Arara Posted December 22, 2025 Posted December 22, 2025 On 12/17/2025 at 8:21 AM, Talesien said: Theoretically, that should work, at least from the ND side. No idea bout the Defeat side. It certainly works for Acheron with those settings. Given that, it appears that Defeat lets something through that triggers ND in some way, no idea how or what, however. You could experiment with disabling more functions from ND one by one and try to find what is getting triggered by Defeat. Thanks for the reply. I also thought those settings should work, but for some reason, with ND active, almost every time I'm defeated, my character is thrown into the air and I can't do anything but reload. As soon as I disable ND, the SL Defeat defeat event works normally.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 12/22/2025 at 7:19 PM, Arara said: Thanks for the reply. I also thought those settings should work, but for some reason, with ND active, almost every time I'm defeated, my character is thrown into the air and I can't do anything but reload. As soon as I disable ND, the SL Defeat defeat event works normally. upload a papyrus0.log please of when that happens. I added some Functions to naked defeat to recover the player from bleedout/ragdoll states reliably. Might be they interfere with other stuff.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 12/22/2025 at 2:38 PM, RudyJohn said: Hello, I have problem with aftermath section. After defeat and sex scene, I am not sold via Simple Slavery (even when i have 100% of being sold via SimpleSlavery). There is always just note: "They let you go in you sorry state" (or something similar). Does anyone know what I am doing wrong? before I ask all the questions, please upload a papyrus.0 log when they "let you go". Not that some factions might not enslave you. On 12/22/2025 at 2:38 PM, RudyJohn said: PS: Also being locked in restraint device after sex doensť work (not DD but ZAP). what do you mean? No Furnitures appear? Or no Zap Cuffs/Yokes? need more information and clearer info too.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 12/10/2025 at 4:34 AM, Autogrand624 said: Out of curiousity, do you plan on doing an OSTIM SA Port? A non SLAL version and compatible with Pandora/Nemesis instead of FNIS? I am playing on Nolvus since i like my massive overhauls the ZAZ (sadly an SLAL) and FNIS do not work with Nolvus . I'd be totally down for using this version instead if there was a way to get FNIS to run for Nolvus. Or if i can get a MASSIVE Overhaul just as big as Nolvus, to replace it. So i'll take recommendations there too. I want to emphasize that I chose Nolvus because it changes so much of Skyrim, which i like since i've been playing for years lol. yeah, as talesien pointed out, there are currently no plans for OStim or FlowerGirls or Toys or whatever support. If anything is planned, than adjusting to the needs of Sexlab P+. Anything else is very unlikely to happen.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/6/2025 at 12:50 PM, Siudhne said: Two small bugs: -When disabling the mod, the "start on accident" can still trigger. oy! that is a weird one. I just checked and could not find a possible reason for this. I added checks to prevent this, but it could point to a deeper problem. Thx for reporting. If that happens again, please upload a papyprus0 log too. On 11/6/2025 at 12:50 PM, Siudhne said: -When leashed via Devious Framework, ND defeat scenes start, like, every minute for no apparent reason. Might be a problem with the implementation of Devious Framework, for sure, but it only happens with ND. Hmmm, could be related to OnHit events or something similar. Long time since I used Devious Framework. But I have no issues on making it compatible. Please upload a papyrus0 log and I see what I can do. Ideally in the log you should be OFF the leash, then start the leash. Wait until the naked defeat scenario really fires (find spot etc.) and then exit and upload that log.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/15/2025 at 5:09 PM, hellios-apollon said: That's a really nice mod. But I'm wondering. Have I done something wrong, or doesn't the mod has dialogues at the beginning? I mean like the original Defeat Mod. (you know ''now drop your weapon'') XD If it doesn't, is there a way to combine the dialogues from the defeat mod with this mod? no dialogue. sadly. I suggest using SL specatator crowds to get some spice into the scenes. I m working on something, but "classic" skyrim voice and dialogue are very tiresome to make and get repetetive very fast
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/26/2025 at 10:12 PM, LobsterCrab said: Ah, no I didn't. Didn't realise that was a requirement for that, my bad. Seems to be working now with the extra installed, thanks a bunch. please use the latest version from the thread or the next update that I will soon upload. If any problems persist, upload a new papyrus 0 log.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/26/2025 at 5:41 AM, Hattara25 said: Think I might have installed it wrong, but can't figure out how. Every time a defeat scenario is triggered, I get put in the knocked down state as usual, but enemies don't try to have sex with me. They go back to what they were doing, and after a few seconds of not being able to move I just get right back up. Help? Edit: Papyrus log here: https://files.catbox.moe/1g0smg.log try disabling and reenabling the mod. also install the latest version BETA from the thread or the version I m gonna release soon. fix your XMPMSE (remove the script folder) and if any problems still occur, report back.
