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Posted
20 hours ago, JackChurch187 said:

The crazy killer get blocked by a object in his house and just standing still their someone have this bug? 

 

IMO this is the most bugged quest of the mod.
You may need to use the "regain control" in the MCM menu , get out the bind and active the shelf for the killer .
The interactice hot key (set in MCM , the same key to lure merchant ) works sometimes , but it will become "wait" after several in game hours .

 Not an immersive quest experince.

Posted (edited)
17 hours ago, QBat said:

So I installed this and it worked fine for a couple days. After I did the Orc event in Whiterun and the event drinking with those two guys, I stopped getting encounters at all. I still get dialogues but when I talk to the inn keepers they all just say nothing interesting happening besides the war. Do I need to do the war to get the road encounters again? Even tested in a new game and I get no random encounters.

 

14 hours ago, alternateaccounts said:

How are the events triggered? I've had this mod for ages but I've never seen any of the events referenced.

 

From first page:

 

[ Warning! ]

 

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

 

 

 

Manual is in the download list.

 

You can try equipping the rings included in the mod, using the helper mod "AddItemMenu - Ultimate Mod Explorer" to acquire them from BaboInteractiveDia.esp.   xx is BaboInteractiveDia.esp mod load list index position in hex format number.

  • "Outfit Style: Pretty" [ARMO:xxA00194]
  • "Outfit Style: Sexy" [ARMO:xxA00195]  adds fallback keyword EroticArmor 
  • "Outfit Style: Spandex" [ARMO:xxA00196]
  • "Outfit Style: Bikini" [ARMO:xxA00197]:  adds bikini halfnaked keyword
  • "Outfit Style: Skimpy" [ARMO:xxA00198]:  adds halfnaked keyword

Try halfnaked or eroticarmor first.  PrettyArmor can trigger encounters, but limited triggering the lewd insult comments options.

Also, increase the encounter chance in the MCM for the ones you want to experience,

 

If wearing the ring with the keyword do not work (do not know why will not) you can create override patches to add the keywords to armors\clothes using xEdit.  (TES5Edit\SSEEdit)

 

If you do not know how to add keywords using xEdit, you could:

Try This (SkyrimSE/AE)

or

the Keyword Item Distributor Conversion Thread (SkyrimSE/AE)

 

 

 

 

Edited by safado
Posted
On 1/20/2023 at 1:59 AM, safado said:

 

Generic hostiles will use dialogue from mod, but defeat scenes are from a "defeat" mod.

BaboDialogue "road" encounter scenes will use a scripted defeat depending on encounter type.  Look in the manual on the download section.   "road"=Road, Forest, Plain, Mountain, Coast, Marsh, etc.  Sometimes defeat mods will interfere with Babodialgue scripted scenes defeats, use Defeat-baka to minimize the issue.  Raising the health range for scripted defeat in the MCM can also help conflict with non-babodialogue aware defeat mods. The idea is to trigger the babodialogue defeat before the conflicting defeat mod.

 

If you also have SLHH-baka and Baka-Motion-Data Pack installed, some scripted scenes will have dynamic holding-molestation-stripping before rape.

https://www.patreon.com/posts/baka-motion-data-69839285

https://www.patreon.com/posts/slhh-expansion-3-44701241

 

Scenes needs conditional requirements to be fulfilled to trigger, read manual.

 

 

Hey thank you for taking the time to explain all that!

 

So if I'm understanding correctly, there are certain scripted scenes that come with BaboDialogue which are distributed in set locations throughout the game, or are they randomized?

 

I did read the manual, but it just gave a general overview without offering any specifics.

 

Is there any resource which lists those encounters and where to initiate them so that I may test them out?

Posted

I recently tested a workaround for this mod that I've seen people speculate about, but never actually confirm worked. If you're like me and use the vanilla armor (or a vanilla replacer) you can't just add the keywords without basically making your own Skyrim mod, because the base game and DLC's .esm files can't be changed directly in xEdit. 

 

 

What you CAN do is find a mod that adds jewelry to the game, and then add any of the Babo keywords to that jewelry. The way I did it was I installed Jewelry Limiter (https://www.nexusmods.com/skyrimspecialedition/mods/22098/) which both adds new jewelry to the game and lets you adjust your jewelry limit. I kept amulet limit at 1 but bumped rings to 2 for the purpose of this workaround. Then, I went into SSEEdit, got the keyword code for EroticArmor, and added the keyword to a ring from Jewely Limiter (I chose the Ebony Ring specifically, but any should work). Once that's done, you just have to acquire said ring in-game (Jewelry Limiter's rings require no smithing perks to craft, just spawn what you need in with the console) and equip the ring. 

