SUNABOZUMOSQUITO Posted January 15 Posted January 15 1 hour ago, Nymra said: download the latest Snapshot 6.26 (just above your post) and then this hotfix. hotfix shoulder overwrite the Snapshot. If you disable "Nymras Strip Service" in MCM System the rapers should no longer strip. If they still do, please report back. The Option will get its own MCM Setting. I tried to keep the enemies naked... but NPC are such an annyoing thing in skyrim ^^ Naked Defeat 6-261 - Raper Strip Fix - (AE + SE).7z 357.13 kB · 1 download It works with the patch, thank you for the quick fix.
Nymra Posted January 15 Author Posted January 15 48 minutes ago, palracz said: Hello Nymra, I tried again this one and have got some annoying issues. I have not another defeat mod or Acheron related things, just DHLP Redux, but for testing it has been disabled. First issue is an old one, several previous versions had it too. On defeat, ND change or reset "carry weight" value for default 300, I'm playing with 100000, because I'm kleptomaniac. Therefore, I cannot move and after the defeat scenes I get stuck in doggy pose. The second one is new, after the first scene, body overlay changed "purple" - so something missing, but in fact any skin changing feature is off amd I have slave tats NG. I ll check. The carryweight thing is a bug. The other i ll have to see.
Nymra Posted January 15 Author Posted January 15 (edited) 6 hours ago, palracz said: Hello Nymra, I tried again this one and have got some annoying issues. I have not another defeat mod or Acheron related things, just DHLP Redux, but for testing it has been disabled. First issue is an old one, several previous versions had it too. On defeat, ND change or reset "carry weight" value for default 300, I'm playing with 100000, because I'm kleptomaniac. Therefore, I cannot move and after the defeat scenes I get stuck in doggy pose. The second one is new, after the first scene, body overlay changed "purple" - so something missing, but in fact any skin changing feature is off amd I have slave tats NG. hey, can you please try the latest version (6.2 release from downloads is also OK) and see if the carryweight is still changed? I went through all the scripts and I dont find anything that still modifies that value. Only thing is when changing an actor value the carry weight is reduced by 0.1 and then increased by 0.1 or else the changes wont apply. But those functions are not called when you do NOT use the Extra Feature to make Naked Defeat modify your Speed. So if the carryweight is still changed with the 6.2 or later, please upload papyrus.0.log EDIT: Also, your issue seems to be not connected to carryweight. After the defeat scenes you need to crawl away and press "K" to stand back up. is that the case? Edited January 15 by Nymra
ВасиакУ Posted January 16 Posted January 16 Pach 261 crash the game after deafeet when sex start. After SS character mot stuck now, but aktion key with guarg not work. Patch 26 bug. Deafet, sex, SS, cage, sex 1 round, teloport to npc who defeet you, he is not anemy. If just use fast enslave SS, then cage, 1 round sex, teleport to random location
Nymra Posted January 16 Author Posted January 16 3 hours ago, ВасиакУ said: Pach 261 crash the game after deafeet when sex start. After SS character mot stuck now, but aktion key with guarg not work. Patch 26 bug. Deafet, sex, SS, cage, sex 1 round, teloport to npc who defeet you, he is not anemy. If just use fast enslave SS, then cage, 1 round sex, teleport to random location 1 log per issue. And only if the issue can be reproduced. Papyrus Log Tutorial (revised Version): https://www.loverslab.com/topic/256333-papyrus-log-tutorial/
Nymra Posted January 16 Author Posted January 16 (edited) 21 hours ago, palracz said: Hello Nymra, I tried again this one and have got some annoying issues. I have not another defeat mod or Acheron related things, just DHLP Redux, but for testing it has been disabled. First issue is an old one, several previous versions had it too. On defeat, ND change or reset "carry weight" value for default 300, I'm playing with 100000, because I'm kleptomaniac. Therefore, I cannot move and after the defeat scenes I get stuck in doggy pose. The second one is new, after the first scene, body overlay changed "purple" - so something missing, but in fact any skin changing feature is off amd I have slave tats NG. hey, please try this patch and see if the purple goes away. make sure that you have NymBETA on the System Tab in MCM disabled [ ] EDIT: also check your Mods for stuff that is applied during Sex. Rape Tats applies Tattoos, also Cum Overlays (based on your SL settings). Papyrus 0 log would help to rule out Naked Defeat. EDIT2: also wetness mods, RASS, etc. All kind of mods mess with overlays and can lead to that behavior. and there are tons more that add sex effects. (apropos2 etc.) Naked Defeat 6-262 - Purple Fix - (AE + SE).7z Edited January 16 by Nymra
