shinji72 Posted December 6, 2013 Posted December 6, 2013 Hi Shane. Nice to have Working girls back. Any hope to have a visit from Tristan someday? (I've read about him in the hold Working girl sexaddict?).May I submit a few suggestion? I think there is a way to force skipping the framework foreplay animations when you start sex. They mostly look out of place for paid sex. Have an option to keep some clothes/armor slot on (like gloves/boot) during sex acts. Random Prostitution does something like that (it has to override the framework settings). Regarding the dog stuff...Since it is supposed to be very degrading, would it be better to have the client make the dirty request? (a bit like the cleaning cock stuff).Like "My puppy needs a new girlfriend". If you say yes then a dog spawn up and the sex start. This way would also help immersion and gameplay. Most dogs in Skyrim are located in towns, and would be weird to have bestiality in the middle of the market. Even better you don't have to go all the way, with your client following, to locate Barbas in the middle of the wilderness.
shane4244 Posted December 6, 2013 Author Posted December 6, 2013 After some other attempts, indeed, I found that the custom NPCs have the correct dialogues but they don't follow me in a "private plaace". They still follow their sandboxes and I need to join them by myself to do my job. All "normal" NPCs, potential followers or not, instead, works perfectly (as before) without any problem. So, after all, this version works fine for me. I think you can stop to waste your precious time for me only. I can live, happily, with this version. THANK YOU VERY MUCH. I was hoping the main one would work fine for you but I'm glad the custom one works if it was breaking in different way then they would follow you and you would never be able to dismiss them with out reseting the quest so this is good. In future updates I'll have to rework a few things but I make them work with your game or anyone elses who has this issue. And now I know exactly how it is breaking which is very helpfull I still need to find the cause of this. If you have any further problems don't hesitate to let me know.
shane4244 Posted December 6, 2013 Author Posted December 6, 2013 I can't get the dog animation to start, any suggestions? Well I figured that part out, but the problem is the animation doesn't start and I can immediately get the gold Which dog are you attempting to have sex with? huskies for example don't work in the framework yet. Let me know which dog and where I can find it at so I can test for myself. And also as NicoleDragoness said creature animations are clicked off by default in the framework and it wouldn't hurt to make sure the dog animations are enabled too. Hi Shane. Nice to have Working girls back. Any hope to have a visit from Tristan someday? (I've read about him in the hold Working girl sexaddict?). May I submit a few suggestion? I think there is a way to force skipping the framework foreplay animations when you start sex. They mostly look out of place for paid sex. Have an option to keep some clothes/armor slot on (like gloves/boot) during sex acts. Random Prostitution does something like that (it has to override the framework settings). Regarding the dog stuff... Since it is supposed to be very degrading, would it be better to have the client make the dirty request? (a bit like the cleaning cock stuff). Like "My puppy needs a new girlfriend". If you say yes then a dog spawn up and the sex start. This way would also help immersion and gameplay. Most dogs in Skyrim are located in towns, and would be weird to have bestiality in the middle of the market. Even better you don't have to go all the way, with your client following, to locate Barbas in the middle of the wilderness. Tristan yea someday I have a lot of optional quest in mind for this mod to add and thats one of them or maybe a completly seperate mod for that I haven't decided yet. Couldn't agree with you more on the foreplay in fact I have tagSuppress= "Foreplay") at the end of all the F-M sex in this mod however that doesn't work exactly how I though it would. I need to look into it more. The way it works now at least on my game is if I have foreplay checked off in the framework it will play a foreplay animation if I don't use tagSuppress= "Foreplay") and if I do use it it then I no foreplay obviously I'm missing something. I would think if if I had foreplay ticked off in the framework foreplay would never play and if I had foreplay ticked on and tagSuppress= "Foreplay") in the script that would suppress it regardless of my settings. I'll look into it foreplay has no place in prositution although I think it ok with F-F. I'm would think I would have more complaints with overriding how someone wants there characters to be stripped than I would people wanting this I have high heels and plain hands with nail polish for the hand/foot slot in my game for almost evey female cloth type so it would work well for me but I'm not sure about others. Dialog is always bad when I'm adding something new since I'm just putting the dialog in on the fly to get the feature to work. So I will go back over the Dog dialog probably before the next update. I thought about having the dog just spawn but I thought I would get some complaints how it doesn't make since how it just magiclly apears. Then I thought about limiting the option to conjuror type clients, then I just gave up on the idea. It's easy enough to do maybe I could give it a second look. If there is way to make the dog spawn off out of sight then maybe the client or player whistles and the dog comes running towards you then has sex that would make it so it didn't just appear out of no where. That may be the way to go what do you think? Stump (riverwood) is an easier target if he is still alive and you want to test it by the way.
