sikamikanico78 Posted January 29 Posted January 29 39 minutes ago, Serverscrying said: This is the bleedout state I meant. Every time a new part of the defeat starts my character slowly goes down rotating a bit to the right and then lays on the ground. Here for example I was unable to "find a better spot" because it never let me crawl I am just stuck on the ground as if waiting for someone to actually start a defeat scenario. Additionally a messsage pops up telling me I'm overencumbered which can't be possible unless I suddenly got something that weighs over 200 in my inventory. Hide contents In these screenshots you see I am supposed to be bound to that furniture but again I am still stuck in the bleedout/defeat state. Hide contents And it keeps trying to restore the furniture Hide contents And then either after I try jumping or like in these screenshots, after I unstuck player she just goes back down to the ground and I have to reload a save. Hide contents The log: Papyrus.0.log No idea how helpful this will be but before I turned off the other defeat mods in acheron I fell into the Practical Defeat mod's scenario which also has a crawl beginning. That one correctly stopped this bleedout state then let me crawl and continued further scenarios without getting me back into the bleedout state, that mod has the character tied up on the ground inbetween scenes so maybe that's why and how they work around this issue. thats the acheron bleedout state...with is super problematic... i get the same problems many times...there is an events option in acheron witch i cant understand what it does... you ahve to drink one healing potion to get out of this state... i wish mods didnt use acheron defet but bakas defeat or anything else
Serverscrying Posted January 29 Posted January 29 (edited) 27 minutes ago, sikamikanico78 said: thats the acheron bleedout state...with is super problematic... i get the same problems many times...there is an events option in acheron witch i cant understand what it does... you ahve to drink one healing potion to get out of this state... i wish mods didnt use acheron defet but bakas defeat or anything else Yeah I assumed that. Next time I launch skyrim I'll do another quick test and drink a health pot before anything starts happening as I've never tried that. Maybe a solution could be healing the player right before a scene starts or something or force drinking a potion of minor healing or something. Oh yeah I forgot about Unforgiving Devices. I won't be able to open my inventory if my hands are tied so maybe I'll look into the acheron thread whether there is another solution to that. Edited January 29 by Serverscrying
sikamikanico78 Posted January 29 Posted January 29 24 minutes ago, Serverscrying said: Yeah I assumed that. Next time I launch skyrim I'll do another quick test and drink a health pot before anything starts happening as I've never tried that. Maybe a solution could be healing the player right before a scene starts or something or force drinking a potion of minor healing or something. Oh yeah I forgot about Unforgiving Devices. I won't be able to open my inventory if my hands are tied so maybe I'll look into the acheron thread whether there is another solution to that. usualy if you enter "tfc" in console and enter free camer you can open your inventory
Nymra Posted January 29 Author Posted January 29 Short answer since i m away from PC. 1. Naked defeat is standalone and does not need acheron. I added the acheron option on request only. 2. I can at least optimize the scripts on my side to automate getting out of this bleedout. At least when naked defeat is the outcome More later 1
crajjjj Posted January 29 Posted January 29 1 hour ago, Nymra said: Short answer since i m away from PC. 1. Naked defeat is standalone and does not need acheron. I added the acheron option on request only. 2. I can at least optimize the scripts on my side to automate getting out of this bleedout. At least when naked defeat is the outcome More later Is acheron broken again? Did you remove that unlocking call sequence at the end of the calmquest? P.S. Potions won't help if you drink them before hand
Nymra Posted January 29 Author Posted January 29 2 hours ago, crajjjj said: Is acheron broken again? Did you remove that unlocking call sequence at the end of the calmquest? P.S. Potions won't help if you drink them before hand hmm, no its still there. I now just wonder if I should put it BEFORE Naked Defeat begins instead... I ll upload some variants as patches for you guys to try. maybe I find the time to get a small acheron build to test myself but thats not a priority atm. 1
Nymra Posted January 29 Author Posted January 29 (edited) both fixes Requires 6.40 FULL and 6.42 Patch and 6.421 Hotfix and should overwrite them all. only use ONE fix at a time, make an extra save before and revert back to that save for testing. Acheron Fix 01 - -> added an additional mechanism to the Defeat handling on my mods side. Acheron Fix 02 changed order of things to put this block of Code BEFORE the Naked Defeat Sceenario. Quote if Game.GetModByName("Acheron.esm") < 255 If(Acheron.IsDefeated(PlayerRef)) Acheron.RescueActor(PlayerRef, false) Utility.Wait(3) Acheron.ReleaseActor(PlayerRef) ElseIf(Acheron.IsPacified(PlayerRef)) Acheron.ReleaseActor(PlayerRef) Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState") EndIf endif Tomorrow I will also make an attempt by force feeding a real healing potion via script down the players throat. But maybe one of the fixes works. Please report back. oh, and if the issue is indeed gone, please skip through naked defeat until the end and then try to start a new Naked Defeat scenario through acheron, just to be sure nothing was broken from the fix (this is for Fix 02 only) Acheron Fix 01.7z Acheron Fix 02.7z Edited January 29 by Nymra
