Omnishade Posted January 23 Posted January 23 3 hours ago, Nymra said: you can see if SL defeat has a logging function and/or upload a papyrus.0.log when SL Defeat fails to trigger SS++. I can have a look. Here is the shortest log I could produce, right at the post-assault event. I tried disabling XPMSE and running ReSaver but couldn't get rid of the script spam. But it's quite short and you can always search for strings if you know what to look for. Papyrus.0.log
Nymra Posted January 23 Author Posted January 23 (edited) 25 minutes ago, Omnishade said: Here is the shortest log I could produce, right at the post-assault event. I tried disabling XPMSE and running ReSaver but couldn't get rid of the script spam. But it's quite short and you can always search for strings if you know what to look for. Papyrus.0.log 141.15 kB · 0 downloads so... I cannot see anything from either SL Defeat or Simple Slavery that directly hints at the problem. But if that would be my log, I would burn the save and make a new game. If that new game log would look remotely similar, I would rebuilt my Load Order from Scratch, starting all over. 90% of that log are errors of so many different types, I would just not trust that papyrus executes correctly beyond all that. I know there are different voices about this, but my experience was like that and if your game behaves unexpected and weird, this seems a good fit. Whatever you did there, I have no idea how to salvage this game. You could try deleting all unused references and other stuff in ReSaver, but I m not sure this is the only thing causing the spam. Also check your Save Game for "Active Scripts" and how many there are and from which mod they are (freel free to check for ones with "nade_" too, there should no longer be any) On a sideNote: I stopped using ANY version of Sexlab Defeat because similar things happened to me in the end all the time. It seems the mod just breaks at some point in different ways and I remember even reinstallint did not fix it. I m also not sure if SL Defeat outputs alot of log or if you can enable this in the MCM, you should have another look. But most likely, at least from my guess, this save is dead and the LO maybe too. XPMSE I "fixed" by ONLY using its Meshes folder. I have no other component of that mod installed/enabled (and I m not sure if even that is needed when using lots of custom Skeletons. (I virtually deleted everything but the Meshes - I also did not use the save where the XPMSE scripts were active before). EDIT: to check sources of issues, you could try starting Slimple SLavery via its MCM once, just to see if that works. Than let it play out and cycle one time until selling or freeing you and then try again with SL Defeat. If the MCM of SS++ does not start the quest... RIP save definatly, at least from my pov Edited January 23 by Nymra
Nymra Posted January 23 Author Posted January 23 2 hours ago, haman4545 said: Hello When I overwrite an empty outfit save, for some reason a save named “light” gets created, and other saved outfits either get deleted or not—it's acting strangely. Should I just delete the files directly? Also, is it better to only create one outfit save? (I'm not sure how it selects between multiple saves currently—it seems like all of them might be selected.) try to learn a bit about how json files work. They are external files and you only have them ONCE on your Load order. All saves will use the same files. They are not baked into the save. The "Save Outfit" checks your Bodyslot and issues a "Type" to the outfit depending on the bodyslot. Light, Heavy, CLothing, Naked. Make if you save an outfit, it correctly appears in the external Outfit0X.json file. Maybe you have two versions of the files. Also... this was built with the idea to create many outfits as once and then just place with them across different saves. I can not guarantee that "unusual" behavior like using different save games often cannot break it. I did not abuse it on purpose alot, but I also NEVER had an even remotely similar issue to yours. I ll double check in the scripts but in meantime, see if you can make a bit sense to what is happening with JSON files. A pap lol also helps. 