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Posted (edited)
On 1/23/2023 at 9:22 PM, sikamikanico78 said:

to me this issue appeared with a new game and with dialogue version 5 ...are you guys also using version 5?

 

 

Post on the patreon there is a bug, or wait for the full public release? You are basically a beta tester for 5 :)

 

17 hours ago, dahmahjer said:

Hello! I don't know what I'm doing wrong, but none of the events seem to be triggering for me. I am using TAWOBA with the keywords, as well as added keywords to my armor, increased all of the values (appearance, event probability) in the MCM, but it still doesn't work.

 

I use OSL aroused, and with a keywords patch I have to go into OLSaroused and under keywords choose the armor I am wearing and then choose the keywords. Not sure if that helps you.

 

 

Edited by Nuka Cherry
Posted
16 hours ago, Nuka Cherry said:

I use OSL aroused, and with a keywords patch I have to go into OLSaroused and under keywords choose the armor I am wearing and then choose the keywords. Not sure if that helps you.

No, it didn't help. I'm still stuck with no events triggering :(

Posted
On 1/26/2023 at 8:04 PM, dahmahjer said:

Hello! I don't know what I'm doing wrong, but none of the events seem to be triggering for me. I am using TAWOBA with the keywords, as well as added keywords to my armor, increased all of the values (appearance, event probability) in the MCM, but it still doesn't work.

I don't use TAWOBA but I used Synthesis to patch from the github repo and it applied tags to all my custom armors. Just add as an exe to MO2, run the patch you want, and save the .esp in your overwrite folder.

Posted
On 1/26/2023 at 11:34 PM, dahmahjer said:

Hello! I don't know what I'm doing wrong, but none of the events seem to be triggering for me. I am using TAWOBA with the keywords, as well as added keywords to my armor, increased all of the values (appearance, event probability) in the MCM, but it still doesn't work.

image.png.c0dd259a7d34f9670f655e9e739a9500.png

Having the same issue, but haven't found the solution yet

Posted
On 1/25/2023 at 6:37 PM, sikamikanico78 said:

Nightgale inn is bugged anyways since a lot versions ago.. its a different thing from the teleporting one.

Sigh. I thought it's possible to get it to work because I saw many people saying all the event works.

 

Anyway, I can't use seduction to hire mercenary. My speech is 52 and my beauty setting is maxed. I talked already to the priests in Dibella's temple and they said they've taught me (pretty unclear because there was no popup or new spell added or whatever). I went to the Debug setting and set the Magic Cursor Key, but when I press it when targeting a mercenary, nothing happens. I read that a little animation is supposed to play. Any help?

Posted
4 hours ago, Rouha said:

Sigh. I thought it's possible to get it to work because I saw many people saying all the event works.

 

Anyway, I can't use seduction to hire mercenary. My speech is 52 and my beauty setting is maxed. I talked already to the priests in Dibella's temple and they said they've taught me (pretty unclear because there was no popup or new spell added or whatever). I went to the Debug setting and set the Magic Cursor Key, but when I press it when targeting a mercenary, nothing happens. I read that a little animation is supposed to play. Any help?

I thought I read if you have defeat you can't use.  I have defeat and have never the seen the light of day with speech at 70

Posted

can someone tell me what hotkey works for free monologues? it says in the mcm there is a designated hotkey to make your character talk about her current status but doesn't say anywhere what key it is.

Posted
On 5/9/2021 at 6:35 AM, factoryclose said:

in the download tab
 

 

You have all the clue. ? Well, here you go.

 

I wonder why aggressive motions is listed as the requirement but it's not the name of the mod that's required for it. I was hunting for one named aggressive motions. 

Posted

Do I seriously have to go through EVERY single clothing item in the game, and assign them a specific keyword depending on the appearance of the item? Come on...

Posted
20 minutes ago, CallmeJeffplz said:

Do I seriously have to go through EVERY single clothing item in the game, and assign them a specific keyword depending on the appearance of the item? Come on...

No, just the ones you want to wear to trigger the events. It's not that bad. In most playthroughs its only 1-2 sets of armor. TAWOBA already has the tags so if you wear any of those, it will work.

