Talesien Posted January 8 Posted January 8 (edited) 1 hour ago, reagerS said: So i try using the mod with the new gentleman and there seem to be issue, when I do it as new game naked defeat won't appear in the MCM, when I install naked defeat first then save and install new gentleman to conntinue, the game crash. I am unsure what is happening just thought it let you guy know Appears unrelated to me, I'm using TNG together with Naked Defeat for months now without any problem. MCM not showing up for a mod is a generic SkyUI problem that can hit any mod (though it tends to hit mods with large MCM's like ND for often). Try the usual tricks, like: https://www.loverslab.com/topic/169302-naked-defeat-aese/page/202/#findComment-7000801 Oh, and welcome to LoverLab. Edited January 8 by Talesien 1
reagerS Posted January 8 Posted January 8 Thank you for letting me know, must because of some other conflict, it turn out I figure it out, I was missing the Uiextention for the gentleman and that somehow cause it to not play well. Also thank you for the warm welcome 1
Omnishade Posted January 8 Posted January 8 (edited) Tried version 6.1 and it's more playable than 5.2 which I was using before. The old version had so much script lag(or poor performance) that scenes took a lot of time to start and sometimes whipping and sex scenes were running at the same time. I had to wait for 5 minutes just to get robbed! But there are still issues with the latest version and some that remain from the old version. New issues: * When the player is hit in combat she emits a sexlab moan or muffled gag sound instead of the usual hit sound(only while the mod is enabled). * Combat behaviour works better because of much better performance but enemies still behave as if in combat for about 20-30s after being defeated/surrendering. * A pine appeared in place of DD furniture and there was a message about restoring furniture, but nothing happened. The strangest thing I've seen in any SL related mod so far.😅 I should mention that a bandit started fighting something far behind me before this happened. (I'm playing Requiem which has crazy aggro range). Good work on the performance improvement though. I think one problem might be the amount of features, some of which are a bit unnecessary. This is just my opinion but anything except the core sex/punishment related features could be removed for a simpler and more functional mod. Maybe they can be turned into separate mods/addons? Combat options, public punishment and creature content falls under this category, since they are just extra features. Creature defeat is better with SL Defeat anyway, since trolls and wolfs don't know how to use bondage furniture, and that mod has smoother progression. Edited January 8 by Omnishade
Nymra Posted January 8 Author Posted January 8 (edited) 28 minutes ago, Omnishade said: New issues: * When the player is hit in combat she emits a sexlab moan instead of the usual hit sound(Makes this unsafe to continue with). Try the latest patch in the thread (6.11) and aösp configure "Moan on Hit" in MCM Page 4 "Combat". Set to 0% to disable the moaning completly. Note that this does not replace anything. It just plays a Sexlab Moan (with your voice settings) on top. If the issue remains, please report back, then it is a bug. 28 minutes ago, Omnishade said: * Combat behaviour works better because of much better performance but enemies still behave as if in combat for about 20-30s after being defeating/surrendering. Never was an issue for me. Might be your Load Order. Do you have Scrab's Script Extender installed? Its a hard dependency and now used for calming actors. Its the most reliable method I found. If you have that mod installed, please upload a papyrus.log file when the 20-30 seconds thing happens next. 28 minutes ago, Omnishade said: * A pine appeared in place of DD furniture and there was a message about restoring furniture, but nothing happened. The strangest thing I've seen in any SL related mod so far.😅 I should mention that a bandit started fighting something far behind me before this happened. (I'm playing Requiem which has crazy aggro range). what is "DD" Furniture? The Pine is from Zap and sometimes outdoors the Zap Bondage Trees are spawned. as usual, please if things go like this, upload the papyrus.0.log too or I can do nothing at all. 28 minutes ago, Omnishade said: I think one problem might be the amount of features, some of which are a bit unnecessary. This is just my opinion but anything except the core sex/punishment related features could be removed for a simpler and more functional mod. Maybe they can be turned into separate mods/addons? You think wrong. None of those are a "problem". And none of this will happen. 