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/3/2025 at 12:57 AM, Dieseldude88 said: Hey is there a setting I missed that removes the screen distortion or "fade" that happens before scene starts or transitions? MCM System page 1 disable Blur
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 11/3/2025 at 5:02 PM, Leytra said: This mod has kinda fried my game. If I get defeated, good odds I end up randomly teleported to sky haven temple's main room, if that doesn't happen, I inevitably get glitched out in a weird ragdoll through the floor, falling infinitely, during the mod's attempts to start scenes. Plus the scenes themselves take *ages* to actually start, I do the open console thing like debug says, and it still takes a solid five minutes, which is ridiculous. Also it entirely corrupts my save to try and remove, even if I've explicity disabled the mod in it's settings, which is really quite annoying, I've now got this unfixable, irreparable bloat mod stuck in my save. while I m good at creating unnecessary bugs... its a modded game, mods fuck each other up all the time. Plus this mod requires a fully working and stable installation. I abuse my Load Order HARD day in day out, install mods, remove mods, do all the unhealthy things, but whenever I have a problem its just because of two mods not working well together. Plus Naked Defeat starts to "fix" alot of shit going on in games, which ofc can still lead to stuff blowing up, because not all problems are equal... Talesien already adressed all your points. if you have any further issues and grown some more manners, feel free to come back with a papyrus.0.log
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 10/26/2025 at 4:20 AM, Finals6 said: Hello, when I was fighting without clothes, I got low FPS after a while. Checked with resaver, and it gave me this: Potential problems were identified Stack count There are 1101 stacks and 2635 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time. Frame count <a href="script://nade_playeralias_scr">nade_playeralias_scr</a> occurs the most often as a stack frame (730 occurrences)</p> Frame count <a href="script://nade_configquest_scr">nade_configquest_scr</a> occurs the second most often as a stack frame (637 occurrences)</p> never happened to me. I have long periods of naked fighting and running. feel free to upload a papyrus.0.log when the lag occurs. also could help to see a screenshot of the "active scripts" and their names in the resaver. Mine stopped working sadly....
Nymra Posted December 25, 2025 Author Posted December 25, 2025 On 10/26/2025 at 10:55 PM, bau5creepr said: Hello everyone. I upgraded to the beta 3 but i noticed that on certain furnitures im being misaligned. I installed the alignment helper mod but it doesnt seem to affect objects in ND, was wondering if there was a way to fix it. I did what you told other people on the forum and deleted XPMSE scripts folder, which fixed a previous issue of not being capped by enemies. I provided my log incase it had to do with something being installed incorrectly. Lastly here is my load order in case the issue lies somewhere in there... "0008","+","SKSE 64 Data" "0009","+","Unofficial Skyrim Special Edition Patch" "0010","+","Unofficial Skyrim Modder" "0011","+","Expressive Facegen Morphs SE" "0012","+","Expressive Facial Animation - Female Edition" "0013","+","Expressive Facial Animation - Male Edition" "0014","+","High Poly Head SE" "0015","+","High Poly Vanilla Hair" "0016","+","Eyes AO Clipping Fix" "0017","+","Face Discoloration Fix SE" "0018","+","SrtCrashFix_AE" "0019","+","SMP-NPC crash fix" "0020","+","All in one Address Library (Anniversary Edition)" "0021","+","CritterSpawn Congestion Fix 1.54" "0022","+","CrosshairRefEventsFix_v" "0023","+","JContainers GOG" "0024","+","PapyrusUtil GOG - Scripting Utility Functions" "0025","+","Papyrus Tweaks 4.1.0" "0026","+","powerofthree's Papyrus Extender" "0027","+","powerofthree's