Posted
3 minutes ago, gooser said:

No, just the ones you want to wear to trigger the events. It's not that bad. In most playthroughs its only 1-2 sets of armor. TAWOBA already has the tags so if you wear any of those, it will work.

It's because I have "A little sexy apparel" mod with the LSAR addon, and I don't even know how to assign armor mods with SLAroused as master to begin with. The tutorial is literally 1% of what a tutorial is expected to be.

Posted
On 1/29/2023 at 2:50 PM, CallmeJeffplz said:

It's because I have "A little sexy apparel" mod with the LSAR addon, and I don't even know how to assign armor mods with SLAroused as master to begin with. The tutorial is literally 1% of what a tutorial is expected to be.

? it's literally like 4 clicks, the pdf is pretty generous on how to add keywords, if you have no idea how to use sseedit to begin with i guess you should start learning that. also you don't have to add keywords to every single piece of clothing you wear, hell, you can even add a keyword to your gloves and the events will trigger.

Posted
10 hours ago, petterparker09 said:

the mod seems to activate but the MCM does not load. So I can't configure it to work properly...any solution?

I had the issue previously, this is how I solve it :
Deactive some mods, then run the game . If MCM still not load , quit and deactive more mods .
MCM load Bobadialuge after I deactive 10-20 mods . 
I suppose there should be a conflic with other mod .
But after I re-active all those deacticed mods , everything runs well . 
Can't figure out what cause the problem.  
 

Posted (edited)

the mortal inn event is just everyone t pose before npc left me alone
edit: i think i have outdate animation

Edited by vassapol
Posted
2 hours ago, danta said:

 

Dose that include the remasterd version ?

 

The Amazing World of Bikini Armors REMASTERED 6.1 (sunkeumjeong.com)

 


I have the 6.0 version of this same mod and yes, it includes the tags.

But I loaded 6.1 briefly and opened it up in SSEEdit.

Notice that Aroused is a master:

image.png

image.png|

If I look at just one of the armors, I can see the KWs are already applied:

image.png

So, yes this works. Been using it for a few years.
 

Posted
1 hour ago, DayTri said:

Any patreons know what is updated in 5.0? Looking forward to it, maybe will subscribe

 

Its a new road encounter .It ends with being taken to a cave and trying to escape 

Posted (edited)
10 hours ago, AzureFlare said:

I had the issue previously, this is how I solve it :
Deactive some mods, then run the game . If MCM still not load , quit and deactive more mods .
MCM load Bobadialuge after I deactive 10-20 mods . 
I suppose there should be a conflic with other mod .
But after I re-active all those deacticed mods , everything runs well . 
Can't figure out what cause the problem.  
 

 

It is a common SkyUI problem.

It is because of papyrus latency during mods initialization during first time load and sometimes during save reload. People complain about mods disappearing from SkyUI MCM list, but do not pay attention that SkyUI is a mod too running in papyrusVM.

 

If many mods trigger their init routines at the same time, papyrus will put many in temporary suspend mode while the queue is being process and SkyUI internal system will time them out and move on.  Sometime one mod's call functions of other mods, but the other mods are not ready yet, and a race condition happens, delaying the mod's initialization response to SkyUI MCM. 

 

A good example is Sexlab MCM disappearing after adding some new mod mid-game. The new mod is calling functions from sexlab while the game is loading the save.  Sexlab may not be ready on time(for whatever reason), and sometimes it fails to register itself back into Skyui, and gets pruned from the list.  Babodialgue uses to have the same issue, but I have not experienced it in a while.

 

For me, using the console command to force SkyUi to refresh registration again, works after a few tries (most time in one try). You need to wait for ### discovered MCM messages before re-opening the MCM list.  Wait a few seconds, and retry if it is not yet in the list. If at the third it does not work, then it is time for a not-so-clean-save strategy.

 

This force a global SkyUI list refresh.  Try to run it in an interior cell without other NPC. 

setStage SKI_ConfigManagerInstance 1

 

Note: There is also a 128 MCM item in list limit, for non-patched SkyUI.  

 

 

Edited by safado
Posted

Does anyone know why the lewdness stat skyrockets while the other stats (skimpy adaptivity/corruption, etc) dont budge at all? I'm at like, 1000+ lewdness, and then everything else is at single digits, despite their detection values being set higher than lewdness.

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