Nymra Posted January 5 Author Posted January 5 5 hours ago, FrankerG said: Seems like ragdoll can't be disabled. On 6.1. Â Ragdoll is complex. The option disables ragdollling when exiting furnitures. I forgot to update the option for other use cases tho. Plus there is a ragdoll debug but that only fires when other mods or effects make ur character ragdoll.
Nitr0geniuM Posted January 5 Posted January 5 For some reason MCM won't show Naked defeat even after Reinstalling, every other Mod can read and see Naked defeat and it's Features and even Slate and Acheron but Naked defeat itself won't show up in MCM ._. Â
Nymra Posted January 5 Author Posted January 5 3 hours ago, Nitr0geniuM said: For some reason MCM won't show Naked defeat even after Reinstalling, every other Mod can read and see Naked defeat and it's Features and even Slate and Acheron but Naked defeat itself won't show up in MCM ._. Â Â See faq and or the pd for stuff you can try. I have no reliable solution for this since I do not even know the cause.
Niki69 Posted January 5 Posted January 5 Is there an option that when we get too far from a knocked down follower, naked defeat turns on and they start using the follower?
Nitr0geniuM Posted January 5 Posted January 5 4 hours ago, Nymra said: Â See faq and or the pd for stuff you can try. I have no reliable solution for this since I do not even know the cause. Funny thing is that, I did follow the FAQ and it did not change anything and then I began to Trouble shoot. Created a new modding profile. and Installed everything I wanted AGAIN but first i Installed Naked Defeat and Tested it out if it was working and woah it works. Then i Added the other modes Checking along the way if it worked and Wow it WORKS. and now i have all of my mods and Naked defeat working. and i don't think it was a Mod order thing i think it had something to do with the save because it only worked on new games and not on old saves.
Nymra Posted January 5 Author Posted January 5 (edited) 3 hours ago, Niki69 said: Is there an option that when we get too far from a knocked down follower, naked defeat turns on and they start using the follower?  currently: no.  But I have plans for more complex and varied optional *Follower handling and scenes. One of the planned features is basically a small Battlefuck version where downed Followers get raped immeditly even with the combat ongoing and maybe same with the player while Followers still fight. It will check the present enemy count first to prevent strange stuff. But I can give no ETA on the feature. Edited January 5 by Nymra 1
Talesien Posted January 5 Posted January 5 3 hours ago, Niki69 said: Is there an option that when we get too far from a knocked down follower, naked defeat turns on and they start using the follower? Naked Defeat is about player defeat. Followers are defeated alongside the player, if the player remains active while the follower is down the assumption is he is still fighting. After all, what kind of scumbag would leave their followers to safe their own hide? So no, there is currently no option for the player to gawk on the followers misery without sharing it. Ye old 'Defeat' might have what you are looking for, or perhaps Follower Slavery. Neither might be fully on point, though. Â
Nymra Posted January 5 Author Posted January 5 On 1/1/2026 at 2:16 AM, Lusciouslochs said: test 4 went better. created a new LO on a seperate profile on MO2, bare minimum mods (~30 for all pre reqs and their respective reqs) and only issues that occured was an instance of not being placed in furniture and debug menus not showing. I noticed in the pap the error ND showed was UI ext related, but i dont see that on this mods reqs. does that need to be present? otherwise on debug menu open, the furniture would swap to a different one. Other than that functionality seemed intact on a new game. Papyrus.0.log 183.74 kB · 1 download  I think all of this is caused by UI extentions missing (it seems to basically trigger all debug options somehow uncontrollably). Did you try again with it installed? I found nothing that was wrong there in the code. Â
Talesien Posted January 5 Posted January 5 4 minutes ago, Nymra said:  currently: no.  But I have plans for more complex and varied furniture handling and scenes. One of the planned features is basically a small Battlefuck version where downed Followers get raped immeditly even with the combat ongoing and maybe same with the player while Followers still fight. It will check the present enemy count first to prevent strange stuff. But I can give no ETA on the feature. Might get messy. Defeat has a similar option, and it tends to cause trouble or at least look ... awkward, if opponent hit on the fucking couple or fireballs splash in. It doesn't really make sense either as long as the battle is nearby. Sure, if you are, say, cavalry who broke their opponents and then broke into the enemy camp. You absolutely can help yourself to some spoils and entertainment, plenty of examples for that (and plenty of examples where that actually lost the battle for their side). But, having fun with a girl while her companion continues to eviscerate your friends/allies? What if she wins? Perhaps even worse, what if she loses and your former friends now start to voice their ... displeasure about your lack of helping them? I can see the allure, but I fail to see the logic. (Note I'm not saying 'immersion', that's out of the window anyway ... and not getting back in until I can burn down or hack apart those pesky wooden doors whose locks cannot be picked. )
