Nymra Posted April 25, 2025 Author Posted April 25, 2025 1 hour ago, nopse0 said: Yep, you are right, I overlooked that it's called in ResetBools() (and ResetBools() is called from ResetValues() in nade_calmquest_qf_src.psc, which is unconditionally called a bit below the location where I added the CivilRapeRunning=false. yeah, I put that functions there because of the lag issues back in the day. I thought the scripts are blocking each other in some way, but it was all in fact just the crosshair reference bug when player controls are disabled. I m still cleaning up the mess that I made back then 1 hour ago, nopse0 said: Really strange, maybe it was just recompiling the script, which fixed the problem for me. Did you compile the .pex files on LE ? Maybe you can delete all .pex files and compile everything anew (because I got quite a lot of errors when I tried to compile this stuff, because some of your scripts+TIFs reference functions which you commented out or which don't exist anymore; your distro isn't consistent, different NADE generations). Highly unlikely. But if you can compile stuff anyway: If I suspect a Bool or Value to be stuck, I make a "Debug.Messagebox" with "if Bool True" in the KeyHairAndMaintenance() in the configquest to check. With civilraperunning stuck ALOT of stuff should stop working. If you can reproduce the error or have an old save where the problem persists, please make a papyrus.0.log, maybe there is a loophole somewhere. ALSO note that you can quick toggle Public Punishment via the Debug Wheel (Alt + K), maybe you toggled it accidently?
Nymra Posted April 25, 2025 Author Posted April 25, 2025 3 hours ago, effrenatus said: omg all the updates i want more I am SO behind! You write that you do your best to make it updatable, but i worry it might me a too big step here... Could you please give me a 👍or 👎for whether updating from the v4.94 patch to current v5.26 is safe? Thank you! EDIT: I went ahead and picked up the files i'd need, and after a long search i finally found Proxie / Proxy 's SLAL pack, but i cannot find Psyche's SLAL. Can you please provide a link to that? for psyche you need informal sources sadly. And really a shame 3 hours ago, effrenatus said: Also, while i see you recommend to use as many as possible, my game is on the verge of not loading anymore if i add more fnis animations. If you have a piece of advice, it'd be welcomed. Thank you. is this still an issue with Pandora? Or are you still on Fnis XXL? Even on LE I loaded 170% of the CTD Warning animations with MRSTs anim loading fix. If its really an issue, the only way would be to manually remove animations from the SLAL packs. I recommend doing that primarily on the older, no longer updated packs (Leito, Funnybiz, Milky etc.). or more carefully select which parts of a slal pack you install in the first place. My limit is currently 1000 anim each creature and human (limited by sexlab 1.66b) and will be I think 1250 each for SLU+ . dunno about SLP+ limits. Also ofc the sexlab anim count is not equaling the FNIS total since each sexlab anim contains between 5 to 25 individual idles.
effrenatus Posted April 25, 2025 Posted April 25, 2025 8 minutes ago, Nymra said: for psyche you need informal sources sadly. And really a shame is this still an issue with Pandora? Or are you still on Fnis XXL? Even on LE I loaded 170% of the CTD Warning animations with MRSTs anim loading fix. If its really an issue, the only way would be to manually remove animations from the SLAL packs. I recommend doing that primarily on the older, no longer updated packs (Leito, Funnybiz, Milky etc.). or more carefully select which parts of a slal pack you install in the first place. My limit is currently 1000 anim each creature and human (limited by sexlab 1.66b) and will be I think 1250 each for SLU+ . dunno about SLP+ limits. Also ofc the sexlab anim count is not equaling the FNIS total since each sexlab anim contains between 5 to 25 individual idles. It is because i am still on FnisXXL. ._. I am on 146% with SSE Engine Fixes and that Anim Loaging Fix. The Anubs and Billy packs are really a lot, even after leaving out what i don't want... FunnyBiz is a lot too but at least it's very varied. ^^ Selecting manually, honestly i can't really do with the xmls and all that stuff. I saw, you made yaour own selections of some of thoese, maybe i'll have a look at those. Yeah well. Reading that Pandora can handle both, old Fnis stuff and Nemesis stuff, and setup was looking simple, I once installed Pandora carefully. And i ended up in an entire situation where everything that worked before was just shot and just T-posing and after a few attempts i was with no idea whatsoever anymore and potentially a new world of errorhunting in front of me... I mean, I didn't even see much where i could have messed up much anyway... Entirely clueless, I gave up.
