Jump to content

Recommended Posts

Posted (edited)
10 minutes ago, zelurker said:

thanks for trying but I already tried "hdt smp slot 32 fix" with no success. I tried disabling hdt smp completely from the mcm to be sure : same result, crash still here. It crashes on slap boobs too. Actually the animation seems to play correctly, the crash seems to be when it ends or very close to the end. It might be the equipment but Kimli doesn't wear any fancy stuff when you first meet her, so as I said, out of ideas here...

Do you have a crash log without SMP enabled?

Edited by TrollAutokill
Posted (edited)
19 minutes ago, zelurker said:

"hdt smp slot 32 fix"

irrelevant

19 minutes ago, zelurker said:

disabling hdt smp completely from the mcm 

When you deactivate it, do the physics disappear completely? Or do you still see Kimli's body "bouncing"?

19 minutes ago, zelurker said:

It crashes on slap boobs

Are you using SMP for the body? Maybe you should try CBPC, it's a bit more performance-friendly. And I like how the physics of boob bouncing works for my preset

Spoiler

fMjVRTB.gif

One thing I'm sure of is that the crash log doesn't mention any animation issues. There are no references like "AnimationGraph" / "BehaviorGraph" / "BShkbAnimationGraph" / "hkbStateMachine" / "NiControllerManager" / "HavokBehaviorPostProcess" / yada yada. None of that appears in the critical call stack. Animations do not directly manipulate geometry pointers. SMP does. So I don't think it's this mod. Perhaps you could activate Papyrus Log for more information. But I don't know if TAK wants you to continue with your case in the thread if it's not related to DoM. Cheers

Edited by 深淵の神
Posted
26 minutes ago, TrollAutokill said:

Do you have a crash log without SMP enabled?

 

Well even when using fsmp off from the fsmp mcm, you still see its dll in the stack frame, I assumed it was because some hdt function was still called, but ignored because of the setting, but to be sure I just renamed the hdtsmp dll to dllx to disable it completely for a session, and it worked, no more crash, so congratulations...

 

Now the question is : where does it come from ? I tried without clothes, it still crashes. It uses cbpc here by default normally... Messy for sure, oh well at least it gives me something to investigate...

 

Posted
1 hour ago, TrollAutokill said:

Do you have a crash log without SMP enabled?

 

Well it seems something changed on my system, maybe because of a windows update, previously I had better results with smp when enabling cuda, now it crashes all the time! So just disabling cuda seems to fix everything, sorry to have made so many posts on the subject, but it was a hard one, hdt worked very well last time I tested, it's something recent which changed that... Thanks again for the help anyway !

Posted
11 hours ago, TrollAutokill said:

Yes there is support for ostim. But it's mostly untested.

hope things goes well. I starting to like ostim more than sexlab

Posted
7 hours ago, 深淵の神 said:

Hola TAK, I've been looking for the blank animations in the GunSlicer Pose Pack. From what I've found, there are around 188 (188!!!) and I was getting OCD every time I encountered a slave in that infamous X pose. So, using the Havock Preview Tool I set out to find all the blank poses, which has made things easier.
 

  Reveal hidden contents

fWoej4a.gif


Here they are: GS211-GS252, GS272, GS301, GS322 - GS342, GS351 - GS360, GS454 - GS468, GS481 - GS486, GS512 - GS531, GS535 - GS540, GS548 - GS558, GS564 - GS567, GS585 - GS594, GS611 - GS621, GS645 - GS648, GS650 - GS657, GS691 - GS693, GS715 - GS729
I don't have the skills to know if it's possible to create some kind of exception using OAR to prevent those animations from playing. I'd like to think it is possible, right? I've used it to fix the order of my combat animations, but I suppose it might be the same concept. Meanwhile, I've made a custom patch to replace those animations with animations found in the same package. This means they'll be repeated animations, but it's better than the alternative X 💀
https://drive.google.com/file/d/1y6cEbgAu6GwJtnJRme2Egspz-kubf6sf/view?usp=drive_link

