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Posted

Is there a way to set it up? I could hardly walk through the city without 2 or 3 NPCs swarming. When I was caught by one NPC, sometimes another NPC would come and grab me. stay like that

Posted

Hey guys how long is it suppose to take for the animation to happen? got my tag in everything trigger frequently now as I put it to 100 as you expect on the setting but beyond the initial text for the start of the events. The animation between the dialogue take a good 5-6 min to trigger and you are just frozen there waiting while dude stares at you. Is this by design? Can I speed it up somehow like SLEN which happen pretty much as soon as the text is done. 

Thanks much appreciate any help ^_^   

loadorder.txt plugins.txt

Posted
On 1/16/2023 at 2:46 PM, CuriouslyWeird1 said:

Did you ever figure this out? I'm having the same issue

Yes, in the QTE settings there's an option that says "strafe" and one that says "attack", the strafe one seems to not work at all, so just switch it to attack

Posted

Mod is great but the road encounter (bandit, I think) just kills me instead of raping me. I even toggled on essential switch and he just one shots me. I tried making my HP 2000, he just continues hitting me until I die. Anyone knows what gives?

Posted
5 hours ago, GoatDemon said:

Mod is great but the road encounter (bandit, I think) just kills me instead of raping me. I even toggled on essential switch and he just one shots me. I tried making my HP 2000, he just continues hitting me until I die. Anyone knows what gives?

Yeah I just disable that event, there's no point to it.

Posted

Greetings, please tell me where is my mistake, when playing event animations, for example, in the night gate tavern, the animation completely covered other locations, for example, in the sky or somewhere in a painted field, can you please tell me something, where is the mistake?

Posted
4 minutes ago, Orkamedies said:

у меня проблемы с пометкой моей брони в sseedit, она мне почему-то не позволяет 

 

PS Да я тупой Если бы ты заморачивался

"OSL aroused" has the ability to set keywords for each dressed item directly in the MCM menu. This is an analogue of all "Aroused" mods.
 

Posted (edited)
45 minutes ago, Aqtal92 said:

"OSL aroused" has the ability to set keywords for each dressed item directly in the MCM menu. This is an analogue of all "Aroused" mods.
 

can you link it please

 

Edited by Orkamedies
Posted
6 hours ago, Aqtal92 said:

Greetings, please tell me where is my mistake, when playing event animations, for example, in the night gate tavern, the animation completely covered other locations, for example, in the sky or somewhere in a painted field, can you please tell me something, where is the mistake?

Try :  SexLab - Rebulid & Clean - Clean system , may help .

Posted

Is there any bug with "Markath Guard Inquiry" event?

After guard asked for inspection, he asked PC to follow him, but after that i can't control my character anymore, my character just moving around in one place

Posted
1 hour ago, Halluel said:

Есть ли какая-нибудь ошибка с событием «Расследование стражи Марката»?

После того, как охранник попросил об осмотре, он попросил ПК следовать за ним, но после этого я больше не могу контролировать своего персонажа, мой персонаж просто перемещается на одном месте.

The quest works for me, it's normal that the character goes after the guard himself, it looks like you just ran into some kind of terrain, try starting the dialogue at a different point

Posted
55 minutes ago, devildx said:

Ключевые слова идут только на часть тела (слот 32) или мне нужно добавить и другие части (обувь, шапка, перчатки и т. д.)?

Can be added to any slot

Posted
54 minutes ago, devildx said:

The keywords goes only on the body piece (slot 32) or I have to put in the other parts too (shoes, hat, gloves, etc)?


I usually just add the keywords on the body piece:

EroticArmor
SLA_ArmorHalfNaked (or SLA_ArmorHalfNakedBikini)

I don't think it is required to for triggering Babo, but I sometimes also do panties, shoes, gloves, head.

Posted
6 hours ago, Aqtal92 said:

The quest works for me, it's normal that the character goes after the guard himself, it looks like you just ran into some kind of terrain, try starting the dialogue at a different point

Ah i see, thank you i'll try that

Posted (edited)

Anyone else having problems with the Markarth guard inquiry event?

I triggered the event, and a few dialogue choices later the guard told the PC to follow her.

