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Posted (edited)
6 hours ago, furel said:

@safado thank you for the responding. In the exemple is lacking some posibilities, like wearing something whit SLA_ThongGString keyword, or the posibility of wearing a skirt, but its something Baka has to correct. 

 

You are correct. 

 

The skirt and hotpants are found in dialogue about "pubes style" in comments from innkeeper, adventures, and guards. Also, in the ArmorStealing quest parameters that run on some events like kidnaps. There are no entries for skirt in the general comments.

 

In any case, the design of the mod is to use one of the primary keywords (do not matter the slot) EroticArmor, SLA_ArmorLewdLeotard, SLA_ArmorSpendex, SLA_ArmorHalfNaked, SLA_ArmorCurtain, SLA_ArmorTransparent, and SLA_ArmorHalfNakedBikini as main triggers for the scenes. Any other keyword added is for dialogue or comment "flavor". 

 

Corrected sample, with your observation, is not in the mod. I do not know what are the limits for the filtering entries, maybe is not there because of tradeoff with performance.

( "Did you forget to put your underwear on after going to the restroom? Man, you're all wet down there, did you piss yourself?" )

Spoiler

Subject.GetRandomPercent <= BaboDialoguePercentageGuard [GLOB:4490D0E6] AND

Target.GetIsSex(Female) = 1.000000 AND

Target.GetIsRace(NordRace "Nord" [RACE:00013746]) = 0.000000 AND

Target.WornHasKeyword(SLA_ArmorHalfNakedBikini [KYWD:0B08E854]) = 1.000000 AND

Target.WornHasKeyword(SLA_Brabikini [KYWD:0B08E856]) = 1.000000 AND

Target.WornHasKeyword(SLA_ThongT [KYWD:0B08E857]) <> 1.000000 AND

Target.WornHasKeyword(SLA_ThongLowleg [KYWD:0B08EDC2]) <> 1.000000 AND

Target.WornHasKeyword(SLA_ThongCString [KYWD:0B08EDC3]) <> 1.000000 AND

Target.WornHasKeyword(SLA_PantiesNormal [KYWD:0B08EDC1]) <> 1.000000 AND

Target.WornHasKeyword(SLA_ThongGstring [KYWD:0B08F3F5]) <> 1.000000 AND

Target.WornHasKeyword(SLA_PelvicCurtain [KYWD:0B08F402] <> 1.000000 AND

Target.WornHasKeyword(SLA_PantsNormal [KYWD:0B08F3F3] <> 1.000000 AND

Target.WornHasKeyword(SLA_MicroHotpants [KYWD:0B08F3F4]) <> 1.000000 AND

Target.WornHasKeyword(SLA_FullSkirt [KYWD:0B08F40D]) <> 1.000000 AND

Target.WornHasKeyword(SLA_MiniSkirt [KYWD:0B08F40E]) <> 1.000000 AND

Subject.GetInFaction(GuardDialogueFaction "Guard Faction (for dialogue)" [FACT:0002BE3B]) = 1.000000 AND

Subject.GetInFaction(CrimeFactionSons "Stormcloaks" [FACT:00028849]) = 1.000000 AND

Subject.GetIsSex(Male) = 1.000000 AND

 

 

Edited by safado
Posted
On 1/12/2023 at 2:12 PM, WCSC said:

LE too or SE only?

 

SE only. I don't think I'll be using the LE version. The mod is pretty buggy already.

Posted
On 1/11/2023 at 9:28 PM, Bullseye526 said:

Maybe someone here knows, but there are times people grab you and a QTE bar shows up, yet no matter what I press nothing happens and I'm stuck watching the grab scene on an infinite loop... does anyone know how to get around this QTE

Did you ever figure this out? I'm having the same issue

Posted

I'm trying to add keywords using the baka edition SL but one of the mods only has the armor pieces in a folder labeled Armor Addons, and they do not have a keyword section.

 

I'm not incredibly competent with sse edit but I was wondering if it's still possible to add them.

Posted
14 hours ago, CuriouslyWeird1 said:

Did you ever figure this out? I'm having the same issue

I might be wrong but I believe that is from SL Approach and until you break free the hug just goes on forever.  

There is another hug from that mod where its a hug and grope which if you don't break free leads to sex.

Posted
On 1/12/2023 at 12:59 AM, WCSC said:

Me too since the new Babo Dialogue, Defeat and SLHH.  I alos notice after running FNIS I get ....

 

Missing AnimFile Babo_Struggle_S01_A02.hkx for character, mod BaboMotionData
 1 possible consistence issues

 

Sorry for the confusion. I think I missed it in my Motion Data pack. Please download Motion  Data Pack agian. It will do.

On 1/11/2023 at 7:58 PM, xaina222 said:

Whenever I got defeat by NPC from this mod only I just dont enter bleed out stage but instead just revive instantly with full HP, any idea why ? other NPCs can still defeat me just fine

Im using Defeat baka edtion

 

Some of the event npcs in certain situations will simply try to kill you instead of knocking you out. So it depends on which event you had gone through.

