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Naked Defeat AE/SE


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Posted
3 hours ago, Nymra said:

The workbench is inentional to fix some camera bugs. Does the game crash Every time you use unstuck player? Because one ctd is no ctd.

There is a bug with a free cam in SL scenes and ND - it breaks E (use) button.

Nothing helps when that happens - workbench also.

Had same with babo dialogues mod a while ago. Probably related to player controls being disabled before or after SL scene.
Works ok with regular camera. 

Posted (edited)
1 hour ago, crajjjj said:

There is a bug with a free cam in SL scenes and ND - it breaks E (use) button.

Nothing helps when that happens - workbench also.

Had same with babo dialogues mod a while ago. Probably related to player controls being disabled before or after SL scene.
Works ok with regular camera. 

Can u try that without acheron? Like starting naked defeat directly without acherom bridge? For example via simple slavery?

 

 

Edit. And did you try action key or unstuck player when the cam breaks?

 

I necer experienced that so my first guess is it migjt be acheron related

Edited by Nymra
Posted
12 hours ago, Nymra said:

 1st create a healthy load order. Learn to read papyrus logs and solve all the errors. Start with xpmse. Delete its script folder. 

Then try naked defeat again. 

 

Also do not try to outsmart features. When instructed to find a spot do not change cells. 

 

All the stuff u describe are either bad load order incompatible mods or user errors

if changing cells is refering to my statement of making it to riverwood before warped back, it wasnt during "find a spot". It was after a sexlab scene 1/1 occured, put in a device, wiggled free. 

Posted
13 hours ago, Nymra said:

 

The crawl animation is not causing this. You just have some incompatible mofs who break naked defats poses. The crawl is just the normal idle amd move pose you see then. Mods like fill her up or are usually the offenders or any other mod who uses oar or idles randomly.

trying to make sure i understand this right: what dictates "mods like FHU" in this instance that would be causing idle animation to be overriding and firing out of place? i double checked incompatible and problematic mods and confirmed none are in my LO, and i dont think i saw FHU listed. I can try again with it disabled, and OAR just to rule it out. Do you have mods in mind not listed that you think are troublesome if theres "usual offenders"? thanks. 

Posted
6 hours ago, Lusciouslochs said:

if changing cells is refering to my statement of making it to riverwood before warped back, it wasnt during "find a spot". It was after a sexlab scene 1/1 occured, put in a device, wiggled free. 

 

Press k to stand up and end the edcape crawl. But i gueds something was broken before that so try again when errors are fixed [xpmse etc]. Script lag can swollow stuff even when some ppl say otherwise

Posted
5 hours ago, Lusciouslochs said:

trying to make sure i understand this right: what dictates "mods like FHU" in this instance that would be causing idle animation to be overriding and firing out of place? i double checked incompatible and problematic mods and confirmed none are in my LO, and i dont think i saw FHU listed. I can try again with it disabled, and OAR just to rule it out. Do you have mods in mind not listed that you think are troublesome if theres "usual offenders"? thanks. 

 

Any mod that messes with idles can be responsible. Most of them cannot be shut down. FHU just ignored other mods running etc. 

 

I cant give you a list, but diabling oar just to check is a start. I would first fix the lag, debug your papyrus log and then try naked defeat again in a controlled spot like redorans retreat. Also male sure you dont have another defeat mod still starting. A double start can mess things up too.

Posted
13 hours ago, crajjjj said:

Make sure you grab my patch for FHU btw. I will think about adding DHLP event support but you can disable random FHU expulsions in MCM

 

 

image.png.d43da14ba2a80c76652f23ad078706df.png had it installed thankfully. only thing i see overwriting is cumswallowneedsaddon. 

Posted

test 4 went better. created a new LO on a seperate profile on MO2, bare minimum mods (~30 for all pre reqs and their respective reqs) and only issues that occured was an instance of not being placed in furniture and debug menus not showing. I noticed in the pap the error ND showed was UI ext related, but i dont see that on this mods reqs. does that need to be present? otherwise on debug menu open, the furniture would swap to a different one. Other than that functionality seemed intact on a new game. 

ScreenShot0.png

ScreenShot1.png

Papyrus.0.log

Posted
8 hours ago, Lusciouslochs said:

test 4 went better. created a new LO on a seperate profile on MO2, bare minimum mods (~30 for all pre reqs and their respective reqs) and only issues that occured was an instance of not being placed in furniture and debug menus not showing. I noticed in the pap the error ND showed was UI ext related, but i dont see that on this mods reqs. does that need to be present? otherwise on debug menu open, the furniture would swap to a different one. Other than that functionality seemed intact on a new game. 

ScreenShot0.png

ScreenShot1.png

Papyrus.0.log 183.74 kB · 0 downloads

 

Naked defeat has many dependencies that all are basic dependencies for most LL mods. Cannot check with the phone only sadly. If furnitures not work, space should restore them. I might have accidently left a test function in the release that changes the furniturr when K is pressed. Changing furniture and even changing furniture height were new features of 6.1.

 

Next patch willl come sixth january approx

Posted (edited)

Hi, Nymra. Ahead of the next patch, I just wanted to let you know there might be an issue with the "Chance to moan on hit (in combat)" option. Whatever I set it for in the MCM, including 0%, it seems to trigger on every hit. It also seems to exclusively play devious gagged moans, whether wearing a gag or not. I don't have a papyrus log, I'm afraid.