Serverscrying Posted January 29 Posted January 29 (edited) Spoiler Oh wait so it was even more than 200 weight lol No wonder I am not able to crawl at all even in crawling position like here. 35 minutes ago, Nymra said: both fixes Requires 6.40 FULL and 6.42 Patch and 6.421 Hotfix and should overwrite them all. only use ONE fix at a time, make an extra save before and revert back to that save for testing. Acheron Fix 01 - -> added an additional mechanism to the Defeat handling on my mods side. Acheron Fix 02 changed order of things to put this block of Code BEFORE the Naked Defeat Sceenario. Tomorrow I will also make an attempt by force feeding a real healing potion via script down the players throat. But maybe one of the fixes works. Please report back. oh, and if the issue is indeed gone, please skip through naked defeat until the end and then try to start a new Naked Defeat scenario through acheron, just to be sure nothing was broken from the fix (this is for Fix 02 only) Acheron Fix 01.7z 390.46 kB · 0 downloads Acheron Fix 02.7z 390.59 kB · 1 download I'll try these now, attempting the potion drink workaround for now. Edit: So at least drinking a potion before once the defeat scenario begins does fix things Spoiler I could experience the full scenario with golden showers, fucking, being tied to furniture and even being able to crawl to safety. Edited January 29 by Serverscrying
Serverscrying Posted January 30 Posted January 30 (edited) So fix 1 doesn't seem to work, it just ragdolled me twice and then I fell into the bleedout state again like before the fix As you can see I am still rotated a bit during the sex scene because of the bleedout state doing a half spin whenever she falls to the ground. During the next sex stage or whenver I manually align she rotates back correctly. And being tied to furniture is fucked as well. The ragdoll doesn't seem to fix acheron's bleedout state. Spoiler Additionally I noticed the whipping scenario doesn't correctly gather the NPCs. The one that defeated me is standing right there and the other npcs are just a few steps away. This happened before as well. Spoiler Fix 2 also does not work. Again just got ragdolled and ended up laying on the ground in bleedout state and not being able to crawl and then during furniture I was stuck again and it just tried to restore the furniture. Spoiler But drinking a potion did fix the acheron state even in the middle of the defeat scene. Spoiler During testing of the second fix I even got a whipping scenario with an NPC actually whipping me, tho I didn't receive any whip marks maybe I'm missing a texture? I did get the hand marks later on though. Drinking a potion seems to be the general easy fix here although I am wondering how well it will work whenever there is a devious gag which prevents from drinking potions I don't remember whether it's in DD NG or a patch from Unforgiving Devices. Edit: As I was afraid whenever I have a gag equipped it will be impossible to fix acheron xd I'd have to quickly go into either UD's or DD NG's MCM and unequip the gag through that and then drink the potion and reequip it... Spoiler Edited January 30 by Serverscrying
Nymra Posted January 30 Author Posted January 30 8 hours ago, Serverscrying said: Reveal hidden contents Oh wait so it was even more than 200 weight lol No wonder I am not able to crawl at all even in crawling position like here. I'll try these now, attempting the potion drink workaround for now. Edit: So at least drinking a potion before once the defeat scenario begins does fix things Reveal hidden contents I could experience the full scenario with golden showers, fucking, being tied to furniture and even being able to crawl to safety. Whipping has some gaps that I still need to close. In the meantime: 03 adds and equips potion via script -> MIGHT be blocked by gags --> will trigger animated potion mods 04 -> just remote casts a healing spell on the PC. its not exactly the same Magic Effect as the potion but if tha fixes bleedout too, its a more "compatible" solution. Installation same as above. Maybe start with 04. thank you Acheron Fix 03 - Forced Potion.7z Acheron Fix 04 - Heal Spell.7z
Nymra Posted January 30 Author Posted January 30 16 hours ago, sikamikanico78 said: its like 300% open if 100% is max... and she looks like a demon! lol its kinda scary! well then its not a bug cause it happens only during the defeat events...maybe bad morph? 100% is too little for many gags and especially for blowjobs. it also look,... not very painfull and shocked. The morps can behave a bit different on each setup. Did you see the patch with the mouthopening slider? Feel free to report back if that works for you. it only affects the player. Later will add a seperate slider for gags and sucking.
