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Naked Defeat AE/SE


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Posted

Talesien, thank you very much for your reply. After taking a short break (I spent four days reading through the support section and preparing to install ND), I realized my mistake. Now, as you can see in the pictures, I think I've got it right.

image.png.079e1eb9b2077bf717759f6601c681d9.png

My mistake was that I always thought I had to change from the action logs to menu item 1 after importing. But I simply overlooked the menu item “Apply action.”  I then selected the menu item “Apply automatically after deleting the slal register,” see image 08.

image.png.33e7c28f5b0303cf7d9585b1ef32639f.png

There was also a message after clearing the slal register and closing the MCM that the actions would be applied. 

I have read that the process can take a few hours. Will there be a message when Slate has finished importing, or can I check this somehow in the menu?

When it's finished, do I just need to re-register all animations with Slate?

I also have a small problem with these fucking belts. I don't really want to install the mod from Nexus "Bikini Armors (CBBE) - Special Edition" because of a bug that prevents it from being installed with mo2, so I installed the 2 extra fucking belt mods ND (and the other extra mods, of course). They are probably only bhunp and uunp bodies, but I use cbbe bodies. Will that make animations with belts impossible?

Thank you and Nymra very much for your great work, and I hope the mod will be as much fun to play with as I hope it will be.
P.S. At least now I've figured out how to make a screenshot

Translated with DeepL.com (free version)

Posted
12 minutes ago, Gamora1435 said:

Talesien, thank you very much for your reply. After taking a short break (I spent four days reading through the support section and preparing to install ND), I realized my mistake. Now, as you can see in the pictures, I think I've got it right.

image.png.079e1eb9b2077bf717759f6601c681d9.png

My mistake was that I always thought I had to change from the action logs to menu item 1 after importing. But I simply overlooked the menu item “Apply action.”  I then selected the menu item “Apply automatically after deleting the slal register,” see image 08.

image.png.33e7c28f5b0303cf7d9585b1ef32639f.png

There was also a message after clearing the slal register and closing the MCM that the actions would be applied. 

I have read that the process can take a few hours. Will there be a message when Slate has finished importing, or can I check this somehow in the menu?

When it's finished, do I just need to re-register all animations with Slate?

I also have a small problem with these fucking belts. I don't really want to install the mod from Nexus "Bikini Armors (CBBE) - Special Edition" because of a bug that prevents it from being installed with mo2, so I installed the 2 extra fucking belt mods ND (and the other extra mods, of course). They are probably only bhunp and uunp bodies, but I use cbbe bodies. Will that make animations with belts impossible?

Thank you and Nymra very much for your great work, and I hope the mod will be as much fun to play with as I hope it will be.
P.S. At least now I've figured out how to make a screenshot

Translated with DeepL.com (free version)

Depends, if you leave the MCM open, yes, there will be a message. If you closed the MCM, no. How long it takes depends, it can take a long time yes, but if you got Papyrus Tweaks and activated: "Speed up native calls" (disabled by default) it is pretty fast, less than a minute on my (admittedly beefy) system, a bit longer for Osmels list.


Und ja, das erst laden und dann nochmal applizieren müssen, erwischt die meisten erstmal kalt, nicht sehr intuitiv.

Posted

Hello again, I was afraid of that message, so I restarted the process with MCM left open. I took a nap, and after about 3 hours, the message changed from “being applied” to “completed.” Now I just need to re-register in SLAL. Configure ND in MCM. Then I should be ready to start the playthrough. I'll wait and see if the “fuckingbelts” work. 
Thanks a lot for the quick help.

Posted
1 hour ago, Gamora1435 said:

Hello again, I was afraid of that message, so I restarted the process with MCM left open. I took a nap, and after about 3 hours, the message changed from “being applied” to “completed.” Now I just need to re-register in SLAL. Configure ND in MCM. Then I should be ready to start the playthrough. I'll wait and see if the “fuckingbelts” work. 
Thanks a lot for the quick help.

Hmm, ich glaube da gab es ein Missverständnis. Der Process läuft weiter, auch wenn du das MCM schließt. Bei geschlossenem MCM gibt es halt nur keine Bestätigung wenn der Prozess abgeschlossen ist.
Je nachdem was du mit Fuckingbelts meinst, hat SLATE, oder auch SexLab ganz allgemein, da keinen Einfluss drauf.

