Nymra Posted January 24 Author Posted January 24 6.40 FULL Standalone Version, no previous Patch, Snapshot or Fix required. Extras can be used with it as usual. Install/Update Routine: Just Load your save and Play. As usual with the last updates, its a mix of new content and alot of fixing. Do not worry if issues arise, I am very active at the moment and will be able to release a hotfix within hours. Update Instructions when you are currently in Local Slavery make sure you do NOT have the task "Fetch Garbage" before updating. if you have the task, use Wheel Menu Action (Shift + K) to reset the Slave Tasks (lower left side). Then save, exit, install Patch, load. Get new Tasks with the guards. SLATE Nymra's Action Log Install Guide: 1. make sure you have the latest nym Slate and nothing overwrites it. 2. load save, go MCM -> SLATE -> SETTINGS -> Import Action Log Files, Select File (the one with "nymra" in it) - tab(exit) 3. In SLATE MCM - Settings click "Import Actions From file" (press ok for all) 4. in SLATE MCM - Settings click "Re-apply recorded actions" (press ok for all if asked) 5. close MCM 6. Important step: SAVE GAME AND RELOAD THE SAVE. 7. Check Naked Defeats MCM -> should show TRUE. Action logs might see more updates currently since I m working on the new Death/Execution scenario. HINT: the check is done by applying a "Version Tag" to some random Sex Animations. On Game Reload Naked Defeat checks for those Animations and if 1 or more are found with the correct version tag returns TRUE (and sets it to the MCM). New PDF Version 1-7 NEW FEATURE: Strip Whipping When Stripping is allowed, there can be a scene (based on Whipping Chance) where they whip your clothes of your body instead of instantly removing them. They also whip your hair "into shape" (when hair change is allowed) Sound effects and timing still needs some work. Fast Travel Ritual Fixed an issue where the 1000 septims could not be paid when having MORE than that gold in the inventory... Simple Slavery Outcomes new settings/weights for SS++ - Session Slave Weight --> leads to the classic Scenario of a Sex Slave Session in a random location (basically 1 Defeat Scenario) - Cage Slave Weight --> leads to the Cage Escape Game in a Random Location - Local Slave Weight --> leads to one of the new Local Slavery Scenarios (one of the big cities for now) I will add more elaborate weights to the external nadeConfig later for you to adjust the chances for certain types of locations. StartUp/Combat - more polishing for an even faster start. I think at this points its mostly really the intended few seconds of waiting time. Naked Loot - polished some scripts for speed - added Option to allow you to handle Weapons Seperatly. - Enchanted Weapon and Armor Options from ConfigJson overwrite the MCM Option still. - Fixed a Bug that could lead to unwanted Stripping behavior with NPC and with some Weapons I guess... ---> New Options are set to "Exclude", so you need to set your weapons to what you want. ---> Feature is not tested fully yet, please report your findings Local Slavery - fixed some bugs with Local Slavery (gold taken from you was calculated incorrectly, leading to early freedom) - improved detection of guards when kneeling - improved Garbage Dropping in the streets - added 3 new Tasks (Tanning Rack, Workbench, Smelter) - added punishment for sleep/waiting menu :-P - more strict curfew, updated curfew times (until 7 not 8) - fixed some loopholes in the scripts - added some Inn/Tavern specialties (try "K" in taverns :D) - hair change now allowed in player homes - harder curfew. but you can spent the night whoring in the inn maybe - fixed some issues with locations not beeing detected correctly Sex Scenes - Fixed some Loopholes that could still occur - Fixed a bug that caused some Scenes to end early (those with my foreplay tags) - polished scripts for better and faster actor detection and sorting - remove some unecessary scripts and duplicates. - not yet where I want it to be, but alot closer. - added new Logging Functions to make it easier for me to debug