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Naked Defeat AE/SE


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Posted
7 hours ago, Adolis2019 said:

Hello. I only play as a male character. Is there a way to disable gay sex? Or make it so that only female followers experience sex scenes when defeated?

 

Not a priority... 
But you can try messing with "Supress Tags" in the MCM (Defeat & Sex) or somewhere... will not work in scenarios currently. 
I ll see if I find an easy solution for this. 

Posted
21 hours ago, Skyriming936 said:

Hey, I just wanted to start by saying thanks for this mod, it's incredible how much skill and effort is put into being horny lol!

 

heheh, thx alot. much appreciated. 
 

 

21 hours ago, Skyriming936 said:

I wanted to report that I did have some issues trouble shooting the pillory scene with the pillory being invisible. I checked ZAZ and my load order. The only way I could ultimately fix it was by downloading your alternate pillory mod.

 

I figured Id leave this note here for anyone else with the same issue. Look at Nymra's files and download the alternate pillory mod and volia it should work 

 

probably just a faulty install. some mods come with invisible furnitures, maybe you just ticked some wrong boxes. 
I m also working on a more flexible system of spawning Animated Objects that always fit (and always work at least during Naked Defeat), but thats a bit further down the road.

Posted
On 10/4/2025 at 7:01 PM, Neydzz said:

 

For me I'm unable to use the lock-on key or anything else when it starts.

But as a disclaimer I will say my game is heavily modded and I haven't tested with only Naked Defeat so any bug I have is not guaranteed to be caused by this.

 

It seems that my weapon actually getting stuck in my hand was a side effect of also having the mod Immersive Weapon Switch installed. 

 

The rest of the problems have gone away when I let Acheron take care of the defeat and then send it to Naked Defeat with your bridge. (both Acheron and the bridge were already installed but I was letting Naked Defeat handle everything directly)

 

Btw, I really like the mod and looking forward to next update!

 

hmm, probably an issue of how Naked Defeat disables controls. 
Funny enough, my problem is that many hotkeys STILL work from other mods, even during Defeat or Sex or even in the console. 

So at least whatever prevents the hotkey from working might be more complex than something from within Nade.

 

I will try to offer a patch for you to try when I have the time. 

Posted (edited)

One more issue. Is there a way to re-assign the hotkey to get sent to slavery while in captivity in furniture? LShift+K conflicts with Pama's Orkish Bounty Hunters mod's debug menu, I think. When I press that key combo, that's what appears to pop up. This is one of my favorite functions, because I use it to do the captivity game and then get sold after they've had their fun.

 

edit: Nope, its actually supposed to be for this mod, but it *does not* sell you into slavery when used in furniture as the mcm says it should. I can confirm it only brings up the same menu wheel as when you're free.

Edited by j0hnxmarst0n
Posted
42 minutes ago, Nymra said:

 

I do not understand?
Acheron sends to Naked Defeat, then what? 
A papyrus log would also help to see where it fails exactly

in the first place. 

The reason is clear in my case. No probs there. (disabled potential offenders) 

It seems if ND aborts acheron does not unblock the character. So defeat - > bleedout anim-> ND abort - >nothing happens. Enemies are calmed. Pc is crawling. 

 

Posted

Something I've wondered for a while - is there any functional benefit to enabling or disabling the furniture cleanup setting?

 

I've always left it enabled since I don't want random furniture stacking up everywhere, but I'm not sure if this has any undesirable effects, places more stress on the mod, etc., or if it's purely cosmetic.

Posted
14 hours ago, crajjjj said:

The reason is clear in my case. No probs there. (disabled potential offenders) 

It seems if ND aborts acheron does not unblock the character. So defeat - > bleedout anim-> ND abort - >nothing happens. Enemies are calmed. Pc is crawling. 

 


I still need the papyrus.0.log to see where Naked Defeat stops exactly. I made the traces for that reason. 