Posted

Hey sorry first time posting here. Everything seems to be fine except the animation itself upon defeat : the sounds are here and my character even has a cum effect on her after the scene ends despite no explicit animation , both my char and the actor stand next to each other naked. Any help would appreciated if anybody has an idea of what the problem could be.

Posted
13 hours ago, Ayanao said:

Hey sorry first time posting here. Everything seems to be fine except the animation itself upon defeat : the sounds are here and my character even has a cum effect on her after the scene ends despite no explicit animation , both my char and the actor stand next to each other naked. Any help would appreciated if anybody has an idea of what the problem could be.

There is a range of options that could cause that.
I assume the same thing happens every time you try?
Do SexScene started from other mods work fine?
Did you try and start a new game to see if that makes a difference?
Did you run Fnsi/Nemesis/Pandora? (Pandora recommended)?
Did you install additional animations or just running with SexLabs default animations?
Did you run SLATE (SexLab Animation Tag Editor)  with Nymras Tags?

I'm mainly trying to find if you happen to have a faulty animation that for some reason (limited selection for example) you end up in again and again or if it's a more fundamental problem.


Oh, and welcome to LoversLab. Cookies and hot chocolate are over there. Hope you will like it here. :)

Posted
  22 hours ago, Gamora1435 said:

Hello again, I was afraid of that message, so I restarted the process with MCM left open. I took a nap, and after about 3 hours, the message changed from “being applied” to “completed.” Now I just need to re-register in SLAL. Configure ND in MCM. Then I should be ready to start the playthrough. I'll wait and see if the “fuckingbelts” work. 
Thanks a lot for the quick help.

Hmm, ich glaube da gab es ein Missverständnis. Der Process läuft weiter, auch wenn du das MCM schließt. Bei geschlossenem MCM gibt es halt nur keine Bestätigung wenn der Prozess abgeschlossen ist.
Je nachdem was du mit Fuckingbelts meinst, hat SLATE, oder auch SexLab ganz allgemein, da keinen Einfluss drauf.

 

Reply to

Hello Talesien, Your question about fuckingbelts comes from the installation instructions, see image “installation ND penultimate line,” and the corresponding mod for download has almost the same name, see image download ND. 

Otherwise, the installation of ND worked for me. I just had to update my version of DD NG. And I also installed the mod ZAP - No Collision Furnitures (improves camera and whipping) 1.1 By Nymra. However, the sexlab animations no longer seem to work properly. The actors are not aligned correctly but are standing with their backs to each other. So it could be due to “no collision, update DD NG, ND” or something went wrong when using SLATE. Oh, I also installed a few animations from Gunslinger “GSPoses & SLAL 02/05.”
So I'll be busy troubleshooting for the next few days.

Thanks again for your immediate help with my problem with “SLATE.”

Translated with DeepL.com (free version)

 

hier noch meine antwort in deutsch, da ich der übersetzung von deepl nie so ganz traue und du wohl auch deutsch sprichst

 

Hallo Talesien, Deine Frage zu fuckingbelts kommt von der installtionsanleitung, siehe bild "installation ND vorletzte zeile", und die zugehörige mod zum download heisst fast genauso, siehe bild fuckb download ND. 

sonst hat wohl die installation von nd bei mir geklappt. musste nur auch noch meine version von DD NG updaten. und hab gleich noch die mod ZAP - No Collision Furnitures (improves camera and whipping) 1.1 By Nymra installiert. allerdings scheinen jetzt die sexlab animationen nicht mehr richtig zu funktionieren. die aktöre richten sich nicht richtig aus sondern stehen mit dem rücken zueinander da. kann also an "no collision, update DD NG, ND oder irgendwas ist bei der anwendung von SLATE  schiefgelaufen, liegen. Ach ich hab noch ein paar animationen von gunslinger "GSPoses & SLAL 02/05." installiert.
bin also die nächsten tage erst mal mit fehlersuche beschäftigt.

vielen dank nochmal für deine sofortige hilfe bei meinem Problem mit "SLATE"

installation ND.JPG

Fuckb Downloads ND.JPG

Posted (edited)
5 hours ago, Talesien said:

There is a range of options that could cause that.
I assume the same thing happens every time you try?
Do SexScene started from other mods work fine?
Did you try and start a new game to see if that makes a difference?
Did you run Fnsi/Nemesis/Pandora? (Pandora recommended)?
Did you install additional animations or just running with SexLabs default animations?
Did you run SLATE (SexLab Animation Tag Editor)  with Nymras Tags?

I'm mainly trying to find if you happen to have a faulty animation that for some reason (limited selection for example) you end up in again and again or if it's a more fundamental problem.


