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Posted
13 hours ago, LynErso666 said:

Which version still has the threesomes?

O otay, so the middle one (9) does. Much luv! Much appreciation. Still an amazeballs mod, and I luv it. Seems real lite. I'm...honestly surprised at how little this affects the performance what with some of my approach mods chipping 20fps off the top when scanning regularly. It's great. It really is. And kinda excited about your plans from a year ago to add that back in and all that, but it seems life has...lifed? lol

I really hope u doing otay, and I selfishly pray you'll come back and do all that, but moreso hoping you're having fun yourself with Skyrim and not modding too much more than ya play, and also hopefully not stressed out of your gourd about this. So thanks very much for all this work.

  • 3 weeks later...
Posted (edited)

Okay so Ive used this with so many test playthroughs now, and whatever my settings are (I never use the masterbate stuff) this mod is a paperweight and doesn't seem to ever even so much as detect a follower, much less have one forcegreet me.

 

 

This is weird af. I used to use a mod called Follower Needs or something and it worked great I thought. I guess I was thinkng of a different mod, because Idk if its NFF (never caused any issues before) or what, but like I said, this is a dam paperweight in my load order for whatever reason. Im not even sure when followers approach for sex? Like is it only in a home they approach me? I don't even want it to work if that's the case, but Idk. %90 of approach mods on LL never work anyways for me.

Edited by LynErso666
Posted
17 minutes ago, LynErso666 said:

LL never work

Your follower framework. It does not release the npc of the package, etc. when standing still, to give other packages the possibioity to kick in.

Posted
1 minute ago, Tlam99 said:

Your follower framework. It does not release the npc of the package, etc. when standing still, to give other packages the possibioity to kick in.

 

A package? A forcegreets package that requires release? That's really strange. I do use other approach mods that do function on followers whether their sandboxing or not. This is probably just not what im looking for. Thx anywayz 

Posted
34 minutes ago, LynErso666 said:

robably just not what im looking

Bad explained by me.

Anyway, I tried it ;)

 

  • 1 month later...
Posted (edited)

Followers won't masturbate no matter what I do. I've tweaked every setting, manually scanned, etc, but they won't.

Edited by kraoro
  • 1 month later...
Posted

This is a very late post. Anyway I think that this is a very nice mod. Too bad it is seemingly abandoned. I´d like it very much if the Author or anybody else capable would finish the mod to a decent state.  Because any of the versions can´t be called finished. According to the Author:

- Ver 7 is most stable. YES

- Ver 9 has critical Serana bug. YES

- Ver 10 might have dialogue bugs. YES. Pretty bad

 

So after trying all of the versions of the mod I settled with Ver 7. This version mostly/almost works in my setup

 

MO2

Skyrim AE 1170.0.8

Proteus

NFF

a lot of SLAB stuff

 

However it makes me wonder why nobody even detected or mentioned a bug existing in all versions:

 

Most if not all of SLAB MF animations are not detected by this mod and therefore not played. Can be seen in console.

The reason is very simple:

 

in  _FNScannerScript.pex/psc the animations tags search has MF tag included but not FM tag. Most if not all of SLAB animations have FM tag, but not MF tag.

 

I´m not much of a modder or scripter so my efforts to fix this with recompiling the script ended with errors beyond my skills. On the other hand i tried  to disassemble _FNScannerScript.pex , added the FM tag and then assemble the _FNScannerScript.pex with full success. Now the MF/FM animations are detected and working.

 

 

 

 

  • 2 weeks later...
Posted (edited)
On 11/8/2024 at 12:21 PM, mo777 said:

in  _FNScannerScript.pex/psc the animations tags search has MF tag included but not FM tag. Most if not all of SLAB animations have FM tag, but not MF tag.

 

I´m not much of a modder or scripter so my efforts to fix this with recompiling the script ended with errors beyond my skills. On the other hand i tried  to disassemble _FNScannerScript.pex , added the FM tag and then assemble the _FNScannerScript.pex with full success. Now the MF/FM animations are detected and working.

Hi

 

I couldn't see the mf tag so I'm guessing that probably relates to an earlier version?

 

The reason why the dialogue is not working is because there is a missing pex...

 

[11/22/2024 - 10:24:45AM] Cannot open store for class "TIF_FN_A1Y", missing file?