2 hours ago, haman4545 said: For weapon settings in nakedloot, should I just uncheck “$nade_lootweapon”? This setting doesn't seem to be registered in the game. its just missing a translation name. If you dont want your weapons to be transformed into weapons from your saved weapons, disable this. 2 hours ago, haman4545 said: Also, as mentioned in other comments, I'm unclear on SLATE operations and would appreciate guidance. (I tried searching for a SLATE tutorial but couldn't find one...) I'm performing the following steps, but in NakedDefeat's SoftDependencies, “SLATE_ActionLog-Nymra installed: FALSE” remains unchanged: 1. Select and register NymraAnimation in SexLabAnimationLoader 2. In SexLabAnimationTagEditor, go to Settings > Import Log File and select “SLATE_ActionLog-OsmelMC.json” 3. Import actions from the file 4. In SexLabAnimationTagEditor, go to Settings > Import Log File and select “SLATE_ActionLog-Nymra.json” 5. Import actions from the file you need to apply the actions now. They are just in your local, temporary Action File now but not yet applied to the Sexlab Animations. 2 hours ago, haman4545 said: I believe I'm using the latest version of the JSON file. you can double check by opening the JSON and search for "NymLogVersion020" with the txt editor. Also make sure your latest version of the JSON is not overwritten by an old one in your Mod Organizer. 2 hours ago, haman4545 said: In my environment, when the item that binds the body with ropes is used during post-defeat restraint, the character's nipples become abnormally large. I believe this is the cause, so I want to fix it. what you believe is wrong. Its just a zaz item that does not fit your body mesh. Try getting ZAZ Bodyslide files suiteble for your body. You can disable the respective item by reading my info on "nadeConfig.json", search for it in the pdf. Its an external, more in depth config file. Set to 0 to disable nade Collars. “allow_collar_toggle” : 1, Set to 0 to disable the nade Fuck Belt (Dildo will still be equiped) “allow_fuckbelts_toggle” : 1, Set to 0 to disable the nade Dildo “allow_fuckdildo_toggle” : 1, Set to 0 to disable Hoods, Gags, Shibari Ropes. Cuffs/Yokes will still be equiped. “allow_punishmentitems_toggle” : 1, Set the exposure gain per tick for Public 2 hours ago, haman4545 said: The game was created as a new game. Irrelevant.
Omnishade Posted January 23 Posted January 23 SS++ works from the MCM and I can get the cage game too. Probably others as well. I think you're exaggerating a bit regarding the log though. My logs have looked like that in games I played for quite long. The only reason I start over is usually because new mods or updates requiring a new game. I've had some small issues but nothing game breaking. In ReSaver I have 40 active scripts. Most are from SLS in my current save. There are some nade scripts in the scriptinstances folder but no active scripts. But let's say I were to start a new game, where would I even begin to build a more stable LO? I know the XPMSE scripts and esp goes out the window, but I have a lot of SL mods with scripts and I want content and many alternatives in my game.
Omnishade Posted January 23 Posted January 23 The cage game was a bit unimmersive though. I got sent to Markarth at 11 pm with no one around. I suppose you're still working on that? It could be left to the player's responsibility to wait at the auction house but that's metagaming.
Nymra Posted January 23 Author Posted January 23 (edited) 25 minutes ago, Omnishade said: SS++ works from the MCM and I can get the cage game too. Probably others as well. I think you're exaggerating a bit regarding the log though. My logs have looked like that in games I played for quite long. The only reason I start over is usually because new mods or updates requiring a new game. I've had some small issues but nothing game breaking. In ReSaver I have 40 active scripts. Most are from SLS in my current save. There are some nade scripts in the scriptinstances folder but no active scripts. But let's say I were to start a new game, where would I even begin to build a more stable LO? I know the XPMSE scripts and esp goes out the window, but I have a lot of SL mods with scripts and I want content and many alternatives in my game. well, I can only give you my perspective and my experience. I do not say that is a general rule (while at least a good measure of