 

Make sure you unequip your other ring, then equip this ring, and then you can put on the other one. I noticed that the second ring equipped will have that shield icon instead of a ring icon, meaning the game doesn't recognize it as being equipped to your ring slot. So if you equip the ring in the wrong slot this won't work. I think this is also why the keyword rings already in this mod don't work either, they're not considered "rings" so npcs don't actually recognize that you have them equipped. 

 

Apologies if this is old news, hope it helps someone. I spent forever trying to make this mod work without having to install a bunch of new armor mods. 

Posted
18 minutes ago, SwissCheeseConnoisseur said:

Hey thank you for taking the time to explain all that!

 

So if I'm understanding correctly, there are certain scripted scenes that come with BaboDialogue which are distributed in set locations throughout the game, or are they randomized?

 

I did read the manual, but it just gave a general overview without offering any specifics.

 

Is there any resource which lists those encounters and where to initiate them so that I may test them out?

The manual lists the ones that happen in fixed locations, such as Morthal's Inn. The rest happen in random encounter zones throughout the world, which are marked on a map also in the manual. 

Posted (edited)
4 hours ago, SwissCheeseConnoisseur said:

Hey thank you for taking the time to explain all that!

 

So if I'm understanding correctly, there are certain scripted scenes that come with BaboDialogue which are distributed in set locations throughout the game, or are they randomized?

 

I did read the manual, but it just gave a general overview without offering any specifics.

 

Is there any resource which lists those encounters and where to initiate them so that I may test them out?

 

 

The manual for 4.9 (English) will be removed by the author when he releases 5.x or newer (to the public).  (link will be broken, it is pointing to the download list in page one)

Page 11 has the equipped (worn) keyword list that will trigger the scripted encounters from the mod, it also has a map pointing to possible encounter areas with small colored X (you need to zoom out the page to see them), The description for the colored Xs is in the paragraph under the map on same page.

 

Some encounter need extra triggers combined with the keywords.

Page 12 and below has tables with the encounter's extra triggers and descriptions.   Spoiler alert on those. ?

 

 

Edited by safado
Posted
4 hours ago, Punccline said:

The manual lists the ones that happen in fixed locations, such as Morthal's Inn. The rest happen in random encounter zones throughout the world, which are marked on a map also in the manual. 

 

1 hour ago, safado said:

 

 

The manual for 4.9 (English) will be removed by the author when he releases 5.x or newer (to the public).  (link will be broken, it is pointing to the download list in page one)

Page 11 has the equipped (worn) keyword list that will trigger the scripted encounters from the mod, it also has a map pointing to possible encounter areas with small colored X (you need to zoom out the page to see them), The description for the colored Xs is in the paragraph under the map on same page.

 

Some encounter need extra triggers combined with the keywords.

Page 12 and below has tables with the encounter's extra triggers and descriptions.   Spoiler alert on those. ?

 

 

Thanks for the help guys, I actually re-visited the manual and saw it was 22 pages long instead of 3 pages which for some is what I saw when I first downloaded it, thus creating all my confusion xD

Posted
11 hours ago, safado said:

 

 

From first page:

 

[ Warning! ]

 

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

 

 

 

Manual is in the download list.

 

You can try equipping the rings included in the mod, using the helper mod "AddItemMenu - Ultimate Mod Explorer" to acquire them from BaboInteractiveDia.esp.   xx is BaboInteractiveDia.esp mod load list index position in hex format number.

  • "Outfit Style: Pretty" [ARMO:xxA00194]
  • "Outfit Style: Sexy" [ARMO:xxA00195]  adds fallback keyword EroticArmor 
  • "Outfit Style: Spandex" [ARMO:xxA00196]
  • "Outfit Style: Bikini" [ARMO:xxA00197]:  adds bikini halfnaked keyword
  • "Outfit Style: Skimpy" [ARMO:xxA00198]:  adds halfnaked keyword

Try halfnaked or eroticarmor first.  PrettyArmor can trigger encounters, but limited triggering the lewd insult comments options.

Also, increase the encounter chance in the MCM for the ones you want to experience,

 

If wearing the ring with the keyword do not work (do not know why will not) you can create override patches to add the keywords to armors\clothes using xEdit.  (TES5Edit\SSEEdit)

 

If you do not know how to add keywords using xEdit, you could:

Try This (SkyrimSE/AE)

or

the Keyword Item Distributor Conversion Thread (SkyrimSE/AE)

 

 

 

 

I have my keywords set. I did originally get some road encounters. The serial killers, the bandits with the Justicar, the outlaws and the loan shark. I do get comments on my armor from NPCs. Later they just all stopped appearing.

