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Posted (edited)
1 hour ago, DMC500 said:

Happy new year everybody) I am playing on vr and my question is: why do slaves sometimes become invisible? Looks like it happens to ones that are crying and have tears slave tat applied (my guess). Is there any fix for slaves becoming invisible?

This is so common that TAK has made a hotkey for this, standard the k button. It disables and enables the NPC in your crosshairs, even when invisible. This usually fixes it. This also works for other problems, even for NPCs from different mods.

If you don't have the hotkey assigned (no idea how that works in VR), or can't find the NPC, you can also go to the MCM, in the slave tab there is an option if you select the NPC, fix invisible or unresponsive npc I believe it's called.

Edited by a_random_user
Posted
6 hours ago, MortiferusX said:

I have a Slave which disapears COMPLETLY (not just invisible)

 

This has started happening for me as well, but in my case it's after an aggressive sex scene between two slaves, when the aggressor disappears afterwards.

 

I'm not sure if this is a DOM issue or not yet, but the interesting thing is that the slave actually becomes disabled - so it's different from the "normal" invisibility, and cannot be fixed by enabling the slave again or by DOM's built-in fix.

 

I hope I can figure out the exact conditions that triggers it, but there is nothing in the logs for this one.

Posted (edited)
7 hours ago, n55421 said:

 

This has started happening for me as well, but in my case it's after an aggressive sex scene between two slaves, when the aggressor disappears afterwards.

 

I'm not sure if this is a DOM issue or not yet, but the interesting thing is that the slave actually becomes disabled - so it's different from the "normal" invisibility, and cannot be fixed by enabling the slave again or by DOM's built-in fix.

 

I hope I can figure out the exact conditions that triggers it, but there is nothing in the logs for this one.

 

I reported to TAK on a similiar issue a few patches back of a henchwench vanishing (not invisible) after the first sex scene they do after telling them to train their trainees in sex

It could very well be connected since the henchwench is always the aggressor.

Been quite a while since I did slave on slave rape so maybe I might have that too.

I'll have to check on my next playthrough

Edited by McLovin3
Posted
On 1/2/2026 at 4:46 PM, TrollAutokill said:

Check the minimal mod list in the mod description, "installation" tab. You probably missed PO3 tweaks or something like that.

hey, i also have the same problem, i did installed everything been written on that page and yet the mcm menu doesnt show up. im using the latest GOG version of this game!

Posted (edited)

for some reason my slave stop equip clothes, other slot like hand, feets, panties still ok but they don't equipped body parts like bra or normal clothes 

edit: not everytime but still happen 

Edited by pdd001
Posted

I have two questions please:

 

 - is there a setting in the mcm that makes a slave automatically equip an armbinder after being punished? For the life of me I can't find which one setting does this. They don't have an armbinder in their inventory before being punished, it appears from thin air. Not everyone and not every time, but sometimes after being chained for a while or after the 'public humiliation' wheel action, a slave will magically equip an armbinder (a black one that keeps their arms together fully extended at their back) and everything else they were wearing before is still in their inventory but visibly unequipped and I have to manually take everything from their inventory, including the new armbinder, and equip them back how they were before;

 

- when a slave that is left to "turn tricks by themselves" in a place, sometimes the slave becomes 'broken' in the sense they don't have dialogue with me available anymore, when I press 'talk' they just make some 'suffering' noises, or say short lines of nonsense like 'why me?' or 'who are you'? Are these slaves compromised forever for me, or can I get them somehow back to DOM? The "abduction" wheel option is not working, it gives me the message "a slave or slaver can't be abducted".

They seem to do everything else as intended, meaning they do turn tricks like they are supposed, so they do speak with others normally when soliciting, they are only broken for me. Is this intentional, a temporary mood where they try to escape from me by pretending they are mentally broken? I waited a lot of in game days and once they do this, they don't seem to ever recover. Thank you very much!

Posted
11 hours ago, kaidangarrab said:

hey, i also have the same problem, i did installed everything been written on that page and yet the mcm menu doesnt show up. im using the latest GOG version of this game!