28 minutes ago, Omnishade said: Combat options, public punishment and creature content falls under this category, since they are just extra features. What defines an extra feature? 28 minutes ago, Omnishade said: Creature defeat is better with SL Defeat anyway, since trolls and wolfs don't know how to use bondage furniture, and that mod has smoother progression. Nah, its not There is no SL Defeat version that was not a complete and boring mess. I might create some bugs, but at least I also bring some content Naked Defeats Furniture game is one of its core features and hence the trolls make use of them too (I tried to give them the more rough ones). Details like this will see more customization Options in the future. Edited January 8 by Nymra 1
Omnishade Posted January 8 Posted January 8 24 minutes ago, Nymra said: Try the latest patch in the thread (6.11) and aösp configure "Moan on Hit" in MCM Page 4 "Combat". Will try that, but I didn't enable combat features. 25 minutes ago, Nymra said: Never was an issue for me. Might be your Load Order. Do you have Scrab's Script Extender installed? Its a hard dependency and now used for calming actors. Its the most reliable method I found. If you have that mod installed, please upload a papyrus.log file when the 20-30 seconds thing happens next. I have a script heavy load order if that's what you mean. Or are you saying that the order of plugins can cause more delay in some cases? If you're playing on a "light" setup, you probably won't have this problem. When I'm robbed and my items are sold to a dungeon somewhere, will they disappear on a cell reset? My cell resets happen far less frequently than in vanilla, but would still be good to know how safe they are. I actually like this idea better than SL Defeat's robbery system, because it turns reclaiming your gear into a new adventure that you have to prepare for with what you can find(or have in reserve 😄). In SL Defeat, if it's stolen in a random encounter you can say goodbye to that gear.
Nymra Posted January 8 Author Posted January 8 (edited) 10 minutes ago, Omnishade said: Will try that, but I didn't enable combat features. it was also meant to work on other mods whipping but I never expanded it. Plus there is no "enable combat features". all of the options can work individually, too. As the MCM says its only enabling the stripping. The arrangement of the options is a bit missleading tho, will improve it for the next update. 10 minutes ago, Omnishade said: I have a script heavy load order if that's what you mean. Or are you saying that the order of plugins can cause more delay in some cases? If you're playing on a "light" setup, you probably won't have this problem. if I see a papyrus log I can at least have a guess on what is going on behind... no amount of NG mods will ever make the papyrus.0.log superfluous. Basically EVERY log I saw the past months had massive spam from wrongly installed, outdated or incompatible mods. I used Naked Defeat on a heavy Loard order on LE before without issues of lag. Its not about the amount of mods but which ones you use and how good you are configuring them. Some mods are also just plain bad (Blush when aroused etc.). 10 minutes ago, Omnishade said: When I'm robbed and my items are sold to a dungeon somewhere, will they disappear on a cell reset? Honestly no idea. I have not experienced that yet. I tried to make the robbers bulletproof as best as I could, but it still happens occasionally that one of them despawns (it seems impossible to detect every kind of actor that can just randomly disappear). I have plans for a robbery debugging system tho. And I also think about a Valheim Style chest system. 10 minutes ago, Omnishade said: My cell resets happen far less frequently than in vanilla, but would still be good to know how safe they are. I actually like this idea better than SL Defeat's robbery system, because it turns reclaiming your gear into a new adventure that you have to prepare for with what you can find(or have in reserve 😄). In SL Defeat, if it's stolen in a random encounter you can say goodbye to that gear. I never got around making the quests even more interesting. Just added like a dozen bandit locations and that was it. Edited January 8 by Nymra
Gudulba Posted January 8 Posted January 8 On 10/24/2025 at 8:36 AM, Gudulba said: I am still using version 4.95, as it's pretty fast and working mostly ok for me. I had tried one of the earlier 5.x version, but it seemed to be much slower, meaning it took much longer until events started etc. What about the latest version? Is it as fast as 4.95? Restating my question 🙂 Is the latest 6.x version as fast regarding event starting as version 4.95?