that should be) But at some point I started a very strict "no bullshit" policy and I never looked back from there, having a lot less "issues" of all kinds and a more stable and reliable game. If you want to continue the save, I would consider solving EVERY error by double checking missing depencencies, outdated versions and just outright broken mods. Many SL Mods are hazardous, especially when used alongside each other. There is a complex system of old and outdated frameworks that different mods of different ages use and maybe no longer are compatible with etc. etc. I never missed the stuff because not having issues outweighs any possible mod functionality IMO. Mods I see in your log: SL Adventures (a mod that I remember breaking quests eventually) , PW_Fame, _sdqs_fcts_constraints then whatever mod this is from: [01/23/2026 - 02:58:29AM] WARNING: Assigning None to a non-object variable named "::temp0" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 4 [_SD_controller (C9000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 530 [_SD_controller (C9000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 511 [alias _SDRA_player on quest _SD_controller (C9000D64)]._SDRAS_player._maintenance() - "_sdras_player.psc" Line 291 [alias _SDRA_player on quest _SD_controller (C9000D64)]._SDRAS_player.OnPlayerLoadGame() - "_sdras_player.psc" Line ? there seems to be a FNIS connected issue (do you even have FNIS?) this: [01/23/2026 - 02:58:28AM] error: Unbound native function "SetDangerousWater" called this is something I am checking right now, its the only naked defeat entry I found that should not be there (but also doing nothng): [01/23/2026 - 02:58:28AM] WARNING: Assigning None to a non-object variable named "::temp51" stack: [alias EssentialPlayer on quest nade_DefeatQuest (790B6940)].nade_playeralias_scr.OnObjectEquipped() - "------------------------" Line 1543 This: [01/23/2026 - 02:58:26AM] ERROR: File "SkyrimVR.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _Camp_PlayerAlias on quest _Camp_MainQuest (14022033)]._camp_compatibility.IsPluginLoaded() - "_Camp_Compatibility.psc" Line 645 and all that is only a fraction. Edited January 23 by Nymra
Nymra Posted January 23 Author Posted January 23 (edited) 18 minutes ago, Omnishade said: The cage game was a bit unimmersive though. I got sent to Markarth at 11 pm with no one around. I suppose you're still working on that? It could be left to the player's responsibility to wait at the auction house but that's metagaming. I dont understand? YOu have Cage game on 100% but you get moved to marktarth and no cage appears? Cage game should spawn a cage, a creature or human IN the cage, put your stuff in a box, the creature/human fucks you and you get a lockpick from each scene. Do you have any creatures or ALL creatures disabled? A log can help me here. Edited January 23 by Nymra
haman4545 Posted January 23 Posted January 23 Sorry, it seems I wasn't naked after all. I had the “light” equipment equipped... 1
haman4545 Posted January 23 Posted January 23 I don't understand what to do for “Apply Action.” Does it mean “Reapply Recorded Action”? Even after doing that, it stays FALSE and doesn't change... I think I've tried clicking everywhere clickable in SLATE, but I don't know what kind of action to take for “Apply”... Please help. I tried playing through the defeat scenario. After defeat > restraint > escape, the character's animations remained broken. The most noticeable issue is that the hands and feet are pointing in weird directions. Also, when applying gag effects, the mouth sometimes opens abnormally wide (so wide that teeth pop out, which is pretty bad lol). Furthermore, I can no longer equip gauntlets or boots. This time, after the scene (while naked), I only selected saved equipment from the inventory. Zaz's body slide worked fine. It was fine when using other mods, but only NakedDefeat scenes get messed up. So I thought it might be because the “Apply” in SLATE isn't working. (Currently, I'm playing with all other mods turned off except NakedDefeat, but something still goes wrong when the scene starts.) I've attached images for reference. Sorry for commenting so many times, I just want to enjoy your wonderful mod. I'm using translation software, so sorry if the wording is wrong.
