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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


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Posted (edited)
31 minutes ago, La furie du Dragon said:

I think you should add some more animations for word wall love, maybe double penetration or different positions...

 

I don't make animations, I source them from authors who do. So in general, they must already exist. Will keep your idea in mind.

Edited by VirginMarie
Posted
On 10/19/2021 at 7:55 PM, VirginMarie said:

 

I don't make animations, I source them from authors who do. So in general, they must already exist. Will keep your idea in mind.

There could be three animations : one when you learn the first word of a shout, another when you learn the second word of a shout, and a last when you learn the last word of a shout.

Posted
3 hours ago, La furie du Dragon said:

There could be three animations : one when you learn the first word of a shout, another when you learn the second word of a shout, and a last when you learn the last word of a shout.

 

If I had any number of extra animations to use, I'd probably make them play randomly, and use multiple in a given scene. Every non-DLC word wall in the world plays the Word Wall Love scene, not just ones where you learn the Love Shout or the Strip Shout. You are speaking only of the Strip Shout. There are maybe 30+ word walls in the game. You will get a SLaVE quest that leads you to random locations.

 

The same animation is used for the Passionate Water Fall scene. I if I had more animations, that would get updated too.

 

It would be nice to update these scenes, but I don't have any animator making custom animations anymore. I might be able to do it some day, but not anytime soon.

Posted
22 hours ago, VirginMarie said:

 

If I had any number of extra animations to use, I'd probably make them play randomly, and use multiple in a given scene. Every non-DLC word wall in the world plays the Word Wall Love scene, not just ones where you learn the Love Shout or the Strip Shout. You are speaking only of the Strip Shout. There are maybe 30+ word walls in the game. You will get a SLaVE quest that leads you to random locations.

 

The same animation is used for the Passionate Water Fall scene. I if I had more animations, that would get updated too.

 

It would be nice to update these scenes, but I don't have any animator making custom animations anymore. I might be able to do it some day, but not anytime soon.

Well, I would like to make some animations, but I don't know how to do them.

Maybe if I start doing some I could make a whole pack for you. It wouldn't be right now, in one week or two, but rather in (maybe) some months.

Posted
1 hour ago, La furie du Dragon said:

Well, I would like to make some animations, but I don't know how to do them.

Maybe if I start doing some I could make a whole pack for you. It wouldn't be right now, in one week or two, but rather in (maybe) some months.

 

Well yes, it takes weeks to learn the basics I'm sure. Months to become proficient. And it can take hours to make a single 6 second animation when you become somewhat proficient.  This is why I don't try to do it, I'd have no time left to implement and make a mod out of it. The modding community always needs more animators, and they come and go. I don't think there are many active now.

Posted
56 minutes ago, VirginMarie said:

 

Well yes, it takes weeks to learn the basics I'm sure. Months to become proficient. And it can take hours to make a single 6 second animation when you become somewhat proficient.  This is why I don't try to do it, I'd have no time left to implement and make a mod out of it. The modding community always needs more animators, and they come and go. I don't think there are many active now.

 

I'm in a french video games programming school, so I would be able to find someone who can teach me the basics.

Posted (edited)

might be a stupid question but I can't seem to get the standing stone love to work, whenever i interact with one i just get noclipped and nothing happens, other sl animations seem to work though

 

when trying the installation test in this mods mcm or in toys, nothing seems to happen

Edited by Eiszeit
Posted
3 hours ago, Eiszeit said:

might be a stupid question but I can't seem to get the standing stone love to work, whenever i interact with one i just get noclipped and nothing happens, other sl animations seem to work though

 

when trying the installation test in this mods mcm or in toys, nothing seems to happen

 

When the installation test fails, its a given that many things will go wrong. It means something is not installed correctly.

Did you follow the steps it points you to (Toys troubleshooting #1) ? The most common is not running FNIS.

 

Note that Sexlab is not used by this mod, or Toys, for many scenes. 

Posted
2 hours ago, VirginMarie said:

 

When the installation test fails, its a given that many things will go wrong. It means something is not installed correctly.