Nymra Posted January 8 Author Posted January 8 (edited) 45 minutes ago, Gudulba said: Restating my question 🙂 Is the latest 6.x version as fast regarding event starting as version 4.95? well... while there were issues, they are very long gone. And most were related to skyrim oddities. The classic from my perspective: - Users reporting long starting times NEVER post their papyrus.0.logs - The logs that i eventually get to see indicate massive script spam and stack dumps from OTHER mods. I m using Naked Defeat on heavily abused save games for months at a time, the current save is a year old and still smooth. The pre 6.XX versions COULD participate in the script lag by calling string functions unecessarily often, but modern machines should have no issues with that, so probably mostly bad load orders suffered just a tiny bit more. Note, that most mods are so dead simple and boring that they just work. Complex mods show how well your mod setup really works. So... maybe just get the latest 6.11 version and see for yourself. And if you have issues, there is a tutorial for papyrus.0log in my signature. new 6.2 FULL Version might release tonight/tomorrow. I managed to implement a first small test run for my planned Local Slavery feature. Edited January 8 by Nymra 3
pingbi146 Posted January 8 Posted January 8 The mod directs us to here to read about naked loot, but there is no documentation for it?
Nymra Posted January 9 Author Posted January 9 57 minutes ago, pingbi146 said: The mod directs us to here to read about naked loot, but there is no documentation for it? in the download file there is a PDF document which explains Naked Loot in lenght. 1
DoktahCloaka Posted January 9 Posted January 9 New to Skyrim modding, I've installed everything the mod needs in MO2, I got the latest sexlab, I got the Zaz animation packs I got SexlabArousedSSE, I got Scrab's I got powerofthree's, I put the animations through Pandora, I instsalled Sexlab in the MCM and yet everytime I get defeated or surrender it always shots #ERROR No Aggressor Found and nothing happens. And then after nothing happens I get whipped but the model of my character becomes all sorts of fucked up with huge bulging breasts when my character had small ones, and the hip clipping a bit. I don't know how to figure out what's going on, like where to find a log or something, I'd like some help
Serverscrying Posted January 9 Posted January 9 So after the 6-11 patch I haven't had any issues with ragdolling anymore. New issues arise tho xd Spoiler This is pretty much the only location I get teleported to on a defeat scenario, most often from accidents when exploring. The first three times I got teleported here the defeat scenario straight up aborted and there were no enemies spawning in as they should even with the spawning service setting in MCM. I was left stranded here which is a slight problem because I don't have this area unlocked yet in the playthrough but at least I can go through the door and then just fast travel back to where my stolen items are, I can't manually walk because the exit is blocked off. This time I had Tirwin from Animal Research with me and she doesn't behave like a real follower so she ends up joining the punishing scenarios. I thought, hey at least the defeat scenario will go through maybe it will actually teleport me out of here, but no once she was done with me I'm left stranded yet again. This wouldn't necessarily be a huge problem per se but with the "naked travel" setting enabled I can't perform the ritual because I have meridia's beacon stuck up my ass so I have to disable the setting, teleport, reenable it. Worst part of the story is I can't ever get the beacon out of my ass because soon before I even reach her shrine I get teleported here one way or another because of a defeat scenario... xd I know that this scene should work differently because I saw dremora and other beasts fuck me here before the patch. Papyrus.0.log
Nymra Posted January 9 Author Posted January 9 3 hours ago, DoktahCloaka said: New to Skyrim modding, I've installed everything the mod needs in MO2, I got the latest sexlab, I got the Zaz animation packs I got SexlabArousedSSE, I got Scrab's I got powerofthree's, I put the animations through Pandora, I instsalled Sexlab in the MCM and yet everytime I get defeated or surrender it always shots #ERROR No Aggressor Found and nothing happens. And then after nothing happens I get whipped but the model of my character becomes all sorts of fucked up with huge bulging breasts when my character had small ones, and the hip clipping a bit. I don't know how to figure out what's going on, like where to find a log or something, I'd like some help see my signature for a guide to get the papyrus.0.log. I cannot help you without that file. Its easy to get tho. if you upload it, explain what happens in the game. A screenshot can help sometimes too in addition.
