NicoleDragoness Posted January 28, 2014 Posted January 28, 2014 Hi Just wanted to say that this is an excellent mod. But the animations recently stopped working, people just handed over the money for free... in an effort to fix this (I don't take charity, I like to work for my money :-) ) I reset working girl quests and cleansed Sexlab. This fixed the animations, but I have to start all over unlocking all the animations. To avoid this I tried the cheat: player.setstage_SLWG_WorkingGirl 50 But that doesn't work, I just get the following message: Could not parse this line player.setstage_SLWG_WorkingGirl 50 Unknown variable or function 'setstage_SLWG_WorkingGirl'. Syntax Error What am I doing wrong? Syntax error. You need to have a space between "player.setstage" and "_SLWG_WorkingGirl 50".
triggerhapypric Posted January 31, 2014 Posted January 31, 2014 I need some help. When i start a sex act the actors just stand nest to eachother after stripping. sound effects work fine. how can i get the animations to work? i can post the papyrus.0 and my load order if needed.
deltadeath93 Posted February 19, 2014 Posted February 19, 2014 how do i get the dog scene to work i have a follower dog from a companion mod yet choice doesnt show up
Jubb Posted February 21, 2014 Posted February 21, 2014 Doesn't it seem weird that a prostitution mod would unlock sex with animals as the final reward? Animals shouldn't have money and if I wanted animal sex I would download one of those mods.
shane4244 Posted February 22, 2014 Author Posted February 22, 2014 how do i get the dog scene to work i have a follower dog from a companion mod yet choice doesnt show up Is the follower dog from the companion mod a custom race? If so that may be the issue. Have you tried it with another dog from the vanilla game? Doesn't it seem weird that a prostitution mod would unlock sex with animals as the final reward? Animals shouldn't have money and if I wanted animal sex I would download one of those mods. Its called a "dog show" its for the clients to watch the sex act not for the dogs. If I were a prostitute I think I would demand more money for such an act that is why it is higher on the list. The unlocks are in order from lowest paying to highest. All sex acts are optional in this mod if you don't like the option don't use it.
sampsamp Posted February 27, 2014 Posted February 27, 2014 erm sexlabworkinggirl not showing up on my plugin list, data files need help
sampsamp Posted February 27, 2014 Posted February 27, 2014 oh never mind i download v5.2 and it worked
sampsamp Posted February 27, 2014 Posted February 27, 2014 ok problem here there no sounds for dialogue lines i installed in sounds
shane4244 Posted February 27, 2014 Author Posted February 27, 2014 ok problem here there no sounds for dialogue lines i installed in sounds The sound files are blank sounds and are an optional download for those who do not use Fuz Ro D-oh. In skyrim the dialog (text) won't show up unless you have some kind of recorded sound (even silence). Fuz Ro D-oh was created as a work around for this so you do not need the sound files if you use it. I still record the blank sounds in case that mod ever gets removed or if someone doesn't wish to use it .
magicrealm Posted March 5, 2014 Posted March 5, 2014 please make an Option to deactivate the dialogues like tdf and others did. it is not good to have the dialogues at every vendor, questgiver, trainer, etc. if you could include follower Service, your mod would be better then tdf, because pc has the choice what she offfers. i am not sure if there are interferences if i need both mods, tdf for followers, wg for pc.
shane4244 Posted March 6, 2014 Author Posted March 6, 2014 please make an Option to deactivate the dialogues like tdf and others did. it is not good to have the dialogues at every vendor, questgiver, trainer, etc. if you could include follower Service, your mod would be better then tdf, because pc has the choice what she offfers. i am not sure if there are interferences if i need both mods, tdf for followers, wg for pc. An MCM toggle for dialog is in the planned feature in the OP(It will be added to the mod in the next update). I just don't have time to update this right now. Follower involvement is also something I will add at somepoint although it is low on my priority list. I wouldn't expect another update to this mod untill june/july when I'm off work for the season again.
blindmankind Posted March 7, 2014 Posted March 7, 2014 i got an conflict with this mod i want use this mod "http://www.nexusmods.com/skyrim/mods/29763" when the first job its over, then the voice from the other mod do not work anywork what can i do, that it work together? thanks in advance
shane4244 Posted March 7, 2014 Author Posted March 7, 2014 i got an conflict with this mod i want use this mod "http://www.nexusmods.com/skyrim/mods/29763" when the first job its over, then the voice from the other mod do not work anywork what can i do, that it work together? thanks in advance I downloaded and installed that mod, Also took a look at what changes it makes and I'm unable find a conflict. I was also unable to duplicate the issue. It still plays the combat sounds when I fight even after taking mutiple clients. You could try to run Elewin Erotic Combat Voice Replacer esp below Working Girl if your still having an issue to see if that helps. I really can't think of any reason the two mods would conflict all that mod does is replace combat sounds for eventoned females in the skyrim.esp folder and Working girl has nothing to do with combat sounds or any other vanilla sounds.