Tweaks" "0028","+","Scrabs Papyrus Extender" "0029","+","Quest Journal Fixes" "0030","+","AddItemMenu - NG" "0031","+","ConsoleUtilSSE NG" "0032","+","MfgFix" "0033","+","Mfg Fix NG" "0034","+","Spell Perk Item Distributor" "0035","+","Fuz Ro D'oh (GOG Edition)" "0036","+","Skyrim - Utility Mod AE" "0037","+","SkyUI_5_2_SE" "0038","+","Static Mesh Improvement Mod" "0039","+","Weapons Armor Clothing and Clutter Fixes" "0040","+","UIExtensions" "0041","+","RaceMenu Anniversary Edition" "0042","+","Racemenu Patch GOG" "0043","+","RaceMenu High Heels Fixes" "0044","+","FNIS Behavior SE 7_6 XXL" "0045","+","FNIS Creature Pack SE 7.6" "0046","+","FNIS Spells SE 7.0" "0047","+","SkyPatcher - AE" "0048","+","Description Framework" "0049","+","BodySlide and Outfit Studio - v5.7.0" "0050","+","Baka Haeun UNP" "0051","+","Schlongs of Skyrim SE" "0052","+","01) HIMBO V5 - Core" "0053","+","HIMBO V5 - Physics Addon" "0054","+","CBPC - Physics with Collisions" "0055","+","Faster HDT-SMP" "0056","+","HDT High Heels Fix" "0057","+","Racial Skin Variance - SPID" "0058","+","BnP female skin (Replacer+Player version)" "0059","+","BnP male skin (Replacer+Player version)" "0060","+","BnP female pubes (Replacer+Player version)" "0061","+","BnP eye pack 2k" "0062","+","BnP teeth overhaul" "0063","+","BnP female skin (RSV patch)" "0064","+","BnP male skin (RSV patch)" "0065","+","BnP teeth RSV patch" "0066","+","BD BHUNP" "0067","+","update to 4.0.5" "0068","+","Hotfix for dark brotherhood robes" "0069","+","Hotfix for Tullius Armour" "0070","+","hotfix for iron armour" "0071","+","02a) HIMBO V5 - BG-DG-DB Refits" "0072","+","Animation Queue Fix" "0073","+","Bathing in Skyrim - Renewed" "0074","+","Enhanced Blood Textures" "0075","+","Nether's Follower Framework" "0076","+","Open Animation Replacer" "0077","+","Paired Animation Improvements" "0078","+","SexLabFrameworkGOG_v" "0079","+","SexLab Utility Plus" "0080","+","SexLab Extra Voices Expanded" "0081","+","SexLab Dialogues SE" "0082","+","ZaZ Animation Pack" "0083","+","Devious Devices for SE-AE-VR" "0084","+","Devious Devices - Equip AE" "0085","+","Devious Devices NG" "0086","+","OSL Aroused" "0087","+","SLATE_SE_v" "0088","+","SLAL_SE" "0089","+","CreatureFrameworkV" "0090","+","MoreNastyCrittersSE" "0091","+","BakaFactory Animated Beasts Cocks" "0092","+","Better NPC Support for Devious Devices" "0093","+","Devious Devices Helpers SE v" "0094","+","Billyy's SLAL Animations 9.4" "0095","+","Anubs Animation Pack 7.2025" "0096","+","BakaFactory's SLAL Pack" "0097","+","FBSLALPACK v12.0SERev1" "0098","+","SLAL Animations by Leito v1.6" "0099","+","MilkySLAL" "0100","+","Nymra SLAL" "0101","+","Nymra Forced Foreplay SLAL" "0102","+","NCK SLAL" "0103","+","PsycheAnimation SE" "0104","+","Spank That Ass" "0105","+","Wet Function Redux SE" "0106","+","Simple Slavery Plus Plus" "0107","+","Immersive_Torture_Sound_v" "0108","+","ZAP_No Collision Furnitures" "0109","+","ZAP 8+ faster in and out of furnitures (SE)" "0110","+","SlaveTatsSE" "0111","+","Rape Tattoos Continued" "0112","+","Fade Tattoos Continued" "0113","+","Naked Defeat - EXTRA - RapeHands - 4K - (SE)" "0114","+","Naked Defeat - EXTRA - Whipmarks 4K (SE)" "0115","+","Naked Defeat 6-0 BETA 3 - FULL - (AE + SE)" "0116","+","Naked Defeat - EXTRA - OAR Crawl Animations V2" "0117","+","Naked Defeat - EXTRA - FuckBelts Bodyslide BHUNP (SE)" "0118","+","Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE)" "0119","+","XP32 Maximum Skeleton Special Extended" "0120","+","SL_Advanced_Cum_Stages_v" "0121","+","Alternate Start - Live Another Life" "0122","+","Furniture_Alignment_Helper_V" Papyrus.0.log 412.5 kB · 0 downloads sorry, no idea. the only issue I had was that Nemesis fucks up some of the Zap Furnitures (incorrect idle anaimations played). In this case I would first uninstall everything that changes the furnitures or their alignment. I have none of those and all furnitures align perfectly for me.