shinji72 Posted December 7, 2013 Posted December 7, 2013 Regarding the stripping the idea comes from Radiant Prostitution. There is an option in the MCM which makes clothing to be removed only if necessary. So in case of a BJ there is no clothing removal at all.Concerning the dogs... I've pondered the situation. The conjuror doesn't seem to me a good idea. I mean... It's actually a really good one indeed, just would be wasted with a dog. A perverted conjuror would ask the PC to have sex with something less mundane, like a daedra/gargoyle/chaurus. The problem with dog like Stump is they are just in the open... first you have to go there... then you are having bestiality in the middle of the road with people walking by and not even taking notice... Let's say instead that you already have a dog with you as a follower. There would be a way for Working girl to detect that? It this case offering dog sex by the Pc would make a lot more sense. One could roleplay, she (or he) is an enthusiastic whore going around with her partner in business. And the business of course would be offering dog bestiality show to the nice people of skyrim. In the case you have no dog follower, in my opinion would be better to let the NPCs to make the outrageous proposal.I don't think the spawning of the dog would be that much bothering.The whistle is a good idea. I think I saw a whistle-like animation in Convenient Horse (but also a clap of hand or even blowing a horn would do the trick).I remember with Vilja, they used to spawn her horse out of nowhere like magic. But in the last updates the horse just runs towards her and everything looks more natural. I think the trick is simply to make it spawn a little bit far away and then make it run to its caller.
shane4244 Posted December 7, 2013 Author Posted December 7, 2013 As an option yes I would have no problem including dressing options in the mod but you may have noticed I've yet to really include anything in an MCM right now the MCM is my cryptonite I don't really no much about it and haven't had time to reserch it yet that is the reason random approaches were not included in this update. I have it set up but the Hot Key needs to be set up in the MCM so when I get time I have no choice but to look into it. The whole reason I did such a massive change to the scripts in this one was in prepping for the MCM. Yea I'll most likely have the dog or horse spawn off a bit a way from the player and come running up. Before I do any more updating this version needs to be up for a while to make sure there are no issues then I'll get back to updating if I have time. I'm also working on another mod so I'm a bit short on time right now. Edit: perverted conjuror using... daedra/gargoyle/chaurus/etc... I would like to do something with this........evil laugh...
E_Nigma Posted December 7, 2013 Posted December 7, 2013 I can't get the dog animation to start, any suggestions? Well I figured that part out, but the problem is the animation doesn't start and I can immediately get the gold Which dog are you attempting to have sex with? huskies for example don't work in the framework yet. Let me know which dog and where I can find it at so I can test for myself. And also as NicoleDragoness said creature animations are clicked off by default in the framework and it wouldn't hurt to make sure the dog animations are enabled too. Well, i feel stupid. Regardless thanks for the help.
