45 - PATCH - (AE + SE).7z 1
Exzerno Posted February 10 Posted February 10 On 2/3/2026 at 2:48 AM, Nymra said:  what means "up"? While I dont think it matters at all, usually its advised to move the mods down (loading last)  Other than that there is some advise in the FAQ (front page). Also make sure that your papyrus log is not full of error spam and/or stack dumps Still having the issue after following the guide, this is my papryus log, i think i have other mods causing issues too,,,,,, Papyrus.0.log
Nymra Posted February 10 Author Posted February 10 (edited) 21 minutes ago, Exzerno said: Still having the issue after following the guide, this is my papryus log, i think i have other mods causing issues too,,,,,, Papyrus.0.log  did you even look into that log?  something is just wrong and I cannot help you there. either ESP is missing or scripts are missing or you completely messed up your install, use some non Steam/Crack/whatever that is not compatible, I have really no idea, sorry. could also be you miss some basic requirements, SkyUI, SKSE wrong version, whatever. try to do some very thorough and basic checkup.  maybe your mod organizer somehow auto-disables or blocks Form 43 (ESP form from Skyrim LE) mods. Just another weird direction you could investigate.  https://www.loverslab.com/topic/200681-skyrim-ae-for-beginners-v-310/  Edited February 10 by Nymra
YuiKitamura Posted February 10 Posted February 10 First time I've ever tried setting this up. No idea where I went wrong. I double and triple checked the install instructions but I must have fucked up somewhere. Any help is much appreciated Papyrus.0.log
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