Posted

Hello. I'm new here so I apologize in advance if this has already been answered. Right now I'm trying to get the Title for losing the Nightgate Inn encounter. I managed to get the "hung up in a room" part working, but after the dialogues, I get teleported to the bottom of the Icerunner wreck instead, naked. All of my items remain, except for the single armor I get stripped out off during the fight. I haven't got the Title either. If I just ask the bandits to leave the inn by offering my body, I immediately get teleported to Icerunner again. This time the whole inventory is intact because I didn't get battle-stripped. I've tried going back to the inn, and the inn keeper restarts the event dialogue.

 

Any idea on how to solve this? Thanks.

Posted

It's strange.  With the recent update of the newer SLHH, Dialogue and Defeat, I'm just noticing after or during some of the road encounters I'm being teleported into the empty Breeze house of whiterun.  Anyone else having this issue.  Never happened before.

Posted (edited)
2 hours ago, WCSC said:

It's strange.  With the recent update of the newer SLHH, Dialogue and Defeat, I'm just noticing after or during some of the road encounters I'm being teleported into the empty Breeze house of whiterun.  Anyone else having this issue.  Never happened before.

yes i had this once... i fixed it by spawning the breeze home key and getting out og the house.. after that it stoped happening

Edited by sikamikanico78
Posted
4 hours ago, WCSC said:

It's strange.  With the recent update of the newer SLHH, Dialogue and Defeat, I'm just noticing after or during some of the road encounters I'm being teleported into the empty Breeze house of whiterun.  Anyone else having this issue.  Never happened before.

 

1 hour ago, sikamikanico78 said:

yes i had this once... i fixed it by spawning the breeze home key and getting out og the house.. after that it stoped happening

 

As WCSC's issue seems similar to mine (being teleported to a seemingly-random place during an encounter) I tried your solution. It worked. After being teleported to Icerunner I got back to Nightgate inn and redid the encounter. I got to the sex scene. I haven't finished the encounter, so I don't know if the encounter will be finished properly or not. I might post again if something goes wrong tomorrow. It's late.

Posted
1 hour ago, Rouha said:

 

 

As WCSC's issue seems similar to mine (being teleported to a seemingly-random place during an encounter) I tried your solution. It worked. After being teleported to Icerunner I got back to Nightgate inn and redid the encounter. I got to the sex scene. I haven't finished the encounter, so I don't know if the encounter will be finished properly or not. I might post again if something goes wrong tomorrow. It's late.

to me this issue appeared with a new game and with dialogue version 5 ...are you guys also using version 5?

Posted
4 hours ago, sikamikanico78 said:

yes i had this once... i fixed it by spawning the breeze home key and getting out og the house.. after that it stoped happening

I did the same things, but still get teleported there

Posted (edited)
22 hours ago, sikamikanico78 said:

to me this issue appeared with a new game and with dialogue version 5 ...are you guys also using version 5?

v4.902. The encounter failed to finish. If I pick the offer at the start and don't fight them, it gets to the sex scene with the boss. After he's done, he talks a bit and goes away, but the two other guys are still just standing there. My character is stuck at laying on the floor. As a note, there's also one more guy not doing anything near the exit.

 

If I pick don't underestimate me and fight -> lose, I get to the wall tied up and the boss does his business. As with before tho, after he's done, those same two guys are just standing there. The ones who are supposed to take their turn. The difference now is that I can move, but I can't exit the inn.

 

Items are gone in both routes. I don't know what else to do to be honest. I've updated all the mods as I can, and Babodialogue and Sexlab Approach are already on the bottom of the load order. I've also tried to get all the Baka versions of various mods like Sexlab Defeat. Still not working. Any help?

Edit: Update on the teleport issue.
It seems that it's not exclusive to Babodialogue as the prostitution bug did it too. I found a post on Reddit saying that you can fix the teleporting issue by using Sexlab Animation Loader -> Disable all animations, then Sexlab -> Clean voice registry -> Clean animation registry, make a new save slot, rebuild Sexlab. It fixed the teleporting problem for me, at least for now. Haven't tried the Nightgate again tho. I decided to put it off.

Edited by Rouha
Posted
22 hours ago, Rouha said:

v4.902. The encounter failed to finish. If I pick the offer at the start and don't fight them, it gets to the sex scene with the boss. After he's done, he talks a bit and goes away, but the two other guys are still just standing there. My character is stuck at laying on the floor. As a note, there's also one more guy not doing anything near the exit.

 

If I pick don't underestimate me and fight -> lose, I get to the wall tied up and the boss does his business. As with before tho, after he's done, those same two guys are just standing there. The ones who are supposed to take their turn. The difference now is that I can move, but I can't exit the inn.

 

Items are gone in both routes. I don't know what else to do to be honest. I've updated all the mods as I can, and Babodialogue and Sexlab Approach are already on the bottom of the load order. I've also tried to get all the Baka versions of various mods like Sexlab Defeat. Still not working. Any help?