Nymra Posted January 23 Author Posted January 23 (edited) 23 minutes ago, haman4545 said: I don't understand what to do for “Apply Action.” Does it mean “Reapply Recorded Action”? Even after doing that, it stays FALSE and doesn't change... I think I've tried clicking everywhere clickable in SLATE, but I don't know what kind of action to take for “Apply”... Please help. Yes. Reapply Recorded actions. if that does not turn true, try reloading the save. If still false, you did not follow my other instructions from earlier post. 23 minutes ago, haman4545 said: I tried playing through the defeat scenario. After defeat > restraint > escape, the character's animations remained broken. The most noticeable issue is that the hands and feet are pointing in weird directions. seems an issue with your installation. Upload a papyrus.0.log to see if Naked Defeat shows any errors. 23 minutes ago, haman4545 said: Also, when applying gag effects, the mouth sometimes opens abnormally wide (so wide that teeth pop out, which is pretty bad lol). yeah, this is when some Expression is combined with some Mouth Phonemes. its on my ToDo List. 23 minutes ago, haman4545 said: Furthermore, I can no longer equip gauntlets or boots. This time, after the scene (while naked), I only selected saved equipment from the inventory. I cannot follow. I no outfit has saved gauntlets or boots the mod will find NONE that are valid, meaning there is none to be equipped when the original is destroyed. Please save at least ONE outfit with Head, Body, Arm and Foot item, all Light armor and see if it works then. Just to make sure. 23 minutes ago, haman4545 said: Zaz's body slide worked fine. It was fine when using other mods, but only NakedDefeat scenes get messed up. What other mods even use these? I know exactly 1... (Naked Defeat). Show me a screenshot of the issue in Naked Defeat please. 23 minutes ago, haman4545 said: So I thought it might be because the “Apply” in SLATE isn't working. You thought wrong. 23 minutes ago, haman4545 said: I've attached images for reference. I need a papyrus 0 log. see my signature for a guide. Edited January 23 by Nymra
haman4545 Posted January 23 Posted January 23 ・The issue where gear saved with NakedLoot gets deleted might be caused by my own equipment. I was using custom-made gear, but when I checked in CK, the setting was set to Light while the Keyword was Cloth—a contradiction. I think this is causing various problems. When I start a new game, register the starting gear with NakedLoot, and try to equip my custom gear from the inventory, it crashes... > What other mods use these? I only know of one... (Naked Defeat). > Please show me screenshots of the Naked Defeat issue. ・Body slide seems to have worked fine, so no problem there. The nipples did not enlarge. (Previously, during the animation where I was hung by a pole with ropes around my chest, the nipples always enlarged. I don't know why it worked this time. I haven't launched Body Slide since overwriting to 6.3.6...) ・I'm attaching the papyrus.0.log from the defeat scene. I took logs for both 01 and 02. 01 When not using custom equipment, limbs did not bend... The entire sequence of events might have been caused by the custom equipment. I caused quite a disturbance. I'm truly sorry. My apologies. However, the loop continued: defeat > whipping > SEX > whipping > ... until the character floated in mid-air and became uncontrollable, so I'm attaching this for reference. 02: I used the custom equipment, and no limb bending occurred, nor did the loop happen. However, I was sent to slavery via SS++ and subsequently became uncontrollable. I'm unsure if this is correct since it's machine translation. The phrase “Please refer to the signature” didn't make sense after translation... Is there a way to regain control in MCM? I always end up giving up and quitting without recovering... I can almost hear someone saying, “Go back and properly remake your custom gear!”... I'm truly sorry for the trouble... I'm using translation software, so I apologize if the wording is incorrect. Papyrus.01.log Papyrus.02.log
Omnishade Posted January 23 Posted January 23 8 hours ago, Nymra said: I dont understand? YOu have Cage game on 100% but you get moved to marktarth and no cage appears? Cage game should spawn a cage, a creature or human IN the cage, put your stuff in a box, the creature/human fucks you and you get a lockpick from each scene. Do you have any creatures or ALL creatures disabled? A log can help me here. No no. A cage and creature spawns. The game works as it should, but there are no NPCs around to supervise it at that time. That makes you ask, who put me there and in what interest? No one would buy a slave just to punish her with no entertainment or sexual value. It would make more sense if you made a private interior cell for the cage, with people around as audience, or at least forwarded the time to day.