At this point I lost control of my character and a walking event ("following the guard") started to play.

Only problem is my character takes 3-4 steps, turns around, stands in place, takes 3-4 more steps, turns around, stands in place again etc.

I never regain control of my character, and the event doesn't progress, my character just keeps walking in circles and stopping.

Any solution to this?

Edited by SwissCheeseConnoisseur
Posted
14 hours ago, SwissCheeseConnoisseur said:

Anyone else having problems with the Markarth guard inquiry event?

I triggered the event, and a few dialogue choices later the guard told the PC to follow her.

At this point I lost control of my character and a walking event ("following the guard") started to play.

Only problem is my character takes 3-4 steps, turns around, stands in place, takes 3-4 more steps, turns around, stands in place again etc.

I never regain control of my character, and the event doesn't progress, my character just keeps walking in circles and stopping.

Any solution to this?

The Babo-guard patrol rout is from the Guard Tower to the  Smelter .
Avoid meeting him on the stair or befere the smelter . The "follow" fuction seems not working on high-low terrain .
The best location to trigger the event is the road beside the blacksimth .

Posted
31 minutes ago, AzureFlare said:

The Babo-guard patrol rout is from the Guard Tower to the  Smelter .
Avoid meeting him on the stair or befere the smelter . The "follow" fuction seems not working on high-low terrain .
The best location to trigger the event is the road beside the blacksimth .

Thanks for the tips!

I also upgraded to BaboDialogue v5.00 (via BakaFactory's Patreon page) which reportedly fixes many bugs so hopefully that's gonna be one of them.

Haven't been able to trigger the event again since doing that though (despite talking to the tavern owner).

I'll have to see if anything changes if/when I do :D

Posted (edited)

Hello, me again.

 

BaboDialogue 5.0 public version is up, so here I am with another update to the patch. This time I placed the patch in an archive to make it easier to add to Vortex or MO2. If it doesn't work correctly, let me know.

 

BaboDialoguePatch 5.0 Custom.7z  BaboDialoguePatch 5.0 Custom.7z

 

 

Add this archive by using a mod organizer and place it underneath your BaboDialogue mod. Make sure BakaStrings.json is overwriting the original one from the mod and place BaboDialoguePatch.esp under BaboInteractiveDia.esp in your load order.

 

Here's a summary of the changes this patch makes:

Spoiler
  • Lots of changes and grammar fixes to dialogue in many events. It's mostly edited to flow a little smoother while at the same time taking some artistic liberties to make certain scenes sound more vulgar and misogynistic.
  • Made a "fix" to Hulda's trigger for Orc Visitors. To trigger the event, instead of needing Beauty 50 or higher, Breasts 70 or higher, and Butt 70 or higher; now you just need Beauty 40 or higher. This change was made because the scene has different dialogue based on your body values. (For example: If all your values are less than 50, the orcs will leave you alone.)
  • There's a bug in Enslaved Warriors and Knights that cause them to be attacked by anyone wandering the roads. This patch changes their AI Data from "Very Aggressive" to "Aggressive" which fixes this bug... most of the time.
  • The main reason I made this patch was to make sure the SLA_ArmorPretty keyword alone trigger all encounters. You'll get more content out of the mod using the other suggested keywords, but if you rather wear armor that looks stylish but isn't necessarily indecent, then this patch is for you. The downside is some encounters don't work well with just that keyword. Like in Encounter 01, if you resist against the attacker, you won't trigger the bad end. You'll have to kill him even if you set yourself as essential by using this mod or SL Defeat.
  • You can view these changes in xEdit (SSEEdit).

 

I also would like to ask @factoryclose since there's dialogue for ChangeLocationEvent10 "Bawdy thugs flirting with you", has it been properly implemented? Or is it part of another mod?

 

Edited by LT Roarke
Update: Changed AI for aggressive Slave NPCs to fix Road Event 07 Slave from being attacked by random road travelers.
Posted
14 hours ago, LT Roarke said:

Привет, снова я.

 

Вышла публичная версия BaboDialogue 5.0, так что я с очередным обновлением патча. На этот раз я поместил патч в архив, чтобы его было проще добавить в Vortex или MO2. Если это не работает правильно, дайте мне знать.