Did you follow the steps it points you to (Toys troubleshooting #1) ? The most common is not running FNIS.

 

Note that Sexlab is not used by this mod, or Toys, for many scenes. 

the test does not even fail, its just not running at all.

i did run fnis, like i said, other sl animations are running fine. i also have all of the requirements installed.

Posted (edited)
1 hour ago, Eiszeit said:

the test does not even fail, its just not running at all.

i did run fnis, like i said, other sl animations are running fine. i also have all of the requirements installed.

 

Not running at all is a fail. The biggest possible fail.

 

The reason I mentioned that "Sexlab is not used by this mod, or Toys, for many scenes", is because "other sl animations are running fine" does not carry much significance. It does not even prove that FNIS related issues can be ruled out.

 

You have an installation problem, or you are running on a corrupt save. To fix it...

  1. First go through each step in  troubleshooting #1 very carefully
  2. If this is your first time using Toys, you must start a new game. Are you starting a new game?
    • even its not your first time, a very key question here is... does the problem occur if you, as a test, start a new game? If the answer is no, then you just proved your save is corrupt
  3. Are you breaking the Golden Rule?

If this does not help you, for me to help further, I need to see your papyrus log. There's a "how to get a papyrus log" in the FAQs if you need it, at the same link above. For the log, we want a game session where you... startup the game.... load the save... run the install test in both Toys and SLaVE... then exit to desktop, grab that log.

Edited by VirginMarie
Posted
1 hour ago, La furie du Dragon said:

Is there a way to remove harness ? If yes how ? I managed to remove everything Nocturnal put on me, except the harness.

 

Depends on which harness. SLaVE lets you swap them around in its MCM. Most use a standard Toys key.

 

The default harness SLaVE uses is this one....

 

20211027135138_1.jpg

 

You can see this by clicking on the worn toy, in Toys MCM. Find out any detail, including how to escape.

Posted (edited)
2 minutes ago, VirginMarie said:

 

Depends on which harness. SLaVE lets you swap them around in its MCM. Most use a standard Toys key.

 

The default harness SLaVE uses is this one....

 

20211027135138_1.jpg

 

You can see this by clicking on the worn toy, in Toys MCM. Find out any detail, including how to escape.

I use the full harness because I love it

Edited by La furie du Dragon
Posted (edited)
51 minutes ago, La furie du Dragon said:

I use the full harness because I love it

 

So did you figure it out, by looking at that view in the Toys MCM?

 

20211027144318_1.jpg

 

Other way you can most often find out how, is by reading the description like here.

Edited by VirginMarie
Posted
16 minutes ago, leesjig said:

See she's confused?

 

  Hide contents

370805325_Screenshot(101).png.63976bc5a9120c312102ac3c2647bc93.png

 

Is virgin training time based, like 30 to 60 days, or quest based.  Approaching 10 days with torch still in ass.?  If you don't want to spoil anything ok don't...I should just keep going?  Ok I'll keep going.  I wanted to ask about ass torch emitting light.  should it or should not.  I'm using enb...Is setting for ass torch to emit light.  ok thanks.

 

 

To progress in Virgin Training, you do the next objective in the quest. For further help, you'd need to tell what that objective is.

 

When not in training, it becomes sort of time based, as you will have a period of time before you must report in. You be back in training, if you are bad, and the cycle will continue. Either way there will always be a next objective for Virgin Training, for progress.

 

The torch is the same as the vanilla game torch, its just in your ass :P So of course it must emit a bit of light. However the halo or horns emit much more light and have a light toggle, as wall as can be disabled entirely. For the torch to help light your way, just walk backwards :P 

Posted
12 hours ago, VirginMarie said:

 

So did you figure it out, by looking at that view in the Toys MCM?

 

20211027144318_1.jpg

 

Other way you can most often find out how, is by reading the description like here.

I will try to figure it out when I will play today, but if I remember well in my game the description of the full harness says that it can't be taken off with a key

Posted

I reinstalled the main game and mod, then I loaded the previous save.

 

There was no error, but Whiterun disappeared from the map, the city gate is locked, and everything around that area is dark.