Nordlaender Posted January 16 Posted January 16 Hello Nymra, First of all, I have great respect for your knowledge in creating such a mod. You can really tell how much heart and soul you've put into it. I'd like to get your mod to run smoothly without any problems. I already have a large mod list that has worked with Acheron and Sexlab Defeat so far. However, I would like to get your mod to work because I like it better. Defeat is triggered and all the scenes run. But every now and then, my character is not properly fixed in the racks and the mod tries to fix the position. I can't get out of it and have to reload the game. I'm also pretty sure that I haven't installed and activated the mod with your extensions correctly. Would you be so kind as to take a look at my mod list and my Papyrus to see what I'm doing wrong? Thank you very much for your support. I can see that you provide fantastic support here. Modlist Naked Defeat 6.21.txt Papyrus.0.log
Nymra Posted January 16 Author Posted January 16 53 minutes ago, Nordlaender said: Hello Nymra, First of all, I have great respect for your knowledge in creating such a mod. You can really tell how much heart and soul you've put into it. I'd like to get your mod to run smoothly without any problems. I already have a large mod list that has worked with Acheron and Sexlab Defeat so far. However, I would like to get your mod to work because I like it better. Defeat is triggered and all the scenes run. But every now and then, my character is not properly fixed in the racks and the mod tries to fix the position. I can't get out of it and have to reload the game. I'm also pretty sure that I haven't installed and activated the mod with your extensions correctly. Would you be so kind as to take a look at my mod list and my Papyrus to see what I'm doing wrong? Thank you very much for your support. I can see that you provide fantastic support here. Modlist Naked Defeat 6.21.txt 9.38 kB · 0 downloads Papyrus.0.log 381.84 kB · 0 downloads I m releasing a new version soon on the mainpage. Install that and try again. I could not fully understand or reproduce your issue, so I had to make some guesses. I had an issue that at leasts seems similar, but that was already fixed I thought. Please see if the issue persists and report back if it does with a new log (I added more log lines for this case). Also please describe a bit more detailed what the issue is: - cant move after freeing yourself from furniture? - cannot struggle free at all while in furniture? - Or whatever else ?
Nymra Posted January 17 Author Posted January 17 6.3 FULL - Big Update - Local Slavery / SD+ Style and better! MfG Expressions FIx NG now a hard dependency Updated PDF to 1-5 (last pages) UPDATE PROCEDURE from pre 6.2 and earlier version to 6.3 (not important for older 4.XX versions) - its a patch, so requires 6.2 FULL - overwrite 6.2 1 Load Save 2 Disable Naked Defeat 3 Wait 5-10 seconds 4 Save and Reload 5 Wait a sec 6 Enable Naked Defeat 7 Wait 5-10 seconds 8 Save and Reload INSTALLATION/UPDATE For the rest - Overwrite/Remove older versions, fixes and patches - Install 6.3 Full on your Mod Organizer (and keep extras you want) - Load Game -> Play (save and reload is still recommended tho, but should be superfluous by now) State of the MOD: Version < 5.XX (and sadly also in part 6.2X) - Combat Hit / Critical Hit System - 20% (bugs could lead to lag in big combats, also some false calculations leading to unwanted outcomes) - Combat Bleedout - 30% (could double trigger in race instances. while not always critical it was not ideal) - Sex Starting Reliability - 50% (depending on setup and location this could fail too often) - Actor Selection - 60% (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet) - Transitions - 70% (some transitions I rarely use were flawed or bugged) - Annoying Mini Bugs - 40% (yeah, there were alot) - Beginner Friendliness - 10% (this was not really a good mod for starters at all) - Ragdoll Handling - 40% (there could be issues of unwanted ragdoll and ragdoll beeing stuck) Current Estimate after 12 days of testing and fixing almost nonstop Version 6.3 - Combat Hit / Critical Hit System - 80% (COMPLETELY OVERHAULED and significantly faster in larger combats) - Combat Bleedout - 70% (COMPLETELY OVERHAULED - some rare situations (underwater, etc.) not tested yet) - Sex Starting Reliability - 80% (COMPLETELY OVERHAULED) - Actor Selection - 70% (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet) - Transitions - 90% (tranistions between Mod stages internally and when starting or getting started by external mods) - Annoying Mini Bugs - 90% (I think I squashed a whole damn lot, but I m also good in creating them :D) - Beginner Friendliness - 50% (I added alot of checks to the mod and the MCM and improved documentation) - Ragdoll Handling - 90% (I put alot of effort into making Animations and Scenes and Combat with Naked Defeat Ragdoll Friendly) Fixed alot of errors with Combat Added Option to prevent Quest Items from beeing robbed (boring but ok, go on :D) Added Option to disable Immersive Robbery (your stuff will no longer get robbed when dieing or beeing sold as a slave) Cage game is NOT affected by this option! - mostly Bugfixes for Local Slavery (some might be critical, depending on how you start the scenario :() - found a neat way to avoid "Pop Up Windows" and still get the stuff in your face. tee hee. hope it works equally as well on your setups. - new Quests for Local Slavery - fine tuning whipping scenes - completely rewrote the Expression Script and updated to MfG Fix NG (now a hard dependency) - Robbery at Location / Immersive Robbery can now be disabled seperatly (before sold as slave/dead etc.) - added option to prevent quest items from beeing stolen - fixed some issues with accidents during combat 3