Nymra Posted January 23 Author Posted January 23 Just now, Omnishade said: No no. A cage and creature spawns. The game works as it should, but there are no NPCs around to supervise it at that time. That makes you ask, who put me there and in what interest? No one would buy a slave just to punish her with no entertainment or sexual value. It would make more sense if you made a private interior cell for the cage, with people around as audience, or at least forwarded the time to day. Sadists exist. And I heard in skyrim there is magic too ;-) There are some scenarios in cities, also in Castles i.E. . The daytime is quite random tho. Might be fun to give no keys during night haha.
Nymra Posted January 23 Author Posted January 23 (edited) 44 minutes ago, haman4545 said: ・The issue where gear saved with NakedLoot gets deleted might be caused by my own equipment. I was using custom-made gear, but when I checked in CK, the setting was set to Light while the Keyword was Cloth—a contradiction. I think this is causing various problems. When I start a new game, register the starting gear with NakedLoot, and try to equip my custom gear from the inventory, it crashes... > What other mods use these? I only know of one... (Naked Defeat). > Please show me screenshots of the Naked Defeat issue. ・Body slide seems to have worked fine, so no problem there. The nipples did not enlarge. (Previously, during the animation where I was hung by a pole with ropes around my chest, the nipples always enlarged. I don't know why it worked this time. I haven't launched Body Slide since overwriting to 6.3.6...) ・I'm attaching the papyrus.0.log from the defeat scene. I took logs for both 01 and 02. 01 When not using custom equipment, limbs did not bend... The entire sequence of events might have been caused by the custom equipment. I caused quite a disturbance. I'm truly sorry. My apologies. However, the loop continued: defeat > whipping > SEX > whipping > ... until the character floated in mid-air and became uncontrollable, so I'm attaching this for reference. 02: I used the custom equipment, and no limb bending occurred, nor did the loop happen. However, I was sent to slavery via SS++ and subsequently became uncontrollable. I'm unsure if this is correct since it's machine translation. The phrase “Please refer to the signature” didn't make sense after translation... Is there a way to regain control in MCM? I always end up giving up and quitting without recovering... I can almost hear someone saying, “Go back and properly remake your custom gear!”... I'm truly sorry for the trouble... I'm using translation software, so I apologize if the wording is incorrect. Papyrus.01.log 585.26 kB · 0 downloads Papyrus.02.log 311.29 kB · 0 downloads you have alot of issues in your game that cannot be caused by Naked Defeat. Naked Defeat uses stuff from a dozen different mods. you should know your way around those and how to set them up. If you have issues with floating around, try disabling Ragdoll in Naked Defeats MCM (System Page) and see if that helps. Ragdoll might behave different in your Load Order for reasons. Other than that. Please learn to read the logs. I cannot help you built your Load Order. You seem to have no suitable animations installed. Learn how Sexlab works, SLAL packs, the log, registration etc. If all that works feel free to come back here. [01/23/2026 - 07:31:16PM] NAKED DEFEAT calmquest[1001]: (#msg DEBUG) SelectAggressor[Player][Round 2] Group Tags FINAL (Player): Aggressive [01/23/2026 - 07:31:16PM] NAKED DEFEAT calmquest[1001]: (#msg DEBUG) SelectAggressor[Player][Round 2] Supressed Tags FINAL 5P (Player): LeadIn, GoldenShower, Necro, Guro, Molag, MM, Gay, Femdom, Furniture, XCross, Wall, InvisFurn, Bed, Stockade, Wheel, Pillory, BedOnly, Bench, Throne, WallHole, Yoke, Armbinder, Cuffs, MF, FM, NymForeplayPack, [01/23/2026 - 07:31:16PM] SEXLAB - GetByTags(ActorCount=2, Tags=Aggressive, TagsSuppressed=LeadIn, GoldenShower, Necro, Guro, Molag, MM, Gay, Femdom, Furniture, XCross, Wall, InvisFurn, Bed, Stockade, Wheel, Pillory, BedOnly, Bench, Throne, WallHole, Yoke, Armbinder, Cuffs, MF, FM, NymForeplayPack, , RequireAll=TRUE) [01/23/2026 - 07:31:16PM] SEXLAB - AnimCache: HIT[1] -- 2:["Aggressive"]:["Armbinder", "Bed", "BedOnly", "Bench", "Cuffs", "FM", "FemDom", "Furniture", "Gay", "GoldenShower", "Guro", "InvisFurn", "LeadIn", "MF", "MM", "Molag", "Necro", "NymForeplayPack", "Pillory", "Stockade", "Throne", "Wall", "WallHole", "Wheel", "XCross", "Yoke"]:TRUE -- Count[0] [01/23/2026 - 07:31:16PM] NAKED DEFEAT calmquest[1001]: (#msg DEBUG) SelectAggressor[Player][Round 2] 2P Animations Found: 0 [01/23/2026 - 07:31:16PM] NAKED DEFEAT calmquest[1001]: (#msg DEBUG) SelectAggressor[Player][Round 2] #ERROR - no suitable Animations found [01/23/2026 - 07:31:16PM] NAKED DEFEAT calmquest[1001]: (#msg DEBUG) StartRapeSequence() [Round:2] StartRapeSequence(REGULAR SEX) Edited January 23 by Nymra
