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Naked Defeat AE/SE


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Posted
4 minutes ago, TFor2 said:

Trying the bathing now in my game.  Allowing my player to get dirty.  Shows "Filthy" textures and in the active effects menu.  Tried the ND bathing but it does not affect the textures or the active effects.  Using BIS, not the extended version.  BIS bathing will remove the textures and active effects.  Anyone else seeing this?

Papyrus.0.log 311.49 kB · 0 downloads

 

The old Bathing in Skyrim is dead slow and somewhat unreliable.

 

The scripts seem to be in order:

[04/17/2025 - 04:44:08PM] Naked Defeat calmquest (ModBiS: DirtinessValue: 97.425011
[04/17/2025 - 04:44:08PM] NAKED DEFEAT confiquest: SendWashPlayerEvent(Player ModBIS)
[04/17/2025 - 04:44:22PM] SEXLAB - NOTICE: ValidateActor(Jade) -- TRUE -- HIT
[04/17/2025 - 04:44:28PM] NAKED DEFEAT confiquest: BathingRemoveBlood()

 

I send the Event to bathing and it does not return errors. 
Sometimes the bathing effect / clean happened a full minute after I started bathing.

Bathing In Skyrim Renewed fixed all those issues, at this point I recommend switching.
Old BiS also seems to put alot of stress on the system, on LE it was one of the major causes for my Game Textures getting blacked out, hehe. 

Possible fix (IIRC)
Reduce the Time to Clean in BiS MCM. I think it effected the timing on that somehow. (set it to 1 second fore example, just to have a definate test, then maybe to 10-15 secs if you had a much longer time before. 

Posted
18 minutes ago, TeezMe said:

Asked about streaming on OF with Skyrim and ND.  Deleted it. Thanks for asking about it though.

 

Funny enough I thought about making some videos showcasing ND but never knew where to upload ^^

Posted
1 hour ago, jariabila said:

 

Seeing a big mod author to switch SLP+ is always nice to see. There are a couple SLSB pack (official slsb pack and one that vxer done) on P+ discord, which recently tried, i think they worked pretty good (Only bukkake stuff was misaligned). My only issue is furniture and whipping scenes. Instead of PC tied to related furniture, it stuck on crawling position, no matter what i tried it always ended up like that.  And after that another furniture animation played but without furniture.  Other wise mod work much much better then last mouth since new updates. Cant wait to see fully SLP+ implementation and new updates.

SkyrimSE_2025.04.17-23.18.jpg

SkyrimSE_2025.04.17-23.19.jpg

That is most likely due to P+ still missing proper furniture support (and the main reason I'm not using it). It's been planned for over a year now. Scrab keeps adding it to the polls on his Patreon and it keeps ending on the bottom. Either she decides one day to do it anyway or it might be a long wait still for furniture sex to work as it should with P+.
That stated I think it's only the invis furniture animations that fail, the animations that come with the furniture rather than using existing one, should work in P+ AFAIK.

Posted (edited)
11 minutes ago, Talesien said:

That is most likely due to P+ still missing proper furniture support (and the main reason I'm not using it). It's been planned for over a year now. Scrab keeps adding it to the polls on his Patreon and it keeps ending on the bottom. Either she decides one day to do it anyway or it might be a long wait still for furniture sex to work as it should with P+.
That stated I think it's only the invis furniture animations that fail, the animations that come with the furniture rather than using existing one, should work in P+ AFAIK.

 

hmm, Naked Defeat currently does not use Invis Furnitures, but even when it will, it wont use the Furniture Location system that Osmel created but primarily furnitures that I placed myself and positioned the Sex Scene at. (for example I plan Bedroom Sexlave Outcomes where the PC is on a bed and bound and all scenes play with the bed until free). I think that is what P+ is refering to when speaking about invis furniture anims?

I think that is the distinction between "Invis Furn used with Furniture World Pieces" and "Sex Scenes with AnimObjects" 
Osmels Project is awesome, but I never bothered much with it since I was busy making stuff work where I want it first. Might be a nice thing later for local slavery tho or when I finally manage to learn CK and place some of my own stuff in the world (I dread the CK like nothing...) 

Edited by Nymra
Posted (edited)
4 hours ago, Nymra said:

 

hmm, Naked Defeat currently does not use Invis Furnitures, but even when it will, it wont use the Furniture Location system that Osmel created but primarily furnitures that I placed myself and positioned the Sex Scene at. (for example I plan Bedroom Sexlave Outcomes where the PC is on a bed and bound and all scenes play with the bed until free). I think that is what P+ is refering to when speaking about invis furniture anims?