 

Why? How can I fix this problem?

Thanks.

 

Posted
2 hours ago, leesjig said:

She's so cute...

 

  Hide contents

944890791_Screenshot(106).png.8ce464fe9ba68ad8c602e62930c15feb.png

 

So I have all the quest going together...SLaVe, Toys curse, Tales of Tallows, and Hot & Wet.  Did notice SLaVe shut down the Toys curse.  The old purve from Hot & Wet stuck another torch up her ass, hell not another ass torch!.  So all the quest running together, I should be good?

 

Ya she's looking pretty sweet and innocent.

  • Did notice SLaVe shut down the Toys curse -  What does that mean? Are you speaking of the Curse of Talos in Toy Story? Nothing can shut it down aside from chance setting in your MCM
  • hell not another ass torch! - *giggles* this one is made of ice and has a blue fire when melted! Best way to keep your warn... no?
  • So all the quest running together, I should be good? - sure. You might have some point where one quest says you need to get rid of non-removable toy to proceed, but depends and not a problem
Posted (edited)
1 hour ago, netwave said:

I reinstalled the main game and mod, then I loaded the previous save.

 

There was no error, but Whiterun disappeared from the map, the city gate is locked, and everything around that area is dark.

 

Why? How can I fix this problem?

Thanks.

 

 

I'd guess it's because your save does not match the new load order. Your mod list has changed. Maybe you managed to have the exact same mods, but are they still in the exact same order as before?

 

See Golden Rule.

 

When you nuke your mods and start from scratch, unless you miraculously end up with an identical setup (which why would you nuke in the first place then?)... you must start a new game. You've not given enough detail for me to know if this is what you did, just taking a guess.

 

My bet it that you don't have those problems if you start a new game, right? If you do, then you have bigger installation issues.

Edited by VirginMarie
Posted
19 minutes ago, VirginMarie said:

 

I'd guess it's because your save does not match the new load order. Your mod list has changed. Maybe you managed to have the exact same mods, but are they still in the exact same order as before?

 

See Golden Rule.

 

When you nuke your mods and start from scratch, unless you miraculously end up with an identical setup (which why would you nuke in the first place then?)... you must start a new game. You've not given enough detail for me to know if this is what you did, just taking a guess.

 

My bet it that you don't have those problems if you start a new game, right? If you do, then you have bigger installation issues.

 

Thank you.

Posted (edited)

Can you add a cheat feature to bypass/complete quests?

 

There are some difficult or problematic quests (stuck due to bug). A bypass/complete (such as an option in the dialog like in Slaverun) would be great.

 

Thanks.

 

Edited by netwave
Posted
1 hour ago, netwave said:

Can you add a cheat feature to bypass/complete quests?

 

There are some difficult or problematic quests (stuck due to bug). A bypass/complete (such as an option in the dialog like in Slaverun) would be great.

 

Thanks.

 

 

SLaVE has a bypass option in the MCM, Misc Tab... Skip Initial Story. Its not meant for first time users. Use it only if you've done it before. For more details, read it's tool tip.

 

Beyond that, If I'm going to spend time, it would be to fix the "difficult or problematic quests", not provide a way to work around it.

 

There are some difficult or problematic quests (stuck due to bug) - I'm not aware of this. What's the problem? Perhaps I can help?

Posted
49 minutes ago, leesjig said:


yeah that’s kind of what I saw.  The curse of Talos was active.  I was getting random toys equipping on her body, then the moment I started SLaVe it shut that down.  I stopped seeing random toys being equipped is all.  No a big deal.  I haven’t really tested yet, or understand.  If I look at talos worshiper I’ll get a toy equipped.  Prolly not saying that right, sorry...

 

Curse of Talos is a little side quest from Toy Story (not from this mod, for others reading).

When a Priest of Talos has line of sight of you, there is a chance (set in Toy Story MCM), of random toy being equipped. There's only 3 of these priests in the world, and one is that annoying one in Whiterun :P You can avoid their line of sight just by sneaking.

 

The random chance is likely all you are seeing, plus they do need line of sight. SLaVE can't shut it down.

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