Ashra XIII Posted December 7, 2013 Posted December 7, 2013 I've started using this mod, and really like it so far. I had been using Radiant Prostitution, which is also a great mod, but decided to give this one a whirl. One major difference I noticed right away is how much less I made as a prostitute with this mod as compared to the defaults in RP... which honestly I guess was a bit too generous. I also like that customers occasionally just decide that they don't need to pay and take what they want, which for a girl on her own without the law on her side, has a realistic flavor. I'm wondering if you plan to do a bit more with this particular feature though, as it's a bit jarring that, after a customer has had his way, things just kinda... go back to normal. It seems like there should be some kinda follow-up, whether the customer making a snide remark, or my char at least being able to engage in dialogue to demand payment for what just happened. I could always attack him of course and get the guards after me, or attempt a stealth kill, but realistically I could see the benefit in not being known as the whore who kills her customers.
shane4244 Posted December 7, 2013 Author Posted December 7, 2013 I've started using this mod, and really like it so far. I had been using Radiant Prostitution, which is also a great mod, but decided to give this one a whirl. One major difference I noticed right away is how much less I made as a prostitute with this mod as compared to the defaults in RP... which honestly I guess was a bit too generous. I also like that customers occasionally just decide that they don't need to pay and take what they want, which for a girl on her own without the law on her side, has a realistic flavor. I'm wondering if you plan to do a bit more with this particular feature though, as it's a bit jarring that, after a customer has had his way, things just kinda... go back to normal. It seems like there should be some kinda follow-up, whether the customer making a snide remark, or my char at least being able to engage in dialogue to demand payment for what just happened. I could always attack him of course and get the guards after me, or attempt a stealth kill, but realistically I could see the benefit in not being known as the whore who kills her customers. I don't what the prices are in RP but you can get up to 150 depending on which act you perform. No one will ever be able to agree on what price is too much or too little my prices per act are based on what your doing for the client and how much prices are for a House for example most people's starter home is breeze it cost 5000 so 500 HJ's or 50 of letting them do what they want and you have your home. How many handjobs do you think it would take a real prositute to pay cash for a house? If anything I still have them too high in my opinion. Not a bad idea with some extra dialog with the refusals didn't give it much thought to tell you the truth and once your speechcraft is above 30 the refusals go away anyway. So anyway yea I can do it bit more with that part. "I could always attack him of course and get the guards after me, or attempt a stealth kill, but realistically I could see the benefit in not being known as the whore who kills her customers. ;)" Whore assassin I love it!
Ashra XIII Posted December 7, 2013 Posted December 7, 2013 Nah I'm not arguing that your prices are bad, it was just something that I noticed right away. I got only as far as being able to offer vaginal when I last played, and was making 40 per, whereas in RP this would probably net around 100 gold at the beginning with no experience. I actually think you are right with your pricing, because with RP I was able to completely outfit my character with nice gear after only a single night of whoring. Refusals don't bother me at all, but it's cool to hear that speechcraft affects them! I hope that rapes don't go away just because of speechcraft, because I kinda like that it's always possible... I was just hoping for a little bit of follow-up later, even if I do occasionally need to resort to being a whore-assassin.
shane4244 Posted December 7, 2013 Author Posted December 7, 2013 Refusals don't bother me at all, but it's cool to hear that speechcraft affects them! I hope that rapes don't go away just because of speechcraft, because I kinda like that it's always possible... I was just hoping for a little bit of follow-up later, even if I do occasionally need to resort to being a whore-assassin. Ohhh they do go away at speechcraft 60 for now. I have plans to change that however they will not outright rape you after 60 but they will shoot you a lower price and if you refuse that there will be a random chance of rape with no speechcraft check.
Ashra XIII Posted December 7, 2013 Posted December 7, 2013 Well I don't think I've ever had speechcraft 60, so no worries! Can't wait to see what else you do with it though.
shane4244 Posted December 7, 2013 Author Posted December 7, 2013 Well I don't think I've ever had speechcraft 60, so no worries! Can't wait to see what else you do with it though. Good I need to know stuff like that I really wasn't sure where to set it since I never have time to play the game I wanted to be set at a level where if you were focused on raising speechcraft you would see a benifit from it and if you were not focused on speechcraft it would take a long time to obtain.
NicoleDragoness Posted December 7, 2013 Posted December 7, 2013 I really need to try a new game, because my actual Nicole has speechcraft 100 and never "suffers" of refusals. (Or, maybe, is my "enormous" sex-appeal).
kralgar1 Posted December 7, 2013 Posted December 7, 2013 Its definatly a pain to level speech in vanilla. I use ''read and learn speechcraft'' off nexus. Every time you read a book you get a bit of exp. It levels fast at 1st but once speech hits 40 your gonna be opening alotta books!