 

Not sure if anyone else has noticed the same issues, but just thought I'd mention it.

Edited by swords and sandals
Posted
9 hours ago, swords and sandals said:

Hi, Nymra. Ahead of the next patch, I just wanted to let you know there might be an issue with the "Chance to moan on hit (in combat)" option. Whatever I set it for in the MCM, including 0%, it seems to trigger on every hit. It also seems to exclusively play devious gagged moans, whether wearing a gag or not. I don't have a papyrus log, I'm afraid.

 

Not sure if anyone else has noticed the same issues, but just thought I'd mention it.

 

The next patch will adress this. Had no time left to fix this before travels

Posted
13 hours ago, Nymra said:

 

Naked defeat has many dependencies that all are basic dependencies for most LL mods. Cannot check with the phone only sadly. If furnitures not work, space should restore them. I might have accidently left a test function in the release that changes the furniturr when K is pressed. Changing furniture and even changing furniture height were new features of 6.1.

 

Next patch willl come sixth january approx

Oh....might be helpful to list them, at least in the PDF? In this instance i wasnt aware of there being unlisted reqs that led to some of my aforementioned issues. Beyond Uiextensions, (and this of course can be a question for another time when your back from travels) any others unlisted that i should have? 

Posted
On 12/30/2025 at 8:37 AM, Nymra said:

The workbench is inentional to fix some camera bugs. Does the game crash Every time you use unstuck player? Because one ctd is no ctd.

Haha absolutely. In the past I've used it and never even see the bench or had a ctd. Its like 1/5 lately. Not sure what mod is conflicting with it, but I assume that should be the culprit. I do have acheron and the bridge installed. ND settings are set to cooperate per your instruction. I havent used that in the past though. 

Posted
1 hour ago, blubaruwrx said:

Haha absolutely. In the past I've used it and never even see the bench or had a ctd. Its like 1/5 lately. Not sure what mod is conflicting with it, but I assume that should be the culprit. I do have acheron and the bridge installed. ND settings are set to cooperate per your instruction. I havent used that in the past though. 

I ll make the workbench an extra option then. I want unstuck to work reliably. Maybe the timing is too short for some setups. It worked for me 100% but its meant as a feature since i know no other nod adressing the camera bug. 

Posted
22 hours ago, Lusciouslochs said:

Oh....might be helpful to list them, at least in the PDF? In this instance i wasnt aware of there being unlisted reqs that led to some of my aforementioned issues. Beyond Uiextensions, (and this of course can be a question for another time when your back from travels) any others unlisted that i should have? 

Cannot judge from phone. I thought all i use is either sexlab dependency anyways or in the list. 

Posted

Hi. I think my question went unnoticed, so I'll ask again: is there any way to avoid losing the weapons I'm holding when I'm defeated? I disabled the steal item option in aftermath, but when I'm defeated, I lose the weapons and can't retrieve them anywhere.

Posted
3 hours ago, Nymra said:

I ll make the workbench an extra option then. I want unstuck to work reliably. Maybe the timing is too short for some setups. It worked for me 100% but its meant as a feature since i know no other nod adressing the camera bug. 

Legend. Active devs make the community! Always happy to test builds to give back.

Posted
6 hours ago, Nymra said:

Cannot judge from phone. I thought all i use is either sexlab dependency anyways or in the list. 

So far from testing, Uiextensions was not listed nor a dependency of SL, which fixed/allow debug menu to appear. 

Posted
10 hours ago, Arara said:

Hi. I think my question went unnoticed, so I'll ask again: is there any way to avoid losing the weapons I'm holding when I'm defeated? I disabled the steal item option in aftermath, but when I'm defeated, I lose the weapons and can't retrieve them anywhere.

 

Check the mcm there is an option for unequip destroy or drop items when defeated. Either in sex an defeat or combat maybe. It should adfess this issue. I ll double check when i get home

Posted
4 hours ago, Lusciouslochs said:

So far from testing, Uiextensions was not listed nor a dependency of SL, which fixed/allow debug menu to appear. 

Thx. I ll add it to the list.

Posted

happy new year, nymra! i decided to try this out instead of the tried and true defeat. :)

 

i had the fast travel off option checked. it says to press alt-k to go through a "ritual" which would allow fast travel for 1 minute, however pressing alt-k just opens the radial wheel and i do not see an option there. what am i missing? :)

Posted
1 hour ago, jfraser said:

happy new year, nymra! i decided to try this out instead of the tried and true defeat. :)

 

i had the fast travel off option checked. it says to press alt-k to go through a "ritual" which would allow fast travel for 1 minute, however pressing alt-k just opens the radial wheel and i do not see an option there. what am i missing? :)

The radial wheel is empty? 

 

I also think the ritual is in the action wheel, shift + k. 

Posted
5 hours ago, Nymra said:

The radial wheel is empty? 

 

I also think the ritual is in the action wheel, shift + k. 

 

It is not empty, it just does not show the fast travel.

 

But you are correct - the fast travel is under Shift+K, not ALT+K, which means my bug report is now that the in-game documentation is incorrect. :)

 

image.png

Posted
2 hours ago, jfraser said:

 

It is not empty, it just does not show the fast travel.

 

But you are correct - the fast travel is under Shift+K, not ALT+K, which means my bug report is now that the in-game documentation is incorrect. :)

 

image.png

I sometimes forget to update the in game documentation. The pdf is not vomplete yet but usually the most recent info

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