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Naked Defeat AE/SE


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Posted
On 4/22/2025 at 1:05 AM, Ijustwannabeatit said:

Hello,

 

Im getting

#ERROR no agressor nerby

Nobody there to fuck you

 

despite having agressors right next to me

I had this issue.  I solved it by deleting all the custom tags on the  "Defeat & Sex Options" page in the MCM.

 

I haven't experimented further by trying different tags, i just deleted what i'd set up previously and left it at that.

Posted (edited)

How do you run and register the Nymra Action pack after importing them in SLATE? Errors appear during any of the Nymra foreplay scenarios.

Edited by Igit234
Posted
2 hours ago, Igit234 said:

How do you run and register the Nymra Action pack after importing them in SLATE? Errors appear during any of the Nymra foreplay scenarios.

 

Foreplay is bugged, I made a misstake. Fixed soon.

 

Slate: Import Slate JSON in MCM, then register/run the actions in the middle somewhere of the MCM.  (Step 1 Import, Step 2 Register. all inside the same MCM page). 
 

Posted

Changelog 5.26

 

IMPORTANT REQUIREMENT >> Scrabs Papyrus Extender is now a hard requirement.

https://www.nexusmods.com/skyrimspecialedition/mods/115164

REQUIRED >> import and register new Nymra SLATE actions

NOT required >> any previous version or patch

NOT required >> DISABLE MOD in MCM [ ] > Wait 5 seconds > ENABLE MOD [X] > Save & Reload

NOT required >> reRun FNIS

UPDATING >> no special steps. for updating from 3.XX better run FNIS/Pandora

FRESH INSTALL >> reRun FNIS

 

IMPORTANT FIXES first ------------------------------------------------------------

1. Foreplay System was in fact the old one accidently despite of logs stating the opposite... I fixed that now. Should work better now and more reliable. Old system had too many issues (inlcuding some oddities during sex scenes and some “no actors found”

 

2. (from Hotfix) - Public Punishment found no actors

 

3. Fixed a Bug that always enabled to “Find Spot” even when Scenario does not allow it or MCM forbids it.

 

4. Improved Actor Selection (1st scene should always be a matching type - Falmers deafeat you, falmers get 1st turn)

 

5. Robbery quest only starts when Items stolen are 5+ or 1000 gold is robbed (the stuff is stolen anyway tho, just not tracked!)

 

6. Fixed the strange “Stand Up” thing when defeated in combat. Requires DAR or OAR (added a transition idle. Will randomize the idle later, only 1 available currently).

 

7. I rewrote the entire Bleedout Script to fix old bugs (and make new) ^^ but also for enabling me to do more flexible things later. Animation gap is still there sometimes (standing up), I keep working on this.

 

8. Removed the blank JSON files from the Mod Folder to match other mods standards. provided as a seperate Extra Download for lazy users.

 

Other Fixes ------------------------------------------------------------

(from Hotfix) - Rare Bug that could prevent robbery quest from starting

 

FIXED - fixed some issues with “Allow Female Rapers” and “Females in Male Positions”.

----> tested on Base Sexlab1.66b. Basically want to ensure that females always are in the correct positions.

----> added a check to also make double sure the PC is in the victim position.

----> should also work on followers

----> Beware! Player is now defined as victim and might not Cum during Sex depending on your SL settings

----X I will take care of lesbian scenes next they might be still weird sometimes.

 

NEW Feature: MCM > System > Nymra’s Heels Fix

Experimental Feature that adjust High Heels Height during the Naked Defeat Scenario. My tests were quite promissing.

- remove heels height effect on crawl and other idles

- remove heels height effect on Zap Furnitures

- effect is restored for Sex Scenes so that you can still use “Adjust High Heels Height” in Sexlab MCM (recommended)

 

NEW Feature: MCM > Extras > Simple Slavery Additions (under Naked Slavery) (-moved from NymBeta)

Sounds and Expressions during Auction. Your Followers get sold with you next to the platform. I m also working on a Travel Fun Scenario, a Slave Rape and other stuff. Stay tuned.