papyrus.0.logs. Vehicle Fixes and Improvement: - I added more safeguards (vehicles) to prevent the PC from beeing pushed around by NPC during Idles. - I managed to make the Main Vehicle used to fix the Sex-Spot in place to be "forgotten" sometimes. This should now be fixed. BugFixes: - fixed the Furniture Escape Action Wheel not showing up (for "give up as slave" and other options) - fixed a rare display bug for public punishment spamming "The darkest night begins/ends" - fixed some stuff that should not trigger when not a Local Slave - lots of smaller stuff here and there - fixed an issue with surrendering not leading to the correct defeat scenario - added a check for Nymra Action Log installed. Please load and apply the latest Log from this Patch. Naked Defeat will always need the latest version of the log or some functions might stop working (for safety reasons ^^) Other - Improved Expressions - added missing soft dependency check for SlaveTats - improved tag selection for Cage scenes and Local Slavery services (prevent playing foreplay scenes) - Fixed a Vehicle Bug with Naked Bathing (caused a no clip like effect. could be fixed with "K" Action key) 2
poltatopolka Posted January 24 Posted January 24 I encountered a bug where getting defeated while wearing a DD can put you in a different DD. When that happens, my DD is still equipped but the new DD is nowhere to be found in my inventory. Even if I successfully escape from my currently equipped DD, the new one is still on but it's impossible to unequip as it doesn't exist in the inventory. Is there a way to fix this or should I always set DD unequip chance to 100%?
Talesien Posted January 24 Posted January 24 2 hours ago, Nymra said: 6.40 FULL Standalone Version, no previous Patch, Snapshot or Fix required. Extras can be used with it as usual. Install/Update Routine: Just Load your save and Play. As usual with the last updates, its a mix of new content and alot of fixing. Do not worry if issues arise, I am very active at the moment and will be able to release a hotfix within hours. Update Instructions when you are currently in Local Slavery make sure you do NOT have the task "Fetch Garbage" before updating. if you have the task, use Wheel Menu Action (Shift + K) to reset the Slave Tasks (lower left side). Then save, exit, install Patch, load. Get new Tasks with the guards. SLATE Nymra's Action Log Install Guide: 1. make sure you have the latest nym Slate and nothing overwrites it. 2. load save, go MCM -> SLATE -> SETTINGS -> Import Action Log Files, Select File (the one with "nymra" in it) - tab(exit) 3. In SLATE MCM - Settings click "Import Actions From file" (press ok for all) 4. in SLATE MCM - Settings click "Re-apply recorded actions" (press ok for all if asked) 5. close MCM 6. Important step: SAVE GAME AND RELOAD THE SAVE. 7. Check Naked Defeats MCM -> should show TRUE. Action logs might see more updates currently since I m working on the new Death/Execution scenario. HINT: the check is done by applying a "Version Tag" to some random Sex Animations. On Game Reload Naked Defeat checks for those Animations and if 1 or more are found with the correct version tag returns TRUE (and sets it to the MCM). New PDF Version 1-7 NEW FEATURE: Strip Whipping When Stripping is allowed, there can be a scene (based on Whipping Chance) where they whip your clothes of your body instead of instantly removing them. They also whip your hair "into shape" (when hair change is allowed) Sound effects and timing still needs some work. Fast Travel Ritual Fixed an issue where the 1000 septims could not be paid when having MORE than that gold in the inventory... Simple Slavery Outcomes new settings/weights for SS++ - Session Slave Weight --> leads to the classic Scenario of a Sex Slave Session in a random location (basically 1 Defeat Scenario) - Cage Slave Weight --> leads to the Cage Escape Game in a Random Location - Local Slave Weight --> leads to one of the new Local Slavery Scenarios (one of the big cities for now) I will add more elaborate weights to the external nadeConfig