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[WIP] SexLabWorkingGirl version .7 (Updated December 30 , 2015)


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Posted

 

by Default sexlab restrict consensual sex animations to non-aggressive only. aggressive animations should be picked only by rape mods like defeat. the marker is blank in that Position. if you change it and mark it with an x cross, then aggressive animations are free for all.

 

there is NO consensual mod, that cares for that. ALL pick aggressive animations without an x cross at the marker. they ALL take it for free, although the marker in sexlab menu should forbid this. dont tell me anything else.

i am not much familiar with ck, just made some things with an tutorial before. i was never in quest section, will try to find it.

 

in tdf i have the Problem one : Dance does not start.  two : menu stucks, when follower as prostitute looks for Clients on her own. maybe you have an idea what causes this. it did not occur before  SL1.38 or so.

 

Ok.........Works fine as is for everyone else including myself with the default settings in SL so I'm leaving it alone.

 

I don't know anything about TDF so I can't really help you with that, maybe try posting your question in the TDF thread if you haven't already.

 

 

i can see the difference of ap blowjob and ap skull fuck, of doggy style and rough behind. and i see skull fucks and rough behinds common in consensual prostitution mods, workinggirl, tdf, radiant.

the only mod that deals with rape i use is defeat. i dont think that defeat causes the skullfucks and roughbehinds in consensual  mods.

 

i tried to open the Gold collection scripts in the ck, but error message is the only thing that opens. sorry, my skills in ck are not good enough to deal with that.  i propose mcm sliders for the prices., beyond 200%.

 

what sense makes the "do what you want " 100g Job other than making everything else useless ? once you hit that there is no reason to offer the lower money jobs. but offering different jods and not just the "do what you want" makes the spice of wg and the difference to tdf.

 

the procedure of Job offering is unlucky. first they follow you, then you offer a Job which they might refuse.  you wonder why they followed you if they refuse to do it then. and if you want to try another Job, all starts from the beginning. right way would be to offer and refuse/accept before the walk.

 

 

dont understand me wrong. i like your mod and give you some hints to make it more handsome.

believe me, i had huge conversations with dheuster and michalik, the authors of amazing follower tweaks and convenient horses, and both mods jumped the charts after they performed my advice.  modders and gamers have different points of view. modders rarely take care if and how their mod fits into the game as a whole.

 

cheers

mr

 

Posted

 

 

by Default sexlab restrict consensual sex animations to non-aggressive only. aggressive animations should be picked only by rape mods like defeat. the marker is blank in that Position. if you change it and mark it with an x cross, then aggressive animations are free for all.

 

there is NO consensual mod, that cares for that. ALL pick aggressive animations without an x cross at the marker. they ALL take it for free, although the marker in sexlab menu should forbid this. dont tell me anything else.

i am not much familiar with ck, just made some things with an tutorial before. i was never in quest section, will try to find it.

 

in tdf i have the Problem one : Dance does not start.  two : menu stucks, when follower as prostitute looks for Clients on her own. maybe you have an idea what causes this. it did not occur before  SL1.38 or so.

 

Ok.........Works fine as is for everyone else including myself with the default settings in SL so I'm leaving it alone.

 

I don't know anything about TDF so I can't really help you with that, maybe try posting your question in the TDF thread if you haven't already.

 

 

i can see the difference of ap blowjob and ap skull fuck, of doggy style and rough behind. and i see skull fucks and rough behinds common in consensual prostitution mods, workinggirl, tdf, radiant.

the only mod that deals with rape i use is defeat. i dont think that defeat causes the skullfucks and roughbehinds in consensual  mods.

 

i tried to open the Gold collection scripts in the ck, but error message is the only thing that opens. sorry, my skills in ck are not good enough to deal with that.  i propose mcm sliders for the prices., beyond 200%.

 

what sense makes the "do what you want " 100g Job other than making everything else useless ? once you hit that there is no reason to offer the lower money jobs. but offering different jods and not just the "do what you want" makes the spice of wg and the difference to tdf.

 

the procedure of Job offering is unlucky. first they follow you, then you offer a Job which they might refuse.  you wonder why they followed you if they refuse to do it then. and if you want to try another Job, all starts from the beginning. right way would be to offer and refuse/accept before the walk.

 

 

dont understand me wrong. i like your mod and give you some hints to make it more handsome.

believe me, i had huge conversations with dheuster and michalik, the authors of amazing follower tweaks and convenient horses, and both mods jumped the charts after they performed my advice.  modders and gamers have different points of view. modders rarely take care if and how their mod fits into the game as a whole.

