Newbie1999 Posted July 12, 2021 Posted July 12, 2021 (edited) Will this cause problems if I use a follower managers like EFF? Edited July 12, 2021 by Newbie1999
pleasetryme Posted July 15, 2021 Posted July 15, 2021 going great so far. it doesnt pickup Sofia i think thats because she custom.
BluByt3 Posted July 15, 2021 Author Posted July 15, 2021 On 7/11/2021 at 10:04 PM, Newbie1999 said: Will this cause problems if I use a follower managers like EFF? It may - I dont use eff so it may overwrite the mod's functionality when asking the player for sex. Everything else should work however.
sofzx Posted July 28, 2021 Posted July 28, 2021 (edited) Damn! looks like a cool mod! thank you so much. Question. Can be exceptions? like who can and who can't masturbated?....sorry if is too much to ask...I just don't want to see inigo horny or Shirley lmao....I know it's a bit dumb what I'm asking. Edited July 28, 2021 by urbon
BluByt3 Posted August 1, 2021 Author Posted August 1, 2021 On 7/27/2021 at 10:38 PM, urbon said: Damn! looks like a cool mod! thank you so much. Question. Can be exceptions? like who can and who can't masturbated?....sorry if is too much to ask...I just don't want to see inigo horny or Shirley lmao....I know it's a bit dumb what I'm asking. That's a fair point- I'll consider it for the next update. Currently I'm rewriting the follower detection method using LibFire, so I'll see abt adding that in the next update. However, in the mean time, you could just block arousal from SLA's menu instead. 2
sofzx Posted August 1, 2021 Posted August 1, 2021 10 hours ago, BluByt3 said: That's a fair point- I'll consider it for the next update. Currently I'm rewriting the follower detection method using LibFire, so I'll see abt adding that in the next update. However, in the mean time, you could just block arousal from SLA's menu instead. Haha don't worry! it's a good immersive mod. Thank you! I will try!
zergface Posted August 3, 2021 Posted August 3, 2021 Dont know if this is still active but an idea would be since this only affects followers which is great, a dialogue option to pick which kind of sex would be cool like slen does it, sadly slen affect and gives that intrusive dialogue to every npc in the game 1
sofzx Posted August 3, 2021 Posted August 3, 2021 3 hours ago, zergface said: Dont know if this is still active but an idea would be since this only affects followers which is great, a dialogue option to pick which kind of sex would be cool like slen does it, sadly slen affect and gives that intrusive dialogue to every npc in the game Would be cool only when a follower approach you. 1
DarkTempla Posted September 23, 2021 Posted September 23, 2021 WOW!!! Thank you so much!! I have literally been looking for something like this for the last days and this does EXACTLY what I was looking for the way I wanted and I had even started looking into scripts of other mods, but dont think I would have been able to do it any time soon by myself! Sooo amazing! Made my day 1
pinkfluf Posted October 13, 2021 Posted October 13, 2021 Hi PC char = female Male followers = 8 Female Followers = 2 My male follower asked me for sex to which I replied "yes" and then he walked off. I have filter gay/lesbian anims turned on hence the no animations found error. Shouldn't the scan always include the player if he/she said yes to followers request? Would adding all the actors into an array and then pairing them off based on gender work? Is it possible to make lovers a priority in matchup's (including the player)? thanks and sorry fer the questions. Spoiler
BluByt3 Posted October 13, 2021 Author Posted October 13, 2021 @pinkfluf Oops, sorry about that! That actually is a bug I hadn't caught - I already made sure that the player was in the array, however since you had so many followers the player was discarded. Oops! I'll release a fix for that asap 1
BluByt3 Posted October 13, 2021 Author Posted October 13, 2021 3 hours ago, sanya56714 said: where to install LibFire You can find LibFire here. Once you have downloaded libfire.zip, install it with your mod manager or unzip it into your skyrim data directory if you prefer manual installation (tho you should rlly consider using a mod manager like MO2)
sanya56714 Posted October 13, 2021 Posted October 13, 2021 25% chance to ask you for sex, does not work,version 5.