I think that is the distinction between "Invis Furn used with Furniture World Pieces" and "Sex Scenes with AnimObjects" 
Osmels Project is awesome, but I never bothered much with it since I was busy making stuff work where I want it first. Might be a nice thing later for local slavery tho or when I finally manage to learn CK and place some of my own stuff in the world (I dread the CK like nothing...) 

Invis or invisible furniture is nothing that comes from P+. It is a tag added to various animation meant to be used with furniture (regular or BDSM kind) already in the game world. Osmel did a great job of making those animations general accessible, whereas before they required special attention from mod authors to use (like what you are planning).
I've no idea how well P+ handles the latter kind of setup, it certainly can't do what SLU+ does. Scrabs plans were pretty promising though, potentially overcoming what problems SLU+ still faces (like it sometimes being unable to detect the alignment of a furniture, leading to the scene playing 180 degree rotated in relation to the furniture). Doesn't matter though as long as Scrab does not have the time to work on it.

 

Edited by Talesien
Posted

has anybody ever tried replacing power attacks via OAR?
I wonder what happens when OAR replaces the forward or side power attacks all with the stationary power attack move. 
I ask for the whippper.... 

Posted
1 hour ago, Nymra said:

has anybody ever tried replacing power attacks via OAR?
I wonder what happens when OAR replaces the forward or side power attacks all with the stationary power attack move. 
I ask for the whippper.... 

Didn't try all static, but should work. I've replaced and cobbled together attack routines from several move sets using OAR and they usually work. Only exception are anims with special annotations or other quirks attached (i.e. if you are working with an attack that triggers a special effect), those can behave unpredictable.
 

Posted (edited)

I'm just asking.  I decided to fast travel for the first time in my game.  I had set the Fast Travel restriction in ND at the beginning of my game.  I selected a location and fast traveled without having to go through the ritual.  I don't have any fast travel mods now.  Thought ND would not allow it.  It's fine but stops me from wanting to use the ND routine if I don't have to.  @TeezMe If you wouldn't mind trying it in your game when you get back.  🥰

Papyrus.0.log

Edited by TFor2
Posted
10 minutes ago, TFor2 said:

I'm just asking.  I decided to fast travel for the first time in my game.  I had set the Fast Travel restriction in ND at the beginning of my game.  I selected a location and fast traveled without having to go through the ritual.  I don't have any fast travel mods now.  Thought ND would not allow it.  It's fine but stops me from wanting to use the ND routine if I don't have to.  @TeezMe If you wouldn't mind trying it in your game when you get back.  🥰

Papyrus.0.log 1.11 MB · 0 downloads

 

Many mods mess with the Fast Travel mechanic, even when they dont make it very clear that they do. 
You could try disabling Naked Travel and then reenable it to see if it was just a quirk.

If the issue persists its almost 100% some other mod interfering. Naked Travel works very reliable in my game and I have a keen eye on mods that even look vaguely like they could mess with fast travel... 

The log states nothing sadly. ND scripts work and do their thing, but whichever mod does interfere is not logging it :(

Posted
2 hours ago, Talesien said:

Didn't try all static, but should work. I've replaced and cobbled together attack routines from several move sets using OAR and they usually work. Only exception are anims with special annotations or other quirks attached (i.e. if you are working with an attack that triggers a special effect), those can behave unpredictable.
 

 

I m not sure where the forward motion comes from, should technically tied to the animation file tho... hm. 

but ok, should be worth of investing some time testing. 

ofc I also decided to rewrite the Bleedout and Defeat scripts since they got crowded and required some streamlining... all the artifacts from a kind of chaotic and organic growth :D

Posted (edited)
20 minutes ago, popoaa2 said:

Is there any assembly of mods with this mod?

 

 

not that I know of. 
And I really can not recommend it. 

I recommend working with this guide, if you know your way around a bit you just have to take some different turns (the guide is with community shaders instead of ENB for example etc.) but the basics are good. 
 

 

Edited by Nymra
Posted

Hi all, it usually takes some few seconds before playing defeat animations scene (I get the message about opening console or enabling logging but it doesnt change much), do you guys know where this could come from ? Using P+ btw

Posted (edited)
14 minutes ago, joo94200 said:

Hi all, it usually takes some few seconds before playing defeat animations scene (I get the message about opening console or enabling logging but it doesnt change much), do you guys know where this could come from ? Using P+ btw

 

so... this is not correct since you did not enable logging and upload a log here (for a guide see link below).