 

(I hope your arm is feeling better now)

 

I'm no mod developer and am not using this pack for DOM (though it's installed separately), therefore I'm not encoutering this problem, but here is a fix I have found that worked for me for another OAR mod with plenty of A-poses (Live Action):

 

As I've shared here (btw, I strongly recommend Live Action as a great all-around OAR pack):

 

Posted (edited)
5 hours ago, Fraying9981 said:

the problem might be the animations you mention were never converted to LE. you can check this if the size of the file is > 100kb

 

Hi, I don't think that's the problem because all those blank animations are easy to recognize since they are all 11.4kb in size, while the size of a working animation ranges from 16kb to over 500kbs. Furthermore, Havok Preview Tool is capable of playing LE and SE animations indiscriminately. I don't know if GunSlicer has another pose pack on another site (like Patreon) that is complete. But thanks for the contribution.

 

EDIT: I found these others; I didn't know the good old GunSlicer was still active. Anyway, it also has those blank animations (same size).

Edited by 深淵の神
Posted

Small bug report: Telling a slave with wrist restraints to crawl on all fours removes the wrist restraint, even though there does seem to be animations for them to have their hands behind their backs and crawl at the same time. If you tell them to crawl and then give them a restraint afterwards, it works beautifully. So basically if they were allowed to keep their restraints after being told to crawl, it would be fine. Let me know if any additional information would be helpful.

Posted
5 hours ago, crazymango54 said:

Small bug report: Telling a slave with wrist restraints to crawl on all fours removes the wrist restraint, even though there does seem to be animations for them to have their hands behind their backs and crawl at the same time. If you tell them to crawl and then give them a restraint afterwards, it works beautifully. So basically if they were allowed to keep their restraints after being told to crawl, it would be fine. Let me know if any additional information would be helpful.

Interesting to know. I will have to try that.

Posted

maybe a stupid question, but how do the "magic" and "forage" tasks work ? I can't even select them for now, I don't know if it's because it's not finished, or if I miss an external mod, or something else...

Posted

Thank for the mod TAK. Been using it a while and seems to be running really stable for all the npcs it fucks around with. 

A suggestion if you want! Punishment by applying tatoos from rapetats, seems like a good time.

When im at it, wondering if your planning to add resourcecost to stuff, I mean for example you can only apply cuffs if you have it in the inventory? But i can understand if not, seems like a lot of work for little or not effect.

And im playin with DD, and wanted to test out the DD NG vibrate patch on that discord, so heres a patch for that if anyone is interested, its only changing the OAR files.
And while making the patch i noticed in the current patch for DD where you use formid 11B1A you are looking in "Devious Devices - Integration.esm" but i believe you should be looking in the "Devious Devices - Assets.esm"

Anyways, thanks for the mod and happy new years-

DD Vibrate Beta DOM Patch.7z

Posted
4 hours ago, zelurker said:

maybe a stupid question, but how do the "magic" and "forage" tasks work ? I can't even select them for now, I don't know if it's because it's not finished, or if I miss an external mod, or something else...

It's not implemented yet. It defaults to sandboxing for now.

Posted
26 minutes ago, pelle234 said:

Thank for the mod TAK. Been using it a while and seems to be running really stable for all the npcs it fucks around with. 

A suggestion if you want! Punishment by applying tatoos from rapetats, seems like a good time.

You can already apply tatoos, but only one at a time. You can choose which one in the MCM. More complicated choice could be made with an addon. Apply more than one that would need a change in DOM code. I could do it,  but only if people ask for it.

 

26 minutes ago, pelle234 said:


When im at it, wondering if your planning to add resourcecost to stuff, I mean for example you can only apply cuffs if you have it in the inventory? But i can understand if not, seems like a lot of work for little or not effect.

No. The choice is still realistic in the sense default cuffs are only ropes which are supposed to be easily available, but you can buy more efficient ones like metal cuffs.

