深淵の神 Posted December 17, 2025 Posted December 17, 2025 (edited) Hola TAK I have tested the new version in a new game and everything seems to work fine. Note that I only use DoM without another addition. I have noticed that the dialogues were modified with a small indication of what it is about, perhaps it is a bit unimmersive but I think it is not bad for the less enlightened. Is there a way to block those empty GunSlicer animations? that dude has a lot of those and leads to the X pose when one of those is reproduced by some DOM slave. On the other hand, I made another Kimli replacer and flagged it as ESL. If anyone is interested, you can change meshes and textures as you please. I used this model: https://www.nexusmods.com/skyrimspecialedition/mods/19741 Emma follower for SE. https://drive.google.com/file/d/15pAJNqCTPXRaMoM74u0eOQqqabh0Js13/view?usp=sharing Peace Out ✌ Edited December 17, 2025 by 深淵の神 4
KING2757 Posted December 17, 2025 Posted December 17, 2025 for some reason when enslaving certain NPCs like Mena after finishing the heart of Dibella, she just keep on thanking me for saving her daughter etc, no DOM dialogues at all how can i fix it (i have the clone option checked) ? also im on Version 7.11.0, is it safe to update mid-save?
TrollAutokill Posted December 17, 2025 Author Posted December 17, 2025 (edited) 1 hour ago, KING2757 said: for some reason when enslaving certain NPCs like Mena after finishing the heart of Dibella, she just keep on thanking me for saving her daughter etc, no DOM dialogues at all how can i fix it (i have the clone option checked) ? also im on Version 7.11.0, is it safe to update mid-save? Update to 7.11.x as much as you want. If Mena is referenced in quest dialogues through her id, cloning her won't change anything. If the dialogues are blocking, then the only way is to stop the quest or edit it. Edited December 17, 2025 by TrollAutokill
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 On 12/16/2025 at 4:39 PM, adumpaccount said: After some additional testing, I can confirm that all the animations that are supposed to play work and can be played properly through the sae console command, so it's not an issue with Pandora. Could still be an issue with either Zaz or this mod, but I don't have the backend knowledge to check which. 17 hours ago, TrollAutokill said: I tested with latest version and I can't reproduce. Could you post some screenshots of this happening from selection of dialogue or wheel to animation being played? After retesting, this behavior can happen if you edited the Animations.json file manually and made a mistake (like an extra comma). The solution is to check your json file online with a parser for example: https://jsonlint.com/.
Guest Posted December 18, 2025 Posted December 18, 2025 I have problems with the mod. I don't have any animations. I used pandora and the last mod version, but animations like pose and kneel just don't apear! I use Ostim
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 1 hour ago, TrollsCum said: I have problems with the mod. I don't have any animations. I used pandora and the last mod version, but animations like pose and kneel just don't apear! I use Ostim I can't tell which pose you're talking about but kneel poses are from Zaz. Note that you don't need to activate Zaz plugin to get its animations, you just need the meshes/actor/character directory. If you don't want to install Zaz animations you will have to remove them from the Animations.json DOM file. It's a lot of them though.
Guest Posted December 18, 2025 Posted December 18, 2025 On 12/16/2025 at 12:01 AM, TrollAutokill said: First when they loose their equipment, are they naked or equipped with their default equipment or something else? If that's the classic Skyrim forcing outfit on actors, I need to check the default value is indeed to clear the outfit. It could also be SPID forcing an outfit on the actor. Now if the equipment actually disappears from the slaves' inventory, that's something I have never encountered. I have this issue too, they will still be in the inventory and just unequipped, they wont always take everything off also. I had one trainer that kept the helmet, cape, and shoulders on but took the rest off. If you give them more clothes they put it on, but it will disappear eventually again.
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 13 minutes ago, vvvvvfdee said: I have this issue too, they will still be in the inventory and just unequipped, they wont always take everything off also. I had one trainer that kept the helmet, cape, and shoulders on but took the rest off. If you give them more clothes they put it on, but it will disappear eventually again. Trainers do not clear their outfit by default. You'll need to tell them to clear the outfit from the "Let's have a serious chat" dialogue.