blindmankind Posted March 7, 2014 Posted March 7, 2014 thats why im just wondering, why that happen but it happen only then i try it again..^^ thank you for checking ================== e. so, i figured it out now i think, it is the ragdoll end from sexlab when i turn it on, my sound is gone but, what can it be, there is nothin with sound on that?
magicrealm Posted March 7, 2014 Posted March 7, 2014 sorry to see you re away until june. hope you have still interest in skyrim and your mod then. the mod has a lot of potential. goodbye mr
shane4244 Posted March 7, 2014 Author Posted March 7, 2014 thats why im just wondering, why that happen but it happen only then i try it again..^^ thank you for checking ================== e. so, i figured it out now i think, it is the ragdoll end from sexlab when i turn it on, my sound is gone but, what can it be, there is nothin with sound on that? I'll try it again with the ragdoll option enabled see to see if I can duplicate it. Off the top of my head I have no idea why that would make the other mod break. sorry to see you re away until june. hope you have still interest in skyrim and your mod then. the mod has a lot of potential. goodbye mr I still have plenty off interest in this mod just no time to do anything. My next outtage for my job just got bumped up so I'm actually going to be tinkering around a little while I'm home. No promises on getting an update out but it might happen.
shane4244 Posted March 8, 2014 Author Posted March 8, 2014 I'm working on an Update and I need some help with which keys to assign as defaults. They can be remapped of course but I would like the defaut keys to be unused ones if possible. I don't have many mods so I don't know who uses what for which mods the only mod I have that uses hot keys (besides SexLab) is the helmet toggle which is "H" by default so I'm not using that key. I need 3 hot keys so for those who run a lot of mods let me know which keys are still available Thank You.
xboronx Posted March 8, 2014 Posted March 8, 2014 I'd say don't worry about the keys, there are too many. Best bet would be the numpad numbers. But sexlab alone uses lots of keys, and i have a dozen other mods using 1,2 or 3 keys. Actually i'm surprised my Skyrim still works reasonably well
shane4244 Posted March 8, 2014 Author Posted March 8, 2014 I'd say don't worry about the keys, there are too many. Best bet would be the numpad numbers. But sexlab alone uses lots of keys, and i have a dozen other mods using 1,2 or 3 keys. Actually i'm surprised my Skyrim still works reasonably well Yea your probably right I'll just try to avoid conflicting with the default keys for SexLab based mods. The ones I know are: Defeat = G RandomSex = (9 Submit = 7 SD+ = k Aroused = 9 RND = B
xboronx Posted March 8, 2014 Posted March 8, 2014 Submit = Numpad 7 Aroused = n SD+ = k TDF and Radiant don't have hotkeys afaik. The above are the main hotkeys i can think of, so actually the other mods like RND, Frostfall etc. are taking quite a toll on my keys
shane4244 Posted March 8, 2014 Author Posted March 8, 2014 Submit = Numpad 7 Aroused = n SD+ = k TDF and Radiant don't have hotkeys afaik. The above are the main hotkeys i can think of, so actually the other mods like RND, Frostfall etc. are taking quite a toll on my keys Thank You for your help I know I can't avoid keys with every mod but I would at least like to avoid the ones hosted here and it look like I got my list. Thanks again.
xboronx Posted March 8, 2014 Posted March 8, 2014 Thank You for your help I know I can't avoid keys with every mod but I would at least like to avoid the ones hosted here and it look like I got my list. Thanks again. Your welcome. Compared to all the hard work of you modders a very small task. I'm quite curious to discover what the hotkeys will be used for
monolith Posted March 8, 2014 Posted March 8, 2014 RND uses B, it's quite popular here too. I would use numpad 1 to 3, but as long as they are configurable just use whatever you think is best. Soon we will have to use alt and ctrl combinations, so grab your keys as long as they are unused:). Looking forward to an update, this mod is the main income for one of my characters.
shinji72 Posted March 8, 2014 Posted March 8, 2014 Some hotkeys can cumulate nicely. I use N for both aroused and R&D needs. This way I can check all my char "needs" at once. It works (in this case) and there is no conflict.
shane4244 Posted March 8, 2014 Author Posted March 8, 2014 Thanks for all the input. I only need two keys now I think the dialog toggle will be fine as a regular checkbox in the MCM but the other 2 features have to be on hot keys. I have an update packed right now in case I have to leave on short notice again I'm on borrowed time as it is I'm not supposed to be home right now. That way I'll have time to post it before I go it's just the dialog toggle but I think thats a critical update. Hopefully I'll be home long enough to put up the real update I'm working on now.
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