 

26 minutes ago, pelle234 said:

 


And im playin with DD, and wanted to test out the DD NG vibrate patch on that discord, so heres a patch for that if anyone is interested, its only changing the OAR files.

Thanks for sharing. I will definitely try it 

 

26 minutes ago, pelle234 said:

And while making the patch i noticed in the current patch for DD where you use formid 11B1A you are looking in "Devious Devices - Integration.esm" but i believe you should be looking in the "Devious Devices - Assets.esm"

Anyways, thanks for the mod and happy new years-

DD Vibrate Beta DOM Patch.7z 2.88 kB · 0 downloads

Thanks I will check that.

Posted

I can't seem to get the slave cart patch to work. Slaves get in, but when I tell them to get out they are stuck on the "on duty" package and I can't make them do anything. Screenshot below of what the order wheel menu looks like on a slave after she got out of the cart.

 

Spoiler

 

20251230154520_1.jpg.987f8f03d163c3ece910165f7ea605bf.jpg

 

Posted

hey, i need some advice on how to raise lovestats, it feels like they are getting stuck once they fell in love, i guess insult and rape is not doing it... i saw someone here had slaves with 100 being in love ... i think it was you @深淵の神 ? ☺️

i´m using dom version 7.8.11 and i´m afraid installing an update will break my savegame,

i have some funny bugs like:

slaves are jelous on themselves

loosing wheelmenuoptions when taking them out hsh

can´t dismiss slaves from dom

dd devices dont seem to work properly

but all in all i´m happy with the mod..... happy new year everybody 🍀

Posted
47 minutes ago, pelle234 said:

A suggestion if you want! Punishment by applying tatoos from rapetats, seems like a good time.

I had issues with that. rape tats mod (if that is what your suggesting) need fade mod, what happens, at least for me, when the tat fades, it removed ALL tats and over lays, had to remove it due to that, got tired of having to reapply or going back a save only for it to do it a few hours later

Posted
30 minutes ago, tonitrulupus said:

That has an option to disable if you like if I remember right.

 

 

hmm can´t find such an option, do you mean turning friendship and jelousy on/off ? also their message output is doubled when that happens

Posted
1 hour ago, TrollAutokill said:

No. The choice is still realistic in the sense default cuffs are only ropes which are supposed to be easily available, but you can buy more efficient ones like metal cuffs.

 

 

I like this design choice! Please don't change!

Posted (edited)

Hi,

Just want to share I've been using this mod in combination of DOM and it's amazing:

  • It's a very complete framework to change body morphs based on worn DD devices (waistline, shoulder position, neck length) 
  • The changes also come with debuffs (slower speeds, stamina) & animations
  • Moreover, whip can be used to accelerate device training and body changes (via onHit events), so it evolves in parallel to DOM training.
  • So in a nutshell, it's the perfect physical complement to DOM (being more "psychological")
  • It works on any NPC including DOM slaves, and I have been using it with Obody as well

 

Would be great to have a DOM option to increase AYGAS value based on DT training (there are 6 ranks for each device)

 

 

Edited by Fraying9981
Posted (edited)

Still some craziness with the outfits for the slaves, sometimes one suddenly decides to be naked and then the "clothes" entry from the wheel menu becomes "busy", but for very long... Why don't you use something similar to all these mods which allow to change npcs outfit, an obvious one is the one in BBLS which allows to choose outfits for npcs and still have them naked when they go to bath, ok it works by pacing the outfit on some mannequins and not directly in the npc's inventory, but at least it's reliable.

 

For now I play with workarounds like changing something in their inventory, it suddenly makes them to wear their clothes again, or using the console to force them to equip at least the chest clothes, but it's quite annoying when you try to keep arousal at reasonable levels... !

Edited by zelurker
Posted

Hi would be possible to add compatibility with Become High King of Skyrim TNG as guilty people would become slaves which would  be another option to  standard option?

Or this isn't feasible, thanks for answer  

Posted

How difficult would it be to have a version of DOM without the quest, just the system and the camp to sell slaves.

 

And how safe is adding DOM mid save?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...