If it's not a missing dependency, it's often another mod screwing up the MCM for others. I don't know of any fix except from disabling all mods and enabling them again one by one until you find the culprit.

Posted
5 hours ago, lupursu said:

I have two questions please:

 

 - is there a setting in the mcm that makes a slave automatically equip an armbinder after being punished? For the life of me I can't find which one setting does this. They don't have an armbinder in their inventory before being punished, it appears from thin air. Not everyone and not every time, but sometimes after being chained for a while or after the 'public humiliation' wheel action, a slave will magically equip an armbinder (a black one that keeps their arms together fully extended at their back) and everything else they were wearing before is still in their inventory but visibly unequipped and I have to manually take everything from their inventory, including the new armbinder, and equip them back how they were before;

Identify the armbinder with more informative console. Which one is it? Zaz, DD, DOM?

 

5 hours ago, lupursu said:

 

- when a slave that is left to "turn tricks by themselves" in a place, sometimes the slave becomes 'broken' in the sense they don't have dialogue with me available anymore, when I press 'talk' they just make some 'suffering' noises, or say short lines of nonsense like 'why me?' or 'who are you'? Are these slaves compromised forever for me, or can I get them somehow back to DOM? The "abduction" wheel option is not working, it gives me the message "a slave or slaver can't be abducted".

They seem to do everything else as intended, meaning they do turn tricks like they are supposed, so they do speak with others normally when soliciting, they are only broken for me. Is this intentional, a temporary mood where they try to escape from me by pretending they are mentally broken? I waited a lot of in game days and once they do this, they don't seem to ever recover. Thank you very much!

This sounds like your slaves have been turned into vampire thralls or AYGAS slaves. Check their factions with More Informative Console.

Posted (edited)

Anyone else having this problem?  I try to download the latest version and it always stops downloading at the exact same spot "24.6 of 122mb" yet I can and have downloaded a dozen other mods without the least problem while trying to fill in a Wabbajack list.  Wabbajack says it downloads all the mods and yet never gets a single mod so I was downloading  all of them one by one manually.  

The Wabbajack stuff is irrelevant though, it's the download always freezing at the exact same spot that has me wondering if something is wrong with the download for this mod.

 

 

Edit: Waited until browser timed out the download, then retried it and it resumed where ot left off and then finished.  Odd thing is that I can now download it without a bit of trouble. Wonder if it was a crappy cached file in the browser causing the problem.

Edited by WaxenFigure
Solved problem
Posted

I really don't understand the overhaul for the dialogue menu... The "worship me" option is entirely gone. I see no option to initiate consensus animations either.

Posted
2 hours ago, Durante said:

I really don't understand the overhaul for the dialogue menu... The "worship me" option is entirely gone. I see no option to initiate consensus animations either.


Honestly, I don't even bother with the slow, clunky dialogue menu any more.  The wheel menu is so much more detailed and complex.  I can choose Praise, then choose what to praise, then choose an action, like Tell, Kiss, Grope, etc. that has specific meaning and influence.  Try setting hotkeys for the various wheel menu fields; you'll be impressed with how many options open up.

Posted (edited)
5 hours ago, Durante said:

I really don't understand the overhaul for the dialogue menu... The "worship me" option is entirely gone. I see no option to initiate consensus animations either.

There was no other changes than a few additions and an extra [tag] for clarity and yes the worship me was moved to the honour your master dialogue with the tape dialogues. You can remove the 4 tags with sseedit if they bother you.

Edited by TrollAutokill
Posted

hey i was wondering, if i have both ostim and sexlab installed is there a way to set one of them as the default framework for dom. i can't seem to find such a setting and recently i switched my mod list to mostly use ostim for animations, only keeping sexlab for devious devices as theirs no ostim version of it that i can find.

Posted
16 hours ago, unkown500221 said:

hey i was wondering, if i have both ostim and sexlab installed is there a way to set one of them as the default framework for dom. i can't seem to find such a setting and recently i switched my mod list to mostly use ostim for animations, only keeping sexlab for devious devices as theirs no ostim version of it that i can find.