Nymra Posted January 5 Author Posted January 5 1 hour ago, Talesien said: Might get messy. Defeat has a similar option, and it tends to cause trouble or at least look ... awkward, if opponent hit on the fucking couple or fireballs splash in. It doesn't really make sense either as long as the battle is nearby. Sure, if you are, say, cavalry who broke their opponents and then broke into the enemy camp. You absolutely can help yourself to some spoils and entertainment, plenty of examples for that (and plenty of examples where that actually lost the battle for their side). But, having fun with a girl while her companion continues to eviscerate your friends/allies? What if she wins? Perhaps even worse, what if she loses and your former friends now start to voice their ... displeasure about your lack of helping them? I can see the allure, but I fail to see the logic. (Note I'm not saying 'immersion', that's out of the window anyway ... and not getting back in until I can burn down or hack apart those pesky wooden doors whose locks cannot be picked. )  I know. I did not implement the feature yet because I want to determine a good situation for it to happen first. And even then it would be optional anyway. The Scenes are planned to be interrupted by hits or combat end when the PC is involved and the NPC/Follower scenes should be protected effectively by scrabs calm function. AOE effects nearby ofc are a thing but before that I have to built some checks for NPCs stopping the "fun" when the PC attacks them. After all, its just a point on a very long list and its way down...
Nymra Posted January 6 Author Posted January 6 On 12/31/2025 at 4:28 AM, Lusciouslochs said: trying to make sure i understand this right: what dictates "mods like FHU" in this instance that would be causing idle animation to be overriding and firing out of place? i double checked incompatible and problematic mods and confirmed none are in my LO, and i dont think i saw FHU listed. I can try again with it disabled, and OAR just to rule it out. Do you have mods in mind not listed that you think are troublesome if theres "usual offenders"? thanks.  Wanted to get back to you about the topic of "animation breaking"  Naked Defeats Crawl replaces the standard walking and idle with a Crawl animation. So whenever you see the Crawl during Defeat, its just that there is in fact NO Idle Animation active at the time. This can happen sometimes due to timing with Sexlab and I think 1-2 idles I use are broken, so that can happen.  The Crawl should usually ONLY be visible during "find spot" and "escape" part of the show. In your case I suspect that you have a mod that strikes poses at random.  I used FHU as example because it can randomly play deflate events with animations, which breaks the idle animations of Naked Defeat (for example between Sex) and the Furniture animations. Modern Pose mods usually use OAR and that should not interfere (to my knowledge at least) but I would not rule that out. Older Random Idle mods probably used "PlayIdle" which will then break ildes that are active already.  I suspect that in your testrun maybe something broke hard and I cannot really parse the log file due to the massive log spam from XPMSE, so I will just ignore that.  If the issue comes back and your other problems with XMPSE are fixed, I can take another look at the log, but I will only see something when the interfering mod is using the log.  Â
Nymra Posted January 6 Author Posted January 6 On 12/28/2025 at 12:00 AM, french_darling said: during a naked defeat sex scene (the one with the tentacle ?) i had purple like lightning on my character and i dunno the reason.  Purple light is usually a missing texture. Not connected to Naked Defeat except if the texture comes with the mod. Its hard to tell from the outside tho. You can double check the "Extras" Downloads of Naked Defeat and then check your other mods. Could be a Dirt Mod (Bathing in Skyrim), Wet Function or some other mod that adds overlays regularly. Maybe also a Cum Mod can be responsible.  Â
Nymra Posted January 6 Author Posted January 6 On 12/8/2025 at 4:56 AM, Burensc said: Thanks... I edited my op when you responded  It is planned to allow customizatuon of the Locations you get send to via Simple Slavery >> Naked Defeat but I cannot tell how granular that would be (individual locations) but definatly type (Bandits, Necros, Towns, Inns, etc.) I m still not sure how to do this best, MCM is alot of work and the external JSON config is not ideal to work with either... Â
Arara Posted January 6 Posted January 6 On 1/3/2026 at 6:10 AM, Nymra said: Â Check the mcm there is an option for unequip destroy or drop items when defeated. Either in sex an defeat or combat maybe. It should adfess this issue. I ll double check when i get home Oh, I though the option for item destroy was only for combat strip. It was indeed marked as destroy, but I didn't realize it would affect the weapon as well. I will change it to drop and test again.