Nymra Posted January 9 Author Posted January 9 3 hours ago, Serverscrying said: So after the 6-11 patch I haven't had any issues with ragdolling anymore. New issues arise tho xd Reveal hidden contents This is pretty much the only location I get teleported to on a defeat scenario, most often from accidents when exploring. The first three times I got teleported here the defeat scenario straight up aborted and there were no enemies spawning in as they should even with the spawning service setting in MCM. I was left stranded here which is a slight problem because I don't have this area unlocked yet in the playthrough but at least I can go through the door and then just fast travel back to where my stolen items are, I can't manually walk because the exit is blocked off. Well... if you have an accident you can die. If you die alot you will see the same location alot. Which is the one from the ScreenShot. I use the Temple as Afterlife Location. Will be improved in the future. For me it worked flawlessly. Ofc its meant to spawn actors (Dremora etc.) and then teleport you back into the wild. In the log I cannot see where it fails, so I guess it failed way earlier and something got stuck. I ll parse the possible culcripts and test myself. New version is almost ready anyway. I suggest to set a higher Value in the Accidents so you get in accidents less often. If you set the value to 100, every damage of 100 or greater has a high chance of killing you. Its not ideal, but it made me play alot more cautious and stop jumping cliffs... 3 hours ago, Serverscrying said: This time I had Tirwin from Animal Research with me and she doesn't behave like a real follower so she ends up joining the punishing scenarios. I thought, hey at least the defeat scenario will go through maybe it will actually teleport me out of here, but no once she was done with me I'm left stranded yet again. Read the pdf in the Naked defeat folder for instructions on Followers (and unruly Fullowers) 3 hours ago, Serverscrying said: This wouldn't necessarily be a huge problem per se but with the "naked travel" setting enabled I can't perform the ritual because I have meridia's beacon stuck up my ass so I have to disable the setting, teleport, reenable it. Worst part of the story is I can't ever get the beacon out of my ass because soon before I even reach her shrine I get teleported here one way or another because of a defeat scenario... xd I do not understand one word lol I really have no idea what you mean or what the problem is?
Serverscrying Posted January 9 Posted January 9 1 hour ago, Nymra said: I do not understand one word lol I really have no idea what you mean or what the problem is? Ah sorry it's another mod that turns meridia's beacon into an anal plug which can't be manually removed until I actually do her quest. I think it was Deviously Vanilla. I'm just complaining a bit about how naked travel prohibits doing the ritual if I have devious devices on me -> can't take out the beacon. Normally it would be a great gameplay feature, making me actually walk all the way to deliver the beacon except I have to fast travel out of sky haven temple because I didn't unlock the entrance yet. I've set accidents to 0 so it doesn't happen at all because it turned out that the last save right before I got transported made me land in an accident within 1min of gameplay. Also 1 hour ago, Nymra said: Well... if you have an accident you can die. If you die alot you will see the same location alot. Actually this is the only location that I ever saw. During the few working scenes before the patch and then during every single broken one afterwards. Did I forget to download some extra locations package or is there just this one at sky haven temple?