Nymra Posted January 17 Author Posted January 17 (edited) Naked Defeat - Developers Diary - 01 - Combating Combat So, Naked Defeat was in a not so good state for a long time now. In the past 2 years I had long periods of absence due to Reallife issues, but also because of annoying problems in my Load Order, Issues with Naked Defeat that I could not easily solve (and I knew I had no week to burn for it...) but also an increasing frustration with Sexlab itself, a thing that only can be solved by another "switch" to Sexlab PP+, conencted with so many issues that then need fixing... In other words, I had not enough power to fix the amount of fixing that needed to be done, in the real world and on the rim. This changed slowly and for the first time in a long time I had a continued period of time to really dig deep into the inner working of Naked Defeat. I learned alot about scripts and the skyrim inner workings in the past months and always worked in the background, rewriting, ordering, sorting my scripts, but without touching the sensitive parts, since that could lead to days of work. SOme things need to be finished in one go when you start them. I start with Combat, which is not the first thing I fixed, but one of the most important ones. It took me years to fully comprehend what is going on in combat and why, I learned from my own misstakes, I suffered from them too. For example, for a long time I had the wrong asumptions about how "OnHit" events work, leading to false decisions and frustration. Pre 6.3 Versions of Naked Defeat did not take into account many of those issues and therefor could lead to wrong messages for your Defeat and wrong messages for the outcome, double triggers that could not always be caught and script lag when alot of stuff happened at the same time. The script lag was the biggest mystery for me until I realized a tiny little detail in one of my scripts that allowed my savety measures to be overruled... Then I decided to just go from scratch and rewrite the messy parts of the script, removing ALOT of stuff no longer valid or that should not have been there in the first place. I also learned my lessons and switched Strings with Ints in the assumption that stuff will be faster then when needed (its still papyrus tho :D) Now there are like 20 lines of codes where there were almost a 1000. the 1000 are now in a diferent places and broken down half the size and way more efficient and the only fire the ONE time they are needed and never double trigger. The outcome is a way faster combat WHEN you play with Naked Defeats Comabt Stripping enabled. (without ofc its the same). I also removed some events that could lead to double triggers or freezes, worked extra to keep Ragdoll in Check (I love ragdoll, hence I put alot of effort into it. Now, Skyrim Combat is where I always wanted it to be. Every action matters, blocking, dodging, moving, stamina and health considerations, potions, shouts etc. etc. simply because a high remaining life total is not an excuse to be sloppy. I can only invite everybody to give Naked Defeats Combat Stripping and Defeat another go. Oft there can still be issues, but I will be here for a while now and should be able to do hotfixes within an hour or two at times. I know many ppl now use Acheron for starting Naked Defeat. That is totally fine. I just invite you back to try. Many features await and will be greatly expanded in the future, since I plan on my own little Combat overhaul, enabling special attacks and special combat behavior from different actors that ask for different approaches and tactics. Edited January 17 by Nymra 9
Frank_NBG Posted January 17 Posted January 17 9 hours ago, Nymra said: UPDATE PROCEDURE from pre 6.2 and earlier version to 6.3 (not important for older 4.XX versions) - its a patch, so requires 6.2 FULL - overwrite 6.2 Maybe a stupid question, but why does the full version 6.3 FULL still require the older 6.2 FULL when 6.2 FULL isn't even available in the dowload section anymore? Copy/Paste mistake in the installation instruction, or do we really require it? 1
CHIPMONK27 Posted January 17 Posted January 17 Thanks for all the hard work, Got a question, would the mod break visually (missing texture like the purple overlay ) if I skip the tatoos semi req? or would it be fine and just not display them when the would normally be applied?
