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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Has anyone else noticed this since 1.3, but sometimes the cum textures don't get applied after sex. Most of the time it does but not always and I don't think it does every with animals least I don't recall it.

Posted

Will you be fixing the UNP erection as well? Pls :)

 

 

Can anyone confirm if GetStatFloat() is still working? Users of my mod reported that a certain feature was very buggy, causing massive lag and delays. The feature they are referring to is an Info that uses this script fragment:

 

 

int PreviousClientCount = PlayerClientCount.GetValueInt()
PlayerClientCount.SetValue(PreviousClientCount + 1)
if SexLab.FindStat("Client Count") == -1
SexLab.RegisterStat("Client Count", PreviousClientCount + 1)
else
SexLab.AdjustBy("Client Count", 1)
endif


;float AnalChance = Utility.RandomFloat(0,100)
sslBaseAnimation[] anims
actor[] sexActors
;ActorBase Client = ClientREF.GetActorRef().GetBaseObject() as ActorBase
;ActorBase Player = SexLab.PlayerREF.GetActorBase()
if (SexLab.GetGender(SexLab.PlayerRef) == 1) && (SexLab.GetGender(ClientRef.GetActorRef()) == 0)
sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = ClientREF.GetActorRef()
anims = SexLab.GetAnimationsByTags(2, "MF,FM", "Zaz")


elseif (SexLab.GetGender(SexLab.PlayerRef) == 0) && (SexLab.GetGender(ClientRef.GetActorRef()) == 0)
sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = ClientREF.GetActorRef()
anims = SexLab.GetAnimationsByTags(2, "MM", "Zaz")


elseif (SexLab.GetGender(SexLab.PlayerRef) == 1) && (SexLab.GetGender(ClientRef.GetActorRef()) == 1)
sexActors = new actor[2]
sexActors[0] = ClientREF.GetActorRef()
sexActors[1] = SexLab.PlayerRef
anims = SexLab.GetAnimationsByTags(2, "Sex,LeadIn", "Zaz", false)


elseif (SexLab.GetGender(SexLab.PlayerRef) == 0) && (SexLab.GetGender(ClientRef.GetActorRef()) == 1)
sexActors = new actor[2]
sexActors[0] = ClientREF.GetActorRef()
sexActors[1] = SexLab.PlayerRef
anims = SexLab.GetAnimationsByTags(2, "MF,FM", "Zaz")


else
sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = ClientREF.GetActorRef()
anims = SexLab.GetAnimationsByTags(2, "Sex,LeadIn", "Zaz", false)
endif


sslThreadModel th = SexLab.NewThread()
th.AddActor(SexActors[0])
th.AddActor(SexActors[1])
th.SetAnimations(anims)
;th.DisableLeadIn()
th.StartThread()


;if AnalChance < 50
;anims = SexLab.GetAnimationsByTag(2, "Aggressive", "Anal")
;else
;anims = SexLab.GetAnimationsByTag(2, "Aggressive", tagsuppress="Anal")
;endif
int GoldEarned = (((Utility.RandomFloat(35,100)) * (1.00 + ((Game.GetPlayer().GetFactionRank(HookerExperience) as float) / 25.00) + ((SexLab.GetStatFloat("Client Count")) / 100.00) + ((Game.GetPlayer().GetAV("Speechcraft") as float) / 200.00))) * (MoneyEarnedMult.GetValue() as float)) as int
Game.GetPlayer().AddItem(Gold, GoldEarned)
ClientREF.Clear()

 

 

I tested this with Framework v1.33, and found that when I deleted
int GoldEarned = (((Utility.RandomFloat(35,100)) * (1.00 + ((Game.GetPlayer().GetFactionRank(HookerExperience) as float) / 25.00) + ((SexLab.GetStatFloat("Client Count")) / 100.00) + ((Game.GetPlayer().GetAV("Speechcraft") as float) / 200.00))) * (MoneyEarnedMult.GetValue() as float)) as int
Game.GetPlayer().AddItem(Gold, GoldEarned)

everything would work just fine without the previous lag or delays.

 

I narrowed it down and found that deleting only

((SexLab.GetStatFloat("Client Count")) / 100.00)

from the calculation would similarly fix the issues.

 

So, I'm wondering if GetStatFloat() has some bugs.

 

 

I'll be releasing a 1.33b hotfix shortly that fixes custom stats as well as open mouth incompatibilities. 

 

 

Posted

you're getting that error because 4.1 isn't the latest fnis :)  There's a 4.1.1 now. 

