Durante Posted January 6 Posted January 6 On 1/5/2026 at 1:33 PM, Seeker88 said: Honestly, I don't even bother with the slow, clunky dialogue menu any more. The wheel menu is so much more detailed and complex. I can choose Praise, then choose what to praise, then choose an action, like Tell, Kiss, Grope, etc. that has specific meaning and influence. Try setting hotkeys for the various wheel menu fields; you'll be impressed with how many options open up. That's fine if you use a few mods. I've got enough mods that hotkeys can only be used sparingly. Also dialogue is just more immersive than clicking abstract functions and observing the effect. And I'm actually more impressed with Skynet reacting to the punishments, dialogues and it adding more personality to the captives. But I guess I'll have to adapt the UI's at some point. 1
DMC500 Posted January 6 Posted January 6 3 hours ago, Coom Nation said: It happens with any zaz furniture, if ordered to get in zaz furniture slaves will play animation that the've previously been in (like kneeling) instead of this particular furniture animation. I reported this bug a while ago. Seems it is still not fixed. I think I've found a solution - placed zaz furniture in my house, assigned slave to it, animation didn't play properly as expected, but when I've returned after two or three in-game days, slave was attached to aforementioned furniture and using correct zaz animation. 1
DatFluffyboi Posted January 7 Posted January 7 First of all, love the mod, one of my gotta have mods when I start a new run in Skyrim. Secondly, been have a small little hiccup with it sadly... I've been having a little issue with the mod. When ever I try to enslave Necromancers and Bandits, it just doesn't seem to kill the original and doesn't clone the Nero/Bandits NPCs. Only citizens and named one works. When I tried to capture via PAH, it comes up with a PAHcore Cloning Fail error. I was wondering if anyone else with this issue, and is so, is there a solve to it?
TrollAutokill Posted January 7 Author Posted January 7 15 hours ago, tonitrulupus said: I tried changing the sex, even through SOS, Gender bender, sexlab stats male, eager NPC states male, the slave was a futa, still seen her as a female not a male, I am not sure if there is an option in dom that check sexlab for effective gender or not, I know a couple other mods I have has that option that when ticked it will see NPC/PC as a male and not a female. but I dont think it will effect DOM. 15 hours ago, DMC500 said: Thanks for checking this out. I guess somebody should make a patch for futa slaves You change their DOM gender in the slave list. There are like 4 of them (M, F, neutral treat as M and neutral treat as F). Also at capture the gender is set using sexlab settings. 2
Cutdice Posted January 7 Posted January 7 Love this mod , I'm still testing what can work in the modlist, first be my maid free the slave is that normal? I have Busy Follower Framework don't know if can create some problem. 1
tonitrulupus Posted January 7 Posted January 7 1 hour ago, TrollAutokill said: You change their DOM gender in the slave list. There are like 4 of them (M, F, neutral treat as M and neutral treat as F). Also at capture the gender is set using sexlab settings. You have so many option in your LOL! thanks for the info
JayRoz Posted January 7 Posted January 7 Love the mod. Bit of a learning curve but seems like a lot of fun. Mostly love how you can port them back to PAH after your fun. Two questions, what's the best way to get them to stop posing? Even saying "Stop whatever you're doing" doesn't help. They keep posing after any form of inspection and it's annoying. 2. Are there any small mods out there that minimally add just a few dance animations to work with them? Thanks for the mod
McLovin3 Posted January 7 Posted January 7 29 minutes ago, JayRoz said: Two questions, what's the best way to get them to stop posing? Even saying "Stop whatever you're doing" doesn't help. They keep posing after any form of inspection and it's annoying. I usually command them to follow me, then whip them to snap them out of any type of pose. Can't remember if GSPoses was built in to the list of DoM poses and dances or if it adds on to it if you have it in your modlist but you should probably get that if you already haven't.
