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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


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Posted
1 hour ago, Talesien said:

Sounds to me like you updated your SE. The Aniversary Edition is out for a few days now and with it came an update to SE that breaks SKSE: https://www.nexusmods.com/strongholdcrusader2/news/14578

I did see a mod on the Nexus a few days ago that could downgrade the game again (or so it claimed) but I can't find it anymore. Might be gone dues to some rule or another. Perhaps this can help.
https://www.reddit.com/r/skyrimmods/comments/q6mu14/wabbajacks_plan_for_the_upcoming_skyrim/

Basically what you need is the old SE binary.

 

I'm using LE, not SE, as LE has more stable mods in my experience

Posted
6 minutes ago, sdafsdafas said:

 

Sexlab shows everything as ok once it installs. I also installed Papyrus separately, as I didn't know it came with SexLab. And I do have every required mod + the alternate start mod, as follows

fishburber67

FNIS Data

FNIS

FNIS - Creatures Pack

Fuz Ro Doh

Hall of Beginnings

PapyrusUtil

Sexlab Framework

SkyUI_5_1

Toys Framework LE V1.4.7

Toys 1.4 patch

Unofficial LE patch

XP32 Maximum Skeleton

 

I see no reason why Toys wouldn't be showing up in MCM, as SexLab, SexLab Aroused, and SkyUI are all showing up without error

 

Sorry, no idea. I give up.

Posted

If anyone else would like to help; the command "setstage ski_configmanagerinstance 1" shows "MCM loaded 9 new menus" but only 5 show up. How can I see "hidden" menus?

Posted

Wow, I spent hours upon hours trying to debug this mod on LE, install SE and the same exact mods (but SE versions) and it works immediately, and with the better graphics quality of SE of course.

Posted
24 minutes ago, sdafsdafas said:

Wow, I spent hours upon hours trying to debug this mod on LE, install SE and the same exact mods (but SE versions) and it works immediately, and with the better graphics quality of SE of course.

 

I'm glad your happy with it in SE.

 

It works just as well in LE, and in fact has been around for 5 years, originating in LE, before SE existed. Your issues in LE are not this mod.

Posted
9 minutes ago, VirginMarie said:

 

I'm glad your happy with it in SE.

 

It works just as well in LE, and in fact has been around for 5 years, originating in LE, before SE existed. Your issues in LE are not this mod.

 

I still have no idea what was going on, I was able to get sexLab fully working (and tested with half a dozen other mods that use it in many scenarios), but no matter what files I added, I could never see the Toys menu in MCM, and the check for SLaVE never executed when clicked.

Posted (edited)
13 hours ago, sdafsdafas said:

 

Sexlab shows everything as ok once it installs. I also installed Papyrus separately, as I didn't know it came with SexLab. And I do have every required mod + the alternate start mod, as follows

fishburber67

FNIS Data

FNIS

FNIS - Creatures Pack

Fuz Ro Doh

Hall of Beginnings

PapyrusUtil

Sexlab Framework

SkyUI_5_1

Toys Framework LE V1.4.7

Toys 1.4 patch

Unofficial LE patch

XP32 Maximum Skeleton

 

I see no reason why Toys wouldn't be showing up in MCM, as SexLab, SexLab Aroused, and SkyUI are all showing up without error

 

Edit: Toys 1.4 patch was removed, and it changed nothing in game, menus, or logs. 

 

Does that list accurately reflect your load order? IIRC Sexlab Framework comes bundled with an old version of PapyrusUtil, so if the mod is after PU in your asset load order, it will break PU. Try making sure PapyrusUtil's assets load after Sexlab and see if that fixes your problem.

 

Never mind, I see you switched to SSE. Congratulations - I think you'll find it is much more mod friendly (as long as you dodge the AE hammer)

Edited by gregaaz
Posted

I played through most of this mod, but decided to stop so I could focus on the rest of the playthrough. I've mostly disabled the mod's events through the MCM, but the quests remain in the journal. Is there a way to clear the quests from the journal so I can have a cleaner list?

Posted
34 minutes ago, awddawdadad said:

I played through most of this mod, but decided to stop so I could focus on the rest of the playthrough. I've mostly disabled the mod's events through the MCM, but the quests remain in the journal. Is there a way to clear the quests from the journal so I can have a cleaner list?