Yes there are three settings to use ostim as default for the player, the DOM actors and free NPCs.

Posted
15 minutes ago, DMC500 said:

Is there any way to make futa (sos trx futanari) slaves use male animations when ordered to masturbate?

On my setup, when I use any trx and use sos to accomplish this, in most cases it will default to male animations 75%, but in true form a true futanari would use both male and female animations since they have both genitals of both sex. 

This being said, I believe you can change the sex in Sexlab to change the sex(I would have to double check to verify this) just not sure how to do it, I also use gender bender mod, which accomplishes this as well

Posted
13 minutes ago, tonitrulupus said:

On my setup, when I use any trx and use sos to accomplish this, in most cases it will default to male animations 75%, but in true form a true futanari would use both male and female animations since they have both genitals of both sex. 

This being said, I believe you can change the sex in Sexlab to change the sex(I would have to double check to verify this) just not sure how to do it, I also use gender bender mod, which accomplishes this as well

Do you mean you tell slave to masturbate via dom dialogue or via some sos hotkey?

Posted
12 minutes ago, DMC500 said:

Do you mean you tell slave to masturbate via dom dialogue or via some sos hotkey?

That was in general, I have notice that with PAHE/HSH it always defaulted to the starting sex, but if I remember correctly once the sex actually change Dom would pick that up, but I don't believe I trued to have the maturate while there gender was swapped, I can check that out here in a sec.

Posted (edited)
7 hours ago, TrollAutokill said:

Yes there are three settings to use ostim as default for the player, the DOM actors and free NPCs.

where can i find it, i don't know if i'm overlooking it but i can't seem to find it.       nevermind found it

Edited by unkown500221
Posted
33 minutes ago, DMC500 said:

Do you mean you tell slave to masturbate via dom dialogue or via some sos hotkey?

I tried changing the sex, even through SOS, Gender bender, sexlab stats male, eager NPC states male, the slave was a futa, still seen her as a female not a male, I am not sure if there is an option  in dom that check sexlab for effective gender or not, I know a couple other mods I have has that option that when ticked it will see NPC/PC as a male and not a female. but I dont think it will effect DOM.

Posted
1 minute ago, tonitrulupus said:

I tried changing the sex, even through SOS, Gender bender, sexlab stats male, eager NPC states male, the slave was a futa, still seen her as a female not a male, I am not sure if there is an option  in dom that check sexlab for effective gender or not, I know a couple other mods I have has that option that when ticked it will see NPC/PC as a male and not a female. but I dont think it will effect DOM.

Thanks for checking this out. I guess somebody should make a patch for futa slaves

Posted
35 minutes ago, DMC500 said:

Thanks for checking this out. I guess somebody should make a patch for futa slaves

to be honest, I would love to see a few animations that would incorporate both male and female masturbations in those situations. I an not sure if someone has or not, I will mention it to Billy see if he can make some in one of his next up dates, may take in a couple of months though.

Posted
On 11/24/2025 at 7:16 PM, Iridescent Fellow said:

i have P+ and i have this issue where slaves break after a save+load, they seem to stop registering orgasms and get stuck in "Busy" status (i guess theyre waiting for the scene to end even though it did?) and they seem to stay that way, but get fixed when i do comfort -> care which does the hugging animation

 

if i capture any new slaves they work fine until i do another save+load, then they're also broken. not sure if this is because of P+ or some other conflict i dont know about

 

i guess i'll just wait till P+ is on the chopping block for this mod

now i have this problem again and i have absolutely no clue why

Posted
32 minutes ago, DMC500 said:

Is there fix for NPCs ignoring  zaz helper furniture animation and just kneeling near them? 

It happens with any zaz furniture, if ordered to get in zaz furniture slaves will play animation that the've previously been in (like kneeling) instead of this particular furniture animation. I reported this bug a while ago. Seems it is still not fixed.

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