Nymra Posted April 25, 2025 Author Posted April 25, 2025 54 minutes ago, effrenatus said: It is because i am still on FnisXXL. ._. I am on 146% with SSE Engine Fixes and that Anim Loaging Fix. with the engine fix I think theoretically it should be able to tank alot more than that. 54 minutes ago, effrenatus said: The Anubs and Billy packs are really a lot, even after leaving out what i don't want... FunnyBiz is a lot too but at least it's very varied. ^^ Selecting manually, honestly i can't really do with the xmls and all that stuff. I saw, you made yaour own selections of some of thoese, maybe i'll have a look at those. Yeah well. Reading that Pandora can handle both, old Fnis stuff and Nemesis stuff, and setup was looking simple, I once installed Pandora carefully. And i ended up in an entire situation where everything that worked before was just shot and just T-posing and after a few attempts i was with no idea whatsoever anymore and potentially a new world of errorhunting in front of me... I mean, I didn't even see much where i could have messed up much anyway... Entirely clueless, I gave up. are you using MO2 ? I guess you have FNIS files leftover somewhere, maybe from overwrite? Make sure you have removed ALL remnants from FNIS and all its outputs. I went from FNIS XXL to Pandora on my running game on latest AE and had zero issues. 1
ztl44 Posted April 25, 2025 Posted April 25, 2025 (edited) Is it possible to unload this mod? I know it can't be uninstalled but I disabled everything on MCM, PC still won't die when defeated, kneel down and bleed out infinite on the ground no other defeat mod is installed Edited April 25, 2025 by ztl44
Nymra Posted April 25, 2025 Author Posted April 25, 2025 (edited) 17 minutes ago, ztl44 said: Is it possible to unload this mod? I know it can't be uninstalled but I disabled everything on MCM, PC still won't die when defeated, kneel down and bleed out infinite on the ground no other defeat mod is installed defeat mods are not the only ones messing with Player Essential. double check no mod is messing with it (death alternative mods, DAYMOL, continuous gameplay mods etc. etc.) As far as this mod is involved, the last tests I made with the options worked, but I wont rule out that there is a loop hole somewhere possibly. Did you get any messages like this: "#ERROR: Player is NOT Essential but should be"? You also you could reenable the mod, save and reload, then disable it again, die. exit and upload the papyrus.0.log. Edited April 25, 2025 by Nymra
ztl44 Posted April 25, 2025 Posted April 25, 2025 33 minutes ago, Nymra said: defeat mods are not the only ones messing with Player Essential. double check no mod is messing with it (death alternative mods, DAYMOL, continuous gameplay mods etc. etc.) As far as this mod is involved, the last tests I made with the options worked, but I wont rule out that there is a loop hole somewhere possibly. Did you get any messages like this: "#ERROR: Player is NOT Essential but should be"? You also you could reenable the mod, save and reload, then disable it again, die. exit and upload the papyrus.0.log. I got it, I just use the console to set PC not essential and now PC would normally die when defeat There was no ERROR report and I don't know PC should be essential or not in vanilla but with the non-essential setting it should now work normally 1
Talesien Posted April 25, 2025 Posted April 25, 2025 13 hours ago, Nymra said: hmm, very weird. I only allow NPCs as robbers that are from Skyrim.esm and not "temporary" But I dunno how reliable that is. The textline is not from Naked Defeat. I ll see if I find some new tricks on SE to determine valid robbers... I also think about an alternative robbery system that just places chests like in Valheim ^^ Those sound like the Subjugated Ghosts of Rannveigh's Fast: https://en.uesp.net/wiki/Skyrim:Subjugated_Ghost
Nymra Posted April 25, 2025 Author Posted April 25, 2025 58 minutes ago, Talesien said: Those sound like the Subjugated Ghosts of Rannveigh's Fast: https://en.uesp.net/wiki/Skyrim:Subjugated_Ghost will pay them a visit. I think with other ghosts that turn into dust the robbery items were still there, but its been a while ^^
axtertxedow Posted April 25, 2025 Posted April 25, 2025 (edited) hi, there is pain spell effect on my character. Do you know how to cure that pain or this effect is not from your mod? Edited April 25, 2025 by axtertxedow
Nymra Posted April 25, 2025 Author Posted April 25, 2025 7 minutes ago, axtertxedow said: hi, there is pain spell effect on my character. Do you know how to cure that pain or this effect is not from your mod? I think this is from Spank That Ass The only effects from naked defeat currently are cooldown for potions and fast travel and have timers on them 1
Nymra Posted April 26, 2025 Author Posted April 26, 2025 Small UPDATE: If followers are stuck in Crawling, use Debug Wheel "Update Followers" Hotfix coming, forgot to update a Function.