Nymra Posted December 26, 2025 Author Posted December 26, 2025 On 12/14/2025 at 3:06 PM, Dez65 said: I disabled the ND plugin, made a new save and then cleaned it using Resaver. I re-enabled ND and the ND MCM now reports no followers. Haven't actually tested if ND's defeat outcomes are working yet, but I let you know. Talesien posted that Nymra never tested ND without a follower framework, suggesting that that may explain our issues. Are you using a follower framework like NFF? I tested with and without. Naked Defeat checks for Vanillla PlayerFollowerFactions since NFF seems to have no reliable way to check if an NPC is actually registered to it and if so, how. Might dig deeper into that and I m also happy to get some directions. New version will come soon and I fixed some shit with Followers (trying to make Followers behave was the biggest annyoing toxic shit I dealt with the past months. Finally got rid of some of the follower mods who just CANNOT be worked with at all... (its no longer on nexus now anyway...) In Short: Follower Registration should be more smooth and reliable and the "Named Follower" Option should now also work. This whole thing will see some more attention next year, I want to finally push the support for up to four followers in full scenes etc. too. But baby steps... 1
Sillynobody Posted December 26, 2025 Posted December 26, 2025 Just giving a bug report and not really expecting any fixes or solutions cause im sure its something specific to my setup. Half the time I get defeated a bunch of skeletons spawn, do nothing, and then disappear and naked defeat gets aborted. Even if its a troll, bandit or dragon that defeats me in basically any locations, all the beta features are disabled and nymras spawn service, im sure its just baked into my save or something crazy happened in my save somehow. Also when i get defeated i ragdoll on the floor for a while before the scripts even catch up even tho i have 0 script lag on my save since i have the various testing scripts to check for delay and in my save editor. Naked defeat used to work perfectly for a very long time like 100+ hours but randomly stopped working perfectly everytime although it still functions normally most of the time. I already uninstalled and cleaned my save, made a full save, then reinstalled the mod and it still doesnt work properly so im not sure whats broken in my setup exactly but if u have any ideas for anything i would be super grateful and happy to test them. thank you so much for the mod and the support.
Nymra Posted December 26, 2025 Author Posted December 26, 2025 1 hour ago, Sillynobody said: Just giving a bug report and not really expecting any fixes or solutions cause im sure its something specific to my setup. Half the time I get defeated a bunch of skeletons spawn, do nothing, and then disappear and naked defeat gets aborted. Even if its a troll, bandit or dragon that defeats me in basically any locations, all the beta features are disabled and nymras spawn service, im sure its just baked into my save or something crazy happened in my save somehow. Also when i get defeated i ragdoll on the floor for a while before the scripts even catch up even tho i have 0 script lag on my save since i have the various testing scripts to check for delay and in my save editor. Naked defeat used to work perfectly for a very long time like 100+ hours but randomly stopped working perfectly everytime although it still functions normally most of the time. I already uninstalled and cleaned my save, made a full save, then reinstalled the mod and it still doesnt work properly so im not sure whats broken in my setup exactly but if u have any ideas for anything i would be super grateful and happy to test them. thank you so much for the mod and the support. I thought the skeletons bug was fixed. Do you use the latest 6.0 BETA 3 from the thread or some other version?
JohnConquest12 Posted December 26, 2025 Posted December 26, 2025 I'm using MCO and the whipping animations/overlays are not working. I've heard there was a way to exclude zap's whips and stuff from mco if you have OAR but I can't find a guide on how to do it. How do i exclude the whips from playing anims from mco?
