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Naked Defeat AE/SE


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Posted

I'm back again! Ehehe

 

Regarding the feature where you get restrained by furniture compatible with DD items...

When I was defeated and had rope-type arm binders equipped, I didn't get restrained by the furniture.

Also, the arm binders remained equipped but disappeared from my inventory, making it impossible to remove them.

Whether it's an internal issue or not, I couldn't even ask an NPC to remove them.

 

I'm sure these are still being adjusted, but

since NakedDefeat's defining features are being restrained to furniture after defeat & the escape game, please prioritize fixing (adjusting) these.

 

I'm rooting for you, keep up the great work!

Posted

Hotfix 6.431 - FURNITURE WITH DD ISSUE 

 

Requires 6.40 FULL, 6.43 PATCH - just install and play. Better be NOT defeated currently. 

 

I think I finally managed to reproduce this. 
It seems a check failed when I rewrote the code for DD that prevented poses from playing. So in this case it was a Naked Defeat Bug.

If this issue persists with the hotfix, please upload a log (I added some new lines to debug) so I can see if this is still internal or maybe another mod (both can happen at the same time basically).

 

 

Naked Defeat 6-431 - HOTFIX FurnitureWithDD-- (AE + SE).7z

Posted

I've tested ND 6.43 with Acheron 1.7.0 on Skyrim SE (defeated by Giants, no healing spell ) and I'm pretty happy how it works now. 
Minor things: I have an idle conflict with SLTooTiredToMove mod when SL scene is finished but that is expected. (Idles are constantly switching between lying on the side / lying on the back)

Furniture is only applied correctly after first struggle attempt (autofix). Seems like crawling idle doesn't stop when furniture is placed. (maybe also SLtootired is guilty...)

It would be cool to have WASD game instead of random one button struggling https://www.nexusmods.com/skyrimspecialedition/mods/121909

 

Rape tattoos applied fine. Actor is rescued after the defeat also fine. 
Thanks @Nymra for the great mod.

Screenshot 2026-02-03 160145.png

Screenshot 2026-02-03 160357.png

Posted (edited)
9 minutes ago, crajjjj said:

I've tested ND 6.43 with Acheron 1.7.0 on Skyrim SE (defeated by Giants, no healing spell ) and I'm pretty happy how it works now. 
Minor things: I have an idle conflict with SLTooTiredToMove mod when SL scene is finished but that is expected. (Idles are constantly switching between lying on the side / lying on the back)

 

that is on SLTooTiredToMove. It should be updated so that it can be shut down. I can add a required compatibility function if one is available in its API. 
If prefered, I can also scan for its ESP and disable Naked Defeats After Sex Idles when the mod is detected. How long are those idles? 

Whatever you prefer. 

 

9 minutes ago, crajjjj said:

Furniture is only applied correctly after first struggle attempt (autofix). Seems like crawling idle doesn't stop when furniture is placed. (maybe also SLtootired is guilty...)

 

try the hotfix just above. it should also fix this issue.

 

9 minutes ago, crajjjj said:

It would be cool to have WASD game instead of random one button struggling https://www.nexusmods.com/skyrimspecialedition/mods/121909

 

sorry, this wont happen. I always hated that stuff like hell and I wont spend time implementing something like that. 

I am already working on my own escape game tho, based on sound effects and other small hints. Might still take some time tho. 

 

9 minutes ago, crajjjj said:

Rape tattoos applied fine. Actor is rescued after the defeat also fine. 
Thanks @Nymra for the great mod.

 

as always, much appreciated <3 

Edited by Nymra
Posted
11 minutes ago, Nymra said:

I am already working on my own escape game tho, based on sound effects and other small hints. Might still take some time tho. 

That sounds awesome. Thanks

 

12 minutes ago, Nymra said:

that is on SLTooTiredToMove. It should be updated so that it can be shut down. I can add a required compatibility function if one is available in its API. 

Would be nice. I think if that one respects DHLP events it would be fine. I like the tired idles but ND also has nice ones so... 