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 DOM 7.11.7 is out - Release candidate. HSH: Corrected failure to keep Melina because DOM was looking for PAH if it was deactivated after being active (see DOM changes below). Corrected last stages of PAHOKidnapping to take into account if player kept Melina. DOM: Corrected actors being transferred were eligible to be enslaved again. Added an option to randomize animations instead of choosing according to personality. Updated tied-up dialogues to behave more like the wheel (no need to untie before changing tied-up pose and same animations order) Updated tied-up dialogues to invisible continue instead of goodbye. Corrected failure to recruit or enslave actors because DOM was looking for PAH if it was deactivated after being active (see below). Corrected DOM_PAH interface being stuck in wrong PAH addon mode if PAH was deactivated. Added branding iron animation to mark/brand slave. Animation doesn't play if it's a group order. This needs to be tweaked so you can deactivate it by editing Animations.json and removing the "Branding" entry. Set Gunslicer patch to optional in installer. This patch can create errors with OAR under certain conditions (not clear which atm). Added Display Model 3 patch Use display model furniture as usual. DOM actors will be set to locked in device behavior. Kinks should be recognized if the name of the DM3 furniture is explicit. Same with Zaz furniture. Added Succubus Personal Assistant Farms patch to transfer DOM slaves instead of PAH. This one needs Succubus Farms and use the PAH dialogue. You need to have DOM installed after Succubus mods! Added drink skooma (or sleeping tree sap) in dialogue and wheel menu. In addition to the usual effects, it increases the chance for shock, broken and sad. There is also a chance for being addicted and getting unconscious. Unfortunately too many mods modify skooma potions and it was not possible to add a DOM Skooma effect without screwing a dozen of them. As a consequence DOM Skooma effect is only applied when using DOM dialogue/wheel menu and not by just quaffing the potion. Added special items (like wigs) to never strip. Followers notifications always appear even if far from player. Spellbound enchanted weapons can capture animals, creatures or undeads if allowed, regardless of gender and race. Undead NPC capture is subject to gender and race toggles. 2
KING2757 Posted December 18, 2025 Posted December 18, 2025 20 hours ago, TrollAutokill said: Update to 7.11.x as much as you want. If Mena is referenced in quest dialogues through her id, cloning her won't change anything. If the dialogues are blocking, then the only way is to stop the quest or edit it. the quest already finished and she has no active quests and i can enslave her with no problems, but when i try to talk to her after enslaving no dialogue shows up, just like vanilla when she just keeps repeating the thanks for saving fjiotra etc, and not just mena every NPC who has just one lineto say doesn't have any dialogues wither from DOM or any mod like SLEN etc. so is there any way to enslave these kind of NPCs at all?
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 9 minutes ago, KING2757 said: the quest already finished and she has no active quests and i can enslave her with no problems, but when i try to talk to her after enslaving no dialogue shows up, just like vanilla when she just keeps repeating the thanks for saving fjiotra etc, and not just mena every NPC who has just one lineto say doesn't have any dialogues wither from DOM or any mod like SLEN etc. so is there any way to enslave these kind of NPCs at all? Yes, you need to find the blocking dialogue quest, and edit the blocking dialogue line to say "only once".
veebars Posted December 18, 2025 Posted December 18, 2025 (edited) On 12/6/2025 at 6:17 AM, TrollAutokill said: I don't know spid rules enough, but the solution would be to exclude NPCs in the DOMActorFaction. Thanks. This works well for NPCs Use Potions as it evaluates faction member of the ref at runtime. The faction also works for SPID-managed equipment, like Kagrenac's Wisps for NPCs. I also spent way too much time trying to get it to work for NPCs Name Distributor. I think NND needs a keyword on NPC (NNDUnique) to know to avoid it. So, I tried using SPID and SkyPatcher to add that keyword based on the DOMActorFaction membership. But I'm getting the sense they will not add keywords to runtime refs or maybe that they only "see" faction membership on bases. Anyway, I got way outside my comfort zone for Skyrim knowledge in trying to patch NND to co-exist with DOM/PAH. I didn't get far enough to know if DOM actually adding NNDUnique itself would help--could be that NND only "sees" the keywords on the base not the runtime. NPCs Use Potions syntax for those interested: 1|4|<58FC50,DiaryOfMine.esm> Edited December 18, 2025 by veebars
Guest Posted December 18, 2025 Posted December 18, 2025 9 hours ago, TrollAutokill said: After retesting, this behavior can happen if you edited the Animations.json file manually and made a mistake (like an extra comma). The solution is to check your json file online with a parser for example: https://jsonlint.com/. I have never modified my Animations.json. Just to test, I validated it anyway, and it's valid. Here's a video clip of the bug in action: https://streamable.com/9l3ac0
MortiferusX Posted December 18, 2025 Posted December 18, 2025 4 hours ago, TrollAutokill said: DOM 7.11.7 is out - Release candidate. HSH: Corrected failure to keep Melina because DOM was looking for PAH if it was deactivated after being active (see DOM changes below). Corrected last stages of PAHOKidnapping to take into account if player kept Melina. And how can I complete the Quest if I already have Melina?