Oh, and welcome to LoversLab. Cookies and hot chocolate are over there. Hope you will like it here. :)

Hello again thanks for the response. I forgot to tell you it's probably important to my issue, I installed with vortex since I'm playing with the Immersive and Adult mod which was only available on vortex. Next, other mods seems to work just fine. As for pandora, I've never used this tool but it's used on the modlist im playing on but I don't see the name of the mod when I look at the files loaded in. I've installed SLATE but I don't know what are "Nymras tags" however...

 

If you have any other questions that would help you solve my problem I'll be glad too answer them !

Capture d'écran 2025-12-04 192708.png

Edited by Ayanao
Posted
1 hour ago, Gamora1435 said:
  22 hours ago, Gamora1435 said:

Hello again, I was afraid of that message, so I restarted the process with MCM left open. I took a nap, and after about 3 hours, the message changed from “being applied” to “completed.” Now I just need to re-register in SLAL. Configure ND in MCM. Then I should be ready to start the playthrough. I'll wait and see if the “fuckingbelts” work. 
Thanks a lot for the quick help.

Hmm, ich glaube da gab es ein Missverständnis. Der Process läuft weiter, auch wenn du das MCM schließt. Bei geschlossenem MCM gibt es halt nur keine Bestätigung wenn der Prozess abgeschlossen ist.
Je nachdem was du mit Fuckingbelts meinst, hat SLATE, oder auch SexLab ganz allgemein, da keinen Einfluss drauf.

 

Reply to

Hello Talesien, Your question about fuckingbelts comes from the installation instructions, see image “installation ND penultimate line,” and the corresponding mod for download has almost the same name, see image download ND. 

Otherwise, the installation of ND worked for me. I just had to update my version of DD NG. And I also installed the mod ZAP - No Collision Furnitures (improves camera and whipping) 1.1 By Nymra. However, the sexlab animations no longer seem to work properly. The actors are not aligned correctly but are standing with their backs to each other. So it could be due to “no collision, update DD NG, ND” or something went wrong when using SLATE. Oh, I also installed a few animations from Gunslinger “GSPoses & SLAL 02/05.”
So I'll be busy troubleshooting for the next few days.

Thanks again for your immediate help with my problem with “SLATE.”

Translated with DeepL.com (free version)

 

hier noch meine antwort in deutsch, da ich der übersetzung von deepl nie so ganz traue und du wohl auch deutsch sprichst

 

Hallo Talesien, Deine Frage zu fuckingbelts kommt von der installtionsanleitung, siehe bild "installation ND vorletzte zeile", und die zugehörige mod zum download heisst fast genauso, siehe bild fuckb download ND. 

sonst hat wohl die installation von nd bei mir geklappt. musste nur auch noch meine version von DD NG updaten. und hab gleich noch die mod ZAP - No Collision Furnitures (improves camera and whipping) 1.1 By Nymra installiert. allerdings scheinen jetzt die sexlab animationen nicht mehr richtig zu funktionieren. die aktöre richten sich nicht richtig aus sondern stehen mit dem rücken zueinander da. kann also an "no collision, update DD NG, ND oder irgendwas ist bei der anwendung von SLATE  schiefgelaufen, liegen. Ach ich hab noch ein paar animationen von gunslinger "GSPoses & SLAL 02/05." installiert.
bin also die nächsten tage erst mal mit fehlersuche beschäftigt.

vielen dank nochmal für deine sofortige hilfe bei meinem Problem mit "SLATE"

installation ND.JPG

Fuckb Downloads ND.JPG


Ah ja ok, ich sehe das Problem. Dieser Fucking Belt ist das Ding das dem PC manchmal angelegt wird während er in irgendwelchen Bondage 'Mobilar' steckt. Hatte ich mich nie weiters mit Beschäftigt da ich TAWOBA (The Amazing world of ...) installiert habe.
SexLab und Slate haben da keinen Einfluß darauf. Ich tippe das Problem sind die Bodyslides. Nymra offeriert nur UUNP und BHUNP zum DL, wenn du also einen CBBE basierenden Köper verwendest (wie ca. 80%), werden die Bodyslides nicht passen. Ich tippe auch das du die gar nicht generiert hast?
Du kannst versuchen einen von denen zu bauen und schauen wie es aussieht, ansonsten bliebt dir nur die Option TAWOBA zu installieren oder den Bodyslide aus TAWOBA zu extrahieren. Ich empfehle da übrigens TAWOBA remastered, nicht die Version auf Nexus.