Posted

Don't know if this is mentioned, but under Defeat & Sex Options the "remove Player Essential" button has wrong explanation (adds 100000 HP to prevent...). There used to be two separate buttons for these. What does this remaining button now do?

Posted
21 minutes ago, JuliusXX said:

Don't know if this is mentioned, but under Defeat & Sex Options the "remove Player Essential" button has wrong explanation (adds 100000 HP to prevent...). There used to be two separate buttons for these. What does this remaining button now do?

 

 

I ll check later when back homr, but should still be the essential thing just with wrong description text.

Posted
21 hours ago, Nymra said:

 

you get gagged during Furniture event, but its random and there is no slider. 

You can also configure your "Punishment Outfits" in the MCM and add a gag. Then there is a chance to get equipped with those during Defeat. 

 

 

Ah, now I understand. 
I think this is because I changed the feature in the past. It seems some check is still in there to prevent the change to show up for users that are not me :D

So its a bug. 

 

 

Naked Defeat does not disable "E" key (activation controls) during Defeat because of enginge related issues that cause lag (long story...).

Just try not to press "E" alot. 

if stuff is showing the E --> I used a HUD mod to move the E out of the middle of the screen. and another mod that adds a hotkey to fade the HUD out completely (this might be added to Defeat as MCM option.

 

 

Make sure no other mod is breaking the idles. Mods prone to do that are ALL mods that randomly strike idles (and do not use DAR/OAR for it) at random, mods like Fill Her Up (always breaks furniture idles) and probably similar mods out there. 

Also do not press "E" during that which can also break things.

 

 

Irrelevant. Zaz Animation registry is just for its sexlab animations. Has nothing to do with the furnitures. 

 

 

this is not mentioned anywhere and I do not recommend doing this. 

 

 

Thank you for the information. I'll make sure to keep in mind the punishment outfits option as a way to add gags in the future. As for the  Zaz animation filter was kept turned on on sexlab it actually does say in the mod description that starting from Nade 3.2 and later those problematic MCM settings shouldn't be an issue. However I did disable anything that had to be disabled either way, just in case, but the animation results were the same.

The "E" activation bug is not really the main issue. I began testing on a cleaner environment with a new save and I didnt get this bug any more, but the animation issues still persist and I really cant get to the bottom of it even through the papyrus log files. I mean, there is a potential culprit: " Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?. " on papyrus log but I can't tell for sure since I dont know what ZazOntriggerenterBindingsTMG is used for. For context I do have a clean install of zap 8+ with their 3ba bodyslide fixes as well.

So about the animation issues which are the absolute main trouble. Pressing SPACE (to wiggle out of) certainly seems to bug the animations out and have them replaced with other animations from either Zaz or Nade mod. I even opened animation log from OAR to try to pinpoint exactly what was causing these random animations to play but this is all I got from the testing (images below). The animations start correctly, but anytime I press space it just either gets progressively worse and worse or gets stuck in one random animation. I also do not use mods like fill her up or other potentially conflicting mods and any idles I use for my character are OAR based (Just in case I disabled all of those two but I still got the same results).

If anyone else is having these issues or has had these issues before I implore them to comment on it so we can get it documented on the thread if there is a potential hidden incompatibility somewhere.

(Images are all in Spoiler now as to not bloat the thread with the images)

As always nymra thank you for your help. If you have any ideas on what else could be causing it please let me know. 


 

Spoiler

SkyrimSpecialEdition2_3_202610_23_36PM.thumb.png.8f14a6e5a0867ec4b099c49526844970.png

 

Spoiler

SkyrimSpecialEdition2_3_202610_23_13PM.thumb.png.1c905627a3a563e9402b71d9b0346167.png

 

Spoiler

SkyrimSpecialEdition2_3_202610_23_01PM.thumb.png.322da2109c1ab8fc592f1a7d6e25d89e.png

 

Spoiler

SkyrimSpecialEdition2_3_202610_22_54PM.thumb.png.70f631ada47421adca5b6311e562e799.png