I also dont know what you are describing here.
What do you mean with "playing defeat animations"? Is the scenario starting slow? the sex lab scenes? what happened last, what message played (left corner). etc. 
I need more info.

also, naked defeat is not meant to be super fast, since that would not be realistic/immersive. You are downed, crawl to a spot, you remain there some seconds in defeat pose, you get stripped and bound (sometimes), then maybe some forced bathing... then the sex starts ("You are fucked").

 

Without a log I cannot help you at all tho, as the message stated. 

Edited by Nymra
Posted

Hello, i have a question, is there a way to disable bleedout when defeated by someone who is not supposed to rape me? Like i dont have any creature animations so i want to just die when they kill me, instead i get into bleedout and tp nearby or just stand up near them.

Posted
1 hour ago, Wafuu said:

Hello, i have a question, is there a way to disable bleedout when defeated by someone who is not supposed to rape me? Like i dont have any creature animations so i want to just die when they kill me, instead i get into bleedout and tp nearby or just stand up near them.

 

hmm, this is very specific, but since I m already working in that area currently I ll see if I can add some options for that. 

And just to be sure, you want to "die and reload" in that situation, right? :D

 

Posted
1 hour ago, Nymra said:

 

hmm, this is very specific, but since I m already working in that area currently I ll see if I can add some options for that. 

And just to be sure, you want to "die and reload" in that situation, right? :D

 

Yeah, tho it kidna works like it now since you just port nearby like you "loaded" but it takes longer than basic death-load

Posted
1 hour ago, Wafuu said:

Yeah, tho it kidna works like it now since you just port nearby like you "loaded" but it takes longer than basic death-load

 

its kinda weird that you are ported, that should not happen. 

 

or do you mean like you wake up in an inn?

Posted
4 minutes ago, GottaMakeALogin said:

I keep getting, on Short Defeat Mode, that "Your attackers want to play more with you", and then nothing starts and combat resumes.

 

Is there any way to figure out what could be happening here?

 

yes, with a papyrus.0.log that you upload here when that happens. 
see tutorial in my signature.

Posted

My wheel menus stopped working, the "K" key is still reckognized, I see a "NAKED DEFEAT confiquest: Keypress DefeatKey (pressed)", but nothing happens if I press ALT-K or SHIFT-K, can this be fixed somehow ?

Posted
2 minutes ago, nopse0 said:

My wheel menus stopped working, the "K" key is still reckognized, I see a "NAKED DEFEAT confiquest: Keypress DefeatKey (pressed)", but nothing happens if I press ALT-K or SHIFT-K, can this be fixed somehow ?

 

both dont work during sex.
next version fixes that. Just in case that is where you try them. 

 

you could try disabling (save and reload) and then reenabling the mod. (save and reload).

 

you could also try to get defeated and wait through the whole scenario and get released. 
no idea how this could happen, but these are the things you can try. 

Posted
5 minutes ago, Nymra said:

 

both dont work during sex.
next version fixes that. Just in case that is where you try them. 

 

you could try disabling (save and reload) and then reenabling the mod. (save and reload).

 

you could also try to get defeated and wait through the whole scenario and get released. 
no idea how this could happen, but these are the things you can try. 

Thanks, I had the same idea, but didn't help. Disabled, enabled, saved, reloaded, still not working. I also noticed, that the "K" key does nothing anymore (previously my char tried to wriggle free from devices when pressing "K"). Something seems to have died or is blocked. But when reloading, it said something like "player monitor quest started", or so, so everything seems to be ok.

Posted
6 minutes ago, nopse0 said:

Thanks, I had the same idea, but didn't help. Disabled, enabled, saved, reloaded, still not working. I also noticed, that the "K" key does nothing anymore (previously my char tried to wriggle free from devices when pressing "K"). Something seems to have died or is blocked. But when reloading, it said something like "player monitor quest started", or so, so everything seems to be ok.

 

the char only wiggles free from devices when wearing some. 

 

can you check in MCM System page on the right side somewhere further down should be "Nade Suspended by DHLP external" or sth. and see if that reads "true".

 

Also you could send me papyrus.0.log of when you press K, alt K and Shift K... 
 

new version soon, maybe that fixes it too

Posted (edited)
27 minutes ago, Nymra said:

 

the char only wiggles free from devices when wearing some. 

 

can you check in MCM System page on the right side somewhere further down should be "Nade Suspended by DHLP external" or sth. and see if that reads "true".

 

Also you could send me papyrus.0.log of when you press K, alt K and Shift K... 
 

new version soon, maybe that fixes it too

Yes, will do so. Just one idea I had, you said "but don't work during sex", this could be it, maybe ND missed the end of a sex scene.

 

Edit:  DHLP-Suspend: False

 

Papyrus.0.log.7z

Edited by nopse0

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