Edit: Update on the teleport issue.
It seems that it's not exclusive to Babodialogue as the prostitution bug did it too. I found a post on Reddit saying that you can fix the teleporting issue by using Sexlab Animation Loader -> Disable all animations, then Sexlab -> Clean voice registry -> Clean animation registry, make a new save slot, rebuild Sexlab. It fixed the teleporting problem for me, at least for now. Haven't tried the Nightgate again tho. I decided to put it off.

Nightgale inn is bugged anyways since a lot versions ago.. its a different thing from the teleporting one.

Posted

Hi, it's an amazing mod and i got almost everything in this mod worked, except the whiterun orc visit event. So, after i ask to the innkeeper, the orcs is appeared in front of breezehome and they start to ask PC about having sex and he give 3 hour for PC to decide. But after the orcs asked the question, suddenly the door to breezehome is disappeared, i tried to ask the guard and other npc in whiterun, but nothing happened. So, i just came back to the orc, to just proceed into the sex scene to see if the door will reappeared again after the scene, but still nothing happened. I waited 4 days(in game time) like sleeping in the inn, but still nothing happened. The orcs just standing in front of breezehome and the door still gone.

Is the event supposed to run like that? If it's wrong, how do i fix it?

Thanks in advance

(And sorry for my bad english)

Posted
12 hours ago, alternateaccounts said:

Ok thanks, would this work if you're just using vanilla outfit with Babo tags?

 

The mod only looks for babo keywords and in some cases combine it with other attributes sets in the MCM. The manual has a list of the triggers and combinations.  It does not matter what equipment assets that uses slots has the keywords, because they all get combined in a WornKeyword (papyrus function) list that the mod queries.

 

 

Posted (edited)
4 hours ago, Halluel said:

Hi, it's an amazing mod and i got almost everything in this mod worked, except the whiterun orc visit event. So, after i ask to the innkeeper, the orcs is appeared in front of breezehome and they start to ask PC about having sex and he give 3 hour for PC to decide. But after the orcs asked the question, suddenly the door to breezehome is disappeared, i tried to ask the guard and other npc in whiterun, but nothing happened. So, i just came back to the orc, to just proceed into the sex scene to see if the door will reappeared again after the scene, but still nothing happened. I waited 4 days(in game time) like sleeping in the inn, but still nothing happened. The orcs just standing in front of breezehome and the door still gone.

Is the event supposed to run like that? If it's wrong, how do i fix it?

Thanks in advance

(And sorry for my bad english)

 

Do you own the Breezehome house?   Maybe a mod that modifies Breezehome is getting in the way. 

 

There are mods like SL Survival that modifies the buyable houses doors to provide an eviction "feature" based on bounty value. It also adds the need for license to buy the houses and be in good standing with authorities and such.  In Sl Survival you can temporarily disable the property license and raise the eviction bounty or maybe disable toll system.

 

I think "Trouble of the heroine" also modifies Breezehome, and has a funny scene that may interfere with babo scenes in breezehome.  Do not know of other mods that could get in the way of breezehome scenes, but any that modifies the ownership, door, or interior is suspect.

 

 

 

Edited by safado
Posted (edited)
8 hours ago, safado said:

 

Do you own the Breezehome house?   Maybe a mod that modifies Breezehome is getting in the way. 

 

There are mods like SL Survival that modifies the buyable houses doors to provide an eviction "feature" based on bounty value. It also adds the need for license to buy the houses and be in good standing with authorities and such.  In Sl Survival you can temporarily disable the property license and raise the eviction bounty or maybe disable toll system.

 

I think "Trouble of the heroine" also modifies Breezehome, and has a funny scene that may interfere with babo scenes in breezehome.  Do not know of other mods that could get in the way of breezehome scenes, but any that modifies the ownership, door, or interior is suspect.

 

 

 

It turns out that i'm not using any breezehome mod (already uninstall it before i started my current character), but i have dawn of skyrim and paradise city, which modifies the entire city, is it matters?

 

*edit : tried to disable those mod, and start a new character, but still nothing changed

 

*Edit(again) : i manage to fix it by disabling a hotfix patch for babo older version, i forgot that i installed a hotfix before.

modlist.txt

Edited by Halluel
Posted

Hello! I don't know what I'm doing wrong, but none of the events seem to be triggering for me. I am using TAWOBA with the keywords, as well as added keywords to my armor, increased all of the values (appearance, event probability) in the MCM, but it still doesn't work.

image.png.c0dd259a7d34f9670f655e9e739a9500.png

Posted

I have a slight issue with the Orc event. I managed to get it to work once, but now they're back. Problem is, Only two of them are here, and when I enter the house only the two of them are there and no dialogues are available.

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