Posted
12 minutes ago, Ayanao said:

Hello again thanks for the response. I forgot to tell you it's probably important to my issue, I installed with vortex since I'm playing with the Immersive and Adult mod which was only available on vortex. Next, other mods seems to work just fine. As for pandora, I've never used this tool but it's used on the modlist im playing on but I don't see the name of the mod when I look at the files loaded in. I've installed SLATE but I don't know what are "Nymras tags" however...

 

If you have any other questions that would help you solve my problem I'll be glad too answer them !

Capture d'écran 2025-12-04 192708.png

Not really an issue what Mod Manager you use, though technically Vortex isn't strictly needed to use an Nexus Modlist: https://www.nexusmods.com/skyrimspecialedition/mods/96964
It sure is easier and more convenient though. TBH I've tried a handful of Nexus Modlists and I've not been impressed. There are exceptions I guess, but most seem barely conflict resolved and not well curated. Wabbajack lists have a similar problem but overall I found more that aren't terrible there. Seems the higher effort required to creat a Wabbjack list keeps at least the worst of the half-arsed attempts at bay.
Anyway, I couldn't find the specific collection you mentioned, but from what is shown above I'm getting the impression the collection is Ostim based. Naked Defeat is an SexLab only mod, it does not support Ostim.
 

Posted (edited)
48 minutes ago, Talesien said:

Not really an issue what Mod Manager you use, though technically Vortex isn't strictly needed to use an Nexus Modlist: https://www.nexusmods.com/skyrimspecialedition/mods/96964
It sure is easier and more convenient though. TBH I've tried a handful of Nexus Modlists and I've not been impressed. There are exceptions I guess, but most seem barely conflict resolved and not well curated. Wabbajack lists have a similar problem but overall I found more that aren't terrible there. Seems the higher effort required to creat a Wabbjack list keeps at least the worst of the half-arsed attempts at bay.
Anyway, I couldn't find the specific collection you mentioned, but from what is shown above I'm getting the impression the collection is Ostim based. Naked Defeat is an SexLab only mod, it does not support Ostim.
 

So for the mod to work I should disable all Ostim-mods and only leave the sexlab ones ? Also here is the link to the collection Immersive & Adult - Skyrim Special Edition Collection - Nexus Mods

 

Edit: Thank you for the Mo2 link, I'll def use it if I swap one day !

Edited by Ayanao
Posted
44 minutes ago, Ayanao said:

So for the mod to work I should disable all Ostim-mods and only leave the sexlab ones ? Also here is the link to the collection Immersive & Adult - Skyrim Special Edition Collection - Nexus Mods

 

Edit: Thank you for the Mo2 link, I'll def use it if I swap one day !

No, that would ruin most of the other adult functionality of the collection. SexLab and Ostim can work side by side just fine ... if you got the slots to spare. So you got Sexlab and all other requirements for ND installed and working? That Collection does not come with anything Sexlab related.

Posted

Does this mod work with Immersive Creatures? Every time I get knocked down by a creature since installing, it says I was defeated by humans, then I get up again a few seconds later. This happens with vanilla creatures, but I suspect it's because of the mod. Is there a patch I need, or is it just incompatible?

Posted
10 minutes ago, Hattara25 said:

Does this mod work with Immersive Creatures? Every time I get knocked down by a creature since installing, it says I was defeated by humans, then I get up again a few seconds later. This happens with vanilla creatures, but I suspect it's because of the mod. Is there a patch I need, or is it just incompatible?

Do you have creature framework installed? And creature animations enabled in SexLab?

Posted
2 minutes ago, Talesien said:

Do you have creature framework installed? And creature animations enabled in SexLab?

I did have them installed, but it seems like it might have just been an issue with the area I was in. I went to a new area and things work fine, even the new creatures.

Posted
3 minutes ago, Hattara25 said:

I did have them installed, but it seems like it might have just been an issue with the area I was in. I went to a new area and things work fine, even the new creatures.

Might be, fingers crossed. And welcome to Loverslab. As mentioned before, Cookies and hot chocolate are over there, help yourself. ^^

Posted

Hello, I can't select the “action wheel menu” when I press <SHIFT> + <K>. All I get is a message saying that I've changed my hairstyle.
The debug menu can be accessed simply by pressing <SHIFT> + <K>.

I'm not in combat or in a sex animation. I'm standing in the river in front of Whiterun and wanted to bathe, as described in the naked defeat guide PDF.