Nymra Posted January 23 Author Posted January 23 27 minutes ago, Omnishade said: No no. A cage and creature spawns. The game works as it should, but there are no NPCs around to supervise it at that time. That makes you ask, who put me there and in what interest? No one would buy a slave just to punish her with no entertainment or sexual value. It would make more sense if you made a private interior cell for the cage, with people around as audience, or at least forwarded the time to day. PS: while not a perfect mod, I recommend Spectator Crowds mod from Loverslab.
Black Heaven Posted January 23 Posted January 23 Dear Nymra, guards often do not respond on slave action key
Nymra Posted January 23 Author Posted January 23 (edited) 22 minutes ago, Black Heaven said: Dear Nymra, guards often do not respond on slave action key try stationary guards. you also need to be a good slave: -> face the guard directly (front to front/face to face) -> not too close -> not too far (if still no success, I ll have another look) Edited January 23 by Nymra
Omnishade Posted January 23 Posted January 23 (edited) It seemed like the cage scene worked at first but there is a serious issue. After the first sex scene I get teleported back to the bandit camp where I was defeated last through Naked Defeat and it says in red "You didn't fuck long enough for keys". A couple of questions: I assume the save is broken. Would it help to go back to before the defeat happened and update ND? I had to use tcai to get away from them because my character became so slow. Don't know if it matters. How long do you normally need to have sex in the cage for a key? Can it cause issues if you add a mod midgame in the middle of your load order, meaning a lot of mods would get a different mod index? I've heard different versions about this, just like you've heard different versions about some papyrus errors don't really matter. Well, most of them don't since the mods they come from work, but I'm sure some of them are an indication that something is broken. Anyway, according to ChatGPT mod indexes are flexible in Skyrim, which is also obvious when you add items from them. I've been careful to avoid removing anything with scripts. In fact, I've hardly removed any mods at all. Just updated a few midgame. Maybe I just got too greedy and installed too many script heavy mods. I have 800+ installed mods in total, but I could sacrifice the Acheron + Captive Followers + Captive Player combo, since that mod didn't work anyway, and tbh was like a simpler version of ND. Here is a log of the cage event anyway, plus some delicious error spam as a bonus. 😅 Papyrus.0.log Edited January 23 by Omnishade
Nymra Posted January 23 Author Posted January 23 57 minutes ago, Omnishade said: It seemed like the cage scene worked at first but there is a serious issue. After the first sex scene I get teleported back to the bandit camp where I was defeated last through Naked Defeat and it says in red "You didn't fuck long enough for keys". A couple of questions: I assume the save is broken. Would it help to go back to before the defeat happened and update ND? I had to use tcai to get away from them because my character became so slow. Don't know if it matters. How long do you normally need to have sex in the cage for a key? Can it cause issues if you add a mod midgame in the middle of your load order, meaning a lot of mods would get a different mod index? I've heard different versions about this, just like you've heard different versions about some papyrus errors don't really matter. Well, most of them don't since the mods they come from work, but I'm sure some of them are an indication that something is broken. Anyway, according to ChatGPT mod indexes are flexible in Skyrim, which is also obvious when you add items from them. I've been careful to avoid removing anything with scripts. In fact, I've hardly removed any mods at all. Just updated a few midgame. Maybe I just got too greedy and installed too many script heavy mods. I have 800+ installed mods in total, but I could sacrifice the Acheron + Captive Followers + Captive Player combo, since that mod didn't work anyway, and tbh was like a simpler version of ND. Here is a log of the cage event anyway, plus some delicious error spam as a bonus. 😅 Papyrus.0.log 490.76 kB · 0 downloads There is an issue with the player anchor vehicle not spawning correctly. New version with a fix comes in few hours. I think i added an abort cage game to the debug wheel menu [or the action wheel]. That should fix it. And also the save.