Posted
5 hours ago, noctred said:

Something I've wondered for a while - is there any functional benefit to enabling or disabling the furniture cleanup setting?

 

I've always left it enabled since I don't want random furniture stacking up everywhere, but I'm not sure if this has any undesirable effects, places more stress on the mod, etc., or if it's purely cosmetic.

 

its a leftover from the original Mod "Naked Dungeons". I just kept it in place.
If it still works for you reliably, thats good to hear, I never really used it again for years. 

But yeah, with the function disabled the furnitures should just stick around, bloating your savegame :D
Since the mod evolved alot since then I m no sure if it can any undesireable effects on Naked Defeat itself, but it should not. 

Use My ZAP No Collision Furnitures mod when they get in the way too often or block the paths. 

Posted
14 hours ago, j0hnxmarst0n said:

One more issue. Is there a way to re-assign the hotkey to get sent to slavery while in captivity in furniture? LShift+K conflicts with Pama's Orkish Bounty Hunters mod's debug menu, I think. When I press that key combo, that's what appears to pop up. This is one of my favorite functions, because I use it to do the captivity game and then get sold after they've had their fun.

 

edit: Nope, its actually supposed to be for this mod, but it *does not* sell you into slavery when used in furniture as the mcm says it should. I can confirm it only brings up the same menu wheel as when you're free.

 

did you try re asinging the "Action Key" to another? All shortcuts based on the action Key should change when you re-assign it, too. 

Posted
11 hours ago, Nymra said:

 

did you try re asinging the "Action Key" to another? All shortcuts based on the action Key should change when you re-assign it, too. 

Just tried re-assigning it to a blank key and the result is the same while in furniture; it's the same menu as when I am free.

Posted
11 hours ago, Nymra said:


I still need the papyrus.0.log to see where Naked Defeat stops exactly. I made the traces for that reason. 

That save is lost unfortunately cause I've reassembled the mods. I'll keep an eye if that will happen again and enable logs then. Thanks  

Posted
1 hour ago, j0hnxmarst0n said:

Just tried re-assigning it to a blank key and the result is the same while in furniture; it's the same menu as when I am free.

 

I checked and corrected it. 
for now and for simplicity sake, the option is in the action wheel. so when you are in furniture and press Shift+K you can see the "Sold as Slave" option in the wheel instead of "Bathing".

Will be available with next patch. 

Posted
4 hours ago, Nymra said:

 

I checked and corrected it. 
for now and for simplicity sake, the option is in the action wheel. so when you are in furniture and press Shift+K you can see the "Sold as Slave" option in the wheel instead of "Bathing".

Will be available with next patch. 

Thanks Nymra!

Posted (edited)

With Naked Defeat enabled I get a weird impact SFX every time I’m hit during a TK Roll Standalone dodge; with Equus/Phoenix Compendium it becomes a horse sound. It happens consistently in combat even with ND moan/sound sliders at 0, and goes away if I disable ND. Seems like ND’s OnHit SFX is firing on the player, could it obey the MCM or have an ‘ignore player OnHit’ toggle?

 

  1. Enter combat with any enemy (bandit/wolf, etc.).

  2. Time a dodge roll so you’re hit during the roll.

  3. Observe an impact/armor-like SFX plays; with Equus/Phoenix it becomes a horse sound.

  4. Disable ND in MCM, repeat steps 1–2 → the sound does not play.

Edited by The Lonesome Spirit
Posted
36 minutes ago, The Lonesome Spirit said:

With Naked Defeat enabled I get a weird impact SFX every time I’m hit during a TK Roll Standalone dodge; with Equus/Phoenix Compendium it becomes a horse sound. It happens consistently in combat even with ND moan/sound sliders at 0, and goes away if I disable ND. Seems like ND’s OnHit SFX is firing on the player, could it obey the MCM or have an ‘ignore player OnHit’ toggle?