 

Fortunately the source is in the scripts/source folder in the mod (for v10.5), I would have compiled it but there's way too many dependencies libfire/osl/ostim etc. and I'm running slax (as I've found osl & sla NG cause freezes in my playthroughs). 

 

EDIT: The script TIF_FN_A1Y2.psc is almost similar to TIF_FN_A1Y so it should probably be okay to use ssedit to change the dialog topic to the following by forwarding to a separate esp that loads after (you'll need to edit the subsequent topics (in yellow like below)..

 

Edit2: This fix needs a new game, cleaning via resaver didn't work. I also forgot to change TIF_FN_A1Y to TIF_FN_A1Y2 under fragments. After doing this it worked ingame :)

 

FNeedsedit.jpg

Edited by pinkfluf
Posted (edited)

Hi everyone.
I've made Serana fix for v9.1.

 

How it works:

For some reason mod author made two dialog sequences - base and Serana only. I've just switched Serana's starting topic to base in SSEEdit.  Probably more correct call it bypass not a fix , but it works, Serana successfully starts dialog.

Follower Needs 9.1 Serana Fix.7z

 

EDIT
pinkfluf, can you upload your fix?

Edited by blablabla81
message update
Posted (edited)

Thanks for both of you pinkfluf and blablabla81 for responding.
I´ll try your fix for sure.
Meanwhile I found russified V3 of this mod. Derussified it, made some dialogue changes
Works the best of all the versions. Doesn´t support Serana and custom followers but otherwise works OK. Actually best of all versions. 
The mod still has a problem (any version) when you see in console 
- attempting sex the player
- attempting start the scene,
 etc
without starting scene immediately, after wait for 1-24hr (doesn´t matter how long) or COC
Then you are DONE. F****D. The mod does not work anymore. You´ll see these lines in console forever

 

Btw I´m using SLAX-ASA3. Tried most of the alternatives - didn´t like them. 

Edited by mo777
Posted

A bit off topic

Let Serena be Serana. But why so many custom followers? Not working well with other mods - authors warning -  do not import my follower to NFF, EFF, whatever

On the good side there are Jenny Winglow and Sasha Belen from sex slaves/love slaves

They work fine with every mod and appear to be vanilla followers ingame despite of having a lot of custom dialogues, activities/interactions etc

Regards to fishburger67 for making so good mod

 

Posted (edited)
On 11/22/2024 at 8:23 PM, blablabla81 said:

Hi everyone.
I've made Serana fix for v9.1.

 

 

 

Sorry,

 

no changes for me. Still endless Serana dialogue

 

Edit:

even worse - Serana dialogue starts even when her arousal is 0 and never ends - which makes dialogue with her impossible

Edited by mo777
Posted (edited)
On 11/22/2024 at 1:56 PM, pinkfluf said:

Hi

 

I couldn't see the mf tag so I'm guessing that probably relates to an earlier version?

 

 

in V7 the tag search is in  _FNScannerScript.pex/psc

in V9 tag search is in _FNSexLab.pex/psc . The same applies to V10

Edited by mo777
Posted (edited)
On 11/22/2024 at 1:56 PM, pinkfluf said:

 

 

The reason why the dialogue is not working is because there is a missing pex...

 

[11/22/2024 - 10:24:45AM] Cannot open store for class "TIF_FN_A1Y", missing file?

 

 

Ah, you are talking about V10

 

I do not like V10, unfinished (like all versions), no orgy etc

Edited by mo777
Posted
55 minutes ago, mo777 said:

Sorry,

 

no changes for me. Still endless Serana dialogue

 

Edit:

even worse - Serana dialogue starts even when her arousal is 0 and never ends - which makes dialogue with her impossible

 

Don't know what to say. Maybe it  depends of some other mods or something else. I'm quite new in Skyrim modding.
I'm using it with Sexlab + OSLARoused + Serana Dialogue Addon. I can check complete modlist on next week.
How I test it:
1) when Serana's arousal equals 80 she's starting masturbate or start's dialogue (depends on sex dialogue chance in settings)
2) if I'm increasing chance to 1 she's always starts dialogue (for faster testing)

3) if I'm setting chance to 0 she's never starts dialogue
and in broken version it's just her regular dialogue, in my fixed version it leads to sex scene

Don't you have some other versions of the mod close to v9.1? Like 8.7 or something similar, I'm don't know if there was Serana's bug but I would like to compare it.

