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Naked Defeat AE/SE


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Posted (edited)
3 hours ago, Leytra said:

This mod has kinda fried my game.

If I get defeated, good odds I end up randomly teleported to sky haven temple's main room, if that doesn't happen, I inevitably get glitched out in a weird ragdoll through the floor, falling infinitely, during the mod's attempts to start scenes.

Plus the scenes themselves take *ages* to actually start, I do the open console thing like debug says, and it still takes a solid five minutes, which is ridiculous.

Also it entirely corrupts my save to try and remove, even if I've explicity disabled the mod in it's settings, which is really quite annoying, I've now got this unfixable, irreparable bloat mod stuck in my save.

No papyrus log, no usable other info to help you. Guess all you wanted to do is to stomp on someone for providing something for free to you. Way to go.
Also:
 

Quote

| ---- Uninstalling --- |

Might not be an issue anymore but just to be sure:
For SE/AE: DO NOT REMOVE THE ESP!
This mod uses Form 43. Removing it from a save can lead to corrupted Saves.

I recommend testing Naked Defeat on a new game or a copied profile. 

OR  just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot.
On SE/AE you should have plenty

So you knew full well in advance that if it does not work or you don't like you might very well be stuck with the plugin anyway. Perhaps consider having a test game where you can check out mods before adding them to a save you seem to care greatly about. That's what I would do (well, tbh. if I really care about a save game, which has become rare, I'm not messing with the LO at all unless absolutely necessary to fix a game breaking bug).

Edited by Talesien
Posted
22 hours ago, Talesien said:

No papyrus log, no usable other info to help you. Guess all you wanted to do is to stomp on someone for providing something for free to you. Way to go.

I have no idea what a papyrus log is, not everyone is very good at modding, I haven't modded SE since like 2020 when I fell off playing bethesda games generally, and even then barely, modding is not something I am good at or have much capacity to understand as well as I would like. I will freely admit that I am Rather Stupid, so by all means shit on me for trying to do something I'm bad at instead of like, suggesting "Hey a papyrus log would help troubleshooting, you find that by [thing]". 

plus I feel like being teleported into the blades temple is a pretty specific bit of information, atleast it was the most specific thing I could come up with the could be relevant.

 

 

Yet somehow still less toxic than asking for support on any mod on nexus lol.

Posted
2 hours ago, Leytra said:

I have no idea what a papyrus log is, not everyone is very good at modding, I haven't modded SE since like 2020 when I fell off playing bethesda games generally, and even then barely, modding is not something I am good at or have much capacity to understand as well as I would like. I will freely admit that I am Rather Stupid, so by all means shit on me for trying to do something I'm bad at instead of like, suggesting "Hey a papyrus log would help troubleshooting, you find that by [thing]". 

plus I feel like being teleported into the blades temple is a pretty specific bit of information, atleast it was the most specific thing I could come up with the could be relevant.

 

 

Yet somehow still less toxic than asking for support on any mod on nexus lol.

You come across as toxic, you get backlash and you did, so ...
So lets try something more constructive, how to get a Papyrus log. There is a link to it at Nymras footer: 


And no being teleported into the blades temple is simply the afterlife scenario. There are multiple vectors to get there and in some cases it might still be bug induced, in some cases it's likely intentional (as in you might not want to, but you didn't set up the MCM to prevent it). Can't get in the game right now to check the exact names, but there should be a setting for 'naked damage' or something. There is IIRC also a setting that's named afterlife something. Set them both to zero.
As for the SL scenes, etc. taking a long time to start up, make sure you got: https://www.nexusmods.com/skyrimspecialedition/mods/77779 AND set SpeedUpNativeCalls to true in its PapyrusTweaks.ini (after installing you can find that in Data/skse/plugins/. That should help with ND and many other mods.

Posted

Two small bugs:

 

-When disabling the mod, the "start on accident" can still trigger.