 

thanx for informing me about that one!

 

the new 1.34 seems to work now because now I got paid but than I ctd.  Will try to use 1.24 keep finding out more information so fast,  keep getting side tracked!

Posted

 

SexLab v1.34 released, changelog is as follows:

  • Fixed: Mod compatibility issue for SexLab mods using custom stats, such as TDF Prostitution
  • Fixed: Open mouth during oral animations not working for some users
  • Fixed: Removed leftover debug text being printed to console

 

Just wanted to pop in again and say thanks for the terrific work (and for releasing the new update so quickly). I was just posting a response to a user who had just re-reported the issue with my mod, when I realized that you had ninja'ed me with your update!

Posted

 

 

SexLab v1.34 released, changelog is as follows:

  • Fixed: Mod compatibility issue for SexLab mods using custom stats, such as TDF Prostitution
  • Fixed: Open mouth during oral animations not working for some users
  • Fixed: Removed leftover debug text being printed to console

 

Just wanted to pop in again and say thanks for the terrific work (and for releasing the new update so quickly). I was just posting a response to a user who had just re-reported the issue with my mod, when I realized that you had ninja'ed me with your update!

 

 

Thanks but I have another update, The sexlab 1.34 still does not work because the animations dont start, although your quest is fine. I just removed 1.34 for 1.24 and 1.24 animations work. Sexlab defeat initiated although I got denied by havgar in the beggining than ran into some bandits/stormcloaks in due to civil war overhual mod zone area on the way. I usually just run over there because its the quickest way to also test npc vs npc combat.  the only issue I have had with 1.24 is that the camra sometimes stops allowing me to turn, in a weird way one time I just reinitiated the sex scene and it was fixed. I just make sure that your update works with 1.24 also. I have the civil war mod from erso patch but I dont use his npc spawns because I found them to cause ctd's now. I use the originals updates now were more stable and now  for immersive patrols mod and I use the more npcs land bridges forts ect mod.I am not sure but I think interesting Npc might have caused me ctd's. It is a big mod though and many quests. anyways just more info thanx for your work guys.

Posted

 

 

 

SexLab v1.34 released, changelog is as follows:

  • Fixed: Mod compatibility issue for SexLab mods using custom stats, such as TDF Prostitution
  • Fixed: Open mouth during oral animations not working for some users
  • Fixed: Removed leftover debug text being printed to console

 

Just wanted to pop in again and say thanks for the terrific work (and for releasing the new update so quickly). I was just posting a response to a user who had just re-reported the issue with my mod, when I realized that you had ninja'ed me with your update!

 

 

Thanks but I have another update, The sexlab 1.34 still does not work because the animations dont start, although your quest is fine. I just removed 1.34 for 1.24 and 1.24 animations work. Sexlab defeat initiated although I got denied by havgar in the beggining than ran into some bandits/stormcloaks in due to civil war overhual mod zone area on the way. I usually just run over there because its the quickest way to also test npc vs npc combat.  the only issue I have had with 1.24 is that the camra sometimes stops allowing me to turn, in a weird way one time I just reinitiated the sex scene and it was fixed. I just make sure that your update works with 1.24 also. I have the civil war mod from erso patch but I dont use his npc spawns because I found them to cause ctd's now. I use the originals updates now were more stable and now  for immersive patrols mod and I use the more npcs land bridges forts ect mod.I am not sure but I think interesting Npc might have caused me ctd's. It is a big mod though and many quests. anyways just more info thanx for your work guys.

 

 

They work fine. Read the troubleshooting guide to figure out your issue http://www.loverslab.com/topic/22241-sexlab-support-troubleshooting-guide-read-me-first/

Guest mayaktheunholy
Posted

 

 

 

Updated to 1.32b from 1.30, and creature animations would not trigger afterwords. Checked the papyrus log and it was because the formlist was not being recognized for some reason.