 

cheers

mr

 

 

 

For the 100g option the only purpose is the NPC picks what they want the other options are your choice that's the point so you can kind of pick the type of sex you want to have or just have it pick something random in that option. The gold really doesn't matter after the first 10 levels of the game anyway Your playing a roll as a prostitute or maybe just using this to see certain animation sets. It is set at a higher price than the others because you let the NPC pick the animation type instead of picking it yourself so they have to pay more for that option.

 

I don't play much although I've been trying to lately I never really thought about rather it makes since or not when they refuse. I think your right I'll probably change the chance to refuse to before they follow you. So good idea thanks for bringing it to my attention.

 

As far as gamers/modders having different points of view. Most mods here are done by a modder who was making something for themself and decided to share it, so they are gamers.  Most do take suggestions and tweak it for people who are enjoying the mod if it reflects something they like too. I can't speak for every modder here but I would say most of us could give a rats ass rather our mod is the most popular or not it's something we do in our free time as a hobby with no pay and little reward. Rather I have 200,000 downloads or 10 downloads it makes no difference to me as long as one person is enjoying the mod I'll continue to update it but it's not a popularity contest at least not for me.

 

Posted

Great mod!

 

I'm exited for the next update which includes random approaches by NPCS!

Thank You and.....

 

This is a necessary mod, as far as I'm concerned. TDF works with it, but you should be aware of your own progress in each mod if you hope to "keep track". I love WG! Always have. TDF is also cool. I only use WG now however...just me...use whatever you want... ;)

Thank You

Posted

WHAT A GREAT MOD

 

 i think this mod is best to see something than other mods ♡♡♡

 

but im not working anymore . im  download latest FINS and Sexis Frame Work and Sexis series.

 

i can  payed  and dialog does work but no animations i even download Zaz animation pack, and

 

previous version but its not working T^T damn 

 

help me director i belive you please help

 

 

Posted

WHAT A GREAT MOD

 

 i think this mod is best to see something than other mods ♡♡♡

 

but im not working anymore . im  download latest FINS and Sexis Frame Work and Sexis series.

 

i can  payed  and dialog does work but no animations i even download Zaz animation pack, and

 

previous version but its not working T^T damn 

 

help me director i belive you please help

 

Do you need help with the Sexis version or the SexLab version? If your having problems with the SexLab version post your load order in a spoiler and copy paste your FNIS report and I'll help you figure out the problem.

Posted

 

WHAT A GREAT MOD

 

 i think this mod is best to see something than other mods ♡♡♡

 

but im not working anymore . im  download latest FINS and Sexis Frame Work and Sexis series.

 

i can  payed  and dialog does work but no animations i even download Zaz animation pack, and

 

previous version but its not working T^T damn 

 

help me director i belive you please help

 

Do you need help with the Sexis version or the SexLab version? If your having problems with the SexLab version post your load order in a spoiler and copy paste your FNIS report and I'll help you figure out the problem.

 

 

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<<
FNIS Behavior V5.0.2   2014-03-24 오전 1:00:53
Skyrim: 1.9.32.0 - 
Generator: C:\Users\asus\Downloads\Games\TESV Skyrim LE\data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
 
Reading Bestialityrap V?.? ...
Reading FNIS V5.0.2 ...
Reading FNISBase V5.0.2 ...
Reading FNISCreatureVersion V5.0.2 ...
Reading FNISSpells_Oden1 V?.? ...
Reading FNISSpells_Oden2 V?.? ...
Reading FNISSpells_Oden3 V?.? ...
Reading SexLab V?.? ...
Reading SexLabCreature V?.? ...
Reading SexiS V?.? ...
Reading ZaZAnimationPack V?.? ( 6 furniture, 0 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files....
No GENDER directory Animations\male\
 35 GENDER modifications for Animations\female\
 
Create Creature Behaviors ...
Reading Bestialityrap V?.? ...
Reading SCFollow V?.? ...
Reading SexLabCreature V?.? ...
 
 ( 6 furniture, 0 offset, 0 alternate animations) - mt_behavior usage: 1.6 %
 1897 animations for 11 mods successfully included (character)
 450 animations for 3 mods and 17 creatures successfully included.
 1 Warning(s).
 
 
 
i dont get it seriously
 
sexis and sexlab version is latest  but sexis is require mod?
Posted

No Sexis isn't a requirement and probably shouldn't be used anymore I just misunderstood your post.

 

FNIS needs to see skyrim in a steam directory to run properly. You have skyrim installed in a non-steam location. Try installing skyrim through steam and run the FNIS tool again.

Posted

No Sexis isn't a requirement and probably shouldn't be used anymore I just misunderstood your post.