Yahron Posted April 26, 2025 Posted April 26, 2025 (edited) Hey there, hoping I can get some insight about why Naked Defeat keeps Aborting before most of its functions. It seems to start up appropriately via either defeat or surrender, but fails just after the "if this takes too long... enable lag fix etc etc" notification. I'm running SL P+ on 1.5.97, and P+ scenes are able to start via its matchmaker just fine. Any guidance would be much appreciated, as I really want to make this mod work with my load order. Papyrus.0.log Edit: Attached another papyrus log with trace and debug logging enabled, if that matters. Ran a few attempts at defeat on this one, the most stable being the first. Papyrus.0.log Edited April 26, 2025 by Yahron
Nymra Posted April 26, 2025 Author Posted April 26, 2025 3 hours ago, Yahron said: Hey there, hoping I can get some insight about why Naked Defeat keeps Aborting before most of its functions. It seems to start up appropriately via either defeat or surrender, but fails just after the "if this takes too long... enable lag fix etc etc" notification. I'm running SL P+ on 1.5.97, and P+ scenes are able to start via its matchmaker just fine. Any guidance would be much appreciated, as I really want to make this mod work with my load order. Papyrus.0.log 750 kB · 1 download Edit: Attached another papyrus log with trace and debug logging enabled, if that matters. Ran a few attempts at defeat on this one, the most stable being the first. Papyrus.0.log 720.51 kB · 0 downloads Have to have a closer look later from home but at first glance it seems to be either a problem with ur sexlab installation or a new slpp incompatibility that I did know yet. Naked defeat cannot validate any actors via sexlab leading to no actors abort
nopse0 Posted April 26, 2025 Posted April 26, 2025 8 hours ago, Nymra said: If followers are stuck in Crawling, use Debug Wheel "Update Followers" Doesn't help, my submissive lola master is still crawling, and update followers makes things worse, he wasn't following me after this. Also, there are npc's which are crawling after having been defeated
Nymra Posted April 26, 2025 Author Posted April 26, 2025 (edited) 3 hours ago, nopse0 said: Doesn't help, my submissive lola master is still crawling, and update followers makes things worse, he wasn't following me after this. Also, there are npc's which are crawling after having been defeated then maybe your submissive lola master is somehow no longer recognised by the follower script. Would need a papyrus.0.log of the whole situation. EDIT; also what do you mean, no longer following you? Not beeing a follower anymore or just no longer recognized by Naked Defeat by his name? NPCs that are not followers do not get the crawl faction. Are you sure you dont have a mod that adds exhaustion or bleedout idles or sth? Naked Defeat has very specific Crawl Anims and no others. You can check the actors in question for the "CrawlFaction" via Informative COnsole or similar Edited April 26, 2025 by Nymra
Yahron Posted April 26, 2025 Posted April 26, 2025 10 hours ago, Nymra said: Have to have a closer look later from home but at first glance it seems to be either a problem with ur sexlab installation or a new slpp incompatibility that I did know yet. Naked defeat cannot validate any actors via sexlab leading to no actors abort Thank you! You were dead on, my sexlab install was the cause. Sexlab - Cum Overlays was overwriting the sslactorlibrary.pex from SLPP. What's weird is that other mods were able to start scenes with seemingly no issue, so I thought it was working correctly. The only thing I'm seeing now is that after ND's events all play out and it gives the "you're free" message, my character gets stuck in the bleedout animation after a few seconds and I can't seem to unstick it without saving and loading, which I'm worried will cause issues with the save later on if there's a script that doesn't get to finish properly. I am playing on a very large load order so this could very well just be some incompatibility with my modlist. I do have SL Aroused Creatures installed, which I've seen mentioned here as a possible incompatibility, so that might be the cause. (As a note, debug wheel unstuck does not fix being stuck in bleedout)
Nymra Posted April 27, 2025 Author Posted April 27, 2025 5 hours ago, Yahron said: Thank you! You were dead on, my sexlab install was the cause. Sexlab - Cum Overlays was overwriting the sslactorlibrary.pex from SLPP. What's weird is that other mods were able to start scenes with seemingly no issue, so I thought it was working correctly. The only thing I'm seeing now is that after ND's events all play out and it gives the "you're free" message, my character gets stuck in the bleedout animation after a few seconds and I can't seem to unstick it without saving and loading, which I'm worried will cause issues with the save later on if there's a script that doesn't get to finish properly. I am playing on a very large load order so this could very well just be some incompatibility with my modlist. I do have SL Aroused Creatures installed, which I've seen mentioned here as a possible incompatibility, so that might be the cause. (As a note, debug wheel unstuck does not fix being stuck in bleedout) check if the Player is still in the "DownedFaction" or "CrawlFaction" after Naked Defeat ends. If not, this is not an issue with this mod.