Nymra Posted January 9 Author Posted January 9 1 hour ago, Serverscrying said: Ah sorry it's another mod that turns meridia's beacon into an anal plug which can't be manually removed until I actually do her quest. I think it was Deviously Vanilla. I'm just complaining a bit about how naked travel prohibits doing the ritual if I have devious devices on me -> can't take out the beacon. Normally it would be a great gameplay feature, making me actually walk all the way to deliver the beacon except I have to fast travel out of sky haven temple because I didn't unlock the entrance yet. Fast Travel Ritual was dropped in on the side. I already made it a bit more pleasing to watch and have many more ideas. DD Options will probably also see more complexity. I make a note for this. Does the Beacon not come off when using the "K" Action Key?`(you can configure it in the MCM Extras.... it should remove all DDs) 1 hour ago, Serverscrying said: I've set accidents to 0 so it doesn't happen at all because it turned out that the last save right before I got transported made me land in an accident within 1min of gameplay. Also Actually this is the only location that I ever saw. During the few working scenes before the patch and then during every single broken one afterwards. Did I forget to download some extra locations package or is there just this one at sky haven temple? Only Location? Well, it is the only Location when you die. More will come maybe. The Scenario was not meant to trigger alot. It should encourage saver gameplay and less dieing. The other Locations you can reach via Simple Slavery.
DoktahCloaka Posted January 10 Posted January 10 Alright got the Papyrus Log, and essentially what happens is everytime I get defeated, whether it be from critical strip or surrender or defeat, I can slowly walk to anywhere I want, press K, some items get added to my inventory while my character is just standing there and then the No Aggressor happens. After that's done, my character gets whipped naked with a broken body (oversized breasts, clipping pelvis/hips) while she's just standing there getting whipped and moved away from the pole Papyrus.0.log
Serverscrying Posted January 10 Posted January 10 15 hours ago, Nymra said: Fast Travel Ritual was dropped in on the side. I already made it a bit more pleasing to watch and have many more ideas. DD Options will probably also see more complexity. I make a note for this. Does the Beacon not come off when using the "K" Action Key?`(you can configure it in the MCM Extras.... it should remove all DDs) Only Location? Well, it is the only Location when you die. More will come maybe. The Scenario was not meant to trigger alot. It should encourage saver gameplay and less dieing. The other Locations you can reach via Simple Slavery. No no all DD come off using K which I've turned off because I'm using Unforgiving Devices which gives them a new system to unlock. Meridia's Beacon becomes an unremovable device because of Deviously Vanilla, it won't come out no matter what and this is intended. 15 hours ago, Nymra said: The other Locations you can reach via Simple Slavery. Alright then this at least works as intended besides not actually spawning enemies and teleporting me back. As you say it should encourage safer gameplay but the setting for accidents goes from 0 to 100. I don't know why but on 100 even a normal jump with zero damage taken could start the scenario. Like the last one where I said I turned it off, I literally just walked to a chest doing two normal steps and it started hence I had to turn it off.
Nymra Posted January 10 Author Posted January 10 3 hours ago, DoktahCloaka said: Alright got the Papyrus Log, and essentially what happens is everytime I get defeated, whether it be from critical strip or surrender or defeat, I can slowly walk to anywhere I want, press K, some items get added to my inventory while my character is just standing there and then the No Aggressor happens. After that's done, my character gets whipped naked with a broken body (oversized breasts, clipping pelvis/hips) while she's just standing there getting whipped and moved away from the pole Papyrus.0.log 920.54 kB · 0 downloads 1. open the log yourself. Learn to read and debug it yourself. its basically 100% errors. you will never have a stable game if you do not understand the papyrus log. you can use my thread in the link to get some basic insights. 2. double check your missing dependencies,l for example MfG Console Quote [01/10/2026 - 05:53:15PM] Error: Static function SetModifier not found on object mfgconsolefunc. Aborting call and returning None stack: [nade_ConfigQuest (240012C5)].nade_configquest_scr.SetExpression() - "------------------------" Line 32715 3. Install your mods correctly. For example, delete the scripts folder of XPMSE Quote [01/10/2026 - 05:52:26PM] WARNING: Assigning None to a non-object variable named "::temp150" stack: [Active effect 3 on (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652 [Active effect 3 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 3 on (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [01/10/2026 - 05:52:26PM] Error: Static function SetAnimGroupEX not found on object fnis_aa. Aborting call and returning None after alll that we can even start to look at other stuff. the big breasts are most likely a mod you installed and have no idea what it does. there s a gazillion mods that adjust breast sizes depending on arousal, magic or pregnancy with whatever