hyperk2 Posted January 30 Posted January 30 Just checking back in after updating to 6.42. Naked Loot Weapons still having some troubles. Equipping bows works mostly fine, but there's an odd quirk where I need to try equipping a bow twice before the script kicks in and does it's thing. Equipping a melee weapon doesn't seem to work. Looking at the log, it looks like the script is trying to generate the replacement weapon from an empty weapon json. In this case weapon 4. I've been troubleshooting this for a bit, so right now weapon 1 & 3 are saved as a nordic war axe and weapon 2 is a stalhrim bow. I did notice from an earlier point/save that it was trying to load from slot 3 when that was empty at the time. So, my guess it that for some reason it's trying to pull from the next empty slot. But I'm no expert, so I'll just leave the log here. In this case, I equipped a falmer bow twice and got the correct replacement. Then I tried equipping a falmer sword. The falmer sword gets deleted, but I don't receive the saved weapon. Papyrus.0.log
flipadilly Posted January 30 Posted January 30 Regarding the Acheron troubles in the posts above mine. I've been using Naked Defeat for sometime with the Acheron Bridge. It was unreliable for me, so I debugged and tweaked the bridge a bit. Now it is reliable as of versions 5.28, 6.03b, and 6.40 (I don't use the 6.42 patch yet because it does not include source code and I tweak several ND settings that are hard coded). I'll attach my bridge tweaks to this post in case they can help others. While I think ND defeat is reliable, I use Acheron because of the ability to link to more content including things like Captive Player, Prison Alternative, some of the old DAYMOYL content, etc. Acheron functions like SS for me as a bridge to more content. So I hope you'll continue to support it despite the headache. Sorry I did not post the modified .esp or .pex. While I am very comfortable scripting and making mods, I am not comfortable yet that I know how to distribute them properly. Basically the significant part of my change is obsoleting the achnadeBridgeQuestScript.pex by stripping its functionality and moving it directly into the QF_achnadeBridgeQuest script. This removes a level of indirection that was getting lost somewhere in the engine itself. I've found this makes the hand off from Acheron to Naked Defeat extremely reliable. QF_achnadeBridgeQuest_0A005900.psc Spoiler ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 2 Scriptname QF_achnadeBridgeQuest_0A005900 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Assailant01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerRef ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerRef Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Assailant04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Assailant02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Assailant05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Assailant06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Assailant03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Assailant03 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE self.RegisterForSingleUpdate(0.5) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment referencealias[] property Assailants auto function OnUpdate() debug.Trace("[Acheron - Naked Defeat Bridge] Starting", 1) Int handle = modevent.Create("StartNakedDefeatExternal") if handle Actor Player = Game.GetPlayer() if acheron.IsDefeated(Player) acheron.RescueActor(Player, true) elseIf acheron.IsPacified(Player) acheron.ReleaseActor(Player) endIf Int i = 0 while i < 6 modevent.PushForm(handle, (Assailants[i].GetReference() as actor) as form) i += 1 endWhile modevent.Send(handle) else debug.Trace("[Acheron - Naked Defeat Bridge] Could not create ModEvent, scene won't start!", 1) endIf self.Stop() endFunction achnadeBridgeQuestScript.psc Spoiler scriptName achnadeBridgeQuestScript extends Quest ;-- Properties -------------------------------------- referencealias[] property Assailants auto ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GotoState ; Skipped compiler generated GetState