Nymra Posted December 26, 2025 Author Posted December 26, 2025 1 hour ago, JohnConquest12 said: I'm using MCO and the whipping animations/overlays are not working. I've heard there was a way to exclude zap's whips and stuff from mco if you have OAR but I can't find a guide on how to do it. How do i exclude the whips from playing anims from mco? No idea. But if that is a more common combat mod I am always happy to implement a compatibility feature. I just need to know what to do since I barely have time to test the stuff that I use myself
JohnConquest12 Posted December 26, 2025 Posted December 26, 2025 (edited) 1 hour ago, Nymra said: No idea. But if that is a more common combat mod I am always happy to implement a compatibility feature. I just need to know what to do since I barely have time to test the stuff that I use myself Now that I think about it, it was Pama that mentioned something like that if i remember correctly. I'll try asking him. Edit: I found out how...well in a way. I'm still lost. It was from the submessive lola page. "DAR/OAR combat animations might override the whipping animations unless you specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment." My experience with OAR is very limited but I'll try messing around with it Edited December 26, 2025 by JohnConquest12
Talesien Posted December 26, 2025 Posted December 26, 2025 1 hour ago, JohnConquest12 said: Now that I think about it, it was Pama that mentioned something like that if i remember correctly. I'll try asking him. Edit: I found out how...well in a way. I'm still lost. It was from the submessive lola page. "DAR/OAR combat animations might override the whipping animations unless you specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment." My experience with OAR is very limited but I'll try messing around with it It's not just OAR or MCO, it's also Precision. That said, using BFCO instead of MCO, ND is about the only mod where the whipping works for me, thanks to an earlier update towards that from Nymra, perhaps consider upgrading. MCO is a dead end anyway.
Nymra Posted December 26, 2025 Author Posted December 26, 2025 (edited) VERSION 6.1 SE/AE FULL Update Procedure from 6.0 BETA X to to 6.1 FULL -> none required, just install, load the game and play -> if still oddities occur try save and reload or disable/enable the mod. Most "bugs" should be fixed with "K" (Action key) or (Unstuck Player) Update Procedure from anything 4.xx or 5..xx to 6.0 BETA 2 - Install new Version overwriting previous ones (remove older version except EXTRA) - Load Game -> open MCM System -> Disable Naked Defeat -> close MCM - wait some seconds - Go into MCM System -> Enable Naked Defeat -> Close MCM - wait some seconds for the monitor functions to start -> play ---> if you want to check a correct update procedure, go into MCM System again and on the right side check if Both "Player Monitor Running" and "Player Status Monitor Running" are TRUE. - Fixed tons of smaller stuff that I lost track off - Please test your issues that you might have had and report back if they are still there. papyrus.0.log files always help (see my signature for a tutorial - IMPORTANT: I m out of my house for 10 days so I cannot do any hotfixes. Do not test this on an important save. Keep yourself the chance to go back to an earlier version just in case :-) New DEBUG Feature: Unstuck Player in alt+K Debug Menu will now also fix the most common camera bug by spawning and despawning a Workbench (camera stuck behind you or player stuck in free move camera) Acheron Fixed a bug that made the player stuck after Defeat ends thx @crajjjj Afterlife: Fixed some issues with the scenario getting stuck or failing to start properly. Will see huge updates in the next months (new locations and scenarios) Replaced some of the skeletons that had weird black clouds Slavery: Fixed some oddities with this, basically making sure you always get slave owners on the Slavery Location. Might still have some loopholes... working on it. Note the new "Cage Escape" outcome for SS++ via Naked Defeat (MCM Naked Defeat: Extras Tab Naked Slavery) DD Outfits I uploadead a new "Naked Defeat - EXTRA - Profile JSONs_V2" with 5 Punish 00 Outfit Jsons with 5 differet generic heavy bondage DDs. Basically you can now equip all kinds of DDs (and normal armor pieces) and then save them in MCM - Outfits as one of the 5 Punishment outfits (further down the scroll page). The mod uses those 5 outfits now randomly instead of the previous hard coded ones. NOTE: ALL outfits now support Devious Devices, so you can also use them on your normal Outfits and they are saved and also loaded (and locked!). I will add alot more outfit options in the future DD Wiggle DD free wiggling now supports Piercing Removal tools and Restraint Keys. They increase the chance of wiggling free. Followers: Not quite there yet, meaning there are most likely stlill issues but: - Follower Name Registration should work reliable now (put Name of NPC in the MCM System page 1 and Naked Defeat "recognizes" the NPC now. Can be used for adventureous short time followers in dungeons too (like Erdandur) remove the name and update followers to remove the NPC again. if the NPC turns hostile it should be removed automatically - Better and more complex and indepths Follower integration is planned to be one of the major projects next year... fingers