Nymra Posted January 23 Author Posted January 23 1 hour ago, Omnishade said: How long do you normally need to have sex in the cage for a key? 90 secs iirc 1 hour ago, Omnishade said: Can it cause issues if you add a mod midgame in the middle of your load order, meaning a lot of mods would get a different mod index? I've heard different versions about this, just like you've heard different versions about some papyrus errors don't really matter. Well, most of them don't since the mods they come from work, but I'm sure some of them are an indication that something is broken. Anyway, according to ChatGPT mod indexes are flexible in Skyrim, which is also obvious when you add items from them. I added an removed dozens of esps esl and esm mods without any save or any mod ever breaking 1 hour ago, Omnishade said: I've been careful to avoid removing anything with scripts. In fact, I've hardly removed any mods at all. Just updated a few midgame. Maybe I just got too greedy and installed too many script heavy mods. I have 800+ installed mods in total, but I could sacrifice the Acheron + Captive Followers + Captive Player combo, since that mod didn't work anyway, and tbh was like a simpler version of ND. Same as above. Done dozens of times on the same save. I just clean the saves with resaver after. But i have to add that i always worked alot with the papyrus log an double checked the mods uninstall procedure at all times. also esp with form 43 like naked defeat are a special case
Nymra Posted January 24 Author Posted January 24 1 hour ago, Omnishade said: I've heard different versions about this, just like you've heard different versions about some papyrus errors don't really matter. Well, most of them don't since the mods they come from work, but I'm sure some of them are an indication that something is broken Errors cam ne harmless for the mod. But error spam in the log means error spam in the engine. My games became always and noticeably more stable and less laggy when i could redice the log spam. Even naked defeats log and the sexlab logging slow down the game even without errors. Just naked defeat foes that in its own controlled scenario mostly while most of the errors you see just happen constantly.
Black Heaven Posted January 24 Posted January 24 (edited) 14 hours ago, Nymra said: try stationary guards. you also need to be a good slave: -> face the guard directly (front to front/face to face) -> not too close -> not too far (if still no success, I ll have another look) tried everything) but, i have that issue after save/load, when my character was enslaved everything was fine Edited January 24 by Black Heaven
Nymra Posted January 24 Author Posted January 24 1 hour ago, Black Heaven said: tried everything) but, i have that issue after save/load, when my character was enslaved everything was fine I might have reproduced this issue. Next update is almost ready and should fix it.
crajjjj Posted January 24 Posted January 24 46 minutes ago, Nymra said: I might have reproduced this issue. Next update is almost ready and should fix it. Just FYI. There is a message about loitering even when local slavery is disabled.
Nymra Posted January 24 Author Posted January 24 21 minutes ago, crajjjj said: Just FYI. There is a message about loitering even when local slavery is disabled. already fixed for 6.4. just compiling the last script.s...
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