flipadilly Posted January 30 Posted January 30 This is out of order, as I probably should have posted this before my Acheron help post to be polite. Having tried Simple Defeat, Bane's Defeat, BF, Yamate I found your post defeat scenarios to be the best. The level of customization and variety of outcomes is unmatched, and despite the mod being heavier than I like (modularity is king in my book), the quality of the content makes up for it. So it has become a staple in my load order, and I fit other content in around it to the best of my ability. I use both Acheron Bridge and SS as the entry point to ND for reasons I've already said (variety of mods) and both work reliably for me. I do make a few tweaks to your source code which I will list here as suggestions if you are so inclined. 1. The chance for being sent to SS is hardcoded to D100(2) when captivity begins. This is too low for my own play style, so I modified it to be equal to the chance of SS itself. I would love for this value to be in either the MCM or json config because in practice, this ends up being less than 1% chance because of where it is in your switch statement. 2. I use Chasing The Dragon to add toxicity to my game to cut down on the effectiveness of potion spam. I integrated the change of ND poisoning via potion to be equal to the toxicity level of CtD. While I would never expect ND to support CtD, if you made the chance of poison scale based on recent potion use (basically your own toxicity level) I would probably drop CtD altogether and just use ND for potion limiting. 3. I would love for you to revisit possibility of creating a DD device for the belt. I hacked together a UD device that I substitute in for the belt, but it is truly a hack and quite fragile. What the current belt lacks is integration back into SL so that it does things like increase arousal over time. DD and UD would handle all that for you if the belt were a DD. That's it for suggestions. Keep up the good work, and I love your responsiveness with the community. That responsiveness is off the charts, but don't let it burn you out!
Nymra Posted January 30 Author Posted January 30 25 minutes ago, flipadilly said: Regarding the Acheron troubles in the posts above mine. I've been using Naked Defeat for sometime with the Acheron Bridge. It was unreliable for me, so I debugged and tweaked the bridge a bit. Now it is reliable as of versions 5.28, 6.03b, and 6.40 (I don't use the 6.42 patch yet because it does not include source code and I tweak several ND settings that are hard coded). I'll attach my bridge tweaks to this post in case they can help others. Holy I always forget that ppl can see my code in the source files Must be a headache to work with... My newer stuff is maybe better, but before... Which settings do you change? I m gathering more stuff for the nade_Config.json for deep customization options, maybe I can add it to it. 25 minutes ago, flipadilly said: While I think ND defeat is reliable, I use Acheron because of the ability to link to more content including things like Captive Player, Prison Alternative, some of the old DAYMOYL content, etc. Acheron functions like SS for me as a bridge to more content. So I hope you'll continue to support it despite the headache. yeah, no worries for that. I m not planning on dropping Acheron support. 25 minutes ago, flipadilly said: Sorry I did not post the modified .esp or .pex. While I am very comfortable scripting and making mods, I am not comfortable yet that I know how to distribute them properly. Basically the significant part of my change is obsoleting the achnadeBridgeQuestScript.pex by stripping its functionality and moving it directly into the QF_achnadeBridgeQuest script. This removes a level of indirection that was getting lost somewhere in the engine itself. I've found this makes the hand off from Acheron to Naked Defeat extremely reliable. since the bridge was created by Mister X and kindly provided for me to offer to the users, I dont feel well editing it directly. Would you mind uploading your modified bridge full? with Source and ESP? People could test it and if it works out as intended, I would just upload it to the main files as Extra Download.
flipadilly Posted January 30 Posted January 30 15 minutes ago, Nymra said: Holy I always forget that ppl can see my code in the source files Must be a headache to work with... My newer stuff is maybe better, but before... It isn't terrible don't feel bad. I have certainly encountered much worse in my career. The only real issue I had reading your code was the indentation. I wrote a python script to fix all that then I was able to easily make the small modifications I wanted to make. Mods that provide source are so much easier to work and evaluate! Quote Would you mind uploading your modified bridge full? with Source and ESP? Um, ok. It might take me a day or two. I need to take a crash course in stripping PII from pex and esp files, then I can do so. Also, I might be too new a poster to actually attach files? I am not certain of the rules on this site. If that is the case, I am sure I can drop them on a public hosting site and provide a link.