 

FNIS needs to see skyrim in a steam directory to run properly. You have skyrim installed in a non-steam location. Try installing skyrim through steam and run the FNIS tool again.

 

i'll try and i'm using mod organizer(MO) it is support?

 

because when i used nexus mod manger it's work before 

Posted

 

No Sexis isn't a requirement and probably shouldn't be used anymore I just misunderstood your post.

 

FNIS needs to see skyrim in a steam directory to run properly. You have skyrim installed in a non-steam location. Try installing skyrim through steam and run the FNIS tool again.

 

i'll try and i'm using mod organizer(MO) it is support?

 

because when i used nexus mod manger it's work before 

 

 

MO is recommended by most people here for installing mods so it should install fine with MO.

 

The main problem I see is your skyrim is not installed through steam that can cause issues with FNIS and probably skse. If you want you can post a papryus log and I can see what I can find there I'll post instructions on how to get your papyrus log in the spoiler below.

 

 

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/

 

Add/edit the following to this file:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
 
If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.
 
Save your changes to Skyrim.ini and load your your game, quickly attempt to replicate the issue you have with SexLab, and quit the game.
 
Your debug log files will now be located in the folder My Games\Skyrim\Logs\Script\, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

Posted

Updated March 30 , 2014 version .6

    -Added Random Approaches for PC via toggle key and MCM Toggle
     Supports both Straight Female PC's And gay Male/Female PC's
    -Added the abilty to have your companion automatically start whoring
     for You.Also included InnServer for this (Currently only one at a time
     can be whoring future quest content will add more)
    -limited the amount of septims that beggars can offer for sex <=20 for
     Player approaches <=10 for Random Approaches
    -Changed Guard behavour towards prostitution expect to be arrested
     if you refuse when they ask for a free service.Happens both when you approach them
     and when Random approaches are on.
    -Removed dialog from companions/hirelings/housecarls/spouses for prostitution
     and added custom dialog for sex with them. Supports all types of players including
     Straight male PC's
    -Fixed/added gay-male PC support so that the dialog makes since when playing a Gay-male
     PC
    -Added some straight Male content you may now approach Innservers for sex (you pay them)
     Female beggars for sex(you pay them a little),Jarl Elsif who pays you depending on
     how much you do for her, and Ofina GreyMane who doesn't pay or get paid but she's a bitch
     Towards male PC's so I decided she needs some cock to shut her up.All solicted Npc's can follow

      you any where including fast travel and through Load doors.
    -Added a message for the clean cock option to let the player know the client isn't done
     with them.
    -New MCM options Companion sex dialog on/off, Companion whoring on/off,Straight male
     Dialog on/off, PC random Approches on/off also a key toggle for that.Female PC/Gay male
     PC dialog on/off (For straight male characters)
    -Brought the 3-way option back added footjob to starter skills
    -I can't remember what else I did I'ver been working on this one off and on for a while.  

 

Read the special notes in the OP for instructions on companion whore mode

When updating form .5 or higher you can safely just overwrite the files load your game, save your game, exit load your game back up and start playing

I have had zero issue's with this method since I have no constantly running scripts but if you don't feel comfortable doing it this way you can read the OP on how to do it the traditionlal way

 

A lot added to this version I'm at a stopping point now other than fixing what ever bugs you guys report. I'm ready for quest content but I need to actually play the game to get to know the characters first don't tell me about it I want to learn on my own NO spoilers. There is some straight male content in this version I plan to add more but like a said I need to get to know the world a little better.

 

 

 

 

Posted

Having a bit of a problem with the Random Approaches.

After the first Random Approach, which has so far always been "You looked more appealing from a distance," I don't get any other random approaches, I just get told randomly "You looked more appealing" without the npcs actually initiating any dialogue. :(

Posted

Having a bit of a problem with the Random Approaches.

After the first Random Approach, which has so far always been "You looked more appealing from a distance," I don't get any other random approaches, I just get told randomly "You looked more appealing" without the npcs actually initiating any dialogue. :(

 

Your speechcraft must be lower than 25 on your PC it's supposed to be random but sometimes it's not so random I may just remove The refusal option since it's only going to pick that option or the one you haven't seen yet. My speechcraft wasn't low enough to test so I didn't know it was going to happen that often.

thanks for letting me know. I'll just remove it when I get some more bug reports in.

 

Edit: My own bug report I forgot to make a translation file for the MCM which I said I would do at the request of another member, The message I added for the cleancock refusal shows up too early and the second message that tells you that you need to collect the gold doesn't trigger at the right time either, I forgot that I still needed to implement a system to collect from the companion after whoring the dialog is there and you still need to tell them to quit before you use another companion but you do not automatically get the gold. For now you will just have to remove it from there inventory except for InnServer's there no way to collect from them untill I fix it. Nothing game breaking here I just thought I would let you know about the few things I found that I missed.