 

-When leashed via Devious Framework, ND defeat scenes start, like, every minute for no apparent reason. Might be a problem with the implementation of Devious Framework, for sure, but it only happens with ND.

Posted

Would using a bashed patch to merge leveled list between immersive creatures and demonic creatures mess with naked defeat detecting them correctly? I've noticed when I surrender to goblins in the wild who's source in the console reads as demonic creatures ND won't detect them.

 

Posted

Please help. For some reason none of the Devices are spawning in for scenarios and most of the scenarios simple fail and I don't know why that is. most of them will spawn in after the fact for the trapping players but not for any scenarios. Has anyone else run into this issue and fixed it? if so how did you do so?

Posted

For some reason when I'm using the pandora engine, this mod makes me tpose. It's this specific mod. I've tried every other animation mod I have, one at a time and this is the one that causes it (I have maybe 3-4 mods that add animations atm as I'm starting a completely fresh install). 

When I run FNIS without pandora it works perfectly. Though with Pandora this refuses to work at all. Any suggestions? 

Posted (edited)

Tried it out now without the Belts from above, but the exposure notification always reads something along the lines of:
> PublicExposure: 0 - Reason: , , , ,

 

And I'm definitely not gaining any exposure. Anyone else encountered that problem? (With Beta 3)

Edited by MSEdgeView
Posted

That's a really nice mod. But I'm wondering. Have I done something wrong, or doesn't the mod has dialogues at the beginning? I mean like the original Defeat Mod. (you know ''now drop your weapon'') XD If it doesn't, is there a way to combine the dialogues from the defeat mod with this mod? 

Posted
On 11/15/2025 at 10:09 AM, hellios-apollon said:

That's a really nice mod. But I'm wondering. Have I done something wrong, or doesn't the mod has dialogues at the beginning? I mean like the original Defeat Mod. (you know ''now drop your weapon'') XD If it doesn't, is there a way to combine the dialogues from the defeat mod with this mod? 

No dialogue as far as I know.

Posted

Trying to use the naked loot feature, but whenever I try to save (or load) any slot in the outfits library, I get a message box "OutfitX.Json does not exist" - any idea what would be causing this? I'm assuming there are supposed to be json files existing for each outfit, where are those supposed to be?

 

Papyrus log attached:

 

Papyrus.0.log

 

image.thumb.png.8f65cee6662c50308b1598241db6f9fe.png 

Posted

Found another issue, sort of minor but noticeable.

 

When you enter bleedout, the heartbeat sound continues even if your follower finishes off the enemies and you exit the bleedout state. Can't figure out a way to stop it other than to exit the game and reload.

Posted
6 hours ago, LobsterCrab said:

Trying to use the naked loot feature, but whenever I try to save (or load) any slot in the outfits library, I get a message box "OutfitX.Json does not exist" - any idea what would be causing this? I'm assuming there are supposed to be json files existing for each outfit, where are those supposed to be?

 

Papyrus log attached:

 

Papyrus.0.log 8.54 MB · 1 download

 

image.thumb.png.8f65cee6662c50308b1598241db6f9fe.png 

Did you install the Naked Defeat - Extra - Profile Jsons?

Posted (edited)

Think I might have installed it wrong, but can't figure out how. Every time a defeat scenario is triggered, I get put in the knocked down state as usual, but enemies don't try to have sex with me. They go back to what they were doing, and after a few seconds of not being able to move I just get right back up. Help?

 

Edit: Papyrus log here: https://files.catbox.moe/1g0smg.log

Edited by Hattara25
Posted
18 hours ago, Talesien said:

Did you install the Naked Defeat - Extra - Profile Jsons?

Ah, no I didn't. Didn't realise that was a requirement for that, my bad.

 

Seems to be working now with the extra installed, thanks a bunch.