Posted (edited)
14 minutes ago, blablabla81 said:

 

Don't know what to say.

Oh, I don´t know. Maybe it is Amorous Adventures?

With your esp the first meeting with Serana was OK. Serana specific dialogue was replaced with the FN vanilla one.

Then at the boat the things got messed up with endless dialogue @ 0 arousal

 

I do not have any other versions but the old V3 I mentioned. Which is the best one.

Works good if you do not

- import custom followers to NFF. Custom followers will be just ignored by FN

Edited by mo777
Posted
4 minutes ago, mo777 said:

Oh, I don´t know. Maybe it is Amorous Adventures?

With your esp the first meeting with Serana was OK. Serana dialogue was replaced with the vanilla one.

Then at the boat the things got messed up with endless dialogue @ 0 arousal

 

I'm not using Amorous Adventures. Can't check complete modlist at this moment but it's very short. I remember there was Sexlab Solutions and some Lydia expansion. And I think that's all for mods that changes or adds dialogues or quests.

  • 1 month later...
  • 1 month later...
Posted

thanks for the amazing mod, sadly I got an issue where followers don't masturbate on their own, everything else work just fine. Is there any way to solve it or have I made some mistake when installing ?

  • 1 month later...
Posted
On 11/22/2024 at 12:56 PM, pinkfluf said:

[11/22/2024 - 10:24:45AM] Cannot open store for class "TIF_FN_A1Y", missing file?

 

Fortunately the source is in the scripts/source folder in the mod (for v10.5), I would have compiled it but there's way too many dependencies libfire/osl/ostim etc. and I'm running slax (as I've found osl & sla NG cause freezes in my playthroughs). 

 

EDIT: The script TIF_FN_A1Y2.psc is almost similar to TIF_FN_A1Y so it should probably be okay to use ssedit to change the dialog topic to the following by forwarding to a separate esp that loads after (you'll need to edit the subsequent topics (in yellow like below)..

 


Thanks for the instructions, they should work fine. I've taken an alternative route here and edited and compiled the TIF_FN_A1Y script to match the esp.

It fixes the masturbation scene not being started from the dialog for the highest arousal, for option ~"put on a show then" or similar.

Follower needs - A1Y patch.7z

Posted

Ok... I should have tried this mod a long time ago.

Thank you for making it.

 

Much to say... but I will keep it short.

 

Using Skyrim AE 16770, latest version of Ostim SA and all dependencies.

I had great success with vanilla followers, but I also had success with voiced followers: Cubbi, Vermillion, Faye, and a couple of Buxom Wenches from Yuriana.  FYI


1 - Once an Actor is involved in a scene, is there a "blacklist" time period? (after sex, no sex again for XXX minutes).  It appears so, but I just wanted to confirm, and understand how long it is.

2 - Serana does not work... it is documented... However, it appears to run in the family, for Valerica does not either.  The debug output complains about a forcegreet already being open, and suggest I use the Debug "spell".  What  is that?  (I do have a Valerica replacer and the Shadowmans add-on for Valerica)

3 - It appears that your mod deducts Arousal regardless of Climaxing actors.  I had to quit a scene in a hurry, and noticed that my Partner's arousal value had dropped even though we did nothing in Ostim. 

4 - I admittedly do not know anything about your coding Ostim scenes, but while other mods allow you a furniture selection, FollowerNeeds always uses a bed.  Is there any way to change this behavior?

5 - Using the "add location" option is hit and miss...  Places that I consider Home do not register sometimes.  Good example: Ivy's Timber Rest did not register as a player home, and manually assigning it also did not work.

 

**

Again, thank you SO MUCH... great work, and free for us to use.  Worth $5 in my book.  Could I send you some Septims? :)

Posted

Just found this mod yesterday and started using it, version 10.5, running on 1.6.640

 

Followers approach and ask if they can 'take care of things'

I say yes, they masturbate.

I say no, they only have one response

'khajit understands.........etc' and they don't masturbate

 

problem is that I have no Khajit followers. Seems to be a bit of a glitch in the dialogue selection. Is there any rejection dialogue that is not Khajit-speak?

 

Other than this dialogue issue, mod is running and working just fine. Actually had to dial NPC Libido/Arousal down in OSLAroused to reduce the frequency of masturbation requests (I have my MCM set so that followers can ask anywhere, not just at home or in an Inn)

  • 6 months later...

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