Talesien Posted January 17 Posted January 17 (edited) 31 minutes ago, CHIPMONK27 said: Thanks for all the hard work, Got a question, would the mod break visually (missing texture like the purple overlay ) if I skip the tatoos semi req? or would it be fine and just not display them when the would normally be applied? Depends, the MCM has an option to apply them or not. If you forgo installing them and yet, for some unfathomable reason, decide to activate them (or keep them active, not 100% sure on the default), then yes you will have problems. If you do the sensible thing and deactivate the corresponding MCM settings, you should be fine. Edited January 17 by Talesien 1
Nymra Posted January 17 Author Posted January 17 3 hours ago, Frank_NBG said: Maybe a stupid question, but why does the full version 6.3 FULL still require the older 6.2 FULL when 6.2 FULL isn't even available in the dowload section anymore? Copy/Paste mistake in the installation instruction, or do we really require it? copy paste error, sorry. FULL does not require anything prior.
Nymra Posted January 17 Author Posted January 17 3 hours ago, CHIPMONK27 said: Thanks for all the hard work, Got a question, would the mod break visually (missing texture like the purple overlay ) if I skip the tatoos semi req? or would it be fine and just not display them when the would normally be applied? never tried. somehow I think everybody has those mods installed. I see if I have the necessary checks in place everywhere. 1
Nymra Posted January 17 Author Posted January 17 (edited) 5 hours ago, CHIPMONK27 said: Thanks for all the hard work, Got a question, would the mod break visually (missing texture like the purple overlay ) if I skip the tatoos semi req? or would it be fine and just not display them when the would normally be applied? Made a hotfix to make sure no SlaveTats function is called when the mod is not installed. Just to avoid loopholes or wrong MCM settings. EDIT: Should have added this earlier but I forgot and now when I finally found out how I can block MCM settings its time to do all this ^^ Just over write 6-3 FULL with this and play on. Naked Defeat 6-3-1 SlaveTatsFix -- (AE + SE).7z Edited January 17 by Nymra 1
Serverscrying Posted January 17 Posted January 17 I am updating from 6.28 and did the whole load save disable and enable process but the version in MCM still says 6.28 is that just a missed number or did my update not go through?
CHIPMONK27 Posted January 18 Posted January 18 4 hours ago, Nymra said: Made a hotfix to make sure no SlaveTats function is called when the mod is not installed. Just to avoid loopholes or wrong MCM settings. EDIT: Should have added this earlier but I forgot and now when I finally found out how I can block MCM settings its time to do all this ^^ Just over write 6-3 FULL with this and play on. Naked Defeat 6-3-1 SlaveTatsFix -- (AE + SE).7z 410.69 kB · 1 download Thank you very much ,awesome
hyperk2 Posted January 18 Posted January 18 (edited) So there is a new feature added in 6.3 called "Nymra's Combat Features", and it says that there are more details about this in the PDF. But unless I'm blind, I don't see anything about this in there. Conversely, there's been something called "Nymra's world" that is in the PDF, but hasn't been in game, that looks kinda interesting. Edit: I can definitely see some performance improvements in some areas now. However, it seems that Naked Loot has stopped working for me when trying to continue a save. I'm updating from 6.1 and after I realized that wasn't working, I tried toggling it on and off and saving/loading, but it's no good. I can still save and load outfits, but the script that checks what I try to equip doesn't work anymore. It just lets me equip whatever wherever. If there was any one thing that would be a big improvement, it would be if enemies that knock you down in combat have some kind of script or something that makes it so they don't wander away and then have to take a bunch of time walking back to you. It would also be nice if there was a toggle or something for disallowing NPCs that are not in hostile factions (like guards) from taking advantage of you while you're knocked down (but I could see the appeal there). Definitely think this mod has the best defeat features out there, so it's nice to see it get updates. Also, I personally prefer to have less moving parts if possible, so the transition to various defeat scenarios/slavery without acheron is actually quite nice for me. Edited January 18 by hyperk2
Nymra Posted January 18 Author Posted January 18 9 hours ago, Serverscrying said: I am updating from 6.28 and did the whole load save disable and enable process but the version in MCM still says 6.28 is that just a missed number or did my update not go through? I always forget the numbers its just informal, tho, no issue. 2