Posted

 

Having a bit of a problem with the Random Approaches.

After the first Random Approach, which has so far always been "You looked more appealing from a distance," I don't get any other random approaches, I just get told randomly "You looked more appealing" without the npcs actually initiating any dialogue. :(

 

Your speechcraft must be lower than 25 on your PC it's supposed to be random but sometimes it's not so random I may just remove The refusal option since it's only going to pick that option or the one you haven't seen yet. My speechcraft wasn't low enough to test so I didn't know it was going to happen that often.

thanks for letting me know. I'll just remove it when I get some more bug reports in.

 

Edit: My own bug report I forgot to make a translation file for the MCM which I said I would do at the request of another member, The message I added for the cleancock refusal shows up too early and the second message that tells you that you need to collect the gold doesn't trigger at the right time either, I forgot that I still needed to implement a system to collect from the companion after whoring the dialog is there and you still need to tell them to quit before you use another companion but you do not automatically get the gold. For now you will just have to remove it from there inventory except for InnServer's there no way to collect from them untill I fix it. Nothing game breaking here I just thought I would let you know about the few things I found that I missed.

 

Ah ok! ^_^

 

Will try with higher speechcraft. :)

Posted

Nice mod - but what about being pimped by an NPC - who is approaching from time to time to get his cut from the player?

 

I will bring that back from the SA version for this version once I start doing the quest content it will probably be a while though.

 

Posted

Tried it with a Speechcraft of 50 and it now works fine. ^_^

 

This is an awesome update!  Love it. ^_^

 

I was hoping you would get back to me on that. I'm glad it works for you now I'll change it in a week or so when all the bug reports are in.

 

Don't love it yet you haven't played long enough to find out what I've screwed up in this update :P

Posted

Great updates Shane. I don't know if someone already suggested but do you have in plan to add NPC's approach to PC asking for sex service?

 

Add custom NPC's? The vanilla NPC's do approach the player in this version by using the whore mode toggle key (default letter 'O') if your talking about custom NPC's no one has metioned it but I thought about adding a few NPC's especially some female prostitutes for those playing a straight male role.

Posted

Thanks for the answer Shane and for your willingness to add new options. I was thinking something like for instance: my PC enter into a town or a city and male/female NPC approach to him/her asking for sex service. Something like PC can actively offer sex services but also be asked for sex services.

Posted

Thanks for update! This is really great upgrade!

 

One question: why all npc's  have their CrimeFactionWhiterun "Whiterun" [FACT:000267EA] removed? (I see some small conflicts in TES5Edit with USKP and NPCs overhaul mod) Will there be problems with it? I just ask cuz I don't know much about modding ;-)

 

Thanks again!

Posted

Thanks for update! This is really great upgrade!

 

One question: why all npc's  have their CrimeFactionWhiterun "Whiterun" [FACT:000267EA] removed? (I see some small conflicts in TES5Edit with USKP and NPCs overhaul mod) Will there be problems with it? I just ask cuz I don't know much about modding ;-)

 

Thanks again!

 

I wasn't aware of that I'll check into it. I was experimenting with my own crime faction at one point and decided to abandon the idea I may have accidentally changed something. As a rule of them I never alter anything vanilla in my mod, I would imagine the conflicts reported would be with the altered crime factions if that's what happened I'll look into it asap.

 

Posted

 

Thanks for update! This is really great upgrade!

 

One question: why all npc's  have their CrimeFactionWhiterun "Whiterun" [FACT:000267EA] removed? (I see some small conflicts in TES5Edit with USKP and NPCs overhaul mod) Will there be problems with it? I just ask cuz I don't know much about modding ;-)

 

Thanks again!

 

I wasn't aware of that I'll check into it. I was experimenting with my own crime faction at one point and decided to abandon the idea I may have accidentally changed something. As a rule of them I never alter anything vanilla in my mod, I would imagine the conflicts reported would be with the altered crime factions if that's what happened I'll look into it asap.

 

 

 

Fuck!!!!! :@ When I was duplicating the faction and removing NPC's out of it for the custom one I must have accidentally saved the vanilla faction. I only know 2 ways to fix that manually add everyone back in which is a lot of NPC's or scrap this version and start over from the last. I really don't like either option. Thanks for letting me know I don't normally do stupid things like that and didn't think to check.

 

Edit: I guess I'll add all the NPC's back in to the faction that would probably be the easiest of my two choices there's a lot of them though.

 

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