If anyone has any idea why <SHIFT> + <K> doesn't work, please let me know.

Translated with DeepL.com (free version)

Posted
14 minutes ago, Gamora1435 said:

Hello, I can't select the “action wheel menu” when I press <SHIFT> + <K>. All I get is a message saying that I've changed my hairstyle.
The debug menu can be accessed simply by pressing <SHIFT> + <K>.

I'm not in combat or in a sex animation. I'm standing in the river in front of Whiterun and wanted to bathe, as described in the naked defeat guide PDF.

If anyone has any idea why <SHIFT> + <K> doesn't work, please let me know.

Translated with DeepL.com (free version)

 

13 minutes ago, Gamora1435 said:

Sorry the debug menu natural with <ALT> +<K>. 

Problem solved. I have to press the <SHIFT> key for about 5 seconds first, then the <K> key. Silly I was just too quick to press it.🙄

Posted
1 hour ago, Burensc said:

Dose this have any compatibility with Babo Dialogue?

 

Right now the only defeat mod that works with it is SL Defeat Baka edition?

Which is because Baka Edition is a modified Defeat by the same author as Babo Dialogue. Most of the mods by factoryclose are working best with each other in their own little ecosystem and have a tendency to clash with other adultmods.
You could make ND 'compatible' be not having it react to the player getting defeated (at least not from going into bleedout/dying, instead relying on the critical hit system to trigger ND) and using Baka Defeat for the bleedouts. That's a very imperfect workaround and only worth it if ND has functions other than the death alternative one that you want it for,

Posted
On 12/4/2025 at 6:20 PM, Hattara25 said:

Does this mod work with Immersive Creatures? Every time I get knocked down by a creature since installing, it says I was defeated by humans, then I get up again a few seconds later. This happens with vanilla creatures, but I suspect it's because of the mod. Is there a patch I need, or is it just incompatible?

Did you have a mod that let you choose furniture? I was having that problem with Skyrim Utility Plus because of the furniture system. I just changed the settings that allowed scanning furniture in all situations to consensual only. Hope it helps.

Posted (edited)

Can I use this mod for Simple slavery out come only?.

 

Last time I used it for defeat it got buggy and laggy real fast. Also no direct compatibility with Baka defeat and BaboDialogue. Can I just use it for Simple slavery outcome only? Set chance of defeat to %0 percent and only get sold?

 

Im looking at the options right now in MCM and it says Followers get sold with me? How does that effect other Simple slavery outcomes that dont have your followers with you as well as FSM Follower slavery mod?

 

Last time I tried it i thought the defeat scenario was laggy and cumbersome but when I got sold it worked good. But sometimes I got sold into a town instead of to bandits. The town scenario was short and non Immersive because I got sold to Morthal and don't think the Jarl would approve. I would prefer being sold to bandits?

 

In future update it would be nice if MCM had options for ND to only handle the post auction slavery outcome and select which outcomes?

 

Like no towns, disable vampire lairs, forts (they have an effect on the civil war if I need to slaughter my way out, don't need to be doing Imperials or stormcloaks a favor).

 

But camps or master gets ambushed by reiklings/goblins (reikling and goblin mod)or a troll.

 

Is ND close enough to what I want for a current playthrough? Or will it mess up Defeat?

Edited by Burensc
Posted
5 minutes ago, Burensc said:

Can I use this mod for Simple slavery out come only?.

 

Last time I used it for defeat it got buggy and laggy real fast. Also no direct compatibility with Baka defeat and BaboDialogue. Can I just use it for Simple slavery outcome only? Set chance of defeat to %0 percent and only get sold?

 

Im looking at the options right now in MCM and it says Followers get sold with me? How does that effect other Simple slavery outcomes that dont have your followers with you as well as FSM Follower slavery mod?

 

Last time I tried it i thought the defeat scenario was laggy and cumbersome but when I got sold it worked good. But sometimes I got sold into a town instead of to bandits. The town scenario was short and non Immersive because I got sold to Morthal and don't think the Jarl would approve. I would prefer being sold to bandits?

 

In future update it would be nice if MCM had options for ND to only handle the post auction slavery outcome and select which outcomes?

 

Is ND close enough to what I want for a current playthrough? Or will it mess up Defeat?

Setting the defeat chance (and other things like naked falling, etc.) to zero should prevent ND from being anything but a SS++ outcome. You've no control over where you end up though. The only way to do that would be to use xEdit to delete the unwanted locations from the quest.

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