DoktahCloaka Posted January 10 Posted January 10 56 minutes ago, Nymra said: 1. open the log yourself. Learn to read and debug it yourself. its basically 100% errors. you will never have a stable game if you do not understand the papyrus log. you can use my thread in the link to get some basic insights. 2. double check your missing dependencies,l for example MfG Console 3. Install your mods correctly. For example, delete the scripts folder of XPMSE after alll that we can even start to look at other stuff. the big breasts are most likely a mod you installed and have no idea what it does. there s a gazillion mods that adjust breast sizes depending on arousal, magic or pregnancy with whatever Sh i t so its that bad huh? I wonder if its because I just dropped everything in without minding much of the load order, sorry again as I'm still quite new to this gotta figure out where to start with the errors
Nymra Posted January 10 Author Posted January 10 46 minutes ago, DoktahCloaka said: Sh i t so its that bad huh? I wonder if its because I just dropped everything in without minding much of the load order, sorry again as I'm still quite new to this gotta figure out where to start with the errors Naked Defeat is an advanced mod (with bugs, no doubt), but it can only work well if the rest works. I suggest you delete EVERYTHING and start from scratch. do NOT just install everything from this list, at least read some of the descriptions or you will end up in the same place as now. took me years myself to learn even the basics to work well. I cannot help you with that, but there is plenty of space to ask for help in LL, Discord, Reddit etc. or just google and youtube for tutorials.
Omnishade Posted January 10 Posted January 10 When a golden shower is about to start I'm getting an error message(something like NAKED DEFEAT : ERROR Starting Solo), and a solo animation is played. I have installed the golden shower animations and registered them in SLAL, so I don't know what's wrong. Unfortunately I can't find a recent papyrus log, or I would have uploaded it. I didn't have any logs from this year for some reason.
Nymra Posted January 10 Author Posted January 10 4 minutes ago, Omnishade said: When a golden shower is about to start I'm getting an error message(something like NAKED DEFEAT : ERROR Starting Solo), and a solo animation is played. I have installed the golden shower animations and registered them in SLAL, so I don't know what's wrong. Unfortunately I can't find a recent papyrus log, or I would have uploaded it. I didn't have any logs from this year for some reason. yeah, so what is wrong? Does the golden shower start or not? do you use SLP+ ? Golden Shower is no longer using the Golden Shower SEXLAB Slal animations. It just places 1-4 guys around you while you struggle bound in the middle (5 different anims play tho). A solo can fail sometimes for numerous reasons.
Omnishade Posted January 10 Posted January 10 2 minutes ago, Nymra said: yeah, so what is wrong? Does the golden shower start or not? do you use SLP+ ? Golden Shower is no longer using the Golden Shower SEXLAB Slal animations. It just places 1-4 guys around you while you struggle bound in the middle (5 different anims play tho). A solo can fail sometimes for numerous reasons. I tried it again and this time it started but they are fully clothed and don't come up to the player character. The particle effect is still there when sex animations are starting. If that's how it's supposed to work it's too unimmersive to even bother with. It just looks weird. This might be to due my game's script lag though. Spoiler I had some lag when surrendering too, putting enemies in combat mode for a brief time. They act as non-hostile NPCs shouting "I'm getting out of here" etc. My fix for now is tcai in the console, which works well enough for me(It's also immersion breaking, but not optional), and it's not worth it reorganizing my whole load order or disabling mods at this point, when I have already put a lot of work into making a relatively stable and working(most of the time) setup. I discovered that logging was disabled, so I'm attaching the most recent log in the event that something is wrong and you can find out anything that I can fix, if you desire to do so. Otherwise I can manage without golden showers. I just wanted to report it since it seemed something went wrong. Papyrus.0.log
WyzPorn Posted January 10 Posted January 10 I can't seem to disable the moaning on hit. Even when combat is disabled AND moaning on hit is set to 0%... Any idea why that is?
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