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Posted (edited)

Still some craziness with the outfits for the slaves, sometimes one suddenly decides to be naked and then the "clothes" entry from the wheel menu becomes "busy", but for very long... Why don't you use something similar to all these mods which allow to change npcs outfit, an obvious one is the one in BBLS which allows to choose outfits for npcs and still have them naked when they go to bath, ok it works by pacing the outfit on some mannequins and not directly in the npc's inventory, but at least it's reliable.

 

For now I play with workarounds like changing something in their inventory, it suddenly makes them to wear their clothes again, or using the console to force them to equip at least the chest clothes, but it's quite annoying when you try to keep arousal at reasonable levels... !

Edited by zelurker
Posted

Hi would be possible to add compatibility with Become High King of Skyrim TNG as guilty people would become slaves which would  be another option to  standard option?

Or this isn't feasible, thanks for answer  

Posted

How difficult would it be to have a version of DOM without the quest, just the system and the camp to sell slaves.

 

And how safe is adding DOM mid save?

Posted
24 minutes ago, kraker95 said:

How difficult would it be to have a version of DOM without the quest, just the system and the camp to sell slaves.

 

And how safe is adding DOM mid save?

 

There's only one quest with Kimli, and it's completely optional. You don't need to complete it to unlock any extra features; you can ignore it entirely if you're not interested in getting a free and easy slave. In fact, what you're saying about the camps is completely optional too. You can even ignore it in FOMOD if you don't want to install it. I don't see why installing DoM mid save could be a problem, especially if you're only installing the basics.

Posted (edited)
On 12/30/2025 at 5:57 PM, sickboy791 said:

hey, i need some advice on how to raise lovestats, it feels like they are getting stuck once they fell in love, i guess insult and rape is not doing it...

 

It depends a lot on the personality of each slave. There are slaves who will really have a hard time getting to respect you and others who, with a good orgasm, will begin to worship you. You can edit your slaves' custom JSON if you want to make things easier, but honestly that takes away from the fun of the mod. Here I give you an example if you want Kimli to fall in love with you quickly, for example. https://pastebin.com/H5PX6f7w
As you can see, her personality is modified so that she is more submissive and likes loving treatment, as well as in her kinks there are points that could work so that her libido makes her more affectionate. But, I repeat, the panoramic route is more fun than the direct route through the tunnel (?)

EDIT: Oh yeah, there's a spell in the plugin that can make things much easier, especially if you spam it on a slave. I don't remember the name (because I honestly don't use it), but you can access it with any plugin browser and make your slaves submissive quite easily.

Edited by 深淵の神
Posted

Sorry, particularly dumb question here, which I'm sure has an answer staring me in the face... How does one punish non-slaves? The instructions say that one punishment is a pre-requisite for voluntary enslavement, but I'm not seeing how to get there...

Posted
3 hours ago, 深淵の神 said:

 

There's only one quest with Kimli, and it's completely optional. You don't need to complete it to unlock any extra features; you can ignore it entirely if you're not interested in getting a free and easy slave. In fact, what you're saying about the camps is completely optional too. You can even ignore it in FOMOD if you don't want to install it. I don't see why installing DoM mid save could be a problem, especially if you're only installing the basics.

is not about not doing them is about removing conflicts with world edits 

Posted
5 minutes ago, kraker95 said:

is not about not doing them is about removing conflicts with world edits 

As far as I know, the only edits that quest makes are a cart and some produce on the the road, and the cross in Drelas Cottage, are those conflicting with something or is there something else?

DOM is an esm, so it should load quite high in the load order and any conflicts will be won by the other mod. Which is probably fine for both mods.

Posted
14 hours ago, zelurker said:

Still some craziness with the outfits for the slaves, sometimes one suddenly decides to be naked and then the "clothes" entry from the wheel menu becomes "busy", but for very long... Why don't you use something similar to all these mods which allow to change npcs outfit, an obvious one is the one in BBLS which allows to choose outfits for npcs and still have them naked when they go to bath, ok it works by pacing the outfit on some mannequins and not directly in the npc's inventory, but at least it's reliable.

 

For now I play with workarounds like changing something in their inventory, it suddenly makes them to wear their clothes again, or using the console to force them to equip at least the chest clothes, but it's quite annoying when you try to keep arousal at reasonable levels... !