NicoleDragoness Posted December 7, 2013 Posted December 7, 2013 I normally don't care about high leveled armors and weapons I find everywhere, so I sell them all. I use the "Underground Bathhouse" player's custom house that has two merchants with a very high amount of coins. So, selling really high cost items, gives me a lot of speechcraft points. It's the same for high level potions, poisons or similar I found. I never use poisons so I sell them all. I try to use only the "cure spell" so I can sell healing potions, and so on. I sell everything. I realized that almost the 99% of the items around Skyrim are useless, for me. Ok, I know. It's a bit of cheat, here, but ... why Skyrim Vanilla's Merchants are so poor? Even in Solitude?
luccia82 Posted December 7, 2013 Posted December 7, 2013 Hi Shane this is a great surprise! I am delighted your new version! but I just wanted to make a request or a question because in the log doesn´t say anything about this. Do you intend to add dialogs while moving animations? This would be much more immersive. For example, in a service of vaginal fucked "Please remember don´t cum inside me because it could get me pregnant" The client says: You're a bitch I pay you and I ´m going cum where i want to do it! Thank you very much Shane! Your mod is the best!
Ashra XIII Posted December 7, 2013 Posted December 7, 2013 There is a mod on Nexus called 'Rich Merchants' that I use to give them a bit more coin. I use the 'less' version so they aren't super rich, but I can at least off-load the things I don't want. Additionally, Immersive Patrols adds wandering merchants that travel the roads, who are good for the occasional loot dump. Even still, I never pick up heavy things when I'm out adventuring unless I have a need for them, so I generally only have potions, scrolls, gems, and other light items when I return to town. As you might imagine, this moderates both my speechcraft and my gold level, which I like.
NicoleDragoness Posted December 7, 2013 Posted December 7, 2013 I like to be a "seductive millionaire".
shane4244 Posted December 7, 2013 Author Posted December 7, 2013 I normally don't care about high leveled armors and weapons I find everywhere, so I sell them all. I use the "Underground Bathhouse" player's custom house that has two merchants with a very high amount of coins. So, selling really high cost items, gives me a lot of speechcraft points. It's the same for high level potions, poisons or similar I found. I never use poisons so I sell them all. I try to use only the "cure spell" so I can sell healing potions, and so on. I sell everything. I realized that almost the 99% of the items around Skyrim are useless, for me. Ok, I know. It's a bit of cheat, here, but ... why Skyrim Vanilla's Merchants are so poor? Even in Solitude? To keep you from geting rich too quick i would say it doesn't seem to matter much anyway for me after bought a house I really didn't need money for anything except grandsoul gems when they were available so I normally had an excess of gold after level 10 or so. Hi Shane this is a great surprise! I am delighted your new version! but I just wanted to make a request or a question because in the log doesn´t say anything about this. Do you intend to add dialogs while moving animations? This would be much more immersive. For example, in a service of vaginal fucked "Please remember don´t cum inside me because it could get me pregnant" The client says: You're a bitch I pay you and I ´m going cum where i want to do it! Thank you very much Shane! Your mod is the best! There was comment like this in the idea section of SexLab for SexLab mods in general that caught my attention. I really like the idea and also to add to it if your servicing the client around other people they could have rude comments as they walk by you.
shinji72 Posted December 7, 2013 Posted December 7, 2013 I'm starting a new whore carrier... and I think the dialogue is terrific. The "double handed" handjob was also there in the previous version?I've seen the MCM menu. It's very basic but It doesn't have to be crowded with options. One thing I personally miss is the possibility to just temporarily deactivate the mod (to avoid the dialogue line to always popping up). So when you know you're not going to whore you toggle the dialog off...And turn it on again when it's time to make money again...