Posted
5 hours ago, ercramer69 said:

I might be wrong but I believe that is from SL Approach and until you break free the hug just goes on forever.  

There is another hug from that mod where its a hug and grope which if you don't break free leads to sex.

I've tried searching through it all and can't seem to find where that animation setting is unless it can't be changed in MCM. Also, struggling fills the QTE bar but my character never escapes and just sits there in the animation.

On the horrible harassment forum they say it's SL Approach, on the Approach forum they say it's Babo,  so I just don't really know where to look and am so confused.

Posted

Is there a preferred load order for Babodialogue, Sl approach, SL drunk and horrible harassment?

 

Also, the QTE event (from Babo) is extremely easy for my (this might be my setup) and I can break free on around 4 A/W clicks. Is there a way to alter this to be harder?

Posted
23 hours ago, factoryclose said:

 

Sorry for the confusion. I think I missed it in my Motion Data pack. Please download Motion  Data Pack agian. It will do.

 

Some of the event npcs in certain situations will simply try to kill you instead of knocking you out. So it depends on which event you had gone through.

direct link please!?

Posted (edited)

Hi factoryclose,

 

I ran an error check in xEdit on the Version 4.902 plugin and it gave 9 errors.

These may already be corrected in the latest build 5.00, but just in case I'll share them so that you can look into them.

 

(Spoilered for better separation)

Spoiler

Error #1

Spoiler

[REFR:xx65CCBE] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of BakaEventWhiterunBreezehome "Breezehome" [CELL:xx65CC82])
    REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xx65CCEF] < Error: Could not be resolved >

Error #2

Spoiler

[REFR:xx35C94D] (places SldJailWallCollapse01 "Crumbling Mortar" [ACTI:0005ABC0] in GRUP Cell Persistent Children of BaboEventSolitudeRoom "Abandoned Place in Solitude" [CELL:xx35C8E2])
     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xx35CCBA] < Error: Could not be resolved >

Error #3

Spoiler

[REFR:xx367535] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of BaboEventRiftenRoom "Abandoned House in Riften" [CELL:xx367002])
     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xx3675B4] < Error: Could not be resolved >
     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xx367715] < Error: Could not be resolved >
     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xx3674C2] < Error: Could not be resolved >

Error #4

Spoiler

[INFO:xx493CB6] ('I think this dungeon is as good as cleared.' in GRUP Topic Children of BaboEncounter07CombattoLost [DIAL:xx493CB5])
     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "BaboEncounter07 "Bawdy thugs flirting with a woman." [QUST:xx489A79]">

Error #5

Spoiler

[INFO:xx2A121F] ('Oooh! How wicked! As expected, my angel's body... It's so beautiful. It looks delicious.' in GRUP Topic Children of [DIAL:xx5F17E5])
     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: GLOB

Error #6

Spoiler

[INFO:xxDEB2AA] ('Alright.' in GRUP Topic Children of BaboMonitorScriptB01T01StripMotion01 "Let's test StripMotion01" [DIAL:xxDEB2A9])
     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xxDE61A7] < Error: Could not be resolved >

Error #7

Spoiler

BaboBoyFriendVariableSetting "BaboBoyFriendVariableSetting" [QUST:xxC3CC03]
     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xxEBACB9] < Error: Could not be resolved >
     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xxEBACB7] < Error: Could not be resolved >
     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xxEBACB8] < Error: Could not be resolved >
     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [xxEBACB6] < Error: Could not be resolved >

Error #8

Spoiler

BaboEncounterConvergeOnPlayer [PACK:xx521A7C]
     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Could not resolve alias>

Error #9

Spoiler

TauntingProtectorBranch [DLBR:xx000D64]
     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL

 

 

Some of these errors break things quite bad, for example BaboEncounter07 will never start.

 

I tried fixing a few of the errors myself but most of them can only be fixed by you.
I'll share my fixes to see if they are correct at all.

Spoiler

Error #4 'Fix'
The error could be a mistype (67), as Alias 68 (SceneMarker02) is valid and can be checked with the function IsLocAliasLoaded.

 

Error #5 Fix
I'm pretty confident this fix is correct, as pubic hair shape is being checked so the [NULL ref] should be [xx4E4CE9], the same ref as the previous condition check.
Also other dialogues with similar checks handle the shape values 2 and 4 together.

 

Error #7 'Fix'
Searching the invalid references property names in EditorID, I found valid markers. Modified the refs:
from [xxEBACB9] to [xx7A6876]
from [xxEBACB7] to [xx7A6877]
from [xxEBACB8] to [xx7A6878]
from [xxEBACB6] to [xx7AB9B3]

 

Error #9 'Fix'
Got the dialogue ref by fishing it from the Referenced By tab.
Modified from [NULL ref] to [xx4F9502]

 

Thank you for your work and dedication.