 

Found the cause of the problem : "sos pubic hair for females", the old equivalent of opubes ng based on SOS, it tries to equip a "schlong" while the script of this mod tries to unequip it, that's the reason it's more than advised to switch to opubes ng, which improves tremendously things, especially if combined to the papyrus tweaks ng setting to speed up native calls. So the problem seems fixed !

Posted

there is a bug with hugging an kissing especially after i recruit slavers they don't play. and in new update kissing teleport me to giant camp.

Posted
33 minutes ago, mike1368 said:

there is a bug with hugging an kissing especially after i recruit slavers they don't play. and in new update kissing teleport me to giant camp.

Teleport to above the giant camp means the slave or player position failed to be recovered and you're teleported to 0,0,0.

 

For both cases: make sure both your actors are out of any other animation framework and don't try it too fast after loading or Skyrim might fail to create the position marker or consider the actors are busy.

Posted
1 hour ago, TrollAutokill said:

Teleport to above the giant camp means the slave or player position failed to be recovered and you're teleported to 0,0,0.

 

For both cases: make sure both your actors are out of any other animation framework and don't try it too fast after loading or Skyrim might fail to create the position marker or consider the actors are busy.

don't think that's the problem. every time i started a new game after a while hug an kiss animations stopped working. this time i updated v7.10.9 to 7.11.7 and it didn't solve the problem. i had the same problem with older versions too.

Posted
15 hours ago, a_random_user said:

As far as I know, the only edits that quest makes are a cart and some produce on the the road, and the cross in Drelas Cottage, are those conflicting with something or is there something else?

DOM is an esm, so it should load quite high in the load order and any conflicts will be won by the other mod. Which is probably fine for both mods.

The cart was there in Skyrim already. I added the note and some extra produces.

Posted

Hey, sorry is this has been answered before, but I no longer have access to the mcm when on the latest patch? I tried updating my other mods, tried restarting my game, still no dice. It doesnt even show up as an option in the mcm.

 

Posted

I wanted to start a clean setup , I'm confused to which one is the best sexlab , ostim or p plus , can I have any suggestions?

Posted

I think I found why some animations (like kissing) are not working for me. The log on start has:

 

DOM_Animator: PopulateAnimationList: 53 kisslong actors = 0 scenes = 0 angles False desc False

 

But the Animations.json file has that animation defined as "KissLong" instead of "kisslong":

 

      "KissLong": {
        "actors": 2,
        "animations1": [ "DOMB_B_SKiss1_A1_S1", "DOMBaboStripMotionS03Idle_A01", "DOMB_B_SKiss1_A1_S2", "DOMB_B_SKiss1_A1_S3", "DOMB_B_SKiss1_A1_S4", "DOMB_B_SKiss1_A1_S5" ],
        "animations2": [ "DOMB_B_SKiss1_A2_S1", "DOMBaboStripMotionS03Idle_A02", "DOMB_B_SKiss1_A2_S2", "DOMB_B_SKiss1_A2_S3", "DOMB_B_SKiss1_A2_S4", "DOMB_B_SKiss1_A2_S5" ],
        "timers":  [ 2.0, 4.0, 2.0, 2.0, 2.0, 2.0 ]
      },

 

Changing the above to "kisslong" fixes the issue, and the log on start now has:

 

DOM_Animator: PopulateAnimationList: 117 kisslong actors = 2 scenes = 6 angles False desc False

 

Posted
1 hour ago, n55421 said:

I think I found why some animations (like kissing) are not working for me. The log on start has:

 

DOM_Animator: PopulateAnimationList: 53 kisslong actors = 0 scenes = 0 angles False desc False

 

But the Animations.json file has that animation defined as "KissLong" instead of "kisslong":

 

      "KissLong": {
        "actors": 2,
        "animations1": [ "DOMB_B_SKiss1_A1_S1", "DOMBaboStripMotionS03Idle_A01", "DOMB_B_SKiss1_A1_S2", "DOMB_B_SKiss1_A1_S3", "DOMB_B_SKiss1_A1_S4", "DOMB_B_SKiss1_A1_S5" ],
        "animations2": [ "DOMB_B_SKiss1_A2_S1", "DOMBaboStripMotionS03Idle_A02", "DOMB_B_SKiss1_A2_S2", "DOMB_B_SKiss1_A2_S3", "DOMB_B_SKiss1_A2_S4", "DOMB_B_SKiss1_A2_S5" ],
        "timers":  [ 2.0, 4.0, 2.0, 2.0, 2.0, 2.0 ]
      },

 

Changing the above to "kisslong" fixes the issue, and the log on start now has:

 

DOM_Animator: PopulateAnimationList: 117 kisslong actors = 2 scenes = 6 angles False desc False

 

That's Skyrim merciless handling of strings. The first time a string is encountered it freezes its capitalization.