 

NEW Feature: MCM > Defeat & Sex Naked Cumming [Orgasm Control]

with this enabled Naked Defeat will take control of Orgasms from Sexlab. All Actors will orgasm kind of random, with a higher chance towards the end of the scene. All can me multiorgasmic, females more than males. Stages can be repeated to satisfy actors. Might be incompatible with SLSO and similar mods.

Comes with (female) Orgasm Sounds, working in male.

Recommended to use with CumShots (set to detection hybrid or individual)

 

DD - (Re-)Integration:

(from Hotfix) Cooperative Surrender & DD Removal

With this enabled you have a chance to double the chance that your rapers remove your Devious Devices. Kind of a way to get rid of them with certain... risks attached :D (just a roleplay addition really)

 

Added a new slider to customize the critical failure chance when wiggling free from devices.

First Roll is against your Wiggle Chance. If that roll fails, second roll is against your critical failure chance.

Current outcomes are just SS++ or Afterlife (death). Working on more.

 

NEW DD Feature:

Nipple Piercings block you from equipping Body Armor.

Also Nipple Piercings can only be wiggled free from (via Hotkey) if there is a workbench nearby (100 units, no need to use it).

Or ofc with your DD means of removing them. Will add additional checks for piercing tools later.

 

(from Hotfix) - some DD Devices (DD weight on capture event) did not get equipped correctly

 

Fixed the order of DDs getting applied to prevent plugs from beeing blocked when equipped after Binders.

 

Fixed some transition problems

 

Fixed a Bug that prevented Dremora from Spawn in Afterlife and FastTravel, possibly causing a NoActors abort or freeze (especially with Creatures not allowed in General)

(came from a typo... “Demora” instead of “Dremora”, sigh...

 

Fixed a Bug that prevented Robbery from Starting after beeing robbed before.

 

No Actors Abort / Sexlab Thread Start Fail:

- fixed another issue that could cause threads to fail (tag returned as “none” String leading to 0 animations found)

 

NymSpawning:

- Extra Rapers (Human) only have 25% chance of appearing now (will get a config json slider later)

- Extra Animals only have a 50% chance of appearing now (will get a config json slider later)

 

Falling to Death -> OnBleedout

- working on “Non-Combat” causes for bleedout and their management

-> when falling to death and ragdolling hard, I added extra checks to prevent ragdolling from interfering with the rest since papyrus behaves weird during Ragdoll. Can take some time but should now reliably start Afterlife (Fall Off Cliff, Enter Bleedout, Struggle out of Bleedout (behind Blur Filter), enter Afterlife. Might look weird without blur :(

 

Temporary Fix: Falmers will get pushed away a bit after sex to prevent them from beeing stuck (Pandora issue)

 

Fixed Some Issues with

- Bleedout Enter Poses

- Follower protection

 

Dozens of smaller fixes... 60 hours in two weeks :D 

And somehow it does not feel like I made that much progress :(

 

Posted

New update looks very promising with all those fixes and new slave features. Insane amount of work here, in just 2 weeks. Will try as soon as when having time. 

Posted
7 hours ago, Nymra said:

 

Foreplay is bugged, I made a misstake. Fixed soon.

 

Slate: Import Slate JSON in MCM, then register/run the actions in the middle somewhere of the MCM.  (Step 1 Import, Step 2 Register. all inside the same MCM page). 
 

Oh so that's why. Thanks!

 

Posted
3 hours ago, 117xxx said:

if a ghost rob me. when I killed the ghost,everything turned into sand....very sad.

 

you mean your stuff is lost? 
 

What kind of ghost?
I have some checks in place, but sadly its not possible to account for every kind of NPC out there. 

can you give me the BaseID of the NPC? is it from Skyrim.esm? 