 

  1. Enter combat with any enemy (bandit/wolf, etc.).

  2. Time a dodge roll so you’re hit during the roll.

  3. Observe an impact/armor-like SFX plays; with Equus/Phoenix it becomes a horse sound.

  4. Disable ND in MCM, repeat steps 1–2 → the sound does not play.

 

Hmmm, there is a "Bling" sound played when you have "Combat Stripping" enabled (MCM Combat Settings). 
It plays when you are hit and the attack is blocked. 

 

I also use TK Dodge but lately it seems there are lik a gazillion versions, maybe yours makes the attack detect as "blocked". 


The other sound only plays when an armor part is stripped by an attack. It should be ripping sound.

 

So... if you dont want these to play, you can try to disable the combat stripping. 

If you want to use the combat stripping, you'll have to wait if I find the time to make an MCM or nadeConfig setting for it... Details like those are usually very special, so I dont want to overload the MCM. 

 

The horse sound... well, just mods not beeing compatible. 

Posted (edited)
2 hours ago, Nymra said:

 

Hmmm, there is a "Bling" sound played when you have "Combat Stripping" enabled (MCM Combat Settings). 
It plays when you are hit and the attack is blocked. 

 

I also use TK Dodge but lately it seems there are lik a gazillion versions, maybe yours makes the attack detect as "blocked". 


The other sound only plays when an armor part is stripped by an attack. It should be ripping sound.

 

So... if you dont want these to play, you can try to disable the combat stripping. 

If you want to use the combat stripping, you'll have to wait if I find the time to make an MCM or nadeConfig setting for it... Details like those are usually very special, so I dont want to overload the MCM. 

 

The horse sound... well, just mods not beeing compatible. 

 

I use the TK Dodge for RE and TK Dodge RE + 8 Way Dodge optional file.

 

In regards to the combat stripping, I tried setting everything in that menu to zero, it did not have an effect on the sounds being played or not. The only action that fixes the sound from triggering is disabling Naked Defeat as a whole via the MCM. This is such a weird bug with such a niche trigger I'm not surprised its hard if not impossible to replicate. Somehow and in some way, Naked Defeat is causing a sound effect to be triggered when using TK Dodge, just as and after being hit. Even more ridiculous is that somehow, with Equus or Phoenix Compendium, the horse SFX from that mod get looped in as well. 

 

I know that sounds crazy, but something from this mod is creating some crazy compatibility issue. 

 

Thank you for the response, I wish I could be more helpful. 

Edited by The Lonesome Spirit
Posted
1 hour ago, The Lonesome Spirit said:

 

I use the TK Dodge for RE and TK Dodge RE + 8 Way Dodge optional file.

 

In regards to the combat stripping, I tried setting everything in that menu to zero, it did not have an effect on the sounds being played or not. The only action that fixes the sound from triggering is disabling Naked Defeat as a whole via the MCM. This is such a weird bug with such a niche trigger I'm not surprised its hard if not impossible to replicate. Somehow and in some way, Naked Defeat is causing a sound effect to be triggered when using TK Dodge, just as and after being hit. Even more ridiculous is that somehow, with Equus or Phoenix Compendium, the horse SFX from that mod get looped in as well. 

 

I know that sounds crazy, but something from this mod is creating some crazy compatibility issue. 

 

Thank you for the response, I wish I could be more helpful. 

 

I found it. 
I in fact added a specific dodging sound that catches the TK Dodge events. Basically part of Naked Defeat recognizing that mod, since skyrim still triggers "onHit" even when you dodge sucessfully via TK. 

Sooo, there is a specific sound indeed and I think it just plays a sound event from skyrim and maybe that horse mod just overwrites that... 

Since sounds can be annoying I think the only viable way is to have toggles for them, but that is a bit of work ahead (I currently cannot add ANY more options since I overloaded my MCM quest and have to build a new script that I can then use to continue expanding the mod).