Nymra Posted January 6 Author Posted January 6 47 minutes ago, Arara said: Oh, I though the option for item destroy was only for combat strip. It was indeed marked as destroy, but I didn't realize it would affect the weapon as well. I will change it to drop and test again. Â I might add a more granular option for that, seperating weapons and armor, but no promises. Â Â
Arara Posted January 6 Posted January 6 1 hour ago, Nymra said: Â I might add a more granular option for that, seperating weapons and armor, but no promises. Â Â It would be nice have a chance to drop/break the weapon when blocking, for example. Or an option to retrieve it when defeated and left for dead hehe 1
Serverscrying Posted January 7 Posted January 7 On 1/5/2026 at 4:29 AM, FrankerG said: Seems like ragdoll can't be disabled. On 6.1. Dang I was about to look into it because the damn ragdoll softlocked me in so many naked defeat scenarios today... You stumble? Get fucked ragdoll forever. You're stuck in furniture and fail to get out? Ragdolling forever. Â A lot of times it can be fixed with the console command player.pushactoraway player 0 but a lot of times it fucks up everything so badly that even if you reload a previous save you'll still be ragdolling in the air and will have to completely close and reopen the game.
Nymra Posted January 7 Author Posted January 7 37 minutes ago, Serverscrying said: Dang I was about to look into it because the damn ragdoll softlocked me in so many naked defeat scenarios today... You stumble? Get fucked ragdoll forever. You're stuck in furniture and fail to get out? Ragdolling forever.  A lot of times it can be fixed with the console command player.pushactoraway player 0 but a lot of times it fucks up everything so badly that even if you reload a previous save you'll still be ragdolling in the air and will have to completely close and reopen the game.  hmm, this is a most unusual behavior and most likely not connected to the RagDoll Option. I play with the option OFF too and I do not have any of these issues. I added some functions that are actually meant to FIX ragdoll issues, maybe that went sideways on some load orders.  A papyrus.0 log would definatly help. Also please use 6.1 version for testing, everything else will not be helpfull for me.   1
The Masochist Posted January 7 Posted January 7 Hi! I'm having a minor bug, I don't know how to fix it. After some time in the wiggling minigame my character loses her textures, like nipple, feet and makeup textures. I wonder if it has any relation to the whiping?Â
Talesien Posted January 7 Posted January 7 5 minutes ago, The Masochist said: Hi! I'm having a minor bug, I don't know how to fix it. After some time in the wiggling minigame my character loses her textures, like nipple, feet and makeup textures. I wonder if it has any relation to the whiping? Did you activate the whipmarks? And if yes, did you also install the whipmarks extra and register it with slavetats?