 

Either you happen to have kisslong somewhere registered in your save game or I need to check the caps for kisses.

Posted
2 hours ago, Cutdice said:

I wanted to start a clean setup , I'm confused to which one is the best sexlab , ostim or p plus , can I have any suggestions?

Sexlab. Ostim interface I didn't test. Sexlab p+ neither.

Posted
9 hours ago, Rat__Guts said:

Hey, sorry is this has been answered before, but I no longer have access to the mcm when on the latest patch? I tried updating my other mods, tried restarting my game, still no dice. It doesnt even show up as an option in the mcm.

 

Check the minimal mod list in the mod description, "installation" tab. You probably missed PO3 tweaks or something like that.

Posted
On 12/31/2025 at 12:43 AM, TrollAutokill said:

You can already apply tatoos, but only one at a time. You can choose which one in the MCM. More complicated choice could be made with an addon. Apply more than one that would need a change in DOM code. I could do it,  but only if people ask for it.

 

No. The choice is still realistic in the sense default cuffs are only ropes which are supposed to be easily available, but you can buy more efficient ones like metal cuffs.

Thanks for the answer! Yeah thinking about it, I guess i would hate myself if it got implemented like that, the inventory management is already a struggle as it is.

 

But yeah then I will officially request a rapetattoos interface or something. Maybe I could even try to learn basic modding, seems simple enough, just SendModEvent("RapeTattoos_addTattoo") from what i understand.

 

 

Posted
3 hours ago, TrollAutokill said:

That's Skyrim merciless handling of strings. The first time a string is encountered it freezes its capitalization.

 

Either you happen to have kisslong somewhere registered in your save game or I need to check the caps for kisses.

Oh i also got that issue, this is the log from starting a fresh game:image.png.3dfdd2a4a80578d64569c3fe86913b5d.png
So yeah sounds like what you said first happened.

Posted
5 hours ago, pelle234 said:

Oh i also got that issue, this is the log from starting a fresh game:image.png.3dfdd2a4a80578d64569c3fe86913b5d.png
So yeah sounds like what you said first happened.

Hmmm. We might have to add a DOM keywords to those so they don't interfere with similar strings and get the wrong caps.

 

I will see to that next update as I see no other way around.

Posted
On 12/30/2025 at 6:57 PM, sickboy791 said:

hey, i need some advice on how to raise lovestats, it feels like they are getting stuck once they fell in love, i guess insult and rape is not doing it... i saw someone here had slaves with 100 being in love ... i think it was you @深淵の神 ? ☺️

i´m using dom version 7.8.11 and i´m afraid installing an update will break my savegame,

i have some funny bugs like:

slaves are jelous on themselves

loosing wheelmenuoptions when taking them out hsh

can´t dismiss slaves from dom

dd devices dont seem to work properly

but all in all i´m happy with the mod..... happy new year everybody 🍀


A lot depends on discovering kinks.  Repeatedly triggering kinks will drive up arousal (for orgasms) -- passive kinks like Being Collared will trigger over and over.  If they have a kink for being told they are a good girl and/or for being kissed or groped, go crazy with the wheel menu. But I can't imagine having 100 with In Love at once...I've got two and the poor girls will start weeping and change from In Love to Feeling Down if I don't bang them each several times a day.  I mean, there's a war on, girls.  I can't spend all day smashing.

Posted

Happy new year everybody) I am playing on vr and my question is: why do slaves sometimes become invisible? Looks like it happens to ones that are crying and have tears slave tat applied (my guess). Is there any fix for slaves becoming invisible?

Posted (edited)

Hello, 

 

I have a big problem. I have a Slave which disapears COMPLETLY (not just invisible), when fasttravel or when I place her in one of my Camps. In the last case, she disapears in front of me when the message comes up that she joined the Camp ...

 

She is still visible in MCM Menues but not in the game and there is no name showing up which tells me she is just invisible. 

Edited by MortiferusX

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