 

 

Posted
17 minutes ago, Nymra said:

 

I found it. 
I in fact added a specific dodging sound that catches the TK Dodge events. Basically part of Naked Defeat recognizing that mod, since skyrim still triggers "onHit" even when you dodge sucessfully via TK. 

Sooo, there is a specific sound indeed and I think it just plays a sound event from skyrim and maybe that horse mod just overwrites that... 

Since sounds can be annoying I think the only viable way is to have toggles for them, but that is a bit of work ahead (I currently cannot add ANY more options since I overloaded my MCM quest and have to build a new script that I can then use to continue expanding the mod).

 

 

 

Until you think of a more permanent fix, am I able to hide anything in the mod folder or tinker with anything via xEdit? If not that's okay, just glad you were able to find what I was talking about!

 

Was starting to think I was crazy!

 

Thank you! 

Posted

Im having an issue with getting stuck in the bleedout state permanently unless i use a healing potion after the scenes end and my character is released. im also using acheron and the acheron bridge for naked defeat if that is causing it

Posted
15 hours ago, The Lonesome Spirit said:

 

Until you think of a more permanent fix, am I able to hide anything in the mod folder or tinker with anything via xEdit? If not that's okay, just glad you were able to find what I was talking about!

 

Was starting to think I was crazy!

 

Thank you! 

 

easiest fix would be replacing the skyrim sound that is used. 

 

ID: 0x0007717E, "Skyrim.esm" As Sound

;NPCHorseDismount 

I see now why this might be a horse sound when using a different mod lol. I think it replaced the skyrim standard sound.
you can make an "empty" (silent) sound file and replacing the vanilla one it or just copy paste a less annoying sound. 
Create a folder in your mod organizer and make it a small mod that replaces the vanilla file, with similar folder structure and file name.

 

 

 

 

Posted
15 hours ago, Specguy69 said:

Im having an issue with getting stuck in the bleedout state permanently unless i use a healing potion after the scenes end and my character is released. im also using acheron and the acheron bridge for naked defeat if that is causing it

 

papyrus.0.log please. 
I dont use acheron and have no test built for it, so I cannot currently tell where it fails and what to fix. 

 

Posted (edited)

I am using the Naked Defeat AE + SE and MO2 says its plugin 43, should be 44. So when I loaded in I loaded in fine but couldn't see any menu for the mod in the mcm so I saved/restarted and my character died and the game crashed.  Could the version mismatch be the culprit?

Edited by Dieseldude88
Posted
33 minutes ago, Dieseldude88 said:

I am using the Naked Defeat AE + SE and MO2 says its plugin 43, should be 44. So when I loaded in I loaded in fine but couldn't see any menu for the mod in the mcm so I saved/restarted and my character died and the game crashed.  Could the version mismatch be the culprit?

 

see FAQ

Posted (edited)
40 minutes ago, Dieseldude88 said:

 

 

my apologies, I am assuming you want to see the log? 

PapyrusUtilDev.log 430.64 kB · 0 downloads


I suppose Nymra was more referring to the MCM not showing section of the FAQ:

Quote

MCM not showing up
Try these steps in order. Use next step if the previous step failed. 
--> Make sure you have the lastest version of Naked Defeat. Sometimes latest patch is in the Thread somewhere. 
1. open console, type “ski_configmanagerinstance 1” (without “)
2. put Naked Defeat.esp towards the end (last) of your ESP Load Order
3. on a new game, install Sexlab in its MCM first (sometimes it does it automatically but that can take time. Then save and reload and see if Naked Defeat shows up now.
4. on a running game, travel around (fast travel) a bit, save and reload the game
5. install Jaxonz MCM Kicker SE
6. make sure you have a healthy Load Order of mods that works well and other mods all show up.
7. if all that fails, enable papyrus logging, start the game and if MCM not shows up, upload the papyrus.0.log in the support thread. https://www.nexusmods.com/skyrim/articles/368

Did you try all those steps first?

As for Form 43 ... short version: It does not matter.
Long version: 

 

 

Edited by Talesien

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