Nymra Posted January 30 Author Posted January 30 23 minutes ago, flipadilly said: This is out of order, as I probably should have posted this before my Acheron help post to be polite. hehe, no worries, just now we have a cross over convo and I hope you see also both my answers. 23 minutes ago, flipadilly said: Having tried Simple Defeat, Bane's Defeat, BF, Yamate I found your post defeat scenarios to be the best. The level of customization and variety of outcomes is unmatched, and despite the mod being heavier than I like (modularity is king in my book), the quality of the content makes up for it. So it has become a staple in my load order, and I fit other content in around it to the best of my ability. that is so nice to hear. getting all the support requests sometimes warps the image and I have still no idea how many ppl even use Naked Defeat and how they like it. The "heavy weight" came with Naked Dungeons already, the original mod that I modified to learn all this basically from zero. It had small settings to offer "light" versions of mods like Fill them Up etc. which also were quite buggy and intrusive back then (and intrusive they still can be). Managint the MCM and documentation hopefully makes it easier to use despite its many features. and all those features are intertwined. I cannot implement something new without editing like 7 scripts and 5 quests parallely. And only like this I can create the variety and randomness I want from the "Defeat" concept. (apart from saving me the time of having to use more mods to achieve the same). 23 minutes ago, flipadilly said: 1. The chance for being sent to SS is hardcoded to D100(2) when captivity begins. This is too low for my own play style, so I modified it to be equal to the chance of SS itself. I would love for this value to be in either the MCM or json config because in practice, this ends up being less than 1% chance because of where it is in your switch statement. aaah, I see. Yeah, interesting. That chance was merely meant as a small surprise feature and not a real setting. kind of a looming threat. indeed this might be something I can add to the external jSON config. 23 minutes ago, flipadilly said: 2. I use Chasing The Dragon to add toxicity to my game to cut down on the effectiveness of potion spam. I integrated the change of ND poisoning via potion to be equal to the toxicity level of CtD. While I would never expect ND to support CtD, if you made the chance of poison scale based on recent potion use (basically your own toxicity level) I would probably drop CtD altogether and just use ND for potion limiting. funny enough, I want to implement this since day one, I just never had the time to circle back to the Potions since then. my idea was to track potions drinking as a simple int (+1 per potion) and add that value to the % roll for a possible bad potion. the value would be reset after 5 minutes or so (5 minutes outside combat). But that was only based on my playstyle where I already use potions in smaller numbers, since I primarily need the Naked Defeat "Protection" they offer against criticals and stripping. so I might have to make it a bit more dynamic. Maybe a % slider? % chance per potion consumption to add +1 to toxcitiy? 0 disables. this % chance could also be directly affected by the toxicity already there. 23 minutes ago, flipadilly said: 3. I would love for you to revisit possibility of creating a DD device for the belt. I hacked together a UD device that I substitute in for the belt, but it is truly a hack and quite fragile. What the current belt lacks is integration back into SL so that it does things like increase arousal over time. DD and UD would handle all that for you if the belt were a DD. UD? Interesting idea. Currently I have no idea if this can be achieved without a hard depenency for Devious Devices. All DD handling is done via an isolated script (which is built on the one kindly provided by Hexbolt). I could add keywords with power of threes scripts, but I dunno if that would be enoug (I think DDs also have some scripts attached?) I had requests for the belt remaining even when set free, but yeah, that was a brittle thing to do without something like DD behind. 23 minutes ago, flipadilly said: That's it for suggestions. Keep up the good work, and I love your responsiveness with the community. That responsiveness is off the charts, but don't let it burn you out! hehe, much appreciated. well, I am here when I am here. I just hope there are no more longer periods of absence. They are never caused by any feedback from this thread tho
Nymra Posted January 30 Author Posted January 30 24 minutes ago, flipadilly said: It isn't terrible don't feel bad. I have certainly encountered much worse in my career. The only real issue I had reading your code was the indentation. I wrote a python script to fix all that then I was able to easily make the small modifications I wanted to make. Mods that provide source are so much easier to work and evaluate! that is good to hear Now I had to look up indention and I think I originally had that in Naked Dungeons and then removed it all because it confused me. I feel obliged to have open source because I virtually learn by copying other ppls code and adapting it (at least at the beginning). so without others ppls source, all this would not exist and I could not have learned from anything. 24 minutes ago, flipadilly said: Um, ok. It might take me a day or two. I need to take a crash course in stripping PII from pex and esp files, then I can do so. Also, I might be too new a poster to actually attach files? I am not certain of the rules on this site. If that is the case, I am sure I can drop them on a public hosting site and provide a link. if you would be willing to do so, I would be much appreciate it. I just do not have time at the moment and I want to push the Updates that I already plannend. you can send me via DM or a download link. drive or whatever works for u