Related portion of log:

 

 

ERROR: Cannot call Revert() on a None object, aborting function call

stack:

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.initialize() - "sslCreatureAnimationSlots.psc" Line 58

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots._Setup() - "sslCreatureAnimationSlots.psc" Line 50

[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu._SetupSystem() - "sslConfigMenu.psc" Line 1670

[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnVersionUpdate() - "sslConfigMenu.psc" Line 31

[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.CheckVersion() - "SKI_QuestBase.psc" Line 17

[sexLabQuestConfiguration (0503E3FA)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 119

[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnGameReload() - "sslConfigMenu.psc" Line 47

[alias PlayerAlias on quest SexLabQuestConfiguration (0503E3FA)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[12/30/2013 - 03:20:32AM] ERROR: Cannot call HasForm() on a None object, aborting function call

stack:

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152

[12/30/2013 - 03:20:32AM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152

[12/30/2013 - 03:20:32AM] ERROR: Cannot call AddForm() on a None object, aborting function call

stack:

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 38

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46

[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152

[12/30/2013 - 03:20:32AM]

 

 

The "Cannot call HasForm/AddForm" parts of course repeated for every creature animation.

After trying a few things that didn't work (like trying a new game with minimal mods, etc.) I thought to look in the CK and noticed the "Defaults" property on the sslcreatureanimationslots script attached to the SexLabQuestCreatureAnimationSlots quest was not set to anything. I set it (to the only option available), and everything seems to be ok now, at least with creatures. No crashes like others are reporting with the human(oid) animations.

 

 

Edit : Tested saving after sex, no issues for me. No crash, no save bloat. I am getting the stats wipe though (not that I care).

Can you give a link to your hotfix?

 

 

Sure. Here's an esp with the fix. Activate just like any other mod. Remember to get rid of it when Ashal updates as it may cause issues with future versions. All it contains is the fix. (Ashal, if it's not ok to upload something like this just let me know.)

 

 

Defaults doesn't need to be filled, that's meant for non-creature animation defaults, creature animations has their own defaults property that is filled, CreatureDefaults. The defaults property is left completely alone in the creature scripts, filling it does nothing. Your CreatureTypes property is the one not being filled, which is likely due to using the wrong esm with the more recent scripts at one point, or something interfering with the initial load of the updated mod.

 

In any case, a clean save should be all that's needed to fix it.

 

 

I figured it out. It was Tropical Skyrim, of all things. Tried loading *just* SexLab (1.34) and its requirements and all was ok, creature animations registered. I was going to go through all my mods one at a time to see where the problem was, and it was the first one I tried. So Tropical Skyrim breaks creatures for (the newest version of) SexLab. The fix I mentioned and posted still works, however (for whatever reason).

 

And yes, I knew Defaults shouldn't need filled, I was just saying it fixed the problem for some reason, not saying you made a mistake.

 

Anyway, it's a compatibility fix if nothing else. May work for other mods too (?).

Posted

Thanks for the update ashal. After a clean install of Sl 1.34, I reseted animation registry, just to make sure that all will work accordingly. So far, most of the animations works great, but there is a big glitch in rough doggy anal animation and arrok rough anal. Something like a third NPC's leg in between my PC's leg.

Posted

Hey Ashal i just looked at the last version of Animated Prostitution because i searched for an old animation i remembered.

 

I didn't find what i was looking for but i saw that there are quite a few animations that i think aren't in SexLab yet. Basically all animation dated August 2013 and later. I think animation 17 to 23 or so.

Some of them only seem to have one stage, others more. I didn't test them as sex animations, just checked them as mt_idle to see if it was the one i'm looking for. They seem rather acrobatic and....interesting.

Will you include them in Sexlab? Would be great. Maybe you could just add the same stage 3 times or so for the 1 stage only animations. So that they wouldn't last only a few seconds (I for example have the 1st stage set to like 10 seconds or so...)

 

 

And when i'm already posting i can also thank you again for how great SexLab evolves. It's really fantastic, thanks for your hard work!

Posted

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

Posted

I deactivated nearly all the esps/esm and it worked, I narrowed it down to like around 20 esp/ esm I suspect its a sexlab mod though that is causing the issue. When I used match maker with just sexlab it worked but when I activated other mods mostly sexlab and afew  I kept getting a messge the match maker spell failed and  fizzels. When I just had only your mod I had a problem where I couldnt move the camra while running using xpadder and gamecontroller.  I couldnt with the mouse either. . When I installed others It was working again with xpadder.

Posted

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

 

You can't get your status and experiences back. Sl just overwrite them and put you at the beginning.

Posted

 

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

 

You can't get your status and experiences back. Sl just overwrite them and put you at the beginning.

 

 

Thanks for the fast reply.

 

I thought maybe the stats were going to be recoverable when I read the update notes for v 1.33.

Posted

 

 

 

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

 

You can't get your status and experiences back. Sl just overwrite them and put you at the beginning.

 

 

Thanks for the fast reply.