Posted
18 hours ago, Hattara25 said:

Think I might have installed it wrong, but can't figure out how. Every time a defeat scenario is triggered, I get put in the knocked down state as usual, but enemies don't try to have sex with me. They go back to what they were doing, and after a few seconds of not being able to move I just get right back up. Help?

 

Edit: Papyrus log here: https://files.catbox.moe/1g0smg.log

Your log literally consists of almost nothing but xpms errors. Get rid of those scripts they are not needed anymore.

As for your problem, it appears ND gets stuck somewhere, however I can't readily discern the reason for it. Afraid this one will have to wait until Nymra can take a look, though afraid he likely had to take some time away from modding again.

Posted
8 hours ago, Talesien said:

Your log literally consists of almost nothing but xpms errors. Get rid of those scripts they are not needed anymore.

As for your problem, it appears ND gets stuck somewhere, however I can't readily discern the reason for it. Afraid this one will have to wait until Nymra can take a look, though afraid he likely had to take some time away from modding again.

Don't worry about it, somehow managed to fix it. I think it was because I had powerofthee's tweaks installed, not the papyrus extender. I read too fast and thought they were the same thing, that's my bad.

Posted
36 minutes ago, an zoug said:

Please help!

The game doesn't generate the 3D models properly.

It's hard to explain. I only see white structures.

https://ibb.co/LdMGcxrz

https://ibb.co/Y43FQsD7

https://ibb.co/PZsDFnhW

 

That appears unrelated to NakedDefeat. ND does not include its own actors, it just uses assets already present in the game. So you are very likely going to see problems like this in other places as well. Sorry, but you will have to fix your game. Since it seems to involve creature animations I would likely start with CreatureFramework/MorNastyCritters and whatever you are using there.

Posted

Golden shower anims, pee mesh seems to be missing from the single male and single female animations, but its there on 2 males peeing on 1 female

is there any way to fix that?

Posted

Hello, I just installed ND (version ae / new game). This is probably a pretty stupid question, but I've read the installation instructions several times, as well as a lot of the support forum. My question, for someone as clueless as me, is how do I now use “slate” to attach the tags to the animations? After registering in Slate, I imported the two OsmelMC Action Log & Nymra Action Log. Then step 3 would follow: select tags. Which tags should I now add to the animations? There are probably 20 or 30 different ones in the selection menu. I would be very grateful if someone would take pity on me and write a short step-by-step guide.

Translated with DeepL.com (free version)

Posted

Apologies for the minor addendum to my question. I just found a file called “SLATE_ActionLog.json” in the overwrite folder with lots of tags that have probably been added or are still to be added. Is the process with “slate” already complete, even though I stopped in mcm at the point where I was supposed to select the tag to be added? And what do I do with this .json file to create a new mod, or should I insert it somewhere in the Naked Defeat directory?
Thank you in advance for your help.

Translated with DeepL.com (free version)

SLATE_ActionLog.json

Posted (edited)
1 hour ago, Gamora1435 said:

Apologies for the minor addendum to my question. I just found a file called “SLATE_ActionLog.json” in the overwrite folder with lots of tags that have probably been added or are still to be added. Is the process with “slate” already complete, even though I stopped in mcm at the point where I was supposed to select the tag to be added? And what do I do with this .json file to create a new mod, or should I insert it somewhere in the Naked Defeat directory?
Thank you in advance for your help.

Translated with DeepL.com (free version)

SLATE_ActionLog.json 157.18 kB · 0 downloads

The slate action log is meant to be installed in your game via the ModManager of your choice (which is why it is bundled with ND, should automatically end up in the right place). After that, you need SLATE (SexLab Animation Tag Editor: https://www.loverslab.com/files/file/12113-sexlab-animation-tag-editor-slate-se/), and apply it with that. What that does is add specific tags to SL Animations that ND is telling SL to look for when starting an animation.
Remember to clear your animation chache in SL after adding tags with SLATE as they will not get applied to animations in the cache.

 

Edited by Talesien

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