 

Spoiler

SkyrimSpecialEdition2_3_202610_22_50PM.thumb.png.9f6f4823a4909a27d307b56a1ef49099.png

SkyrimSpecialEdition2_3_20269_50_39PM.thumb.png.e3df4a51933e782fb133bb5c36f27716.png

Posted
3 hours ago, muhavaux33 said:

Thank you for the information. I'll make sure to keep in mind the punishment outfits option as a way to add gags in the future. As for the  Zaz animation filter was kept turned on on sexlab it actually does say in the mod description that starting from Nade 3.2 and later those problematic MCM settings shouldn't be an issue. However I did disable anything that had to be disabled either way, just in case, but the animation results were the same.

The "E" activation bug is not really the main issue. I began testing on a cleaner environment with a new save and I didnt get this bug any more, but the animation issues still persist and I really cant get to the bottom of it even through the papyrus log files. I mean, there is a potential culprit: " Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?. " on papyrus log but I can't tell for sure since I dont know what ZazOntriggerenterBindingsTMG is used for. For context I do have a clean install of zap 8+ with their 3ba bodyslide fixes as well.

So about the animation issues which are the absolute main trouble. Pressing SPACE (to wiggle out of) certainly seems to bug the animations out and have them replaced with other animations from either Zaz or Nade mod. I even opened animation log from OAR to try to pinpoint exactly what was causing these random animations to play but this is all I got from the testing (images below). The animations start correctly, but anytime I press space it just either gets progressively worse and worse or gets stuck in one random animation. I also do not use mods like fill her up or other potentially conflicting mods and any idles I use for my character are OAR based (Just in case I disabled all of those two but I still got the same results).

 

 

did you try with the Hotfix 6.431 just some posts above yours? 

Posted

The body shape alteration phenomenon that occurred previously has happened again.

I didn't manage to capture logs this time, but based on similarities with the last incident, it appears furniture resembling upward-pointing arrows is the cause.

The body shape changes the moment you become restrained by this furniture,

and it doesn't revert after escaping.

Reviewing screenshots taken when this furniture was used previously confirmed the body shape changed while restrained by the furniture.

 

Since Nymra previously stated that body shape changes shouldn't occur,

if NakedDefeat isn't specifically handling body shape processing,

I think it's best not to use this furniture (animation).

Personally, I really love this furniture though...

 

Spoiler

image.jpeg.9d69539e03cbceefaff66d9d9e5baef2.jpeg

 

Posted (edited)
1 hour ago, haman4545 said:

The body shape alteration phenomenon that occurred previously has happened again.

I didn't manage to capture logs this time, but based on similarities with the last incident, it appears furniture resembling upward-pointing arrows is the cause.

The body shape changes the moment you become restrained by this furniture,

and it doesn't revert after escaping.

Reviewing screenshots taken when this furniture was used previously confirmed the body shape changed while restrained by the furniture.

 

Since Nymra previously stated that body shape changes shouldn't occur,

if NakedDefeat isn't specifically handling body shape processing,

I think it's best not to use this furniture (animation).

Personally, I really love this furniture though...

  Hide contents

 

 

 

check your inventory if you have a zaz item equipped. 

As mentioned before, Naked Defeat equips randomly some Shibari Ropes during the Furniture scene. If your bodyslide is not correct for those, it can appear like a body alteration. But it should be gone when you unequip the stuff again. (since that is automatic when leaving the furniture, I think the issue is elsewhere tho).

Other than that, Naked Defeat does not change your body shape at all. 

 

I also could not find anything unusual with this furniture. 

EDIT: another possible cause MIGHT be milking related mods? 

Edited by Nymra
Posted
On 2/3/2026 at 10:18 AM, Nymra said:

Hotfix 6.431 - FURNITURE WITH DD ISSUE 

 

Requires 6.40 FULL, 6.43 PATCH - just install and play. Better be NOT defeated currently. 

 

I think I finally managed to reproduce this. 
It seems a check failed when I rewrote the code for DD that prevented poses from playing. So in this case it was a Naked Defeat Bug.