later for you to adjust the chances for certain types of locations. StartUp/Combat - more polishing for an even faster start. I think at this points its mostly really the intended few seconds of waiting time. Naked Loot - polished some scripts for speed - added Option to allow you to handle Weapons Seperatly. - Enchanted Weapon and Armor Options from ConfigJson overwrite the MCM Option still. - Fixed a Bug that could lead to unwanted Stripping behavior with NPC and with some Weapons I guess... ---> New Options are set to "Exclude", so you need to set your weapons to what you want. ---> Feature is not tested fully yet, please report your findings Local Slavery - fixed some bugs with Local Slavery (gold taken from you was calculated incorrectly, leading to early freedom) - improved detection of guards when kneeling - improved Garbage Dropping in the streets - added 3 new Tasks (Tanning Rack, Workbench, Smelter) - added punishment for sleep/waiting menu 😛 - more strict curfew, updated curfew times (until 7 not 😎 - fixed some loopholes in the scripts - added some Inn/Tavern specialties (try "K" in taverns :D) - hair change now allowed in player homes - harder curfew. but you can spent the night whoring in the inn maybe - fixed some issues with locations not beeing detected correctly Sex Scenes - Fixed some Loopholes that could still occur - Fixed a bug that caused some Scenes to end early (those with my foreplay tags) - polished scripts for better and faster actor detection and sorting - remove some unecessary scripts and duplicates. - not yet where I want it to be, but alot closer. - added new Logging Functions to make it easier for me to debug papyrus.0.logs. Vehicle Fixes and Improvement: - I added more safeguards (vehicles) to prevent the PC from beeing pushed around by NPC during Idles. - I managed to make the Main Vehicle used to fix the Sex-Spot in place to be "forgotten" sometimes. This should now be fixed. BugFixes: - fixed the Furniture Escape Action Wheel not showing up (for "give up as slave" and other options) - fixed a rare display bug for public punishment spamming "The darkest night begins/ends" - fixed some stuff that should not trigger when not a Local Slave - lots of smaller stuff here and there - fixed an issue with surrendering not leading to the correct defeat scenario - added a check for Nymra Action Log installed. Please load and apply the latest Log from this Patch. Naked Defeat will always need the latest version of the log or some functions might stop working (for safety reasons ^^) Other - Improved Expressions - added missing soft dependency check for SlaveTats - improved tag selection for Cage scenes and Local Slavery services (prevent playing foreplay scenes) - Fixed a Vehicle Bug with Naked Bathing (caused a no clip like effect. could be fixed with "K" Action key) I know it's a bit more difficult as it requires coordinating with Hexbolt, but I would prefer if the three SS++ outcomes would actually be separate outcomes. I.e. different scenarios in the SS++ menu, rather then just one with later distribution on ND's side.
agatha3459 Posted January 24 Posted January 24 I have 6.3 Installed. To install 6.4 I just remove 6.3 and install 6.4 correct?
Nymra Posted January 24 Author Posted January 24 4 hours ago, agatha3459 said: I have 6.3 Installed. To install 6.4 I just remove 6.3 and install 6.4 correct? yes
Nymra Posted January 24 Author Posted January 24 4 hours ago, poltatopolka said: I encountered a bug where getting defeated while wearing a DD can put you in a different DD. When that happens, my DD is still equipped but the new DD is nowhere to be found in my inventory. Even if I successfully escape from my currently equipped DD, the new one is still on but it's impossible to unequip as it doesn't exist in the inventory. Is there a way to fix this or should I always set DD unequip chance to 100%? oh, thats weird. I will see if I can reproduce this and add safeguards to prevent this. you can try to "wiggle free" with K while having DDs and see if the invisible DD is also "removed" by that.