 

no

Posted (edited)
On 11/2/2021 at 3:44 PM, sdafsdafas said:

 

Sexlab shows everything as ok once it installs. I also installed Papyrus separately, as I didn't know it came with SexLab. And I do have every required mod + the alternate start mod, as follows

fishburber67

FNIS Data

FNIS

FNIS - Creatures Pack

Fuz Ro Doh

Hall of Beginnings

PapyrusUtil

Sexlab Framework

SkyUI_5_1

Toys Framework LE V1.4.7

Toys 1.4 patch

Unofficial LE patch

XP32 Maximum Skeleton

 

I see no reason why Toys wouldn't be showing up in MCM, as SexLab, SexLab Aroused, and SkyUI are all showing up without error

 

Edit: Toys 1.4 patch was removed, and it changed nothing in game, menus, or logs. 

 

I was having the same problem, with Toys not appearing in the SE MCM. After hours of replacing every piece, one by one, I eventually decided try running LOOT against my mod list, and it reported my SKSE 64 was out of date. I went to https://skse.silverlock.org/ and got the current SE runtime, which is Current SE build 2.0.20 (runtime 1.5.97). Weirdly, when I went to install it, the version number of what I had was already 1.5.97. After replacing all of the SKSE 64 files (including the scripts),  LOOT was happy with it,  so I fired up a brand new game, and Toys appeared in the MCM.

 

Maybe that will work for you?

Edited by Atuarre
Posted (edited)

Public Service Announcement

 

Warning: Don't Let Steam Update your Skyrim SE to (AE) Anniversary Edition

 

Not relevant for LE users.

 

Why?... until SKSE is updated to support AE, the AE update will break SKSE, and thus most mods will not work, at all. Just by letting steam update your SE in the background, when it launches, will be breaking. The default is that this happens.

 

It's said that AE is coming Nov 11. The details are here... LL Post / Nexus Post.

They include suggestions on what to do to avoid the problem.

 

Edited by VirginMarie
Posted
4 minutes ago, sdafsdafas said:

Are we able to experience all content in one playthrough, or do we need separate playthroughs to experience each half (Dibella vs Nocturnal)? 

 

The intent is to easily experience all.

 

Some people get intent on "never losing their virginity", which can be a different experience, but will exclude you from getting to some content. If you lose your virginity, Nocturnal will always give it back to you, so you you can lose it again. Some would argue the mod is more about losing it, than keeping it.

Posted (edited)
19 minutes ago, VirginMarie said:

 

The intent is to easily experience all.

 

Some people get intent on "never losing their virginity", which can be a different experience, but will exclude you from getting to some content. If you lose your virginity, Nocturnal will always give it back to you, so you you can lose it again. Some would argue the mod is more about losing it, than keeping it.

 

Awesome, thanks for the info. Also, would it be possible to add functionality similar to the linked file for this mod to future updates? It's kind of immersion breaking to have to manually unequip arrows for anything triggered by this mod or Toys. 

 

 

*Edit: I'm not sure why that mod isn't called for SLaVe or ToYs, but it does work for cursed loot events.

Edited by sdafsdafas
Posted (edited)
50 minutes ago, sdafsdafas said:

 

Awesome, thanks for the info. Also, would it be possible to add functionality similar to the linked file for this mod to future updates? It's kind of immersion breaking to have to manually unequip arrows for anything triggered by this mod or Toys. 

 

 

*Edit: I'm not sure why that mod isn't called for SLaVe or ToYs, but it does work for cursed loot events.

 

I rarely use a bow, so I've never thought of this, and you are maybe the first to request it. It does seem like a good idea.

  • This would be the same as what I already do with weapons (and the bow itself)... they are unequipped when any animation scene (that is not played through Sexlab), starts
  • The scenes that ARE played by this mod, via Sexlab, would already work with that mod you linked... or are you saying otherwise? But of course a great many SLaVE scenes do not use Sexlab. None played by Toys use Sexlab
  • In the case of Cursed Loot, all animations scenes are played via Sexlab, so the linked mod would work, not because Cursed Loot has done anything (its entirely between it and Sexlab)

Thanks for the suggestion. I will put it on my list. This feature would be entirely handled by Toys, and thus benefit any mod using Toys.