Nymra Posted April 27, 2025 Author Posted April 27, 2025 5 hours ago, SadLeviana said: hi, i was curious to know if this mod can be used solely for F/F content. i really dont want men to be near me in those situations. Currently not. But its on my To Do list. keep an eye out on changelogs, but it might take a while .
Clarky00 Posted April 27, 2025 Posted April 27, 2025 On 4/22/2025 at 1:05 AM, Ijustwannabeatit said: Hello, Im getting #ERROR no agressor nerby Nobody there to fuck you despite having agressors right next to me On 4/23/2025 at 4:29 PM, Clarky00 said: I had this issue. I solved it by deleting all the custom tags on the "Defeat & Sex Options" page in the MCM. I haven't experimented further by trying different tags, i just deleted what i'd set up previously and left it at that. I didn't solve the problem at all, I thought maybe i used tags that didn't work but i think i've got something else that doesn't work. It sometimes triggers with bandits (which is when i thought i'd figured out my issue) but mostly i get the error message mentioned above. In my latest go i also got sent to the afterlife even though i have the option set at 0%. Still no sex, just error messages until i get sent back to reality but the blur effect doesn't go away. I'm sure this is a me problem and not a ND problem Papyrus.0.log
Nymra Posted April 27, 2025 Author Posted April 27, 2025 (edited) 4 hours ago, Clarky00 said: I didn't solve the problem at all, I thought maybe i used tags that didn't work but i think i've got something else that doesn't work. It sometimes triggers with bandits (which is when i thought i'd figured out my issue) but mostly i get the error message mentioned above. In my latest go i also got sent to the afterlife even though i have the option set at 0%. Still no sex, just error messages until i get sent back to reality but the blur effect doesn't go away. I'm sure this is a me problem and not a ND problem Papyrus.0.log 1.45 MB · 0 downloads do you have any creature animations installed/registered? In all those cases naked Defeat cannot find any. [04/27/2025 - 05:22:01PM] NAKED DEFEAT calmquest: 2P creature animations found (Player): 0 as for the Afterlife: There is no option to turn it off, you can only turn off the executions. You somehow managed to get a "Death by Accident" during combat, which indeed might be a Naked Defeat issue. Since I cannot reproduce the issue I might have to add addtional checks to avoid this. Usually this should only happen when you are NOT in combat but still enter bleedout. I will add a new MCM option for that to not confuse ppl. But first youi should see what issue there is with the creature animatins. EDIT: you also have a stackdump in your game and even when there are ppl stating otherwise, I never had ANY good experience with such setups. And even when ppl state otherwise, I could in most cases track it down to mods that were involved in the stack dump log. In this case it seems you have Blush When Aroused installed, which was often marked as a problematic mod that could break things. Just on a sidenote... Edited April 27, 2025 by Nymra
CassieCream Posted April 27, 2025 Posted April 27, 2025 Loving the mod as always ❤️ Do you happen to have the sexlab expressions settings file you use? Idk if you have posted it before but I'd love to have your custom expressions!
Nymra Posted April 28, 2025 Author Posted April 28, 2025 (edited) 1 hour ago, CassieCream said: Loving the mod as always ❤️ thx alot very nice to hear! 1 hour ago, CassieCream said: Do you happen to have the sexlab expressions settings file you use? Idk if you have posted it before but I'd love to have your custom expressions! need to dig for my oldrim ones. I think these are the correct / latest ones I used. Come without folder structure need to be placed in SKSE/PLugins/Sexlab Currently I m not using Sexlab Expressions but Naked Defeats own (for my internal use. Might make it available via Option one day). Maybe SLP+ is better in that regard, but I m entirely done with SL1.66b and SLU+ expressions forever I think (and the sounds too...) SexLab Expressions Nymra Unfoldered.7z Edited April 28, 2025 by Nymra 1
Marauderrr Posted April 28, 2025 Posted April 28, 2025 Hi Nymra, Having an issue with the latest version, 5 26 finding animations. Older versions were ok. With debug messages enabled in ND mcm, all animation counts showing as 0. I don't seem to have issues with other mods finding animations. I've got over 800 registered for human and 800 creature. Previous versions of ND have been fine. Everything else in ND seems to work with being bound in DDs or furniture with whipping, just can't run animations because ND is not finding any. Running SE on vortex wt finis here. This is on existing save, not a new save. I disabled ND and did the save/reload re-enable and reload deal. Also ran SLATE ND tags. I may have broken something and did not realise it....I do tend to do that when modding Skyrim😳 Tried with tags in ND MCM and without.... Any ideas? Papyrus.0.log
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