crossed. Most of the necessary foundation work has been done at least. NEW CONTENT: Cage Game: New SS++ Outcome for Naked Defeat Set its chance in MCM - Extras Simple Slavery Handling - Cage Game Weight You wake up in a cage with... somebody. Each round of sex gives you a lockpick (dont end the scene too early, the time is counted :D) Pick the strongbox in the cage to get free. There is no classic cage door because nPC kept opening it. Might fix this in a later version but well... IMPORTANT: no Follower Support currently, they just walk around the cage outside - Human, Dog, Troll current "Cage Partners" only 2P - Debug Wheel ABort Defeat also aborts the Cage Game - NPC that enter the cage get teleported out automatically - Cage and Raper currently just despawn after some seconds. practicality> immersion. the rest comes later Plans: - Tentacle Guro/Estrus CageGame - Bigger Cage with different Creatures and more "Partners" - Magical Cages - Down in the Well ... etc. - also want to integrate the whole thing as possible outcome for beeing defeated or instead of the Furniture Scenario after Defeat. BETA 1-3 Patchnotes (included in 6.1) Performance Update as pointed out by @eliset the internal function that checks who is playing the game might cause lag for users. If you want to see if this gives a performance Boost, BETA 2 has NO change but this: I changed the function to make less calls and only check a simple bool everywhere except when the mod is enabled or the game loaded. So anybody who feels the mod is slow, maybe this fixes it. If you followed the thread, please refrain from trying character names to activate my hidden features... they are not documented and modify player stats and other stuff that is in development or simple to use for me internally. The function was originally planned to allow me to create custom (hidden) modifications for patreons. Feel free to report back if Naked Defeat runs faster than before or if you feel no difference at all, especially between BETA 1 and BETA 2. ---- FIXED ---- - Rieklings getting sorted out (simply a missing () ... and I meet them so rarely...) fixed. Should be recognized correctly now. @Siudhne @EternalDespair - BLUR not going away when you are about to be killed "Your captors have a sinister smile on their faces" - PUBLIC PUNISHMENT not working anymore under rare circumstances ---> new loop had a loophole ^^ . should be fixed now. ---- ADDED ---- - Extra Check for Distance early. If this yields no results (all actors too far away) there will be a second attempt with a temporarily increased search radius. ---> this should reduce issues with "no actors found" and a too low search radius. Edited December 26, 2025 by Nymra
JohnConquest12 Posted December 26, 2025 Posted December 26, 2025 (edited) 1 hour ago, Talesien said: It's not just OAR or MCO, it's also Precision. That said, using BFCO instead of MCO, ND is about the only mod where the whipping works for me, thanks to an earlier update towards that from Nymra, perhaps consider upgrading. MCO is a dead end anyway. The only reason I kept MCO is because I'm using this https://www.nexusmods.com/skyrimspecialedition/mods/151478?tab=posts and the mod author hasn't updated it for BFCO yet. It's shame cause the anims are great and it's an AIO package instead of downloading 20 different animations for different weapons/styles. I haven't tried BFCO yet so is it worth it? I might think about it if it means getting these whipping anims working. Also funny thing is, when I decided to try out MCO since i've been using the vanilla combat system, BFCO came out a day later, and I've already set up my game for MCO. Talk about bad timing Edited December 26, 2025 by JohnConquest12
j0hnxmarst0n Posted December 26, 2025 Posted December 26, 2025 Update fixes the heartbeat persisting after exiting knockdown/bleedout and the alt+k wheel not containing the "simple slavery" command?
Nymra Posted December 26, 2025 Author Posted December 26, 2025 15 minutes ago, j0hnxmarst0n said: Update fixes the heartbeat persisting after exiting knockdown/bleedout and the alt+k wheel not containing the "simple slavery" command? I honestly do not remember anymore. The list was long and I lost my notes. Alt+K means the "Give up and be sold into slavery" thing when in Furniture right? I made new notes and will check both when I m back in 2 weeks.
poporaltemporal Posted December 27, 2025 Posted December 27, 2025 I tried the previous version and I got this behaviour: I dont think its relevant but I do still state it. I was testing Kick mod in winking skeever kicking npcs which fought back and I got defeated downstairs. It took like 5s but then I had notification message telling me that skeletons attack me whatever. Then like 5 skeletons pop out of nowhere and as I dont have creature sex enabled ( you could probably ask this from SL API easily ) everything got stuck. Its unbelievable that this mod does not consider creature optional and that it even spawns them in zones its not even remotely good practise.
loonetrooper Posted December 27, 2025 Posted December 27, 2025 Cage game is a nice idea! Altough maybe relocate the cage spawns. Half the time i get spawned in a cage with a troll (turned of creatures but still) in Riften or Markarth. All the guards try and kill the troll thats in the cafe with me.
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