shane4244 Posted December 8, 2013 Author Posted December 8, 2013 I'm starting a new whore carrier... and I think the dialogue is terrific. The "double handed" handjob was also there in the previous version? I've seen the MCM menu. It's very basic but It doesn't have to be crowded with options. One thing I personally miss is the possibility to just temporarily deactivate the mod (to avoid the dialogue line to always popping up). So when you know you're not going to whore you toggle the dialog off... And turn it on again when it's time to make money again... The Hand Job is new. I had never thought about it having a toggle for the dialog thank you for the suggestion I will include that in addition too the random approach toggle when I have a real MCM menu in. Edit:"and I think the dialogue is terrific" Thanks for the compliment first time I've ever heard that but it's also the first time I've spent any time on dialog polish I'm glad it wasn't wasted. I'm reasonalbly happy with most of it but I'll probably spend some more time on polish in each update.
Ashra XIII Posted December 8, 2013 Posted December 8, 2013 I do agree that the dialogue is great... ultimately it's why I switched to this mod from Radiant Prostitution, and the fact you are adding in a way for NPCs to approach the player pretty much solidifies my decision to stay. RP has dialogue as well obviously, but yours has a lot more flavor, and I like all the different ways a job can end up. One thing I have found odd, just while I'm on the subject of the dialogue, is that when an NPC refuses, I can just chat him up again and offer something else. Is this on purpose? If so, it'd be cool if, when I suggest something the NPC doesn't want to do, he counters with what he actually wants and then I can agree or refuse (possibly leading to rape). If he really wants no part of me (like Nazeem, because I don't spend enough time in the Cloud district) then the dialogue should still end.
shane4244 Posted December 9, 2013 Author Posted December 9, 2013 I do agree that the dialogue is great... ultimately it's why I switched to this mod from Radiant Prostitution, and the fact you are adding in a way for NPCs to approach the player pretty much solidifies my decision to stay. RP has dialogue as well obviously, but yours has a lot more flavor, and I like all the different ways a job can end up. One thing I have found odd, just while I'm on the subject of the dialogue, is that when an NPC refuses, I can just chat him up again and offer something else. Is this on purpose? If so, it'd be cool if, when I suggest something the NPC doesn't want to do, he counters with what he actually wants and then I can agree or refuse (possibly leading to rape). If he really wants no part of me (like Nazeem, because I don't spend enough time in the Cloud district) then the dialogue should still end. The refusals are new so there isn't much polish to them yet. Its intentional and it isn't right now you have to use more of your imagination with it. I have more things in mind for the refusal something similar to your suggestion for future updates. The Nazeem refusal for female PC's was something I accidentally left in it's not finished yet is was the start for people playing as gay-male PC's and I thought nazeem seems a good fit for that catagory leading into a small quest if you were a male PC. I was more focused on lesbian content this time around and I still have straight male PC content to do. I don't want to leave anyone out. The gay-male content will probably be the last I do since I'm going to have to do a bit of research to get the dialog right. RP is a great mod with quite a bit of work put into it and I see no reason why you couldn't use both. There different enough if I understand the mod correctly it is more quest focused mine is just a quick and dirty way to do the job which is what I like. I also had a great suggestion by a poster to have the abiltiy to toggle the dialog in my mod off which would help for using both. I feel like an idiot for not thinking of that myself.