 

БабоДиалог Патч 5.0.7z 45,58 КБ · 18 загрузок

 

Добавьте этот архив с помощью органайзера модов и поместите его под своим модом BaboDialogue. Убедитесь, что BakaStrings.json перезаписывает оригинальный файл из мода, и поместите BaboDialoguePatch.esp под BaboInteractiveDia.esp в порядке загрузки.

 

Вот краткое изложение изменений, внесенных этим патчем:

  Скрыть содержимое
  • Множество изменений и исправлений грамматики в диалогах во многих событиях. В основном он отредактирован, чтобы сделать его более плавным, в то же время допуская некоторые художественные вольности, чтобы некоторые сцены звучали более вульгарно и женоненавистнически.
  • Внесено «исправление» в триггер Хульды для гостей-орков. Чтобы вызвать событие, вместо необходимости Красоты 50 или выше, Груди 70 или выше и Попки 70 или выше; теперь вам просто нужна Красота 40 или выше. Это изменение было сделано из-за того, что сцена имеет разные диалоги, основанные на значениях вашего тела. (Например: если все ваши значения меньше 50, орки оставят вас в покое.)
  • В Enslaved Warriors and Knights есть ошибка, из-за которой на них нападают все, кто бродит по дорогам. Этот патч изменяет их данные ИИ с «Очень агрессивный» на «Агрессивный», что исправляет эту ошибку… в большинстве случаев.
  • Основная причина, по которой я сделал этот патч, заключалась в том, чтобы убедиться, что одно только ключевое слово SLA_ArmorPretty запускает все столкновения. Вы получите больше контента из мода, используя другие предложенные ключевые слова, но если вы предпочитаете носить доспехи, которые выглядят стильно, но не обязательно неприлично, тогда этот патч для вас. Недостатком является то, что некоторые встречи не работают только с этим ключевым словом. Как и в Encounter 01, если вы сопротивляетесь атакующему, вы не спровоцируете плохой конец. Вам придется убить его, даже если вы считаете себя необходимым, используя этот мод или SL Defeat.
  • Вы можете просмотреть эти изменения в xEdit (SSEEdit).

 

Я также хотел бы спросить@factorycloseтак как есть диалог для ChangeLocationEvent10 «Непристойные головорезы флиртуют с вами», правильно ли он реализован? Или это часть другого мода?

Greetings. I want to ask, is it possible to make sure that the translations of ESP files that were made through the Translator switched to the new version?

Posted (edited)

Just installed the public version 5 on LE.  Only level 10ish so can't beat the various NPCs that challenge you from this mod yet.   One who was saying I had a bad reputation around here defeated me, tied me up, raped, put on display, then left.  The usual.  Two guys showed up next, and said "Why don't we take full ownership and bring her back to our base?" or something like that.  The next guy says, "Good idea, get up bitch!"  and then they just start walking away.  I wondered if something was supposed to happen next (like getting released from the bonds) so I followed them for a little, got bored of that and got one's RefID, waited an hour, and moveto'd him.  They're standing arounds on a mountain path it looks like, slightly forested, but no forts or camps in sight, and there's no dialogue with them, and nothing happens.  So it seems this encounter is unfinished?  'cause I had to use the MCM debug page to remove all the stuff they bind you with.

Edited by Naps-On-Dirt
LE
Posted
4 hours ago, Aqtal92 said:

Greetings. I want to ask, is it possible to make sure that the translations of ESP files that were made through the Translator switched to the new version?

 

Yes, if you make separate ESP with your translations (or just rename a copy of the original ESP to keep it separate from your translated ESP), then you can compare them by loading them both into xEDIT. Your translated ESP should be at the bottom in xEDIT and it will show which records have been overwritten (usually with a green color).

 

Always make sure you use the latest version of a mod to make your translated patch. Sometimes the author will change Form IDs in an update and you won't know why your old patch broke a quest until you check it in xEDIT. (I had that happen before BaboDialogue 4.0 and needed to make a completely new patch while trying to remember all the changes I made.)

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