Edited by realmsdefiled
typo
Posted
On 1/17/2023 at 7:51 PM, sikamikanico78 said:

there is an event like this in this mod??

I saw a creature id for a chaurus hunter with a similiar name under babodialogue id in console so i assume theres such an event inside the game somwhere. Same as a falmer with a breeder insade its name or smth iirc

Posted
2 hours ago, phily101 said:

I saw a creature id for a chaurus hunter with a similiar name under babodialogue id in console so i assume theres such an event inside the game somwhere. Same as a falmer with a breeder insade its name or smth iirc

there are creatures with the world "spawning" in front of them but they are just random encounters that do nothing

Posted

I ran into a group of bandits who's dialogue was replaced by lines from the mod, and combined with the voice pack for the mod it felt very immersive and authentic.

 

I noticed the bandits saying what they would like to do with the PC, and also saying "just give up already" or lines to that effect.

 

However, I couldn't figure out any way to "give up" and trigger potential outcomes that come with the mod.

 

Are those lines just generic dialogue? Or are you actually supposed to "give up" in some way?

 

When my PC reached low health they just killed her. Sheathing weapons mid combat didn't help either.

 

I then thought maybe it needs to work in combination with "SexLab Defeat", but after testing it out it just triggered actions from "Defeat" and not this mod.

 

Am I missing something?

Posted (edited)
4 hours ago, SwissCheeseConnoisseur said:

I ran into a group of bandits who's dialogue was replaced by lines from the mod, and combined with the voice pack for the mod it felt very immersive and authentic.

 

I noticed the bandits saying what they would like to do with the PC, and also saying "just give up already" or lines to that effect.

 

However, I couldn't figure out any way to "give up" and trigger potential outcomes that come with the mod.

 

Are those lines just generic dialogue? Or are you actually supposed to "give up" in some way?

 

When my PC reached low health they just killed her. Sheathing weapons mid combat didn't help either.

 

I then thought maybe it needs to work in combination with "SexLab Defeat", but after testing it out it just triggered actions from "Defeat" and not this mod.

 

Am I missing something?

 

Generic hostiles will use dialogue from mod, but defeat scenes are from a "defeat" mod.

BaboDialogue "road" encounter scenes will use a scripted defeat depending on encounter type.  Look in the manual on the download section.   "road"=Road, Forest, Plain, Mountain, Coast, Marsh, etc.  Sometimes defeat mods will interfere with Babodialgue scripted scenes defeats, use Defeat-baka to minimize the issue.  Raising the health range for scripted defeat in the MCM can also help conflict with non-babodialogue aware defeat mods. The idea is to trigger the babodialogue defeat before the conflicting defeat mod.

 

If you also have SLHH-baka and Baka-Motion-Data Pack installed, some scripted scenes will have dynamic holding-molestation-stripping before rape.

https://www.patreon.com/posts/baka-motion-data-69839285

https://www.patreon.com/posts/slhh-expansion-3-44701241

 

Scenes needs conditional requirements to be fulfilled to trigger, read manual.

 

 

Edited by safado
Posted

BaboEncounter11. The Noble.

 

Something is stopping the quest mid-dialogue. I encounter the Noble. The dialogue starts and the quest is @ stage 5. Partially through the noble's dialogue, or the Captain's, it just stops. The quest is no longer running and is @ stage 255.

Typo? "GotoStage 255" when its should be "GotoStage 25"?

Posted
16 hours ago, jbezorg said:

BaboEncounter11. The Noble.

 

Something is stopping the quest mid-dialogue. I encounter the Noble. The dialogue starts and the quest is @ stage 5. Partially through the noble's dialogue, or the Captain's, it just stops. The quest is no longer running and is @ stage 255.

Typo? "GotoStage 255" when its should be "GotoStage 25"?

Stage 255 is Shut Down Stage (end). There is no stage 25.

 

In xEdit I see the following conditions for the quest:

Spoiler

Current Time between 7:00 and 20:00

Player appearance value must be  equal or over 90

The Man Who Cried Wolf quest must be completed

 

Stage 5 is the initial stage next one is stage 10. My guess is you didn't meet all the conditions.

Posted (edited)
4 hours ago, realmsdefiled said:

In xEdit I see the following conditions for the quest:

  Hide contents

Current Time between 7:00 and 20:00

Player appearance value must be  equal or over 90

The Man Who Cried Wolf quest must be completed

 

Stage 5 is the initial stage next one is stage 10. My guess is you didn't meet all the conditions.


All those conditions were met. Like I said. The quest was running and at stage 5. The dialogues with the noble and the captain had started. In the middle of those dialogues the quest just shuts down.

Edited by jbezorg
Posted

So I installed this and it worked fine for a couple days. After I did the Orc event in Whiterun and the event drinking with those two guys, I stopped getting encounters at all. I still get dialogues but when I talk to the inn keepers they all just say nothing interesting happening besides the war. Do I need to do the war to get the road encounters again? Even tested in a new game and I get no random encounters.

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