Nymra Posted January 25 Author Posted January 25 6 hours ago, Talesien said: I know it's a bit more difficult as it requires coordinating with Hexbolt, but I would prefer if the three SS++ outcomes would actually be separate outcomes. I.e. different scenarios in the SS++ menu, rather then just one with later distribution on ND's side. hmm, thinking about it, in theory both would be possible. Meaning ppl could use SS++ to determine the output or toggle that Nade handles it, no matter what SS++ does. Downside is, that it is harder for ppl to understand. So, for me to understand, what would be the benefit of SS++ handling it? From what I see, now that SS++ has sliders its virtually just the same? 1
Marajade Posted January 25 Posted January 25 On 1/19/2026 at 10:10 PM, Nymra said: Check the Naked Defeat MCM System. There is a toggle for Essential. See if you set it incorrectly. Apart from that: most likely another mod removes essentiality, causing you to die. Basically every mod that works with Player Death or No Death will have that feature and its highly likely that they are incompatible. Try to find it by goind through your modlist and double checking mod descriptions. Do not send me a modlist tho I cannot do this job for you sadly. Other than that: you can use the 6.3 Version and configure "Combat & Stripping" to allow Naked Defeat to trigger on Hits and not only on Bleedout. That way you could at least test the mod itself (set Defeat Chance on Naked and on Strip very high and you should be defeated fast, even with many HP left). I went down to just this mod and its dependencies and I was unable to resolve the dying on zero hp issue. However, I confirmed that any defeats triggered by combat hits worked properly.
prime19 Posted January 25 Posted January 25 I'm hoping someone can help me figure out a crash I'm experiencing with Pandora Behavior Engine and Open Animation Replacer (OAR). i have Pandora Behavior Engine Plus Open Animation Replacer (OAR) SexLab Framework P+ Automated SLSB Conversions 0.9 Various animation packs ( Billyy's 9.8, BakaFactory, and I downloaded all 3 Zaz packs as said in the installation guide, etc). The Issue: My game crashes immediately at launch (before reaching the main menu) whenever my animation count gets too high. Everything was working fine when I had only downloaded half the required animations the conversion and Pandora ran without issues and the game launched correctly. However, as soon as I downloaded the rest of the animations, ran the conversion, and updated Pandora, the game began crashing instantly on startup. When I run Pandora after running the "Automated SLSB Conversions," the log reports "27,557 total animations added." At this count, the game CTDs instantly on startup. what i have tried: Lower Animation Count: If I only install half the animations, the game runs perfectly. Isolating the Cause: If I disable a large animation pack (like Billyy's SLAL Animations), the game launches fine. If I disable "Automated SLSB Conversions," the game launches fine. If I disable the Pandora Output itself, the game launches fine. It seems like I am hitting an engine limit regarding the number of animations or file handles. Since each of these mods works individually, I suspect it's the total volume causing the issue. Is there a configuration setting in OAR, Engine Fixes, or Pandora that I need to change to support over 22k+ animations? (already increased OAR upper limit to 65k)
Igit234 Posted January 25 Posted January 25 The newest version keeps saying "#ERROR no aggressors found" when defeated by creatures even if I increased the detection range to the max value.
Nymra Posted January 25 Author Posted January 25 47 minutes ago, Marajade said: I went down to just this mod and its dependencies and I was unable to resolve the dying on zero hp issue. However, I confirmed that any defeats triggered by combat hits worked properly. 41 minutes ago, prime19 said: I'm hoping someone can help me figure out a crash I'm experiencing with Pandora Behavior Engine and Open Animation Replacer (OAR). i have Pandora Behavior Engine Plus Open Animation Replacer (OAR) SexLab Framework P+ Automated SLSB Conversions 0.9 Various animation packs ( Billyy's 9.8, BakaFactory, and I downloaded all 3 Zaz packs as said in the installation guide, etc). The Issue: My game crashes immediately at launch (before reaching the main menu) whenever my animation count gets too high. Everything was working fine when I had only downloaded half the required animations the conversion and Pandora ran without issues and the game launched correctly. However, as soon as I downloaded the rest of the