Posted

Hi! Thanks for the mod and regular updates. I wanted to clarify, at the moment sexlab utility plus is not recommended/doesn't make sense with this mod? AE1170

 

Posted
20 minutes ago, IvaInn said:

Hi! Thanks for the mod and regular updates. I wanted to clarify, at the moment sexlab utility plus is not recommended/doesn't make sense with this mod? AE1170

 

Where is that stated?
I m currently working with Sexlab 1.66b to explose possible issues, but I developed Naked Defeat always with SLU+ on my setup. 
On LE the 2024 version of SLU+ caused big issues with their expressions, but that seems not to be the case on AE/SE

so, TLDR: Naked Defeat is meant to work with SLU+ 

Or are there other issues mentioned in different threads?
I m also on AE 1170

Posted (edited)
23 minutes ago, Nymra said:

 

Where is that stated?
I m currently working with Sexlab 1.66b to explose possible issues, but I developed Naked Defeat always with SLU+ on my setup. 
On LE the 2024 version of SLU+ caused big issues with their expressions, but that seems not to be the case on AE/SE

so, TLDR: Naked Defeat is meant to work with SLU+ 

Or are there other issues mentioned in different threads?
I m also on AE 1170

Just to be on the safe side. Thank you. My menu sexlab 1.66b with utility plus became empty, sexlab p+ has a normal menu. But that's definitely not a problem with your mod)

Edited by IvaInn
Posted (edited)
5 minutes ago, IvaInn said:

Just to be on the safe side. Thank you. My menu sexlab 1.66b with utility plus became empty, sexlab p+ has a normal menu. But that's definitely not a problem with your mod)

 

you can use Sexlab P+ with Naked Defeat but I recommend setting "Death Chance" and "Foreplay Chance" to 0% for that. 
Everything else should work. 

And yeah, not an issue from this mod. 
Double check your SL install and remove ALL Sexlab Plugins except base Sexlab and SLU+ to see if that helps. 
also make sure SLU+ overwrites all Sexlab files on both panes. 

Edited by Nymra
Posted
5 minutes ago, Nymra said:

 

you can use Sexlab P+ with Naked Defeat but I recommend setting "Death Chance" and "Foreplay Chance" to 0% for that. 
Everything else should work. 

And yeah, not an issue from this mod. 
Double check your SL install and remove ALL Sexlab Plugins except base Sexlab and SLU+ to see if that helps. 
also make sure SLU+ overwrites all Sexlab files on both panes. 

Thank your for the recommendations🙂

Posted

Say Nymra why did you add something in 5.26 that makes my char moan, if jumping in place? And more importantly, where can I switch that off? (And yes I'm certain it's ND, it goes away if I disable ND.)

Posted (edited)
10 minutes ago, Talesien said:

Say Nymra why did you add something in 5.26 that makes my char moan, if jumping in place? And more importantly, where can I switch that off? (And yes I'm certain it's ND, it goes away if I disable ND.)

 

must be an accidental left over from my attempts to detect jumping, falling and landing, ragdolling, bleedout and all that shit in order lol :D
 

Naked Defeat 5-261 - Hotfix (moan Jump bug) - (AE + SE).7z

Edited by Nymra
Posted
On 4/22/2025 at 10:07 PM, Nymra said:

 

also working hard on both :D

I make it sicker by adding more bugs :(

but at least on AE I find new solutions for old problems. 
creating new problems in the process... 

 

Well glad you have a sense of humour about it. Also happy to have helped with your love of hair problem 😉

Posted
15 hours ago, Nymra said:

 

you mean your stuff is lost? 
 

What kind of ghost?
I have some checks in place, but sadly its not possible to account for every kind of NPC out there. 

can you give me the BaseID of the NPC? is it from Skyrim.esm? 

sorry I forget to remember the baseID .i just know the ghost saying"get out I dont want to hurt you ... etc" 

Posted
Just now, 117xxx said:

sorry I forget to remember the baseID .i just know the ghost saying"get out I dont want to hurt you ... etc" 

yes when i killed the ghost.he turned into a dirt.and my items all disappeared

Posted
33 minutes ago, 117xxx said:

sorry I forget to remember the baseID .i just know the ghost saying"get out I dont want to hurt you ... etc" 

 

hmm, very weird. 

I only allow NPCs as robbers that are from Skyrim.esm and not "temporary" But I dunno how reliable that is. The textline is not from Naked Defeat. 
I ll see if I find some new tricks on SE to determine valid robbers... 
I also think about an alternative robbery system that just places chests like in Valheim ^^

Posted
3 hours ago, Nymra said:

 

hmm, very weird. 