If this issue persists with the hotfix, please upload a log (I added some new lines to debug) so I can see if this is still internal or maybe another mod (both can happen at the same time basically).

 

 

Naked Defeat 6-431 - HOTFIX FurnitureWithDD-- (AE + SE).7z 842.68 kB · 2 downloads

 

9 hours ago, Nymra said:

 

 

did you try with the Hotfix 6.431 just some posts above yours? 

Yes! Let's gooo. This hotfixed has fixed the animation issues!

Posted
10 minutes ago, muhavaux33 said:

 

Yes! Let's gooo. This hotfixed has fixed the animation issues!

 

great!

thx for the update. 

Posted

Question! Naked defeat looks like it covers a ton of the things i have numerous other mods for, one of them I saw in the documentation was "Naked Running" 

I was using Cardio SE, which out of the box makes my player character a little slower by default, and i figured if i can set the base speed through yours, i can just ignore that. 

However, I played with the MCM a bit, and my player always was able to run full speed. 80 max speed, 60 max speed, 40 max speed, barefoot, with boots, doesn't matter. 

Am I missing something? Any recommendations, or am I misunderstanding this option?

Posted (edited)
13 minutes ago, thor3222 said:

Question! Naked defeat looks like it covers a ton of the things i have numerous other mods for, one of them I saw in the documentation was "Naked Running" 

I was using Cardio SE, which out of the box makes my player character a little slower by default, and i figured if i can set the base speed through yours, i can just ignore that. 

However, I played with the MCM a bit, and my player always was able to run full speed. 80 max speed, 60 max speed, 40 max speed, barefoot, with boots, doesn't matter. 

Am I missing something? Any recommendations, or am I misunderstanding this option?

 

Check your console for the current Speedmult (in console shhould be: "player.GetAV speedmult" to check if the speed is actually applied. 
because if you have other mods that change that value, it can mean both conflict and set the value back and forth. 


Naked Defeat calculates and applies the Speed all 3 seconds to be not that taxing but still accurate enough. so other mods or methods might just outpace that. 

 

Feel free to update me when the issue persists

EDIT:
For the Speedmult Slider in Naked Defeat MCM to work you need to enable "Naked Running" too btw. 

Edited by Nymra
Posted (edited)

Tried the latest version and I have a few things to report.

Public punishment triggers even if you have it disabled(I hadn't even enabled the mod yet). When passing the gate check in SL Survival, which led to temporary stripping,I got fined 50g for being barefoot. Can you set the fee anywhere?

Tried the risky ritual and a large group of dremoras spawned(Love the idea of failing and accidently spawning dremoras lol). They were all in underwear and SOS didn't have time to, or failed, to remove it before the assault. There was only 1 round of sex though, which seems strange in the situation. Why wouldn't they all take advantage? Maybe you can do separate code for that instead of using the defeat scenario code, which seems to be the case now, or don't spawn that many if they are just extras. Looking forward to a more MCM controlled system, if you ever get to that. To avoid the SOS situation, it would be safer to spawn them naked if they aren't already(they are only there for one thing anyway 😊).

 

I've started a new game with some problematic mods removed since I posted last time, so performance is a bit better, but since I'm using the standard SL, sex scenes will always be slow to start. I rarely have problems with SOS though, unless the NPCs are freshly spawned, which was the case here. I think the mod needs some time to process them with my setup.

 

Edit: Checked a dremora's information in the MCM of SOS and it had no schlong. I can set it manually for each one but that's a lot of micromanagement.

Edited by Omnishade
Posted

An option to set the price for the safe ritual would also be nice, since 1000g can a be very steep depending on your setup and level. An alternative could be that it requires certain ingredients to perform, which would make sense for a magic ritual. Here you can complicate it further by having the success chance depend on the number of correct ingredients. Maybe you would need to hunt down a book to learn the ritual? Just an idea.