as5685009 Posted November 22, 2021 Posted November 22, 2021 If you use TAB to exit the conversation when the event is triggered, and run away from the follower, the follower will freeze and will not follow the player. Even if you wait for a day, the dialogue cannot be triggered again until the player is close enough to the NPC. V6 version
BluByt3 Posted December 1, 2021 Author Posted December 1, 2021 On 11/21/2021 at 8:26 PM, as5685009 said: If you use TAB to exit the conversation when the event is triggered, and run away from the follower, the follower will freeze and will not follow the player. Even if you wait for a day, the dialogue cannot be triggered again until the player is close enough to the NPC. V6 version Shoot, I'll look into fixing that. Thanks for letting me know.
modball Posted December 2, 2021 Posted December 2, 2021 (edited) Hi and thanks for this. I just installed this for the first time last night (ESL flagged v6.2) and the folllower/player scenes would not start, papyrus output just repeats the following over and over: Spoiler [12/01/2021 - 11:40:24PM] [FN]Started scan for aroused Followers. [12/01/2021 - 11:40:24PM] [FN]Found a valid location, returning true. [12/01/2021 - 11:40:24PM] [FN]IvyIs aroused, adding to list [12/01/2021 - 11:40:24PM] [FN]Found aroused followers, attempting to start scene. [12/01/2021 - 11:40:24PM] [FN]Attempting to sex the player So I tried ESP v6.2 standard plugin and had no issues at all, works great! Then tested the ESL plugin with the ESP version files as I noticed the files below were not included with the ESL version: Spoiler but that seemed to make no difference, scenes still didn't start. Not sure if related but papyrus output from ESL v6.2 consistently included the third line below regarding the store class, ESP only has the first two entries: Spoiler [12/01/2021 - 11:27:59PM] error: Native static function SetContainedFormDisplayNames could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:27:59PM] error: Native static function FindContainedFormsOfFormType could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:28:04PM] Cannot open store for class "TIF__07000806", missing file? Unless this is just some conflict on my end but the only one I could find is that DialogueViews/02005047.xml overwrites a file from AmorousAdventures 3.4 Definitely keeping this in my load order either way but would be nice to have the ESL flagged version. If it is a bug, hope this helps narrow it down. Thank you. Edited December 2, 2021 by modball version correction v6 to v6.2
BluByt3 Posted December 2, 2021 Author Posted December 2, 2021 2 hours ago, modball said: Hi and thanks for this. I just installed this for the first time last night (ESL flagged v6.2) and the folllower/player scenes would not start, papyrus output just repeats the following over and over: Hide contents [12/01/2021 - 11:40:24PM] [FN]Started scan for aroused Followers. [12/01/2021 - 11:40:24PM] [FN]Found a valid location, returning true. [12/01/2021 - 11:40:24PM] [FN]IvyIs aroused, adding to list [12/01/2021 - 11:40:24PM] [FN]Found aroused followers, attempting to start scene. [12/01/2021 - 11:40:24PM] [FN]Attempting to sex the player So I tried ESP v6.2 standard plugin and had no issues at all, works great! Then tested the ESL plugin with the ESP version files as I noticed the files below were not included with the ESL version: Hide contents but that seemed to make no difference, scenes still didn't start. Not sure if related but papyrus output from ESL v6.2 consistently included the third line below regarding the store class, ESP only has the first two entries: Hide contents [12/01/2021 - 11:27:59PM] error: Native static function SetContainedFormDisplayNames could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:27:59PM] error: Native static function FindContainedFormsOfFormType could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:28:04PM] Cannot open store for class "TIF__07000806", missing file? Unless this is just some conflict on my end but the only one I could find is that DialogueViews/02005047.xml overwrites a file from AmorousAdventures 3.4 Definitely keeping this in my load order either way but would be nice to have the ESL flagged version. If it is a bug, hope this helps narrow it down. Thank you. Wow, I guess thats what happens when I don't test the esl version first lol. I'll fix thar asap, thanks for letting me know! 1
Caithness Posted December 3, 2021 Posted December 3, 2021 (edited) Looking forward to trying this out - will be interesting to see how it goes with various followers - my current set of 4 has 3 with their own follower setup and one using my regular follower system (NFF). Would love to see a system that included non-follower player house residents - I have player houses with "harems" living there. Edit - so far so good - two of the unique followers (own follower system) have requested sex. I think the term "ask" is a bit mild - it's more a case of telling you it's about to happen. I would actually have preferred asking as this just takes over. Edited December 3, 2021 by Caithness 1
Guest Posted December 3, 2021 Posted December 3, 2021 Are there plans down the line to add voiced lines for the base voice types?