 

I thought maybe the stats were going to be recoverable when I read the update notes for v 1.33.

 

 

Speaking for myself, I updated from v1.31 to v1.34 and I was able to retain all of my stats, including custom stats.

Posted

I just realized that now the penis meshes are missing during the animation. the first time it worked the guy was on top. i just realized this when there was a blow job animation in my testing. I have the SOS .esp checked also

Posted

 

 

 

 

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

 

You can't get your status and experiences back. Sl just overwrite them and put you at the beginning.

 

 

Thanks for the fast reply.

 

I thought maybe the stats were going to be recoverable when I read the update notes for v 1.33.

 

 

Speaking for myself, I updated from v1.31 to v1.34 and I was able to retain all of my stats, including custom stats.

 

 

that is a great news tdf- I tried but being unsuccessful. How did you do that? In that case, I apologize to PappaPrime for misinformation.

 

 

Posted

after some really annoying tedious testing I have concluded frostfall sexlab plugin is the culprit. so dont use that plugin if you want to have lots of sex. in skyrim

Im gunna miss making warm with female bandits :(

Posted

 

 

 

 

 

I appreciate all the work you do on this framework Ashal. Great job ! :)

 

I have one question though... How to I get my stats back ? I was at version 1.32b,so I rolled back to version 1.30 and loaded a game and my stats were there. I did a clean and saved. Then I updated to version 1.34 and loaded my game, and the only stats that remain is my purity and the timer for last encounter... everything else is wiped.

 

Did I mess something up , or miss a step ?

 

Any help would be appreciated, and thanks in advance to anyone who can help.

 

Take care guys.

 

You can't get your status and experiences back. Sl just overwrite them and put you at the beginning.

 

 

Thanks for the fast reply.

 

I thought maybe the stats were going to be recoverable when I read the update notes for v 1.33.

 

 

Speaking for myself, I updated from v1.31 to v1.34 and I was able to retain all of my stats, including custom stats.

 

 

that is a great news tdf- I tried but being unsuccessful. How did you do that? In that case, I apologize to PappaPrime for misinformation.

 

 

 

The save file had previously used SexLab Framework v1.31. I simply uninstalled v1.31 and installed v1.34, without doing a clean save, and all stats have remained the same from v1.31 to v1.34 for me. If no one else can reproduce this, then it must somehow be specific to me, but I'm not sure how that would be possible. Note that I had not installed v1.32-v1.33 for use with this save, so it was unaffected by those versions.

Posted

after some really annoying tedious testing I have concluded frostfall sexlab plugin is the culprit. so dont use that plugin if you want to have lots of sex. in skyrim

Im gunna miss making warm with female bandits :(

 

Yah, that irked me no end when I tracked that down myself (posted in that thread a few days ago). It was a good reason to have a puppet following along for me.

Posted

Everything works, exept the facial expressions ... in version 1.31 was unlocked with a shout ...  an immersive shout of rage. The cum textures appear later when the action ends ... the ragdoll does not work (may be by mods as Aroused and Lovers Comfort, are what I have installed) in sexlab Defeat, which is the only mod I care that works well  ... only facial expressions Ashal ..and some details. Excellent work... thank you so much.

Posted

Draugr animations aren't working for the latest FNIS and FNIS Creature Pack with Bestiality Extras and SexLab Nude Creatures.

 

They're stuck in a T-pose.

 

Posted

I don't know if someone already fixed this, or Im the only one whit this specific problems, everything seems to work fine(I'm testing on new game), but sometimes the SOS fails at arection for the male on sex, thats odd D: ... and the other thing is that the  female "victim"(Im using a female char), get the expresions and all but, doesnt move the mouth when making moans or talking stuff while the act goes... 

 

Im using:

 

Sexlab v1.34

Defeat 4.1

SOS v2.03.010b

 

 

 and more mods... but this are the ones Im using for testing...

Posted

I don't know if someone already fixed this, or Im the only one whit this specific problems, everything seems to work fine(I'm testing on new game), but sometimes the SOS fails at arection for the male on sex, thats odd D: ... and the other thing is that the  female "victim"(Im using a female char), get the expresions and all but, doesnt move the mouth when making moans or talking stuff while the act goes... 

 

Im using:

 

Sexlab v1.34

Defeat 4.1

SOS v2.03.010b

 

 

 and more mods... but this are the ones Im using for testing...

The latest ver of SOS is 15.

 

http://www.loverslab.com/files/download/498-sos-schlongs-of-skyrim/

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