Nymra Posted January 7 Author Posted January 7 6.11 PATCH - PREVIEW - requires 6.1 FULL - just install and overwrite 6.1 with this, then load game and play - do not update on a save where you are currently defeated/enslaved by Naked Defeat - saving and reloading the save is recommended but should work without FAST TRAVEL RITUAL - Improved Poses - Magic Ritual Starting Pose and Effects ---> I want to add more cool magical effects and maybe a magical circle, but all needs work still FURNITURE GAME: Updated Action Wheel (shift+K) - Sold as Slave (you give up, end Defeat and start the Slave Auction) - Wash Victims (cleans Player and Followers now. Will be more elaborate later "Beg for Shower") - rest are empty, but prepare for cool stuff in the future CAGE GAME: - added the missing checks for allowed creatures - added Skeever, Riekling, Sabrecat to the list of partners - Combat: technically the Troll/Human/Dog should not be attacked by anybody. Please report back when they still are. ---> Make sure you have Scrabs Skyrim Script Extender installed, its a hard depenency and required for reliably calmed actors MOANING / BREATHING / EXPRESSIONS - rewrote the code for moans - should fix the combat moan bug (Moan Spam) - Fixed an issue where Naked Defeat playing Sexlab Sounds closes the mouth for a short time. - should fix some other bugs related to: ---> orgasm not playing ---> wrong sounds playing ---> moan sound spam Its alot of lines, so I might have missed some, report oddities please. DEBUG WHEEL - UNSTUCK PLAYER / FIX CAMERA - updated the Wheel so that "Place Floor" is now "Fix Camera" when NOT defeated - Unstuck Player no longer spawns the Workbench to fix camera. that function is now isolated on "Fix Camera" in Debug Wheel (alt + K) and only works when not defeated! HEARTBEAT SOUND STUCK FIXED: When using Followers to defend yourself when you are down the heartbeatsound could get stuck. RAGDOLL Further attempts to control Ragdoll Situations - fixed some issues with Ragdolling not ending at the start of defeat (sometimes when you were knocked down with a ragdoll effect and defeated ad the same time this could happen)  Outlook: - I am currently working on improving Follower Integration - I am also working on the first "Local Slavery" Scenario for longer enslavement in cities.  Naked Defeat 6-11 - Patch - (AE + SE).7z 5
Lusciouslochs Posted January 7 Posted January 7 On 1/6/2026 at 5:31 AM, Nymra said:  Wanted to get back to you about the topic of "animation breaking"  Naked Defeats Crawl replaces the standard walking and idle with a Crawl animation. So whenever you see the Crawl during Defeat, its just that there is in fact NO Idle Animation active at the time. This can happen sometimes due to timing with Sexlab and I think 1-2 idles I use are broken, so that can happen.  The Crawl should usually ONLY be visible during "find spot" and "escape" part of the show. In your case I suspect that you have a mod that strikes poses at random.  I used FHU as example because it can randomly play deflate events with animations, which breaks the idle animations of Naked Defeat (for example between Sex) and the Furniture animations. Modern Pose mods usually use OAR and that should not interfere (to my knowledge at least) but I would not rule that out. Older Random Idle mods probably used "PlayIdle" which will then break ildes that are active already.  I suspect that in your testrun maybe something broke hard and I cannot really parse the log file due to the massive log spam from XPMSE, so I will just ignore that.  If the issue comes back and your other problems with XMPSE are fixed, I can take another look at the log, but I will only see something when the interfering mod is using the log.   thanks for the follow up! On my seperate profile minimum-LO, thankfuly that specific issue didnt come up during the tests i ran, just some oddities getting put into the zaz furniture, which i think is somewhat common given zaz functionality. And for the other topic, yes having UIextensions installed does restore debug functionality  1
Nymra Posted January 7 Author Posted January 7 12 minutes ago, Lusciouslochs said: thanks for the follow up! On my seperate profile minimum-LO, thankfuly that specific issue didnt come up during the tests i ran, just some oddities getting put into the zaz furniture, which i think is somewhat common given zaz functionality. And for the other topic, yes having UIextensions installed does restore debug functionality   I recommend for ZAZ Furnitures to use my other mods related to ZAZ. makes the experience much better and smoother.   Â
reagerS Posted January 7 Posted January 7 So i try using the mod with the new gentleman and there seem to be issue, when I do it as new game naked defeat won't appear in the MCM, when I install naked defeat first then save and install new gentleman to conntinue, the game crash. I am unsure what is happening just thought it let you guy know
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