Posted

Hi, I have all the latest files (I think the SLATE_ActionLog - Nymra from the last patch is than the one published here in the chat?) but I still can't get the flag to go TRUE. I tried several times, of course following all the instructions, but it never turned TRUE.

Posted
8 hours ago, Omnishade said:

Tried the latest version and I have a few things to report.

Public punishment triggers even if you have it disabled(I hadn't even enabled the mod yet). When passing the gate check in SL Survival, which led to temporary stripping,I got fined 50g for being barefoot. Can you set the fee anywhere?

 

you sure that was from Naked Defeat? Red colored Screen messages and all? 

 

8 hours ago, Omnishade said:

Tried the risky ritual and a large group of dremoras spawned(Love the idea of failing and accidently spawning dremoras lol). They were all in underwear and SOS didn't have time to, or failed, to remove it before the assault. There was only 1 round of sex though, which seems strange in the situation. Why wouldn't they all take advantage? Maybe you can do separate code for that instead of using the defeat scenario code, which seems to be the case now, or don't spawn that many if they are just extras. Looking forward to a more MCM controlled system, if you ever get to that. To avoid the SOS situation, it would be safer to spawn them naked if they aren't already(they are only there for one thing anyway 😊).

 

I've started a new game with some problematic mods removed since I posted last time, so performance is a bit better, but since I'm using the standard SL, sex scenes will always be slow to start. I rarely have problems with SOS though, unless the NPCs are freshly spawned, which was the case here. I think the mod needs some time to process them with my setup.

 

Edit: Checked a dremora's information in the MCM of SOS and it had no schlong. I can set it manually for each one but that's a lot of micromanagement.

 

this is all intentional. risky ritual does not mean it will be bad. 1 Scene is you got lucky. 
if the dremoras do not have schlong that is an error in your setup.

 

Gold cost will get a slider eventually. 

 

Posted
35 minutes ago, TheSupremeMaster1996 said:

Hi, I have all the latest files (I think the SLATE_ActionLog - Nymra from the last patch is than the one published here in the chat?) but I still can't get the flag to go TRUE. I tried several times, of course following all the instructions, but it never turned TRUE.

 

either your game is borked like the one we had earlier (check your papyurs log files) or you are doing it wrong. 

Posted

Now my ND defeat is working perfect both by naked hit and by bleedout through Archeron. No any previous errors with animations.

But stiil in MCM have SLATE logs and Archeron false. Maybe in my previos game all was finaly ok, but i didnt know about it.

As after some defeat animation errors i was just checked MCM for this things to become true on my attempts to SLATE registration.

Anyway i am happy now.

 

Just wonder about other mods integration that are true un MCM, BakaDialog, ImersivePlugs, DeviousChests.

Didnt found any connection with them, or they are for future plans?

 

Posted
4 minutes ago, crococat said:

 

Just wonder about other mods integration that are true un MCM, BakaDialog, ImersivePlugs, DeviousChests.

Didnt found any connection with them, or they are for future plans?

 

 

BaboDialog was an attempt for compatibility but it failed, its just a check that does nothing now.


PchsImmersive Plugs are applied with NymBeta I think, I never got around making an MCM toggle for them. 

Devious Chests is WIP (trap system for bodies and chests) 

Posted
1 hour ago, TheSupremeMaster1996 said:

Hi, I have all the latest files (I think the SLATE_ActionLog - Nymra from the last patch is than the one published here in the chat?) but I still can't get the flag to go TRUE. I tried several times, of course following all the instructions, but it never turned TRUE.

Dont know solution of your problem, also have False in MCM, but in game all is pretty good.

Try to clean and restart Sexlab in game and clear animation registry in SLAL before registering animations, rebuild and run SLATE.

I think that this maybe had helped me with SLATE registration. But not sure

Posted
5 hours ago, FrankerG said:

Just wanted to note that the toggle for ragdoll in the MCM doesn't work, the function can not be disabled. On 6.431

 

ah, thx. I confused 2 checks when rewriting ragdoll scripts. 
should be fixed next update that is coming soon. 

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