 

Edited by VirginMarie
Posted
1 minute ago, VirginMarie said:

 

I rarely use a bow, so I've never thought of this, and you are maybe the first to request it. It does seem like a good idea.

  • This would be the same as what I already do with weapons (and the bow itself)... they are unequipped when any animation scene (that is not played through Sexlab), starts
  • The scenes that ARE played by this mod, via Sexlab, would already work with that mod you linked... or are you saying otherwise? But of course a great many SLaVE scenes to not use Sexlab. None played by Toys use Sexlab
  • In the case of Cursed Loot, all animations scenes are played via Sexlab, so the linked mod would work, not because Cursed Loot has done anything

Thanks for the suggestion. I will put it on my list. This feature would be entirely handled by Toys, and thus benefit any mod using Toys.

 

The ones I've noticed are the bindings Nocturnal puts you in, the word walls, and the standing stones. Any sex scenes that I've seen used by other non-Toys mods removes the arrows with the linked mod. Thanks!

Posted (edited)
9 minutes ago, sdafsdafas said:

 

The ones I've noticed are the bindings Nocturnal puts you in, the word walls, and the standing stones. Any sex scenes that I've seen used by other non-Toys mods removes the arrows with the linked mod. Thanks!

 

Its like I said for Cursed Loot... its not it, or the "other mods" removing the arrows. Its simply that you have that mod and that mod removes them for sexlab scenes. No other mod is doing it.

 

The difference is that this mod does scenes not played by Sexlab. I mean.... do you think you can love a word wall using sexlab? :P  It's too custom. This mod has many other scenes that you have not seen yet, which do not use Sexlab.

 

bindings Nocturnal puts you in - what does this mean?

Edited by VirginMarie
Posted
2 hours ago, VirginMarie said:

 

Its like I said for Cursed Loot... its not it, or the "other mods" removing the arrows. Its simply that you have that mod and that mod removes them for sexlab scenes. No other mod is doing it.

 

The difference is that this mod does scenes not played by Sexlab. I mean.... do you think you can love a word wall using sexlab? :P  It's too custom. This mod has many other scenes that you have not seen yet, which do not use Sexlab.

 

bindings Nocturnal puts you in - what does this mean?

 

I am aware that it's the specific mod that removes the arrows. 

 

And the bindings Nocturnal puts you in; chains holding you in different positions, a pole on the first encounter, the rack, the spit, etc

Posted

In the meantime you could try this: https://www.nexusmods.com/skyrimspecialedition/mods/16405

It works reasonably well for me. The caveat being that it only hides weapons, arrows, etc. once you leave combat stance. So if you enter into a scene directly from combat stance, it will not trigger. Also note that it only hides weapons. It does not unequip them, so for the purpose of mods where it makes a difference if you are armed (like deviously enslaved, perhaps the rape feature in cursed loot, can't remember offhand) you still count as armed. That detail should not make a difference in SLaVE far as I know.

Posted

Is "Daedric Trust" supposed to tally immediately once you complete their quest? I just got the mace of Molag Bol and the "Daedric Trust" counter is still at 2. Wondering if this is a bug I need to look into; I am using the true legendary artifacts mod that modifies those items so that might cause it if the flag is on object obtaining and not on quest completion.

Posted (edited)
34 minutes ago, sdafsdafas said:

Is "Daedric Trust" supposed to tally immediately once you complete their quest? I just got the mace of Molag Bol and the "Daedric Trust" counter is still at 2. Wondering if this is a bug I need to look into; I am using the true legendary artifacts mod that modifies those items so that might cause it if the flag is on object obtaining and not on quest completion.

 

When you worship, and get taken "home". There's one Deadric that comes before Molag, so counter should be at 3, otherwise you can't have the quest for Molag yet.

  1. Are you doing the quest before even being sent by Nocturnal?
  2. Is there an objective for Molag in your Virgin Training quest journal?

Doing these quests before Nocturnal sends you, will do nothing for the "trust", but you will be able to worship once she does send you if its already done.