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 (edited) 12 minutes ago, MortiferusX said: And how can I complete the Quest if I already have Melina? Open console and type: setstage pahokidnapping 115 That's if you decided to keep Melina for yourself. Or 110 if you handled her to Samir. Then read the sealed letter, or set stage to 120. Next thing is to go to the restles Hunter and talk to Pardo. Edited December 18, 2025 by TrollAutokill
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 (edited) 46 minutes ago, adumpaccount said: I have never modified my Animations.json. Just to test, I validated it anyway, and it's valid. Here's a video clip of the bug in action: https://streamable.com/9l3ac0 You're outside. Chains do not work if there is no roof. Well actually they all default to pose 51 which is chains from the floor. I will change that to something you can edit in Animations.json in next update. Edited December 18, 2025 by TrollAutokill
深淵の神 Posted December 18, 2025 Posted December 18, 2025 4 hours ago, vvvvvfdee said: I have this issue too, they will still be in the inventory and just unequipped, they wont always take everything off also. I had one trainer that kept the helmet, cape, and shoulders on but took the rest off. If you give them more clothes they put it on, but it will disappear eventually again. This "bug" is reported regularly, but I can assure you it's likely due to another mod interfering. I suspect it's a mod that assigns clothing through an SKSE plugin, such as SPID, Skypatcher, Perk Item Distribution, or some other mod that's forcing outfits onto NPCs marked in their lists. It's up to the user to fix this by removing those NPCs from their lists.
Guest Posted December 18, 2025 Posted December 18, 2025 27 minutes ago, TrollAutokill said: You're outside. Chains do not work if there is no roof. Well actually they all default to pose 51 which is chains from the floor. I will change that to something you can edit in Animations.json in next update. Ok, I see. That's a little annoying, since I was trying to position the slave within a building in an exterior cell.
TrollAutokill Posted December 18, 2025 Author Posted December 18, 2025 2 hours ago, adumpaccount said: Ok, I see. That's a little annoying, since I was trying to position the slave within a building in an exterior cell. That's why you'll be able to force it next update. But only for individual orders. Group orders will still do the check.
Fraying9981 Posted December 18, 2025 Posted December 18, 2025 2 hours ago, 深淵の神 said: This "bug" is reported regularly, but I can assure you it's likely due to another mod interfering. I suspect it's a mod that assigns clothing through an SKSE plugin, such as SPID, Skypatcher, Perk Item Distribution, or some other mod that's forcing outfits onto NPCs marked in their lists. It's up to the user to fix this by removing those NPCs from their lists. thanks i have the same bug. like you said it's probably because it's a generic NPC (bandit) with some SPID running. is there a console way to exclude that NPC?