animations, ran the conversion, and updated Pandora, the game began crashing instantly on startup. When I run Pandora after running the "Automated SLSB Conversions," the log reports "27,557 total animations added." At this count, the game CTDs instantly on startup. what i have tried: Lower Animation Count: If I only install half the animations, the game runs perfectly. Isolating the Cause: If I disable a large animation pack (like Billyy's SLAL Animations), the game launches fine. If I disable "Automated SLSB Conversions," the game launches fine. If I disable the Pandora Output itself, the game launches fine. It seems like I am hitting an engine limit regarding the number of animations or file handles. Since each of these mods works individually, I suspect it's the total volume causing the issue. Is there a configuration setting in OAR, Engine Fixes, or Pandora that I need to change to support over 22k+ animations? (already increased OAR upper limit to 65k) check this and also do some research on the matter. I went like 30k animations on OldRim https://www.nexusmods.com/skyrimspecialedition/mods/31146
Nymra Posted January 25 Author Posted January 25 Just now, Igit234 said: The newest version keeps saying "#ERROR no aggressors found" when defeated by creatures even if I increased the detection range to the max value. need papyrus.0.log
Nymra Posted January 25 Author Posted January 25 (edited) 55 minutes ago, Marajade said: I went down to just this mod and its dependencies and I was unable to resolve the dying on zero hp issue. However, I confirmed that any defeats triggered by combat hits worked properly. 1 - In Naked Defeat MCM -> System on the right pane in "Debug Info External" what does it say for ""Player Essential:" - true or false? 2 - on MCM "Defeat & Sex" what is your setting for "DefeatChance on Bleedout"? I suggest setting this to 100% 3 - on the same page make sure this is NOT checked: Remove Player Essential Flag [ ] Please answer all my questions when responding. Also, please only answer when this issue still persists AND upload a papyrus 0 log of that minimal load order when you die and stay dead. Edited January 25 by Nymra
Guest Posted January 25 Posted January 25 (edited) Hi! Any SexLab P+ support? Nobody use old and laggy SexLab in 2026 Edited January 25 by TrollsCum
Nymra Posted January 25 Author Posted January 25 (edited) 9 minutes ago, TrollsCum said: Hi! Any SexLab P+ support? Nobody use old and laggy SexLab in 2026 Alot still use it. I use it with Sexlab Utility Plus. And its not laggy at all. the main issue I have with Sexlab is its limited customization, both via MCM and via API. the main issue with SLPP is its lack of backwards compatiblity with it seems all major Sexlab Mods. SexlabP+ should work in general. I put some checks in place to increase compatibility (VR/SLP+ Fix in MCM system) But since I m working ALOT with SLATE and custom added tags, the unecessary SBLB or whatever new thing they use will be in the way. But even then you will just lose Foreplay and Execution Feature. And have some less animations available for some of my furniture scenarios. All those require custom added Animation tags from my SLATE action log. Edited January 25 by Nymra
Anunya Posted January 25 Posted January 25 Hey Nymra - this is a bit off topic, I hope you don't mind - you mention SLU+ and SLATE as key mods for NADE. Are there any other sexlab add-ons or utilities you consider a requirement for a smooth SL experience? I'm switching back to SL from P+ and it's a while since I last installed SL so I don't really remember what are crucial modifications, and which are superfluous outdated updates.
Nymra Posted January 25 Author Posted January 25 24 minutes ago, Anunya said: Hey Nymra - this is a bit off topic, I hope you don't mind - you mention SLU+ and SLATE as key mods for NADE. Are there any other sexlab add-ons or utilities you consider a requirement for a smooth SL experience? both are nice to have but not key. you will only lose the Foreplay and Execution feature if you dont have SLATE. SLU+ is good and bad at the same time, but definatly better than SL base (which is just unbearable at this point). Other than that I m quite minimalistic. Cum Overlays Extended is a must have IMO. also Cumshot. I dropped all the rest. 24 minutes ago, Anunya said: I'm switching back to SL from P+ and it's a while since I last installed SL so I don't really remember what are crucial modifications, and which are superfluous outdated updates. may I ask why you switch back? I had no time to test SLP+ yet. But every time I hit a new limit that sexlab imposes on me I think about switching.