Edited by VirginMarie
Posted (edited)
18 minutes ago, VirginMarie said:

 

When you worship, and get taken "home". There's one Deadric that comes before Molag, so counter should be at 3, otherwise you can't have the quest for Molag yet.

  1. Are you doing the quest before even being sent by Nocturnal?
  2. Is there an objective for Molag in your Virgin Training quest journal?

Doing these quests before Nocturnal sends you, will do nothing for the "trust", but you will be able to worship once she does send you if its already done.

 

Thanks. I haven't reached my first weekly check-in with Nocturnal yet, so I didn't even know that I'd be sent out to do quests. I just ran into the guy in Markarth and decided to do it thinking that it'd count for this mod. I finished the quest, and couldn't click "worship" at the altar (even though the prompt was there, it didn't do anything). But again, I hadn't been sent by Nocturnal yet, so good to know this isn't a bug!

Edited by sdafsdafas
Posted (edited)
2 hours ago, leesjig said:

I have some feed back...could you make some tesla coil toys for her.  To control arousal decreasing it, or increase arousal depending on the private part the tesla coil is attached to.  You have a real nice mechanic in nightly cave when touch Nocturnal's statue on left platform, then touch it again and arousal decreasing very quickly back down to 0.  Use that mechanic on the tesla coil toys.  Would like more options to control her arousal or punished by Nocturnal by sticking a tesla coil up her ass instead of a torch. 

 

How did you know I'm a huge fan of Tesla (the car and the company and its CEO and its mission) ? :P 

You just trying to use this to encourage me?

OneTeslaTS_DRSSTC_Tesla_Coil_closeup.jpg Tesla Coil

Yes Toys does not yet have a vibrator effect, as I did not want to just copy. If I found a way to do something different (and this is on my list for sure), the idea that it can increase arousal is a given, but that maybe it could also decrease? Something like... fondling with a toy that has the effect, causes the vib and thus maybe doubles the arousal increase impact. Denial, maybe when it fails (like when you are oversexed), could maybe cause the vib to take you down. The vib would also have its own involuntary random effect of course, cuz that's more fun.

 

But we can't call it the Tesla Coil, this is not lore friendly :P You seem to be just looking for more excuses to shove things up her ass huh? Since you mention the Nocturnal statue, how about we shave a statue up her ass (or his!! we can't leave the boys out!).

 

We can't make any of this too easy, or too fast, otherwise it just ruins it. I'm sure you already know, but if you just need for the arousal to go up or down faster, you can change the weight on arousal increase and decrease in the Toys MCM. This is what you can use to "ruin" it :D if you do that too extreme. But I'm just saying, it can't be crazy fast like the Nocturnal statue (Trial Altar). Balance is delicate.

 

Toy Story, when it releases in 2 or 3 weeks, has a new way to increase arousal.

 

Edited by VirginMarie
Posted

you have to do somthing special to get vanilla word ?

 

I am in bleak falls barrow, at the end, in front of the stone, i have the vanilla blurry effect and sound effect, but well nothing happen i dont absrob anything (and the boss dont pop outside of his coffin btw).

 

 

Posted (edited)
15 minutes ago, gurdilhfkk said:

you have to do somthing special to get vanilla word ?

 

I am in bleak falls barrow, at the end, in front of the stone, i have the vanilla blurry effect and sound effect, but well nothing happen i dont absrob anything (and the boss dont pop outside of his coffin btw).

 

Sounds likely that you have either an installation problem, or a corrupt save.

  1. When you first installed Toys, did you start a new game? (its a requirement)
  2. Have you broken the golden rule since starting that new game? 
  3. Have you run the installation test in the Toys MCM setup tab? Does it fail?
  4. Have you run the installation test in the SLaVE MCM first tab? Does it fail?

Its a very unusual problem, I've not had anyone with this problem recently, if ever. This is why we must first rule out the above.

 

If this does not help you, for me to help further, could I please see your papyrus log? There's a "how to get a papyrus log" in the FAQs if you need it, at the same link above. For the log, we want a game session where you... startup the game.... load the save... try to use the word wall... confirm it fails still... then exit to desktop, grab that log.

Edited by VirginMarie

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