JayRoz Posted January 7 Posted January 7 (edited) 1 hour ago, McLovin3 said: I usually command them to follow me, then whip them to snap them out of any type of pose. Can't remember if GSPoses was built in to the list of DoM poses and dances or if it adds on to it if you have it in your modlist but you should probably get that if you already haven't. Thanks but don't wanna unnecessarily punish them if promised to be gentle for example. The TC command on GSPoses seems to work wonders...40% of the time. Speaking of, I'd rather not get that mod coz I have too many mods I'd have to make patches for. Dance for Septims adds a cool new dance they actually use. Edited January 7 by JayRoz
Seeker88 Posted January 7 Posted January 7 15 hours ago, Durante said: That's fine if you use a few mods. I've got enough mods that hotkeys can only be used sparingly. Also dialogue is just more immersive than clicking abstract functions and observing the effect. And I'm actually more impressed with Skynet reacting to the punishments, dialogues and it adding more personality to the captives. But I guess I'll have to adapt the UI's at some point. Yeah, I am only running 385 mods. I know some people run a thousand or more. 1
DMC500 Posted January 7 Posted January 7 8 hours ago, TrollAutokill said: You change their DOM gender in the slave list. There are like 4 of them (M, F, neutral treat as M and neutral treat as F). Also at capture the gender is set using sexlab settings. Which version allows this? I am on 7.10.9 and there is no option for gender select in mcm
TrollAutokill Posted January 7 Author Posted January 7 1 hour ago, DMC500 said: Which version allows this? I am on 7.10.9 and there is no option for gender select in mcm In the slave list, you should see their name, race and gender, ... Gender should be selectable. 1
DMC500 Posted January 7 Posted January 7 25 minutes ago, TrollAutokill said: In the slave list, you should see their name, race and gender, ... Gender should be selectable. sadly this option is invisible in my game. why is that?
TrollAutokill Posted January 7 Author Posted January 7 1 hour ago, DMC500 said: sadly this option is invisible in my game. why is that? Also the name is not there? It means your missing the widgets. I don't remember which mods they come from, I will check. 1
GhostlyGibus Posted January 7 Posted January 7 I think I just encountered an issue where Home Sweet Home slaves were trying to "train" dirtiness. I was getting the training complete notifications but dirtiness was the only stat changing or syncing up between them. I went around with the hose staff and set dirtiness gain to 0 and training seems to be going normally now. 1
DMC500 Posted January 8 Posted January 8 22 hours ago, TrollAutokill said: Also the name is not there? It means your missing the widgets. I don't remember which mods they come from, I will check. Installed UIExtensions, still no name and gender select present. Can you pls check which mod implements those widgets?🙏 1
DonQuiWho Posted January 9 Posted January 9 Playing with Diary Of Mine 7.11.7_SE_fomod NO PAHE incl Fellglow and TDFs Does anyone understand why I get this error, or very similar (script lines referred to vary slightly), repeating umpteen times when I load a save? ------------------- stack: [None].dom_diarybook.GetDisplayName() - "<native>" Line ? [DOM04 (2798EAFB)].dom_diary.CheckDiaryByIndex() - "DOM_Diary.psc" Line 474 [DOM02Topic (270ED87C)].dom_slavemanager.UpdateActorArray() - "DOM_SlaveManager.psc" Line 591 [DOM02Topic (270ED87C)].dom_slavemanager.Initialize() - "DOM_SlaveManager.psc" Line 51 [DOM01 (27000D61)].dom_core.OnPlayerLoadInit() - "DOM_Core.psc" Line 1614 [DOM01 (27000D61)].dom_core.OnPlayerLoadGame() - "DOM_Core.psc" Line 1535 [alias PlayerAlias on quest DOM01 (27000D61)].DOM_PlayerAlias.OnPlayerLoadGame() - "DOM_PlayerAlias.psc" Line 8 ------------------ I have to confess that I have almost never looked at any diaries - the emotional part of DOM's gameplay doesn't appeal to my mercenary slaver's instincts - and I have only ever once updated the player character's diary - yesterday, hoping that these errors would go away! Starting up today just proved that they didn't. And the number of repeats is not equal to either the number of readers, number of writers, nor their combined total Attached a log from most my recent save - from startup, pause for a couple of minutes, and then save again - in case that adds anything Any ideas/help as to what I might have screwed up would be welcome DQW Papyrus.0.log