Tlam99 Posted December 3, 2021 Posted December 3, 2021 13 hours ago, Caithness said: I would actually have preferred asking Yea, asking, if you deny there will be some "consequences" would be nice ?
BluByt3 Posted December 3, 2021 Author Posted December 3, 2021 18 hours ago, nadalotta said: Are there plans down the line to add voiced lines for the base voice types? Nope, sorry. To maintain compatibility across all followers, this mod will probably always be unvocied. However if someone else wants to add voiced dialouge, they have my full permission to do so.
BluByt3 Posted December 3, 2021 Author Posted December 3, 2021 On 12/2/2021 at 9:45 AM, modball said: Not sure if related but papyrus output from ESL v6.2 consistently included the third line below regarding the store class, ESP only has the first two entries: Reveal hidden contents [12/01/2021 - 11:27:59PM] error: Native static function SetContainedFormDisplayNames could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:27:59PM] error: Native static function FindContainedFormsOfFormType could find no matching static function on linked type LibFire. Function will not be bound. [12/01/2021 - 11:28:04PM] Cannot open store for class "TIF__07000806", missing file? Unless this is just some conflict on my end but the only one I could find is that DialogueViews/02005047.xml overwrites a file from AmorousAdventures 3.4 Definitely keeping this in my load order either way but would be nice to have the ESL flagged version. If it is a bug, hope this helps narrow it down. Thank you. I can't seem to find any issue with the ESL plugin on my end, not quite sure why the ESP version would work and the ESL would not. Did you happen to upgrade from the esp to esl version at any time? The two mods have different formids, which may be why some of the scripts were broken. In any case, if the ESP version works for you I'd probably stick with that, or if you want to switch over to the esl version clean your save first of the ESP version of the mod entirely. 1
modball Posted December 4, 2021 Posted December 4, 2021 (edited) 2 hours ago, BluByt3 said: I can't seem to find any issue with the ESL plugin on my end, not quite sure why the ESP version would work and the ESL would not. Did you happen to upgrade from the esp to esl version at any time? The two mods have different formids, which may be why some of the scripts were broken. In any case, if the ESP version works for you I'd probably stick with that, or if you want to switch over to the esl version clean your save first of the ESP version of the mod entirely. I hadn't installed your mod previously, first try was with the ESL flagged version. Something here could be relevant, unless you already took these steps https://www.nexusmods.com/skyrimspecialedition/mods/21618 - seq files need to be regenerated if the linked quest's formID was changed, otherwise the dialogue bug (dialogue missing until first reload) will appear again. I did compare both versions (all files) in WinMerge and the seq file and scripts are identical, including timestamps... might be a clue as the quest ID for _FNQuestSerena changed when the form IDs were compacted. I don't have Serena/Serana as a follower myself so might not be relevant here. It is very possible there is a conflict somewhere on my end (a whole lotta mods) so I will stick with the ESP as it is working well for me. Especially if no one else has found anything wrong with it, likely just my problem. Thanks for looking into it though! *edit: forgot to add, is the ESL version supposed to be missing some of the scripts? Spoiler Edited December 4, 2021 by modball more info 1
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