veebars Posted December 19, 2025 Posted December 19, 2025 1 hour ago, Fraying9981 said: thanks i have the same bug. like you said it's probably because it's a generic NPC (bandit) with some SPID running. is there a console way to exclude that NPC? I doubt you can, but what you can do from the console is check the NPCs keywords. If SPID processed that NPC, they will have the keyword SPID_Processed. That will at least tell you if that's a path worth continuing down. I stopped Wisps from being equipped by adding -DOMActorFaction to the SPID provided from the Wisp mod, but I didn't find a way to exclude other than by rewriting the actual SPID rule. 1
brussh Posted December 19, 2025 Posted December 19, 2025 (edited) I am finally getting my puny human brain around this and really enjoying it. Mainly doing stuff like rescuing captives, (Maidens and followers) usually quite a large entourage. have a couple of slaves in training to give them a chance combat and redemption and whotnot. I do recall a general tick box to stop followers interfering with my slaves, but for the life of me cant find it. Sometimes I don't mind it when we are chilling but turn around and blink when I have plan what I;m going to do with my slave, then hear " Slave attend to my needs" Usually one of those lardy maidens. I think its bad manners and would love to see them show an iota of respect and gratitude. Its jaring to stand in their way spaming 'e' untill I can get thier attention, and tell them, not to. Sometimes I use display model, turn them into a lamp. Or some other spell to distract them. Would it be masive for a line that says "can I play etc with your slave?" But for the rest of it, whilst I feel I'm a slow study its great fun to be preoccupied with non dragon born stuff. When a bandit is going through the paces, and start whining "Oh why me Mistress," be great to have a line that says something like, "Why??? I was just on my way to the shops, minding my own business and you popped out from behind a rock and tried to rob and kill me." Edited December 19, 2025 by brussh
深淵の神 Posted December 19, 2025 Posted December 19, 2025 3 hours ago, Fraying9981 said: is there a console way to exclude that NPC? The thing is, these mods alter NPCs outside of the normal system using a plugin. Changes made through a mod like SPID are enforced regardless of what you do in-game, but the solution is quite simple: just remove the entry for the NPC modified by that mod. A practical example: I use the mod Dead Man's Dread Outfits for Pirates and Sailors (SPID) And this mod was modifying Sabine Nytte (000132A3) and she always brought back that Captain pirate outfit even after I had removed those clothes and had replaced it with clothes more appropriate for a slave. The solution was simply to edit the DeadMansDreadOutfits_DISTR.ini file by removing the line that indicated the change for Sabine. Save the changes and it's done, no more forced clothing. Many people install these types of mods without realizing how they affect the game; these are usually people who install modpacks blindly. Let it be known that I'm not saying modpacks are bad, just that sometimes people install things they don't know what they are or what they do. Cheers. 1
Fraying9981 Posted December 19, 2025 Posted December 19, 2025 7 minutes ago, 深淵の神 said: The thing is, these mods alter NPCs outside of the normal system using a plugin. Changes made through a mod like SPID are enforced regardless of what you do in-game, but the solution is quite simple: just remove the entry for the NPC modified by that mod. A practical example: I use the mod Dead Man's Dread Outfits for Pirates and Sailors (SPID) And this mod was modifying Sabine Nytte (000132A3) and she always brought back that Captain pirate outfit even after I had removed those clothes and had replaced it with clothes more appropriate for a slave. The solution was simply to edit the DeadMansDreadOutfits_DISTR.ini file by removing the line that indicated the change for Sabine. Save the changes and it's done, no more forced clothing. Many people install these types of mods without realizing how they affect the game; these are usually people who install modpacks blindly. Let it be known that I'm not saying modpacks are bad, just that sometimes people install things they don't know what they are or what they do. Cheers. thanks. how do you do that exactly? in particular for generic NPCs? the distr ini looks like this for me. i dont see any NPC referenced. Spoiler Outfit = 0x800~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0x15BE6|NONE|F|NONE|90 Outfit = 0x800~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0xA95F7|NONE|F|NONE|90 Outfit = 0x800~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0xA95F8|NONE|F|NONE|90 Outfit = 0x801~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0x1e608|NONE|F|NONE|90 Outfit = 0x803~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0x37c4d|NONE|F|NONE|90 Outfit = 0x805~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0x3ded3|NONE|F|NONE|90 Outfit = 0x807~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0x6e26f|NONE|F|NONE|90 Outfit = 0x809~Arial Dress Up Bikini Bandits Vanilla - SPID.esp|NONE|0xc0197|NONE|F|NONE|90
Fraying9981 Posted December 19, 2025 Posted December 19, 2025 (edited) I managed to clear Sexy Bandit Captives status with the commands below. But NPCs are not capturable with DOM (tried H, tried weapons, tried spells). what do i need to do to allow them to be captured by DOM? Is there a faction to add first for DOM to be able to capture a NPC? Spoiler addtofaction SBCCaptiveFaction -1 addtofaction SBCCaptiveReleasedFaction 16 addspell 460560F2 removeitem 4605DD39 999 Edited December 19, 2025 by Fraying9981
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