Serverscrying Posted January 30 Posted January 30 10 hours ago, Nymra said: Whipping has some gaps that I still need to close. In the meantime: 03 adds and equips potion via script -> MIGHT be blocked by gags --> will trigger animated potion mods 04 -> just remote casts a healing spell on the PC. its not exactly the same Magic Effect as the potion but if tha fixes bleedout too, its a more "compatible" solution. Installation same as above. Maybe start with 04. thank you Acheron Fix 03 - Forced Potion.7z 390.08 kB · 1 download Acheron Fix 04 - Heal Spell.7z 390.54 kB · 1 download So pretty much both work but Fix 03 Forced potion literally Thanos snaps the gag out of existence. It doesn't unequip it it's literally just gone. Fix 04 just works and not in the Todd Howard way it literally just works so if you're still willing to use this fix instead of working on any of the provided patches by the other user for the time being feel free. Another thing which I am unsure of whether that's how it's supposed to work, during testing in one case I got sent to cage game through slavery, I ended up with a Riekling which fucked my character for I shit you not probably between 30min and an hour, he literally was made out of cum and my character got turned into a white elf from a dark elf. Did not receive a single lockpick just message after message that I didn't fuck long enough. Maybe the chance of receiving a lockpick after each sex act could get a slider in the MCM or maybe each riekling animation is too short to get recognised? I did have fun watching every single Riekling animation though because I rarely get to see them normally lol. Another thing which is slightly annoying is the insanely heavy item that should work as a slow down. I feel like my character can't move at all whenever I get it because I already am slightly slowed because of either cumflation, pregnancy, high heels, etc so whenever I get encumbered I can't move at all. The only way to move encumbered during normal gameplay for me is to repeadetly sheathe and unsheathe my weapons, this gives me a few steps of movement before my character stops again. Maybe a general slow debuff for the duration of the crawl segment would work out better than an item that will always encumber. At least you have a way to slow down the character compared to Practical Defeat which lets your character crawl at light speed. Also thanks from me as well for still fixing Acheron as I also use it to trigger multiple defeat mods and a quick glance through Acheron's comments section shows how everyone has some kind of problem with it...
Nymra Posted January 30 Author Posted January 30 (edited) 51 minutes ago, Serverscrying said: So pretty much both work but Fix 03 Forced potion literally Thanos snaps the gag out of existence. It doesn't unequip it it's literally just gone. Fix 04 just works and not in the Todd Howard way it literally just works so if you're still willing to use this fix instead of working on any of the provided patches by the other user for the time being feel free. thx for testing. I add the 04 then to the next patch. If the bridge fix works and removes that issue too, we can remove it again. But in all cases it will just be spell that does nothing then. 51 minutes ago, Serverscrying said: Another thing which I am unsure of whether that's how it's supposed to work, during testing in one case I got sent to cage game through slavery, I ended up with a Riekling which fucked my character for I shit you not probably between 30min and an hour, he literally was made out of cum and my character got turned into a white elf from a dark elf. Did not receive a single lockpick just message after message that I didn't fuck long enough. Maybe the chance of receiving a lockpick after each sex act could get a slider in the MCM or maybe each riekling animation is too short to get recognised? I did have fun watching every single Riekling animation though because I rarely get to see them normally lol. you need to use stage - go back. (Shift + Space usually in Sexlab) to increase the fucking time if your base settings are too short. this is intentional since it is supposed to be a minigame that is not just abstract WASD Spam. I will make this more complex later, maybe adding visual and audio based clues which then require you to take a sexlab related action. 