TrollAutokill Posted January 10 Author Posted January 10 10 hours ago, DonQuiWho said: Playing with Diary Of Mine 7.11.7_SE_fomod NO PAHE incl Fellglow and TDFs Does anyone understand why I get this error, or very similar (script lines referred to vary slightly), repeating umpteen times when I load a save? ------------------- stack: [None].dom_diarybook.GetDisplayName() - "<native>" Line ? [DOM04 (2798EAFB)].dom_diary.CheckDiaryByIndex() - "DOM_Diary.psc" Line 474 [DOM02Topic (270ED87C)].dom_slavemanager.UpdateActorArray() - "DOM_SlaveManager.psc" Line 591 [DOM02Topic (270ED87C)].dom_slavemanager.Initialize() - "DOM_SlaveManager.psc" Line 51 [DOM01 (27000D61)].dom_core.OnPlayerLoadInit() - "DOM_Core.psc" Line 1614 [DOM01 (27000D61)].dom_core.OnPlayerLoadGame() - "DOM_Core.psc" Line 1535 [alias PlayerAlias on quest DOM01 (27000D61)].DOM_PlayerAlias.OnPlayerLoadGame() - "DOM_PlayerAlias.psc" Line 8 ------------------ I have to confess that I have almost never looked at any diaries - the emotional part of DOM's gameplay doesn't appeal to my mercenary slaver's instincts - and I have only ever once updated the player character's diary - yesterday, hoping that these errors would go away! Starting up today just proved that they didn't. And the number of repeats is not equal to either the number of readers, number of writers, nor their combined total Attached a log from most my recent save - from startup, pause for a couple of minutes, and then save again - in case that adds anything Any ideas/help as to what I might have screwed up would be welcome DQW Papyrus.0.log 334.19 kB · 1 download I don't think it's a big screw up. Just you might have some non existent diaries triggering this get display name on None pointer. I will add a check against None. Is that an older game by chance? From a time without diaries?
DonQuiWho Posted January 10 Posted January 10 2 hours ago, TrollAutokill said: I don't think it's a big screw up. Just you might have some non existent diaries triggering this get display name on None pointer. I will add a check against None. Is that an older game by chance? From a time without diaries? Thanks. That's good to know One thing that might be affecting this is that I have a load of 'Summonsed Creature' trainers, and the game may do something weird when bringing them in at startup, so that DOM might not 'see' or recognise them from the Get-go. Next time it happens, I'll count the errors again and see if there might be a numerical relationship to the number of summonsed trainers, eg 2 x errors per trainer etc - or if it's close to that, as I can't remember exactly which were summonsed and which weren't And, FWIW, this game is not from the pre DOM era, but certainly a roll forward with almost every update since at least 7.10.0a Thanks again DQW 1
ignotum_virum Posted January 10 Posted January 10 On 1/6/2026 at 9:42 PM, Iridescent Fellow said: now i have this problem again and i have absolutely no clue why SLP+ does not save registration for sex events in the DOM_Mind script. For myself, I temporarily solved this problem like this: Function SetSexTags(string[] anim) RegisterModEvents() sex_global_tags = anim EndFunction Script DOM_Mind -> Function SetSexTags -> registration for sex events (RegisterModEvents())
Fraying9981 Posted January 10 Posted January 10 17 minutes ago, ignotum_virum said: SLP+ does not save registration for sex events in the DOM_Mind script. For myself, I temporarily solved this problem like this: Function SetSexTags(string[] anim) RegisterModEvents() sex_global_tags = anim EndFunction Script DOM_Mind -> Function SetSexTags -> registration for sex events (RegisterModEvents()) Thanks for sharing. You added this where?
ignotum_virum Posted January 10 Posted January 10 27 minutes ago, Fraying9981 said: Thanks for sharing. You added this where? I wrote it. To the DOM_Mind script.
Fraying9981 Posted January 10 Posted January 10 21 minutes ago, ignotum_virum said: I wrote it. To the DOM_Mind script. Thanks so anywhere in the file? Then recompile to pex? Sorry for asking, im a beginner in papyrus
ignotum_virum Posted January 10 Posted January 10 19 minutes ago, Fraying9981 said: Thanks so anywhere in the file? Then recompile to pex? Sorry for asking, im a beginner in papyrus Here's a compiled pex file for you, if TAK doesn't mind. DOM_Mind.pex
Iridescent Fellow Posted January 10 Posted January 10 1 hour ago, ignotum_virum said: SLP+ does not save registration for sex events in the DOM_Mind script. For myself, I temporarily solved this problem like this: Function SetSexTags(string[] anim) RegisterModEvents() sex_global_tags = anim EndFunction Script DOM_Mind -> Function SetSexTags -> registration for sex events (RegisterModEvents()) thanks ill try this too
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