Nymra Posted January 18 Author Posted January 18 3 hours ago, hyperk2 said: So there is a new feature added in 6.3 called "Nymra's Combat Features", and it says that there are more details about this in the PDF. But unless I'm blind, I don't see anything about this in there. Conversely, there's been something called "Nymra's world" that is in the PDF, but hasn't been in game, that looks kinda interesting. might have forgotten the new PDF . I attached it here. 3 hours ago, hyperk2 said: Edit: I can definitely see some performance improvements in some areas now. However, it seems that Naked Loot has stopped working for me when trying to continue a save. I'm updating from 6.1 and after I realized that wasn't working, I tried toggling it on and off and saving/loading, but it's no good. I can still save and load outfits, but the script that checks what I try to equip doesn't work anymore. It just lets me equip whatever wherever. I ll check Naked Loot. Thx. 3 hours ago, hyperk2 said: If there was any one thing that would be a big improvement, it would be if enemies that knock you down in combat have some kind of script or something that makes it so they don't wander away and then have to take a bunch of time walking back to you. It would also be nice if there was a toggle or something for disallowing NPCs that are not in hostile factions (like guards) from taking advantage of you while you're knocked down (but I could see the appeal there). preventing the NPCs from wandering off is one of the next big things on my list.. I dread it, but its overdue ^^ NAKED_DEFEAT_GUIDE_1-6.pdf
Nymra Posted January 18 Author Posted January 18 (edited) 4 hours ago, hyperk2 said: Conversely, there's been something called "Nymra's world" that is in the PDF, but hasn't been in game, that looks kinda interesting. Its currently not worked on, but the I never had time to implement it in the MCM. Currently I m not sure I ll still go that route or do it with individual MCM options for each feature. 4 hours ago, hyperk2 said: Edit: I can definitely see some performance improvements in some areas now. However, it seems that Naked Loot has stopped working for me when trying to continue a save. I'm updating from 6.1 and after I realized that wasn't working, I tried toggling it on and off and saving/loading, but it's no good. I can still save and load outfits, but the script that checks what I try to equip doesn't work anymore. It just lets me equip whatever wherever. Just tried and it works still fine for me. What you can try: - Press Action Key ("K") once. if that does not help, try disable the mod, save, reload, enable the mod. If that does not help, report back and I ll double check. Edited January 18 by Nymra
hyperk2 Posted January 18 Posted January 18 1 hour ago, Nymra said: Its currently not worked on, but the I never had time to implement it in the MCM. Currently I m not sure I ll still go that route or do it with individual MCM options for each feature. Just tried and it works still fine for me. What you can try: - Press Action Key ("K") once. if that does not help, try disable the mod, save, reload, enable the mod. If that does not help, report back and I ll double check. Sorry, I tried those again and Naked Loot still isn't working for me. This was going from 6.1 to 6.3 It works on a new save. The equipment hotkeys and saved slots and everything still work. For now, I'll probably just continue on without it. The equipment hotkeys are still useful for quickly redressing at least. Also, thanks for the updated PDF, the changes look interesting, so I'll probably give them a try.
Nymra Posted January 18 Author Posted January 18 24 minutes ago, hyperk2 said: Sorry, I tried those again and Naked Loot still isn't working for me. This was going from 6.1 to 6.3 It works on a new save. The equipment hotkeys and saved slots and everything still work. For now, I'll probably just continue on without it. The equipment hotkeys are still useful for quickly redressing at least. Also, thanks for the updated PDF, the changes look interesting, so I'll probably give them a try. I ll have another look tonight.
Nymra Posted January 18 Author Posted January 18 (edited) 8 hours ago, hyperk2 said: Sorry, I tried those again and Naked Loot still isn't working for me. This was going from 6.1 to 6.3 It works on a new save. The equipment hotkeys and saved slots and everything still work. For now, I'll probably just continue on without it. The equipment hotkeys are still useful for quickly redressing at least. Also, thanks for the updated PDF, the changes look interesting, so I'll probably give them a try. hey, i cannot find the possible loophole. Can you load a game, equip stuff that you should not be able to equip and upload the papyrus.0.log? Edited January 18 by Nymra
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