hyperk2 Posted January 25 Posted January 25 I'm back again, and naked loot is broken again for me after updating to 6.4. Armor seems to work fine. When equipping a melee weapon that isn't saved it will delete the item as usual, but not give me the replacement. When equipping a bow that isn't saved, nothing happens. For the record, an axe is saved to slot 1, and a bow is saved to slot 2. When I looked at the log, it looked like it was trying to pull from slot 3, which is empty. Not sure about the bow. I tried re-saving the items, but that doesn't seem to work either. Also, for what it's worth, I use the original sexlab framework. SLSO doesn't work with p+ and the 'integrated feature' seems to be barebones. Plus, it seems like a pain in the ass to actually transition over. Papyrus.0.log
Nymra Posted January 25 Author Posted January 25 19 minutes ago, hyperk2 said: I'm back again, and naked loot is broken again for me after updating to 6.4. Armor seems to work fine. When equipping a melee weapon that isn't saved it will delete the item as usual, but not give me the replacement. When equipping a bow that isn't saved, nothing happens. For the record, an axe is saved to slot 1, and a bow is saved to slot 2. When I looked at the log, it looked like it was trying to pull from slot 3, which is empty. Not sure about the bow. I tried re-saving the items, but that doesn't seem to work either. Just a quick question: did the weapons work for you as intended on a previous version?
hyperk2 Posted January 25 Posted January 25 (edited) 5 minutes ago, Nymra said: Just a quick question: did the weapons work for you as intended on a previous version? Other than getting the #ERROR - LootScriptRunning = false message (which doesn't seem to matter), yes. Also, I did change the weapon handling method to 'unequip' at some point. Not sure if that's relevant or not. Edited January 25 by hyperk2
Nymra Posted January 25 Author Posted January 25 8 minutes ago, hyperk2 said: Other than getting the #ERROR - LootScriptRunning = false message (which doesn't seem to matter), yes. Also, I did change the weapon handling method to 'unequip' at some point. Not sure if that's relevant or not. strange. I ll have a look. I admit I m not sure how far integrated the weapons ever were or if I just stopped writing it out at some point in the past. Might take me till tomorrow tho, the next hotfix will adress only some issues with Local Slavery. And the rest of my time is eaten by trying to work with the ancient artifact that is sexlab, sigh.
Nymra Posted January 25 Author Posted January 25 6.41 Hotfix (Patch) Requires 6.40 FULL Install/Update Routine: Just Load your save and Play. Naked Loot Weapons - improved some of the scripts - removed a redundant error message ---> untested, please report back any issues Local Slavery - fixed some issues with the "Exhaustion System" that could block the Slave Action Key. ---> I basically disabled the Exhaustion for now. This needs more time to be good. - minor bugfixes Sex Improved Forced Masturbation Tags (no more male or tentacle animations) Naked Defeat 6-41 - Hotfix - (AE + SE).7z 1
prime19 Posted January 25 Posted January 25 11 hours ago, Nymra said: check this and also do some research on the matter. I went like 30k animations on OldRim https://www.nexusmods.com/skyrimspecialedition/mods/31146 Thanks a lot. It worked instantly. 1
Talesien Posted January 25 Posted January 25 14 hours ago, Nymra said: hmm, thinking about it, in theory both would be possible. Meaning ppl could use SS++ to determine the output or toggle that Nade handles it, no matter what SS++ does. Downside is, that it is harder for ppl to understand. So, for me to understand, what would be the benefit of SS++ handling it? From what I see, now that SS++ has sliders its virtually just the same? Aside from having it all neatly in one place it's mostly balancing the likelihood of outcomes vs. each other. Easier to do with three outcomes vs. the other 6 or whatever in SimpleSlavery, than 1 vs. 6 and then splitting that one and then it start to become math and some balancing might be hard to achieve at all.
Nymra Posted January 25 Author Posted January 25 3 hours ago, Talesien said: Aside from having it all neatly in one place it's mostly balancing the likelihood of outcomes vs. each other. Easier to do with three outcomes vs. the other 6 or whatever in SimpleSlavery, than 1 vs. 6 and then splitting that one and then it start to become math and some balancing might be hard to achieve at all. Hmm, I ll consider it. Currently both Cage Game and Local Slavery are still in development and I want to have at least some more variety before going there.
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