51 minutes ago, Serverscrying said: Another thing which is slightly annoying is the insanely heavy item that should work as a slow down. I feel like my character can't move at all whenever I get it because I already am slightly slowed because of either cumflation, pregnancy, high heels, etc so whenever I get encumbered I can't move at all. The only way to move encumbered during normal gameplay for me is to repeadetly sheathe and unsheathe my weapons, this gives me a few steps of movement before my character stops again. Maybe a general slow debuff for the duration of the crawl segment would work out better than an item that will always encumber. At least you have a way to slow down the character compared to Practical Defeat which lets your character crawl at light speed. there is no perfect solution sadly. I wrote a script for managing Movement Speed by brute force from Naked Defeat sides. You can test it with the Extras Tab. It does not yet take into account cum inflation, pregnancy and stuff but maybe will. I did this because skyrim, especially with Sex mods, will always fuck up movement speed. Before I just elemeniated all mods that change movement speed, now I can just change their scripts. so this is the "slow debuff" that already exists. Other than that, the overencumbrance seems to be the best solution. I will see if I can add a check for your current movement speed. if you can, open console when you are in a state of.... inflation/preg/heels etc. and type "player.getav speedmult" and post it here. just so I can get a measure. overencumbrance also disables sprinting, which also looks bad when crawling. 51 minutes ago, Serverscrying said: Also thanks from me as well for still fixing Acheron as I also use it to trigger multiple defeat mods and a quick glance through Acheron's comments section shows how everyone has some kind of problem with it... I can just add this spell to my bleedout Event. It will then always work (at least when the same event is used). I can upload a patch for you to try. (it will then always work as long as naked defeat is enabled, no matter if it starts or not) but it MIGHT mess with the chain of events, at least from a purely visual standpoint. ending the acheron bleedout I guess also ends its bleedout animation? so if the follow up mod is not swift in striking its own pose, the Character might stand around a bit before the action starts. Edited January 30 by Nymra 1
flipadilly Posted January 31 Posted January 31 I sent you a DM with a link to my Acheron Bridge (modified from the bridge posted here). I stripped out my unnecessary changes and got defeated 3 times successfully, so I think it works. Of course if there are problems let me know. I cannot attach files here or to DMs, probably because I made a new account just for this Quote Maybe a % slider? Your design call My only goal is to punish potion spamming. With my tweak the first potion is free. The 2nd risky. The 3rd very likely to end in defeat. That works for me. A 5 minute cooldown outside of combat sounds about right. I don't use potions for protecting critical hits, since I turn off the stripping system. I use VSU Degredation for armor stripping as I like the progressive nature off it (damage to topless->damage to scraps->completely naked). Now if you ever integrated VSU into ND, that's a different topic! Quote UD? Interesting idea. Currently I have no idea if this can be achieved without a hard depenency for Devious Devices. All DD handling is done via an isolated script (which is built on the one kindly provided by Hexbolt). Unforgiving Devices. It extends Devious Devices in interesting ways. Not sure if it will be a permanent load order staple for me, but I am having fun experimenting with it. I also have no idea if that introduces a hard dependency. I'll keep playing around with it, and eventually let you know what I find keeping in mind your requirement to not introduce a hard dependency.
flipadilly Posted January 31 Posted January 31 It just occurred to me that I could post the link here if anyone wants to try the bridge. Just put it in the load order after Naked Defeat and disable the existing bridge mod. https://filebin.net/rwja8l7vw58ipea2 The archive looks like this: NDArch | - Scripts (2 pex files) | - SKSE (directory to Archeron .yml file) | - Source (source for the 2 pex files) Acheron - Naked Defeat Bridge.esp The .yml file contains 4 commented out lines that people can uncomment if they want to use Naked Defeat with humans only. I find this solution works much better than disabling Creatures in ND. This is because Acheron (without the modified .yml) will still try to send Creature defeats to ND, but then ND does not handle it at all. With the yml file specifying humans only, then a fallback Acheron script can catch the creature defeat (like Inn rescue or daymoyl) and handle it.
sikamikanico78 Posted January 31 Posted January 31 hey just wanted to give a headsup on this maybe bug... if i got defeted or surender a 2nd time this message pops up many times during the event...even if it works fine
Nymra Posted January 31 Author Posted January 31 29 minutes ago, sikamikanico78 said: hey just wanted to give a headsup on this maybe bug... if i got defeted or surender a 2nd time this message pops up many times during the event...even if it works fine works fine and works as intended are two different things. Apart from Sexlab sometimes just replacing the missing animations with whatever (--> not working as intended) the scenario should not start a sex scene. Since I dont see a log I can only asume that the Sex Scene that has this error is not starting, so you get 1 scene less (not as intended). This tries twice to restarte the scene which can lead to the spam. a log could help me help you figuring out which animations are missing (I should add that to the error message too I see)
renero2 Posted January 31 Posted January 31 Hello, i have a question, I would like to switch to naked defeat (now i have defeat baka edit) but is this mod compatible with babo dialogue?
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