I only allow NPCs as robbers that are from Skyrim.esm and not "temporary" But I dunno how reliable that is. The textline is not from Naked Defeat. 
I ll see if I find some new tricks on SE to determine valid robbers... 
I also think about an alternative robbery system that just places chests like in Valheim ^^

0003481A, 000515F60003481A, 000515F6  maybe these? that is a vanilla character

Posted (edited)

omg all the updates i want more :D I am SO behind!

 

You write that you do your best to make it updatable, but i worry it might me a too big step here...

Could you please give me a 👍or 👎for whether updating from the v4.94 patch to current v5.26 is safe? Thank you!

 

 

EDIT: I went ahead and picked up the files i'd need, and after a long search i finally found Proxie / Proxy 's SLAL pack, but i cannot find Psyche's SLAL. Can you please provide a link to that?

Also, while i see you recommend to use as many as possible, my game is on the verge of not loading anymore if i add more fnis animations. If you have a piece of advice, it'd be welcomed. Thank you.

Edited by effrenatus
Posted (edited)

I noticed that after a public punishment, the public exposure tracking stops (until you disable and enable NADE again). The reason is quite simple. The public punishment loop in  PlayerMonitor() in nade_player_alias_scr.psc isn't executed if "cfgqst.CivilRapeRunning" is true. And if a public punishment happens, CivilRapeRunning is set to true, but never to false again.

I simply added a CivilRapeRunning=false in nade_calmquest_qf_scr.psc (near the location, where DefeatQuestRunning is set to false), and then public exposure tracking continues to work after a public punishment.

  

MyChanges - Naked Defeat.7z

Edited by nopse0
Posted
1 hour ago, effrenatus said:

omg all the updates i want more :D I am SO behind!

 

You write that you do your best to make it updatable, but i worry it might me a too big step here...

Could you please give me a 👍or 👎for whether updating from the v4.94 patch to current v5.26 is safe? Thank you!

 

its always safe. If you want to be sure, just follow this update step. 
DISABLE MOD in MCM [  ] > Wait 5 seconds > ENABLE MOD [X] > Save & Reload

I used Naked Defeat on the same Save for almost 2 years without any update issues. 

Posted
15 minutes ago, nopse0 said:

I noticed that after a public punishment, the public exposure tracking stops (until you disable and enable NADE again). The reason is quite simple. The public punishment loop in  PlayerMonitor() in nade_player_alias_scr.psc isn't executed if "cfgqst.CivilRapeRunning" is true. And if a public punishment happens, CivilRapeRunning is set to true, but never to false again.

I simply added a CivilRapeRunning=false in nade_calmquest_qf_scr.psc (near the location, where DefeatQuestRunning is set to false), and then public exposure tracking continues to work after a public punishment.

  

MyChanges - Naked Defeat.7z 149.89 kB · 0 downloads

 

this is weird. CivilRapeRunning is set to false in "ResetBools()" Function of the Configquest, which should always be called on Defeat end. 

So the more interesting part is what happened in your game that made it skip that step. Did you use "Abort Defeat" at some point? 
Or any other feature? 

In general a Papyrus.0.log is way more helpful. maybe the reason public punishment was not executed was different in the first place. 

Posted (edited)
1 hour ago, Nymra said:

 

this is weird. CivilRapeRunning is set to false in "ResetBools()" Function of the Configquest, which should always be called on Defeat end. 

So the more interesting part is what happened in your game that made it skip that step. Did you use "Abort Defeat" at some point? 
Or any other feature? 

In general a Papyrus.0.log is way more helpful. maybe the reason public punishment was not executed was different in the first place. 

Yep, you are right, I overlooked that it's called in ResetBools() (and ResetBools() is called from ResetValues() in nade_calmquest_qf_src.psc, which is unconditionally called a bit below the location where I added the CivilRapeRunning=false. Really strange, maybe it was just recompiling the script, which fixed the problem for me. Did you compile the .pex files on LE ? Maybe you can delete all .pex files and compile everything anew (because I got quite a lot of errors when I tried to compile this stuff, because some of your scripts+TIFs reference functions which you commented out or which don't exist anymore; your distro isn't consistent, different NADE generations).

Edited by nopse0

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