Ashra XIII Posted December 9, 2013 Posted December 9, 2013 I do agree that the dialogue is great... ultimately it's why I switched to this mod from Radiant Prostitution, and the fact you are adding in a way for NPCs to approach the player pretty much solidifies my decision to stay. RP has dialogue as well obviously, but yours has a lot more flavor, and I like all the different ways a job can end up. One thing I have found odd, just while I'm on the subject of the dialogue, is that when an NPC refuses, I can just chat him up again and offer something else. Is this on purpose? If so, it'd be cool if, when I suggest something the NPC doesn't want to do, he counters with what he actually wants and then I can agree or refuse (possibly leading to rape). If he really wants no part of me (like Nazeem, because I don't spend enough time in the Cloud district) then the dialogue should still end. The refusals are new so there isn't much polish to them yet. Its intentional and it isn't right now you have to use more of your imagination with it. I have more things in mind for the refusal something similar to your suggestion for future updates. The Nazeem refusal for female PC's was something I accidentally left in it's not finished yet is was the start for people playing as gay-male PC's and I thought nazeem seems a good fit for that catagory leading into a small quest if you were a male PC. I was more focused on lesbian content this time around and I still have straight male PC content to do. I don't want to leave anyone out. The gay-male content will probably be the last I do since I'm going to have to do a bit of research to get the dialog right. RP is a great mod with quite a bit of work put into it and I see no reason why you couldn't use both. There different enough if I understand the mod correctly it is more quest focused mine is just a quick and dirty way to do the job which is what I like. I also had a great suggestion by a poster to have the abiltiy to toggle the dialog in my mod off which would help for using both. I feel like an idiot for not thinking of that myself. That's pretty funny re: Nazeem. I just figured it was a gag, playing off his snootiness. I think RP is a great mod as well, but while it may run alongside this one, I don't really think the two mods have the same "vibe". I'm also trying to pare down the number of scripts I have running at any given time.
Ellisande Posted December 9, 2013 Posted December 9, 2013 I do agree that the dialogue is great... ultimately it's why I switched to this mod from Radiant Prostitution, and the fact you are adding in a way for NPCs to approach the player pretty much solidifies my decision to stay. RP has dialogue as well obviously, but yours has a lot more flavor, and I like all the different ways a job can end up. One thing I have found odd, just while I'm on the subject of the dialogue, is that when an NPC refuses, I can just chat him up again and offer something else. Is this on purpose? If so, it'd be cool if, when I suggest something the NPC doesn't want to do, he counters with what he actually wants and then I can agree or refuse (possibly leading to rape). If he really wants no part of me (like Nazeem, because I don't spend enough time in the Cloud district) then the dialogue should still end. The refusals are new so there isn't much polish to them yet. Its intentional and it isn't right now you have to use more of your imagination with it. I have more things in mind for the refusal something similar to your suggestion for future updates. The Nazeem refusal for female PC's was something I accidentally left in it's not finished yet is was the start for people playing as gay-male PC's and I thought nazeem seems a good fit for that catagory leading into a small quest if you were a male PC. I was more focused on lesbian content this time around and I still have straight male PC content to do. I don't want to leave anyone out. The gay-male content will probably be the last I do since I'm going to have to do a bit of research to get the dialog right. RP is a great mod with quite a bit of work put into it and I see no reason why you couldn't use both. There different enough if I understand the mod correctly it is more quest focused mine is just a quick and dirty way to do the job which is what I like. I also had a great suggestion by a poster to have the abiltiy to toggle the dialog in my mod off which would help for using both. I feel like an idiot for not thinking of that myself. That's pretty funny re: Nazeem. I just figured it was a gag, playing off his snootiness. I think RP is a great mod as well, but while it may run alongside this one, I don't really think the two mods have the same "vibe". I'm also trying to pare down the number of scripts I have running at any given time. I have to join the crowd saying the prices are way too low. In this game, 40 gold is less than the cost of a bowl of soup. It is also less money than you could make by spending 5 minutes farming vegetables. This amount also doesn't take into account the cost of removing STDs my character can get which can be upwards of a thousand gold nor the cost of condoms which are more expensive than this. Even the vinegar I have to make to try washing out the sperm after vaginal sex so my character doesn't get pregnant probably costs more than this. By the time you get to end game and start needing to buy the expensive endgame mats, 40 gold is nothing. This mod would become completely superfluous and my character will cease being a "working girl." I'm not saying that vaginal sex has to cost 700 gold as it does with radiant pros., but I think there is some price between 40 and 700 that is a lot more reasonable. And the 5 gold prices, get out of here. There is nothing I cannot do short of nothing that would not net my character more than 5 gold. While I am well aware that there are places in the real world where the whores charge 50 bucks for sex, in those areas soup does not cost 40 bucks. I think short of installing a mod which brings down the other prices in Skyrim, the current prices are extremely unreasonable.
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